| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * Copyright (c) 2000-2022 Inria | ||
| 3 | * All rights reserved. | ||
| 4 | * | ||
| 5 | * Redistribution and use in source and binary forms, with or without | ||
| 6 | * modification, are permitted provided that the following conditions are met: | ||
| 7 | * | ||
| 8 | * * Redistributions of source code must retain the above copyright notice, | ||
| 9 | * this list of conditions and the following disclaimer. | ||
| 10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
| 11 | * this list of conditions and the following disclaimer in the documentation | ||
| 12 | * and/or other materials provided with the distribution. | ||
| 13 | * * Neither the name of the ALICE Project-Team nor the names of its | ||
| 14 | * contributors may be used to endorse or promote products derived from this | ||
| 15 | * software without specific prior written permission. | ||
| 16 | * | ||
| 17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
| 18 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
| 19 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
| 20 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | ||
| 21 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
| 22 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
| 23 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
| 24 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
| 25 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
| 26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
| 27 | * POSSIBILITY OF SUCH DAMAGE. | ||
| 28 | * | ||
| 29 | * Contact: Bruno Levy | ||
| 30 | * | ||
| 31 | * https://www.inria.fr/fr/bruno-levy | ||
| 32 | * | ||
| 33 | * Inria, | ||
| 34 | * Domaine de Voluceau, | ||
| 35 | * 78150 Le Chesnay - Rocquencourt | ||
| 36 | * FRANCE | ||
| 37 | * | ||
| 38 | */ | ||
| 39 | |||
| 40 | #include <geogram_gfx/GLUP/GLUP_context.h> | ||
| 41 | #include <geogram_gfx/GLUP/GLUP_private.h> | ||
| 42 | #include <geogram_gfx/GLUP/shaders/embedded_shaders.h> | ||
| 43 | #include <geogram_gfx/basic/GLSL.h> | ||
| 44 | |||
| 45 | #include <geogram/basic/command_line.h> | ||
| 46 | #include <geogram/basic/progress.h> | ||
| 47 | #include <geogram/basic/logger.h> | ||
| 48 | |||
| 49 | #include <geogram/bibliography/bibliography.h> | ||
| 50 | |||
| 51 | #ifdef GEO_OS_ANDROID | ||
| 52 | # pragma GCC diagnostic ignored "-Wpointer-bool-conversion" | ||
| 53 | # pragma GCC diagnostic ignored "-Wtautological-pointer-compare" | ||
| 54 | #endif | ||
| 55 | |||
| 56 | // TODO: for points and spheres: early fragment tests, depth greater | ||
| 57 | // (+ vertex shader that "drags the point to the camera" in such a way | ||
| 58 | // that the frag shader "pushes to the back" and we can have early depth | ||
| 59 | // cull (this can probably significantly accelerate rendering when there is | ||
| 60 | // a large number of big spheres/points). | ||
| 61 | // layout(early_fragment_tests) in; | ||
| 62 | // layout(depth_greater) out float gl_FragDepth; | ||
| 63 | // ----------------------------------------------------------------------------- | ||
| 64 | |||
| 65 | // TODO: in OpenGL, matrix storage is row major (oh my)... Most of my functions | ||
| 66 | // that manipulate matrices need to be renamed/rewritten, in the current state | ||
| 67 | // my code is *VERY CONFUSING* !!! | ||
| 68 | // This concerns: | ||
| 69 | // -all the functions that create matrices (for now I transpose right after). | ||
| 70 | // -glupUnProject() | ||
| 71 | //------------------------------------------------------------------------------ | ||
| 72 | |||
| 73 | |||
| 74 | namespace { | ||
| 75 | using namespace GEO; | ||
| 76 | |||
| 77 | |||
| 78 | ✗ | void vertex_shader_preamble_pseudo_file( | |
| 79 | GLSL::PseudoFileProvider* provider, std::vector<GLSL::Source>& sources | ||
| 80 | ) { | ||
| 81 | ✗ | GLUP::Context* ctxt = dynamic_cast<GLUP::Context*>(provider); | |
| 82 | ✗ | geo_assert(ctxt != nullptr); | |
| 83 | ✗ | ctxt->get_vertex_shader_preamble_pseudo_file(sources); | |
| 84 | ✗ | sources.push_back("#define "); | |
| 85 | ✗ | sources.push_back(ctxt->profile_name()); | |
| 86 | ✗ | sources.push_back("\n"); | |
| 87 | ✗ | } | |
| 88 | |||
| 89 | ✗ | void fragment_shader_preamble_pseudo_file( | |
| 90 | GLSL::PseudoFileProvider* provider, std::vector<GLSL::Source>& sources | ||
| 91 | ) { | ||
| 92 | ✗ | GLUP::Context* ctxt = dynamic_cast<GLUP::Context*>(provider); | |
| 93 | ✗ | geo_assert(ctxt != nullptr); | |
| 94 | ✗ | ctxt->get_fragment_shader_preamble_pseudo_file(sources); | |
| 95 | ✗ | sources.push_back("#define "); | |
| 96 | ✗ | sources.push_back(ctxt->profile_name()); | |
| 97 | ✗ | sources.push_back("\n"); | |
| 98 | ✗ | } | |
| 99 | |||
| 100 | ✗ | void geometry_shader_preamble_pseudo_file( | |
| 101 | GLSL::PseudoFileProvider* provider, std::vector<GLSL::Source>& sources | ||
| 102 | ) { | ||
| 103 | ✗ | GLUP::Context* ctxt = dynamic_cast<GLUP::Context*>(provider); | |
| 104 | ✗ | geo_assert(ctxt != nullptr); | |
| 105 | ✗ | ctxt->get_geometry_shader_preamble_pseudo_file(sources); | |
| 106 | ✗ | sources.push_back("#define "); | |
| 107 | ✗ | sources.push_back(ctxt->profile_name()); | |
| 108 | ✗ | sources.push_back("\n"); | |
| 109 | ✗ | } | |
| 110 | |||
