Graphite  Version 3
An experimental 3D geometry processing program
GEO::MeshFacetsAABB Member List

This is the complete list of members for GEO::MeshFacetsAABB, including all inherited members.

bbox_intersect_recursive(std::function< void(index_t)> action, const BOX &box, index_t node, index_t b, index_t e) constGEO::AABB< BOX >inlineprotected
bboxes_ (defined in GEO::AABB< BOX >)GEO::AABB< BOX >protected
compute_bbox_facet_bbox_intersections(const Box &box_in, std::function< void(index_t)> action) constGEO::MeshFacetsAABBinline
compute_facet_bbox_intersections(std::function< void(index_t, index_t)> action) constGEO::MeshFacetsAABBinline
get_nearest_facet_hint(const vec3 &p, index_t &nearest_facet, vec3 &nearest_point, double &sq_dist) constGEO::MeshFacetsAABBprotected
init_bboxes_recursive(index_t node_index, index_t b, index_t e, std::function< void(BOX &, index_t)> get_bbox)GEO::AABB< BOX >inlineprotected
initialize(Mesh &M, bool reorder=true)GEO::MeshFacetsAABB
GEO::MeshAABB3d::initialize(index_t nb, std::function< void(BOX &, index_t)> get_bbox)GEO::AABB< BOX >inlineprotected
max_node_index(index_t node_index, index_t b, index_t e)GEO::AABB< BOX >inlineprotectedstatic
mesh() constGEO::MeshAABB3dinline
mesh_ (defined in GEO::MeshAABB3d)GEO::MeshAABB3dprotected
MeshAABB3d()GEO::MeshAABB3dinline
MeshFacetsAABB()GEO::MeshFacetsAABB
MeshFacetsAABB(Mesh &M, bool reorder=true)GEO::MeshFacetsAABB
nb_ (defined in GEO::AABB< BOX >)GEO::AABB< BOX >protected
nearest_facet(const vec3 &p, vec3 &nearest_point, double &sq_dist) constGEO::MeshFacetsAABBinline
nearest_facet(const vec3 &p) constGEO::MeshFacetsAABBinline
nearest_facet_recursive(const vec3 &p, index_t &nearest_facet, vec3 &nearest_point, double &sq_dist, index_t n, index_t b, index_t e) constGEO::MeshFacetsAABBprotected
nearest_facet_with_hint(const vec3 &p, index_t &nearest_facet, vec3 &nearest_point, double &sq_dist) constGEO::MeshFacetsAABBinline
other_intersect_recursive(std::function< void(index_t, index_t)> action, index_t node1, index_t b1, index_t e1, const AABB< BOX > *other, index_t node2, index_t b2, index_t e2) constGEO::AABB< BOX >inlineprotected
ray_all_intersections(const Ray &R, std::function< void(const Intersection &)> action) constGEO::MeshFacetsAABB
ray_all_intersections_recursive(const Ray &R, const vec3 &dirinv, std::function< void(const Intersection &)> action, index_t n, index_t b, index_t e) constGEO::MeshFacetsAABBprotected
ray_intersection(const Ray &R, double tmax=Numeric::max_float64(), index_t ignore_f=index_t(-1)) constGEO::MeshFacetsAABB
ray_intersection_recursive(const Ray &R, const vec3 &dirinv, double max_t, index_t ignore_f, index_t n, index_t b, index_t e) constGEO::MeshFacetsAABBprotected
ray_nearest_intersection(const Ray &R, Intersection &I) constGEO::MeshFacetsAABB
ray_nearest_intersection_recursive(const Ray &R, const vec3 &dirinv, Intersection &I, index_t ignore_f, index_t n, index_t b, index_t e, index_t coord) constGEO::MeshFacetsAABBprotected
segment_intersection(const vec3 &q1, const vec3 &q2) constGEO::MeshFacetsAABBinline
segment_nearest_intersection(const vec3 &q1, const vec3 &q2, double &t, index_t &f) constGEO::MeshFacetsAABBinline
self_intersect_recursive(std::function< void(index_t, index_t)> action, index_t node1, index_t b1, index_t e1, index_t node2, index_t b2, index_t e2) constGEO::AABB< BOX >inlineprotected
squared_distance(const vec3 &p) constGEO::MeshFacetsAABBinline