| 111 | ✗ | void marching_cells_pseudo_file( | |
| 112 | GLSL::PseudoFileProvider* provider, std::vector<GLSL::Source>& sources | ||
| 113 | ) { | ||
| 114 | ✗ | GLUP::Context* ctxt = dynamic_cast<GLUP::Context*>(provider); | |
| 115 | ✗ | geo_assert(ctxt != nullptr); | |
| 116 | ✗ | ctxt->get_marching_cells_pseudo_file(sources); | |
| 117 | ✗ | sources.push_back("#define "); | |
| 118 | ✗ | sources.push_back(ctxt->profile_name()); | |
| 119 | ✗ | sources.push_back("\n"); | |
| 120 | ✗ | } | |
| 121 | |||
| 122 | ✗ | void tess_control_shader_preamble_pseudo_file( | |
| 123 | GLSL::PseudoFileProvider* provider, std::vector<GLSL::Source>& sources | ||
| 124 | ) { | ||
| 125 | ✗ | GLUP::Context* ctxt = dynamic_cast<GLUP::Context*>(provider); | |
| 126 | ✗ | geo_assert(ctxt != nullptr); | |
| 127 | ✗ | ctxt->get_tess_control_shader_preamble_pseudo_file(sources); | |
| 128 | ✗ | sources.push_back("#define "); | |
| 129 | ✗ | sources.push_back(ctxt->profile_name()); | |
| 130 | ✗ | sources.push_back("\n"); | |
| 131 | ✗ | } | |
| 132 | |||
| 133 | ✗ | void tess_evaluation_shader_preamble_pseudo_file( | |
| 134 | GLSL::PseudoFileProvider* provider, std::vector<GLSL::Source>& sources | ||
| 135 | ) { | ||
| 136 | ✗ | GLUP::Context* ctxt = dynamic_cast<GLUP::Context*>(provider); | |
| 137 | ✗ | geo_assert(ctxt != nullptr); | |
| 138 | ✗ | ctxt->get_tess_evaluation_shader_preamble_pseudo_file(sources); | |
| 139 | ✗ | sources.push_back("#define "); | |
| 140 | ✗ | sources.push_back(ctxt->profile_name()); | |
| 141 | ✗ | sources.push_back("\n"); | |
| 142 | ✗ | } | |
| 143 | |||
| 144 | ✗ | void toggles_pseudo_file( | |
| 145 | GLSL::PseudoFileProvider* provider, std::vector<GLSL::Source>& sources | ||
| 146 | ) { | ||
| 147 | ✗ | GLUP::Context* ctxt = dynamic_cast<GLUP::Context*>(provider); | |
| 148 | ✗ | geo_assert(ctxt != nullptr); | |
| 149 | ✗ | ctxt->get_toggles_pseudo_file(sources); | |
| 150 | ✗ | } | |
| 151 | |||
| 152 | ✗ | void primitive_pseudo_file( | |
| 153 | GLSL::PseudoFileProvider* provider, std::vector<GLSL::Source>& sources | ||
| 154 | ) { | ||
| 155 | ✗ | GLUP::Context* ctxt = dynamic_cast<GLUP::Context*>(provider); | |
| 156 | ✗ | geo_assert(ctxt != nullptr); | |
| 157 | ✗ | ctxt->get_primitive_pseudo_file(sources); | |
| 158 | ✗ | } | |
| 159 | } | ||
| 160 | |||
| 161 | namespace GLUP { | ||
| 162 | using namespace GEO; | ||
| 163 | |||
| 164 | /*************************************************************************/ | ||
| 165 | |||
| 166 | ✗ | void show_matrix(const GLfloat M[16]) { | |
| 167 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 168 | ✗ | for(index_t j=0; j<4; ++j) { | |
| 169 | ✗ | std::cerr << M[4*i+j] << ' '; | |
| 170 | } | ||
| 171 | ✗ | std::cerr << std::endl; | |
| 172 | } | ||
| 173 | ✗ | } | |
| 174 | |||
| 175 | ✗ | void show_matrix(const GLdouble M[16]) { | |
| 176 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 177 | ✗ | for(index_t j=0; j<4; ++j) { | |
| 178 | ✗ | std::cerr << M[4*i+j] << ' '; | |
| 179 | } | ||
| 180 | ✗ | std::cerr << std::endl; | |
| 181 | } | ||
| 182 | ✗ | } | |
| 183 | |||
| 184 | ✗ | void show_vector(const GLfloat v[4]) { | |
| 185 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 186 | ✗ | std::cerr << v[i] << ' '; | |
| 187 | } | ||
| 188 | ✗ | std::cerr << std::endl; | |
| 189 | ✗ | } | |
| 190 | |||
| 191 | ✗ | void show_vector(const GLdouble v[4]) { | |
| 192 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 193 | ✗ | std::cerr << v[i] << ' '; | |
| 194 | } | ||
| 195 | ✗ | std::cerr << std::endl; | |
| 196 | ✗ | } | |
| 197 | |||
| 198 | ✗ | static index_t nb_vertices_per_GL_primitive(GLenum primitive) { | |
| 199 | ✗ | index_t result = 0; | |
| 200 | ✗ | switch(primitive) { | |
| 201 | ✗ | case GL_POINTS: | |
| 202 | ✗ | result = 1; | |
| 203 | ✗ | break; | |
| 204 | ✗ | case GL_LINES: | |
| 205 | ✗ | result = 2; | |
| 206 | ✗ | break; | |
| 207 | ✗ | case GL_TRIANGLES: | |
| 208 | ✗ | result = 3; | |
| 209 | ✗ | break; | |
| 210 | #ifdef GEO_GL_150 | ||
| 211 | ✗ | case GL_LINES_ADJACENCY: | |
| 212 | ✗ | result = 4; | |
| 213 | ✗ | break; | |
| 214 | ✗ | case GL_TRIANGLES_ADJACENCY: | |
| 215 | ✗ | result = 6; | |
| 216 | ✗ | break; | |
| 217 | #endif | ||
| 218 | ✗ | default: | |
| 219 | ✗ | geo_assert_not_reached; | |
| 220 | } | ||
| 221 | ✗ | return result; | |
| 222 | } | ||
| 223 | |||
| 224 | ✗ | bool Context::extension_is_supported(const std::string& extension) { | |
| 225 | #ifndef GEO_OS_EMSCRIPTEN | ||
| 226 | // This is the new way of testing for an extension: first get | ||
| 227 | // the number of extensions, then extension names one extension | ||
| 228 | // at a time using glGetStringi | ||
| 229 | ✗ | if(use_core_profile_) { | |
| 230 | ✗ | if(glGetStringi != nullptr) { | |
| 231 | GLuint num_ext; | ||
| 232 | ✗ | glGetIntegerv(GL_NUM_EXTENSIONS, (GLint*)&num_ext); | |
| 233 | ✗ | if(num_ext != 0) { | |
| 234 | ✗ | for(GLuint i=0; i<num_ext; ++i) { | |
| 235 | const GLubyte* cur_extension = | ||
| 236 | ✗ | glGetStringi(GL_EXTENSIONS, i); | |
| 237 | ✗ | if(!strcmp( | |
| 238 | extension.c_str(), | ||
| 239 | (const char*)cur_extension) | ||
| 240 | ) { | ||
| 241 | ✗ | return true; | |
| 242 | } | ||
| 243 | } | ||
| 244 | } | ||
| 245 | } | ||
| 246 | } | ||
| 247 | #endif | ||
| 248 | |||
| 249 | // If new way is unsupported or if using an old-style OpenGL | ||
| 250 | // context, then we do it the old way. | ||
| 251 | |||
| 252 | // It can happen for instance with OpenGL ES 2.0, that does not | ||
| 253 | // support glGetStringi... | ||
| 254 | |||
| 255 | ✗ | const char* extensions = (const char*)(glGetString(GL_EXTENSIONS)); | |
| 256 | ✗ | if(extensions == nullptr) { | |
| 257 | ✗ | return false; | |
| 258 | } | ||
| 259 | ✗ | return (strstr(extensions, extension.c_str()) != nullptr); | |
| 260 | } | ||
| 261 | |||
| 262 | static const char* primitive_name[GLUP_NB_PRIMITIVES] = { | ||
| 263 | "GLUP_POINTS", | ||
| 264 | "GLUP_LINES", | ||
| 265 | "GLUP_TRIANGLES", | ||
| 266 | "GLUP_QUADS", | ||
| 267 | "GLUP_TETRAHEDRA", | ||
| 268 | "GLUP_HEXAHEDRA", | ||
| 269 | "GLUP_PRISMS", | ||
| 270 | "GLUP_PYRAMIDS", | ||
| 271 | "GLUP_CONNECTORS", | ||
| 272 | "GLUP_SPHERES", | ||
| 273 | "GLUP_THICK_LINES" | ||
| 274 | }; | ||
| 275 | |||
| 276 | ✗ | const char* Context::glup_primitive_name(GLUPprimitive prim) { | |
| 277 | ✗ | return primitive_name[prim]; | |
| 278 | } | ||
| 279 | |||
| 280 | static index_t primitive_dimension[GLUP_NB_PRIMITIVES] = { | ||
| 281 | 0, // GLUP_POINTS =0, | ||
| 282 | 1, // GLUP_LINES =1, | ||
| 283 | 2, // GLUP_TRIANGLES =2, | ||
| 284 | 2, // GLUP_QUADS =3, | ||
| 285 | 3, // GLUP_TETRAHEDRA =4, | ||
| 286 | 3, // GLUP_HEXAHEDRA =5, | ||
| 287 | 3, // GLUP_PRISMS =6, | ||
| 288 | 3, // GLUP_PYRAMIDS =7, | ||
| 289 | 3, // GLUP_CONNECTORS =8, | ||
| 290 | 0, // GLUP_SPHERES =9, | ||
| 291 | 1 // GLUP_THICK_LINES =10 | ||
| 292 | }; | ||
| 293 | |||
| 294 | |||
| 295 | /* | ||
| 296 | ** Invert 4x4 matrix. | ||
| 297 | ** Contributed by David Moore (See Mesa bug #6748) | ||
| 298 | */ | ||
| 299 | template <class T> inline | ||
| 300 | ✗ | GLboolean invert_matrix_generic(T inv[16], const T m[16]) { | |
| 301 | |||
| 302 | ✗ | inv[0] = m[5]*m[10]*m[15] - m[5]*m[11]*m[14] - m[9]*m[6]*m[15] | |
| 303 | ✗ | + m[9]*m[7]*m[14] + m[13]*m[6]*m[11] - m[13]*m[7]*m[10]; | |
| 304 | ✗ | inv[4] = -m[4]*m[10]*m[15] + m[4]*m[11]*m[14] + m[8]*m[6]*m[15] | |
| 305 | ✗ | - m[8]*m[7]*m[14] - m[12]*m[6]*m[11] + m[12]*m[7]*m[10]; | |
| 306 | ✗ | inv[8] = m[4]*m[9]*m[15] - m[4]*m[11]*m[13] - m[8]*m[5]*m[15] | |
| 307 | ✗ | + m[8]*m[7]*m[13] + m[12]*m[5]*m[11] - m[12]*m[7]*m[9]; | |
| 308 | ✗ | inv[12] = -m[4]*m[9]*m[14] + m[4]*m[10]*m[13] + m[8]*m[5]*m[14] | |
| 309 | ✗ | - m[8]*m[6]*m[13] - m[12]*m[5]*m[10] + m[12]*m[6]*m[9]; | |
| 310 | ✗ | inv[1] = -m[1]*m[10]*m[15] + m[1]*m[11]*m[14] + m[9]*m[2]*m[15] | |
| 311 | ✗ | - m[9]*m[3]*m[14] - m[13]*m[2]*m[11] + m[13]*m[3]*m[10]; | |
| 312 | ✗ | inv[5] = m[0]*m[10]*m[15] - m[0]*m[11]*m[14] - m[8]*m[2]*m[15] | |
| 313 | ✗ | + m[8]*m[3]*m[14] + m[12]*m[2]*m[11] - m[12]*m[3]*m[10]; | |
| 314 | ✗ | inv[9] = -m[0]*m[9]*m[15] + m[0]*m[11]*m[13] + m[8]*m[1]*m[15] | |
| 315 | ✗ | - m[8]*m[3]*m[13] - m[12]*m[1]*m[11] + m[12]*m[3]*m[9]; | |
| 316 | ✗ | inv[13] = m[0]*m[9]*m[14] - m[0]*m[10]*m[13] - m[8]*m[1]*m[14] | |
| 317 | ✗ | + m[8]*m[2]*m[13] + m[12]*m[1]*m[10] - m[12]*m[2]*m[9]; | |
| 318 | ✗ | inv[2] = m[1]*m[6]*m[15] - m[1]*m[7]*m[14] - m[5]*m[2]*m[15] | |
| 319 | ✗ | + m[5]*m[3]*m[14] + m[13]*m[2]*m[7] - m[13]*m[3]*m[6]; | |
| 320 | ✗ | inv[6] = -m[0]*m[6]*m[15] + m[0]*m[7]*m[14] + m[4]*m[2]*m[15] | |
| 321 | ✗ | - m[4]*m[3]*m[14] - m[12]*m[2]*m[7] + m[12]*m[3]*m[6]; | |
| 322 | ✗ | inv[10] = m[0]*m[5]*m[15] - m[0]*m[7]*m[13] - m[4]*m[1]*m[15] | |
| 323 | ✗ | + m[4]*m[3]*m[13] + m[12]*m[1]*m[7] - m[12]*m[3]*m[5]; | |
| 324 | ✗ | inv[14] = -m[0]*m[5]*m[14] + m[0]*m[6]*m[13] + m[4]*m[1]*m[14] | |
| 325 | ✗ | - m[4]*m[2]*m[13] - m[12]*m[1]*m[6] + m[12]*m[2]*m[5]; | |
| 326 | ✗ | inv[3] = -m[1]*m[6]*m[11] + m[1]*m[7]*m[10] + m[5]*m[2]*m[11] | |
| 327 | ✗ | - m[5]*m[3]*m[10] - m[9]*m[2]*m[7] + m[9]*m[3]*m[6]; | |
| 328 | ✗ | inv[7] = m[0]*m[6]*m[11] - m[0]*m[7]*m[10] - m[4]*m[2]*m[11] | |
| 329 | ✗ | + m[4]*m[3]*m[10] + m[8]*m[2]*m[7] - m[8]*m[3]*m[6]; | |
| 330 | ✗ | inv[11] = -m[0]*m[5]*m[11] + m[0]*m[7]*m[9] + m[4]*m[1]*m[11] | |
| 331 | ✗ | - m[4]*m[3]*m[9] - m[8]*m[1]*m[7] + m[8]*m[3]*m[5]; | |
| 332 | ✗ | inv[15] = m[0]*m[5]*m[10] - m[0]*m[6]*m[9] - m[4]*m[1]*m[10] | |
| 333 | ✗ | + m[4]*m[2]*m[9] + m[8]*m[1]*m[6] - m[8]*m[2]*m[5]; | |
| 334 | |||
| 335 | ✗ | T det = m[0]*inv[0] + m[1]*inv[4] + m[2]*inv[8] + m[3]*inv[12]; | |
| 336 | |||
| 337 | ✗ | if (det == T(0.0)) { | |
| 338 | ✗ | return GL_FALSE; | |
| 339 | } | ||
| 340 | |||
| 341 | ✗ | det = T(1.0) / det; | |
| 342 | |||
| 343 | ✗ | for (index_t i = 0; i < 16; ++i) { | |
| 344 | ✗ | inv[i] *= det; | |
| 345 | } | ||
| 346 | |||
| 347 | ✗ | return GL_TRUE; | |
| 348 | } | ||
| 349 | |||
| 350 | ✗ | GLboolean invert_matrix(GLfloat inv[16], const GLfloat m[16]) { | |
| 351 | ✗ | return invert_matrix_generic(inv,m); | |
| 352 | } | ||
| 353 | |||
| 354 | ✗ | GLboolean invert_matrix(GLdouble inv[16], const GLdouble m[16]) { | |
| 355 | ✗ | return invert_matrix_generic(inv,m); | |
| 356 | } | ||
| 357 | |||
| 358 | ✗ | void mult_matrices( | |
| 359 | GLfloat out[16], const GLfloat m1[16], const GLfloat m2[16] | ||
| 360 | ) { | ||
| 361 | ✗ | Memory::clear(out, sizeof(GLfloat)*16); | |
| 362 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 363 | ✗ | for(index_t j=0; j<4; ++j) { | |
| 364 | ✗ | for(index_t k=0; k<4; ++k) { | |
| 365 | ✗ | out[i*4+j] += m1[i*4+k]*m2[k*4+j]; | |
| 366 | } | ||
| 367 | } | ||
| 368 | } | ||
| 369 | ✗ | } | |
| 370 | |||
| 371 | ✗ | void mult_matrices( | |
| 372 | GLdouble out[16], const GLdouble m1[16], const GLdouble m2[16] | ||
| 373 | ) { | ||
| 374 | ✗ | Memory::clear(out, sizeof(GLdouble)*16); | |
| 375 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 376 | ✗ | for(index_t j=0; j<4; ++j) { | |
| 377 | ✗ | for(index_t k=0; k<4; ++k) { | |
| 378 | ✗ | out[i*4+j] += m1[i*4+k]*m2[k*4+j]; | |
| 379 | } | ||
| 380 | } | ||
| 381 | } | ||
| 382 | ✗ | } | |
| 383 | |||
| 384 | ✗ | void mult_matrix_vector( | |
| 385 | GLfloat out[4], const GLfloat m[16], const GLfloat v[4] | ||
| 386 | ) { | ||
| 387 | ✗ | Memory::clear(out, sizeof(GLfloat)*4); | |
| 388 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 389 | ✗ | for(index_t j=0; j<4; ++j) { | |
| 390 | ✗ | out[i] += v[j] * m[4*i+j]; | |
| 391 | } | ||
| 392 | } | ||
| 393 | ✗ | } | |
| 394 | |||
| 395 | ✗ | void mult_transpose_matrix_vector( | |
| 396 | GLfloat out[4], const GLfloat m[16], const GLfloat v[4] | ||
| 397 | ) { | ||
| 398 | ✗ | Memory::clear(out, sizeof(GLfloat)*4); | |
| 399 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 400 | ✗ | for(index_t j=0; j<4; ++j) { | |
| 401 | ✗ | out[i] += v[j] * m[4*j+i]; | |
| 402 | } | ||
| 403 | } | ||
| 404 | ✗ | } | |
| 405 | |||
| 406 | ✗ | void mult_transpose_matrix_vector( | |
| 407 | GLdouble out[4], const GLdouble m[16], const GLdouble v[4] | ||
| 408 | ) { | ||
| 409 | ✗ | Memory::clear(out, sizeof(GLdouble)*4); | |
| 410 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 411 | ✗ | for(index_t j=0; j<4; ++j) { | |
| 412 | ✗ | out[i] += v[j] * m[4*j+i]; | |
| 413 | } | ||
| 414 | } | ||
| 415 | ✗ | } | |
| 416 | |||
| 417 | ✗ | void mult_matrix_vector( | |
| 418 | GLdouble out[4], const GLdouble m[16], const GLdouble v[4] | ||
| 419 | ) { | ||
| 420 | ✗ | Memory::clear(out, sizeof(GLdouble)*4); | |
| 421 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 422 | ✗ | for(index_t j=0; j<4; ++j) { | |
| 423 | ✗ | out[i] += v[j] * m[4*i+j]; | |
| 424 | } | ||
| 425 | } | ||
| 426 | ✗ | } | |
| 427 | |||
| 428 | ✗ | void transpose_matrix(GLUPfloat M[16]) { | |
| 429 | ✗ | for(int i=0; i<4; ++i) { | |
| 430 | ✗ | for(int j=0; j<4; ++j) { | |
| 431 | ✗ | if(i < j) { | |
| 432 | ✗ | GLUPfloat tmp = M[4*i+j]; | |
| 433 | ✗ | M[4*i+j] = M[4*j+i]; | |
| 434 | ✗ | M[4*j+i] = tmp; | |
| 435 | } | ||
| 436 | } | ||
| 437 | } | ||
| 438 | ✗ | } | |
| 439 | |||
| 440 | ✗ | void transpose_matrix(GLUPdouble M[16]) { | |
| 441 | ✗ | for(int i=0; i<4; ++i) { | |
| 442 | ✗ | for(int j=0; j<4; ++j) { | |
| 443 | ✗ | if(i < j) { | |
| 444 | ✗ | GLUPdouble tmp = M[4*i+j]; | |
| 445 | ✗ | M[4*i+j] = M[4*j+i]; | |
| 446 | ✗ | M[4*j+i] = tmp; | |
| 447 | } | ||
| 448 | } | ||
| 449 | } | ||
| 450 | ✗ | } | |
| 451 | |||
| 452 | ✗ | void load_identity_matrix(GLfloat out[16]) { | |
| 453 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 454 | ✗ | for(index_t j=0; j<4; ++j) { | |
| 455 | ✗ | out[i*4+j] = (i == j) ? 1.0f : 0.0f; | |
| 456 | } | ||
| 457 | } | ||
| 458 | ✗ | } | |
| 459 | |||
| 460 | ✗ | void load_identity_matrix(GLdouble out[16]) { | |
| 461 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 462 | ✗ | for(index_t j=0; j<4; ++j) { | |
| 463 | ✗ | out[i*4+j] = (i == j) ? 1.0 : 0.0; | |
| 464 | } | ||
| 465 | } | ||
| 466 | ✗ | } | |
| 467 | |||
| 468 | /***********************************************************/ | ||
| 469 | |||
| 470 | ✗ | void StateVariableBase::initialize( | |
| 471 | Context* context, const char* name | ||
| 472 | ) { | ||
| 473 | ✗ | context_ = context; | |
| 474 | ✗ | name_ = name; | |
| 475 | ✗ | address_ = context_->get_state_variable_address(name); | |
| 476 | ✗ | } | |
| 477 | |||
| 478 | ✗ | void StateVariableBase::flag_uniform_buffer_as_dirty() { | |
| 479 | ✗ | context_->flag_uniform_buffer_as_dirty(); | |
| 480 | ✗ | } | |
| 481 | |||
| 482 | /***********************************************************/ | ||
| 483 | |||
| 484 | ✗ | const char* Context::uniform_state_declaration() { | |
| 485 | ✗ | return GLSL::get_GLSL_include_file("GLUPGLSL/state.h"); | |
| 486 | } | ||
| 487 | |||
| 488 | |||
| 489 | ✗ | Context::Context() : | |
| 490 | ✗ | nb_vertices_per_primitive_{0}, | |
| 491 | ✗ | immediate_state_(nb_vertices_per_primitive_), | |
| 492 | ✗ | marching_tet_(GLUP_TETRAHEDRA), | |
| 493 | ✗ | marching_hex_(GLUP_HEXAHEDRA), | |
| 494 | ✗ | marching_prism_(GLUP_PRISMS), | |
| 495 | ✗ | marching_pyramid_(GLUP_PYRAMIDS), | |
| 496 | ✗ | marching_connector_(GLUP_CONNECTORS) { | |
| 497 | |||
| 498 | ✗ | geo_cite("DBLP:conf/isvc/ToledoLP07"); | |
| 499 | |||
| 500 | ✗ | matrices_dirty_=true; | |
| 501 | ✗ | default_program_ = 0; | |
| 502 | ✗ | uniform_buffer_=0; | |
| 503 | ✗ | uniform_binding_point_=0; | |
| 504 | ✗ | uniform_buffer_size_=0; | |
| 505 | ✗ | uniform_buffer_data_=nullptr; | |
| 506 | ✗ | uniform_buffer_dirty_=true; | |
| 507 | ✗ | lighting_dirty_=true; | |
| 508 | |||
| 509 | ✗ | matrix_mode_ = GLUP_MODELVIEW_MATRIX; | |
| 510 | ✗ | matrices_dirty_ = true; | |
| 511 | |||
| 512 | ✗ | precompile_shaders_ = | |
| 513 | ✗ | CmdLine::get_arg_bool("gfx:GLUP_precompile_shaders"); | |
| 514 | |||
| 515 | ✗ | use_core_profile_ = | |
| 516 | ✗ | (CmdLine::get_arg("gfx:GL_profile") != "compatibility"); | |
| 517 | |||
| 518 | ✗ | use_ES_profile_ = | |
| 519 | ✗ | (CmdLine::get_arg("gfx:GL_profile") == "ES"); | |
| 520 | |||
| 521 | ✗ | user_program_ = 0; | |
| 522 | ✗ | world_clip_plane_ = nullptr; | |
| 523 | ✗ | latest_program_ = 0; | |
| 524 | ✗ | toggles_config_ = 0; | |
| 525 | |||
| 526 | ✗ | vertex_id_VBO_ = 0; | |
| 527 | |||
| 528 | ✗ | toggles_source_state_ = 0; | |
| 529 | ✗ | toggles_source_undetermined_ = 0; | |
| 530 | |||
| 531 | ✗ | nb_vertices_per_primitive_[GLUP_POINTS] = 1; | |
| 532 | ✗ | nb_vertices_per_primitive_[GLUP_LINES] = 2; | |
| 533 | ✗ | nb_vertices_per_primitive_[GLUP_TRIANGLES] = 3; | |
| 534 | ✗ | nb_vertices_per_primitive_[GLUP_QUADS] = 4; | |
| 535 | ✗ | nb_vertices_per_primitive_[GLUP_TETRAHEDRA] = 4; | |
| 536 | ✗ | nb_vertices_per_primitive_[GLUP_HEXAHEDRA] = 8; | |
| 537 | ✗ | nb_vertices_per_primitive_[GLUP_PRISMS] = 6; | |
| 538 | ✗ | nb_vertices_per_primitive_[GLUP_PYRAMIDS] = 5; | |
| 539 | ✗ | nb_vertices_per_primitive_[GLUP_CONNECTORS] = 4; | |
| 540 | ✗ | nb_vertices_per_primitive_[GLUP_SPHERES] = 1; | |
| 541 | ✗ | nb_vertices_per_primitive_[GLUP_THICK_LINES] = 2; | |
| 542 | |||
| 543 | ✗ | initialize(); | |
| 544 | ✗ | } | |
| 545 | |||
| 546 | ✗ | Context::~Context() { | |
| 547 | ✗ | if(default_program_ != 0) { | |
| 548 | ✗ | glDeleteProgram(default_program_); | |
| 549 | } | ||
| 550 | ✗ | glDeleteBuffers(1, &uniform_buffer_); | |
| 551 | ✗ | delete[] uniform_buffer_data_; | |
| 552 | ✗ | if(vertex_id_VBO_ != 0) { | |
| 553 | ✗ | glDeleteBuffers(1, &vertex_id_VBO_); | |
| 554 | ✗ | vertex_id_VBO_ = 0; | |
| 555 | } | ||
| 556 | ✗ | } | |
| 557 | |||
| 558 | ✗ | bool Context::primitive_supports_array_mode(GLUPprimitive prim) const { | |
| 559 | return | ||
| 560 | ✗ | primitive_info_[prim].implemented && | |
| 561 | ✗ | primitive_info_[prim].VAO == 0; | |
| 562 | } | ||
| 563 | |||
| 564 | #ifdef GEO_GL_150 | ||
| 565 | /** | ||
| 566 | * \brief Creates a GLSL vertex program that uses all the variables | ||
| 567 | * of the uniform state. | ||
| 568 | * \details Some OpenGL drivers have a compiler that optimizes-out | ||
| 569 | * variables that are not used in the shader. This function creates | ||
| 570 | * a dummy shader that uses all the variables, so that their offsets | ||
| 571 | * can be reliably queried using GLSL program introspection | ||
| 572 | * with glGetUniformIndices(). | ||
| 573 | */ | ||
| 574 | ✗ | static std::string create_vertex_program_that_uses_all_UBO_variables() { | |
| 575 | ✗ | std::ostringstream output; | |
| 576 | |||
| 577 | ✗ | output << "in vec3 position;\n"; | |
| 578 | ✗ | output << "void main() {\n"; | |
| 579 | ✗ | output << " mat4 M = GLUP.modelviewprojection_matrix;\n"; | |
| 580 | |||
| 581 | // Parse uniform state declaration in order to use all variables. | ||
| 582 | |||
| 583 | ✗ | std::istringstream input(Context::uniform_state_declaration()); | |
| 584 | ✗ | std::string line; | |
| 585 | ✗ | while(std::getline(input,line)) { | |
| 586 | ✗ | std::vector<std::string> words; | |
| 587 | ✗ | GEO::String::split_string(line, ' ', words); | |
| 588 | ✗ | if( | |
| 589 | ✗ | (words.size() == 2 && words[1][words[1].length()-1] == ';') || | |
| 590 | ✗ | (words.size() == 3 && words[2] == ";") | |
| 591 | ) { | ||
| 592 | ✗ | std::string vartype = words[0]; | |
| 593 | ✗ | std::string varname = words[1]; | |
| 594 | ✗ | if(varname[varname.length()-1] == ';') { | |
| 595 | ✗ | varname = varname.substr(0, varname.length()-1); | |
| 596 | } | ||
| 597 | ✗ | if(vartype == "bool") { | |
| 598 | ✗ | output << " M[0].x += float(GLUP." << varname << ");\n"; | |
| 599 | ✗ | } else if(vartype == "int") { | |
| 600 | ✗ | output << " M[0].x += float(GLUP." << varname << ");\n"; | |
| 601 | ✗ | } else if(vartype == "float") { | |
| 602 | ✗ | output << " M[0].x += GLUP." << varname << ";\n"; | |
| 603 | ✗ | } else if(vartype == "vec3") { | |
| 604 | ✗ | output << " M[0].xyz += GLUP." << varname << ";\n"; | |
| 605 | ✗ | } else if(vartype == "vec4") { | |
| 606 | ✗ | output << " M[0] += GLUP." << varname << ";\n"; | |
| 607 | ✗ | } else if(vartype == "mat3") { | |
| 608 | ✗ | output << " M[0].xyz += GLUP." << varname << "[0];\n"; | |
| 609 | ✗ | } else if(vartype == "mat4") { | |
| 610 | ✗ | output << " M += GLUP." << varname << ";\n"; | |
| 611 | } | ||
| 612 | ✗ | } | |
| 613 | ✗ | } | |
| 614 | |||
| 615 | ✗ | output << " gl_Position = M*vec4(position,1.0);\n"; | |
| 616 | ✗ | output << "}\n"; | |
| 617 | |||
| 618 | ✗ | return output.str(); | |
| 619 | ✗ | } | |
| 620 | #endif | ||
| 621 | |||
| 622 | ✗ | void Context::setup() { | |
| 623 | |||
| 624 | ✗ | uniform_buffer_dirty_=true; | |
| 625 | ✗ | matrices_dirty_=true; | |
| 626 | ✗ | uniform_binding_point_=1; | |
| 627 | |||
| 628 | #ifdef GEO_GL_150 | ||
| 629 | |||
| 630 | // A minimalistic GLSL program that uses the GLUP context. | ||
| 631 | // It is there just to use GLSL introspection API to lookup | ||
| 632 | // the offsets of GLUP context state variables. | ||
| 633 | // Note: it needs to use all the variables of the uniform state, | ||
| 634 | // else, depending on the OpenGL driver / library, | ||
| 635 | // some variables may be optimized-out and glGetUniformIndices() | ||
| 636 | // returns GL_INVALID_INDEX (stupid !), this is why there is | ||
| 637 | // this (weird) function | ||
| 638 | // create_vertex_program_that_uses_all_UBO_variables() | ||
| 639 | |||
| 640 | static const char* shader_source_header_ = | ||
| 641 | #ifdef GEO_OS_ANDROID | ||
| 642 | "#version 300 es\n" | ||
| 643 | "precision highp float;\n" | ||
| 644 | "precision lowp sampler3D;\n" ; | ||
| 645 | #else | ||
| 646 | "#version 150 core\n" ; | ||
| 647 | #endif | ||
| 648 | |||
| 649 | static const char* fragment_shader_source_ = | ||
| 650 | "out vec4 colorOut; \n" | ||
| 651 | "void main() { \n" | ||
| 652 | " colorOut = vec4(1.0, 1.0, 1.0, 1.0); \n" | ||
| 653 | "} \n"; | ||
| 654 | |||
| 655 | ✗ | GLuint GLUP_vertex_shader = GLSL::compile_shader( | |
| 656 | GL_VERTEX_SHADER, | ||
| 657 | shader_source_header_, | ||
| 658 | Context::uniform_state_declaration(), | ||
| 659 | ✗ | create_vertex_program_that_uses_all_UBO_variables().c_str(), | |
| 660 | nullptr | ||
| 661 | ); | ||
| 662 | |||
| 663 | ✗ | GLuint GLUP_fragment_shader = GLSL::compile_shader( | |
| 664 | GL_FRAGMENT_SHADER, | ||
| 665 | shader_source_header_, | ||
| 666 | fragment_shader_source_, | ||
| 667 | nullptr | ||
| 668 | ); | ||
| 669 | |||
| 670 | ✗ | default_program_ = GLSL::create_program_from_shaders( | |
| 671 | GLUP_vertex_shader, | ||
| 672 | GLUP_fragment_shader, | ||
| 673 | nullptr | ||
| 674 | ); | ||
| 675 | |||
| 676 | // Get UBO size | ||
| 677 | |||
| 678 | GLuint UBO_index = | ||
| 679 | ✗ | glGetUniformBlockIndex(default_program_, "GLUPStateBlock"); | |
| 680 | |||
| 681 | ✗ | glUniformBlockBinding( | |
| 682 | default_program_, UBO_index, uniform_binding_point_ | ||
| 683 | ); | ||
| 684 | |||
| 685 | ✗ | glGetActiveUniformBlockiv( | |
| 686 | default_program_, UBO_index, | ||
| 687 | GL_UNIFORM_BLOCK_DATA_SIZE, | ||
| 688 | &uniform_buffer_size_ | ||
| 689 | ); | ||
| 690 | |||
| 691 | // Create UBO | ||
| 692 | |||
| 693 | ✗ | uniform_buffer_data_ = new Memory::byte[size_t(uniform_buffer_size_)]; | |
| 694 | ✗ | Memory::clear(uniform_buffer_data_, size_t(uniform_buffer_size_)); | |
| 695 | ✗ | glGenBuffers(1, &uniform_buffer_); | |
| 696 | ✗ | glBindBuffer(GL_UNIFORM_BUFFER, uniform_buffer_); | |
| 697 | ✗ | glBufferData( | |
| 698 | GL_UNIFORM_BUFFER, | ||
| 699 | ✗ | uniform_buffer_size_, | |
| 700 | ✗ | uniform_buffer_data_, | |
| 701 | GL_DYNAMIC_DRAW | ||
| 702 | ); | ||
| 703 | |||
| 704 | ✗ | glBindBufferBase( | |
| 705 | GL_UNIFORM_BUFFER, | ||
| 706 | uniform_binding_point_, | ||
| 707 | uniform_buffer_ | ||
| 708 | ); | ||
| 709 | ✗ | glBindBuffer(GL_UNIFORM_BUFFER, 0); | |
| 710 | |||
| 711 | #endif | ||
| 712 | |||
| 713 | ✗ | setup_state_variables(); | |
| 714 | ✗ | setup_immediate_buffers(); | |
| 715 | |||
| 716 | // Indicate that all toggle states should be | ||
| 717 | // read from the state (default mode, superseded later). | ||
| 718 | ✗ | setup_shaders_source_for_toggles(0,~0); | |
| 719 | ✗ | setup_primitives(); | |
| 720 | ✗ | } | |
| 721 | |||
| 722 | ✗ | void Context::setup_state_variables() { | |
| 723 | ✗ | uniform_state_.toggle.push_back( | |
| 724 | ✗ | StateVariable<GLboolean>(this,"lighting_enabled",GL_TRUE) | |
| 725 | ); | ||
| 726 | ✗ | uniform_state_.toggle.push_back( | |
| 727 | ✗ | StateVariable<GLboolean>(this,"vertex_colors_enabled",GL_FALSE) | |
| 728 | ); | ||
| 729 | ✗ | uniform_state_.toggle.push_back( | |
| 730 | ✗ | StateVariable<GLboolean>(this,"texturing_enabled",GL_FALSE) | |
| 731 | ); | ||
| 732 | ✗ | uniform_state_.toggle.push_back( | |
| 733 | ✗ | StateVariable<GLboolean>(this,"draw_mesh_enabled",GL_FALSE) | |
| 734 | ); | ||
| 735 | ✗ | uniform_state_.toggle.push_back( | |
| 736 | ✗ | StateVariable<GLboolean>(this,"clipping_enabled",GL_FALSE) | |
| 737 | ); | ||
| 738 | ✗ | uniform_state_.toggle.push_back( | |
| 739 | ✗ | StateVariable<GLboolean>(this,"indirect_texturing_enabled",GL_FALSE) | |
| 740 | ); | ||
| 741 | ✗ | uniform_state_.toggle.push_back( | |
| 742 | ✗ | StateVariable<GLboolean>(this,"vertex_normals_enabled",GL_FALSE) | |
| 743 | ); | ||
| 744 | ✗ | uniform_state_.toggle.push_back( | |
| 745 | ✗ | StateVariable<GLboolean>(this,"picking_enabled",GL_FALSE) | |
| 746 | ); | ||
| 747 | ✗ | uniform_state_.toggle.push_back( | |
| 748 | ✗ | StateVariable<GLboolean>(this,"alpha_discard_enabled",GL_FALSE) | |
| 749 | ); | ||
| 750 | ✗ | uniform_state_.toggle.push_back( | |
| 751 | ✗ | StateVariable<GLboolean>(this,"normal_mapping_enabled",GL_FALSE) | |
| 752 | ); | ||
| 753 | ✗ | uniform_state_.toggle.push_back( | |
| 754 | ✗ | StateVariable<GLboolean>( | |
| 755 | this,"primitive_filtering_enabled",GL_FALSE | ||
| 756 | ✗ | ) | |
| 757 | ); | ||
| 758 | ✗ | uniform_state_.color.push_back( | |
| 759 | ✗ | VectorStateVariable(this, "front_color", 4) | |
| 760 | ); | ||
| 761 | ✗ | uniform_state_.color.push_back( | |
| 762 | ✗ | VectorStateVariable(this, "back_color", 4) | |
| 763 | ); | ||
| 764 | ✗ | uniform_state_.color.push_back( | |
| 765 | ✗ | VectorStateVariable(this, "mesh_color", 4) | |
| 766 | ); | ||
| 767 | |||
| 768 | ✗ | uniform_state_.light_vector.initialize(this, "light_vector", 3); | |
| 769 | ✗ | uniform_state_.light_half_vector.initialize( | |
| 770 | this, "light_half_vector", 3 | ||
| 771 | ); | ||
| 772 | |||
| 773 | ✗ | uniform_state_.mesh_width.initialize(this, "mesh_width", 1.0f); | |
| 774 | ✗ | uniform_state_.cells_shrink.initialize(this, "cells_shrink", 0.0f); | |
| 775 | |||
| 776 | ✗ | uniform_state_.picking_mode.initialize( | |
| 777 | this, "picking_mode", GLUP_PICK_PRIMITIVE | ||
| 778 | ); | ||
| 779 | ✗ | uniform_state_.picking_id.initialize(this, "picking_id", 0); | |
| 780 | ✗ | uniform_state_.base_picking_id.initialize(this, "base_picking_id", 0); | |
| 781 | |||
| 782 | ✗ | uniform_state_.clipping_mode.initialize( | |
| 783 | this, "clipping_mode", GLUP_CLIP_WHOLE_CELLS | ||
| 784 | ); | ||
| 785 | ✗ | uniform_state_.clip_plane.initialize(this, "clip_plane", 4); | |
| 786 | ✗ | uniform_state_.world_clip_plane.initialize( | |
| 787 | this, "world_clip_plane", 4 | ||
| 788 | ); | ||
| 789 | ✗ | uniform_state_.clip_clip_plane.initialize( | |
| 790 | this, "clip_clip_plane", 4 | ||
| 791 | ); | ||
| 792 | |||
| 793 | ✗ | uniform_state_.texture_mode.initialize( | |
| 794 | this, "texture_mode", GLUP_TEXTURE_MODULATE | ||
| 795 | ); | ||
| 796 | |||
| 797 | ✗ | uniform_state_.texture_type.initialize( | |
| 798 | this, "texture_type", GLUP_TEXTURE_2D | ||
| 799 | ); | ||
| 800 | |||
| 801 | ✗ | uniform_state_.alpha_threshold.initialize( | |
| 802 | this, "alpha_threshold", 0.5f | ||
| 803 | ); | ||
| 804 | |||
| 805 | ✗ | uniform_state_.specular.initialize( | |
| 806 | this, "specular", 1.0f | ||
| 807 | ); | ||
| 808 | |||
| 809 | ✗ | uniform_state_.modelview_matrix.initialize(this, "modelview_matrix"); | |
| 810 | ✗ | uniform_state_.modelviewprojection_matrix.initialize( | |
| 811 | this, "modelviewprojection_matrix" | ||
| 812 | ); | ||
| 813 | ✗ | uniform_state_.projection_matrix.initialize(this, "projection_matrix"); | |
| 814 | ✗ | uniform_state_.normal_matrix.initialize(this, "normal_matrix"); | |
| 815 | ✗ | uniform_state_.texture_matrix.initialize(this, "texture_matrix"); | |
| 816 | |||
| 817 | ✗ | uniform_state_.inverse_modelviewprojection_matrix.initialize( | |
| 818 | this, "inverse_modelviewprojection_matrix" | ||
| 819 | ); | ||
| 820 | ✗ | uniform_state_.inverse_modelview_matrix.initialize( | |
| 821 | this, "inverse_modelview_matrix" | ||
| 822 | ); | ||
| 823 | ✗ | uniform_state_.inverse_projection_matrix.initialize( | |
| 824 | this, "inverse_projection_matrix" | ||
| 825 | ); | ||
| 826 | ✗ | uniform_state_.viewport.initialize(this, "viewport", 4); | |
| 827 | |||
| 828 | ✗ | uniform_state_.point_size.initialize(this, "point_size", 1.0f); | |
| 829 | |||
| 830 | ✗ | matrix_mode_ = GLUP_MODELVIEW_MATRIX; | |
| 831 | ✗ | update_matrices(); | |
| 832 | ✗ | } | |
| 833 | |||
| 834 | ✗ | void Context::setup_immediate_buffers() { | |
| 835 | |||
| 836 | ✗ | glupGenVertexArrays(1,&immediate_state_.VAO()); | |
| 837 | ✗ | glupBindVertexArray(immediate_state_.VAO()); | |
| 838 | |||
| 839 | ✗ | for(index_t i=0; i<ImmediateState::NB_IMMEDIATE_BUFFERS; ++i) { | |
| 840 | ✗ | update_buffer_object( | |
| 841 | immediate_state_.buffer[i].VBO(), | ||
| 842 | GL_ARRAY_BUFFER, | ||
| 843 | immediate_state_.buffer[i].size_in_bytes(), | ||
| 844 | nullptr // no need to copy the buffer, will be overwritten after | ||
| 845 | ); | ||
| 846 | } | ||
| 847 | |||
| 848 | ✗ | bind_immediate_state_buffers_to_VAO(); | |
| 849 | ✗ | glupBindVertexArray(0); | |
| 850 | ✗ | } | |
| 851 | |||
| 852 | ✗ | void Context::stream_immediate_buffers() { | |
| 853 | ✗ | if(immediate_state_.nb_vertices() == IMMEDIATE_BUFFER_SIZE) { | |
| 854 | ✗ | for(index_t i=0; i<ImmediateState::NB_IMMEDIATE_BUFFERS; ++i) { | |
| 855 | ✗ | if( | |
| 856 | ✗ | immediate_state_.buffer[i].is_enabled() && | |
| 857 | ✗ | immediate_state_.buffer[i].VBO() != 0 | |
| 858 | ) { | ||
| 859 | ✗ | stream_buffer_object( | |
| 860 | immediate_state_.buffer[i].VBO(), | ||
| 861 | GL_ARRAY_BUFFER, | ||
| 862 | immediate_state_.buffer[i].size_in_bytes(), | ||
| 863 | ✗ | immediate_state_.buffer[i].data() | |
| 864 | ); | ||
| 865 | } | ||
| 866 | } | ||
| 867 | } else { | ||
| 868 | ✗ | for(index_t i=0; i<ImmediateState::NB_IMMEDIATE_BUFFERS; ++i) { | |
| 869 | ✗ | if( | |
| 870 | ✗ | immediate_state_.buffer[i].is_enabled() && | |
| 871 | ✗ | immediate_state_.buffer[i].VBO() != 0 | |
| 872 | ) { | ||
| 873 | size_t bytes = | ||
| 874 | ✗ | immediate_state_.nb_vertices() * | |
| 875 | ✗ | immediate_state_.buffer[i].dimension() * | |
| 876 | ✗ | sizeof(GLfloat); | |
| 877 | ✗ | glBindBuffer( | |
| 878 | ✗ | GL_ARRAY_BUFFER, immediate_state_.buffer[i].VBO() | |
| 879 | ); | ||
| 880 | ✗ | glBufferSubData( | |
| 881 | GL_ARRAY_BUFFER, | ||
| 882 | 0, | ||
| 883 | GLsizeiptr(bytes), | ||
| 884 | ✗ | immediate_state_.buffer[i].data() | |
| 885 | ); | ||
| 886 | } | ||
| 887 | } | ||
| 888 | } | ||
| 889 | ✗ | glBindBuffer(GL_ARRAY_BUFFER,0); | |
| 890 | ✗ | } | |
| 891 | |||
| 892 | |||
| 893 | ✗ | Memory::pointer Context::get_state_variable_address(const char* name_in) { | |
| 894 | ✗ | std::string name = std::string("GLUPStateBlock.") + name_in; | |
| 895 | ✗ | GLint offset = GLSL::get_uniform_variable_offset( | |
| 896 | default_program_, name.c_str() | ||
| 897 | ); | ||
| 898 | ✗ | return uniform_buffer_data_ + offset; | |
| 899 | ✗ | } | |
| 900 | |||
| 901 | ✗ | void Context::bind_uniform_state(GLuint program) { | |
| 902 | #ifndef GEO_GL_150 | ||
| 903 | geo_argused(program); | ||
| 904 | #else | ||
| 905 | ✗ | GLuint UBO_index = glGetUniformBlockIndex( | |
| 906 | program, "GLUPStateBlock" | ||
| 907 | ); | ||
| 908 | ✗ | if(UBO_index != GL_INVALID_INDEX) { | |
| 909 | ✗ | glUniformBlockBinding( | |
| 910 | program, UBO_index, uniform_binding_point_ | ||
| 911 | ); | ||
| 912 | } | ||
| 913 | #endif | ||
| 914 | ✗ | } | |
| 915 | |||
| 916 | ✗ | void Context::begin(GLUPprimitive primitive) { | |
| 917 | ✗ | update_toggles_config(); | |
| 918 | ✗ | create_program_if_needed(primitive); | |
| 919 | ✗ | if(!primitive_info_[primitive].implemented) { | |
| 920 | ✗ | Logger::warn("GLUP") | |
| 921 | << "glupBegin(): " | ||
| 922 | ✗ | << primitive_name[primitive] | |
| 923 | ✗ | << " not implemented in this profile" << std::endl; | |
| 924 | } | ||
| 925 | |||
| 926 | ✗ | GEO_CHECK_GL(); | |
| 927 | ✗ | update_uniform_buffer(); | |
| 928 | ✗ | GEO_CHECK_GL(); | |
| 929 | |||
| 930 | // If the primitive has a special VAO to be used for immediate | ||
| 931 | // mode, then bind it. | ||
| 932 | ✗ | if(primitive_info_[primitive].VAO != 0) { | |
| 933 | ✗ | GEO_CHECK_GL(); | |
| 934 | ✗ | glupBindVertexArray( | |
| 935 | ✗ | primitive_info_[primitive].VAO | |
| 936 | ); | ||
| 937 | } else { | ||
| 938 | ✗ | GEO_CHECK_GL(); | |
| 939 | // Else use the regular VAO used by all immediate-mode primitives | ||
| 940 | // (if there is one). | ||
| 941 | ✗ | if(immediate_state_.VAO() != 0) { | |
| 942 | ✗ | glupBindVertexArray(immediate_state_.VAO()); | |
| 943 | } | ||
| 944 | } | ||
| 945 | |||
| 946 | ✗ | GEO_CHECK_GL(); | |
| 947 | |||
| 948 | ✗ | if(uniform_state_.toggle[GLUP_VERTEX_COLORS].get()) { | |
| 949 | ✗ | immediate_state_.buffer[GLUP_COLOR_ATTRIBUTE].enable(); | |
| 950 | } | ||
| 951 | ✗ | GEO_CHECK_GL(); | |
| 952 | |||
| 953 | ✗ | if(uniform_state_.toggle[GLUP_TEXTURING].get()) { | |
| 954 | ✗ | immediate_state_.buffer[GLUP_TEX_COORD_ATTRIBUTE].enable(); | |
| 955 | } | ||
| 956 | |||
| 957 | ✗ | GEO_CHECK_GL(); | |
| 958 | |||
| 959 | ✗ | if( | |
| 960 | ✗ | uniform_state_.toggle[GLUP_LIGHTING].get() && | |
| 961 | ✗ | uniform_state_.toggle[GLUP_VERTEX_NORMALS].get() | |
| 962 | ) { | ||
| 963 | ✗ | immediate_state_.buffer[GLUP_NORMAL_ATTRIBUTE].enable(); | |
| 964 | } | ||
| 965 | |||
| 966 | ✗ | GEO_CHECK_GL(); | |
| 967 | |||
| 968 | ✗ | immediate_state_.begin(primitive); | |
| 969 | |||
| 970 | ✗ | GEO_CHECK_GL(); | |
| 971 | |||
| 972 | ✗ | if(primitive_info_[primitive].vertex_gather_mode) { | |
| 973 | ✗ | index_t n = nb_vertices_per_primitive_[primitive]; | |
| 974 | ✗ | GLenum GL_primitive = primitive_info_[primitive].GL_primitive; | |
| 975 | ✗ | n /= nb_vertices_per_GL_primitive(GL_primitive); | |
| 976 | |||
| 977 | ✗ | for(index_t i=0; i<ImmediateState::NB_IMMEDIATE_BUFFERS; ++i) { | |
| 978 | ✗ | if(immediate_state_.buffer[i].is_enabled()) { | |
| 979 | ✗ | for(index_t j=0; j<n; ++j) { | |
| 980 | ✗ | glEnableVertexAttribArray(i*n+j); | |
| 981 | } | ||
| 982 | } | ||
| 983 | } | ||
| 984 | } else { | ||
| 985 | ✗ | for(index_t i=0; i<ImmediateState::NB_IMMEDIATE_BUFFERS; ++i) { | |
| 986 | ✗ | if(immediate_state_.buffer[i].is_enabled()) { | |
| 987 | ✗ | glEnableVertexAttribArray(i); | |
| 988 | |||
| 989 | // If not using VBO, specify vertex attrib pointer | ||
| 990 | // using old style API. | ||
| 991 | |||
| 992 | ✗ | if(immediate_state_.buffer[i].VBO() == 0) { | |
| 993 | ✗ | glVertexAttribPointer( | |
| 994 | i, | ||
| 995 | ✗ | GLint(immediate_state_.buffer[i].dimension()), | |
| 996 | GL_FLOAT, GL_FALSE, 0, | ||
| 997 | ✗ | immediate_state_.buffer[i].data() | |
| 998 | ); | ||
| 999 | } | ||
| 1000 | } | ||
| 1001 | } | ||
| 1002 | } | ||
| 1003 | |||
| 1004 | ✗ | GEO_CHECK_GL(); | |
| 1005 | |||
| 1006 | ✗ | prepare_to_draw(primitive); | |
| 1007 | |||
| 1008 | ✗ | GEO_CHECK_GL(); | |
| 1009 | |||
| 1010 | ✗ | if(user_program_ != 0) { | |
| 1011 | ✗ | use_program(user_program_); | |
| 1012 | } else { | ||
| 1013 | ✗ | use_program(primitive_info_[primitive].program(toggles_config_)); | |
| 1014 | } | ||
| 1015 | |||
| 1016 | ✗ | GEO_CHECK_GL(); | |
| 1017 | ✗ | } | |
| 1018 | |||
| 1019 | ✗ | void Context::end() { | |
| 1020 | ✗ | GEO_CHECK_GL(); | |
| 1021 | ✗ | flush_immediate_buffers(); | |
| 1022 | ✗ | GEO_CHECK_GL(); | |
| 1023 | ✗ | use_program(0); | |
| 1024 | ✗ | GEO_CHECK_GL(); | |
| 1025 | |||
| 1026 | ✗ | if(primitive_info_[immediate_state_.primitive()].vertex_gather_mode) { | |
| 1027 | ✗ | index_t n=nb_vertices_per_primitive_[immediate_state_.primitive()]; | |
| 1028 | GLenum GL_primitive = | ||
| 1029 | ✗ | primitive_info_[immediate_state_.primitive()].GL_primitive; | |
| 1030 | ✗ | n /= nb_vertices_per_GL_primitive(GL_primitive); | |
| 1031 | ✗ | for(index_t i=0; i<ImmediateState::NB_IMMEDIATE_BUFFERS; ++i) { | |
| 1032 | ✗ | if(immediate_state_.buffer[i].is_enabled()) { | |
| 1033 | ✗ | for(index_t j=0; j<n; ++j) { | |
| 1034 | ✗ | GEO_CHECK_GL(); | |
| 1035 | ✗ | glDisableVertexAttribArray(i*n+j); | |
| 1036 | ✗ | GEO_CHECK_GL(); | |
| 1037 | } | ||
| 1038 | } | ||
| 1039 | } | ||
| 1040 | } else { | ||
| 1041 | ✗ | for(index_t i=0; i<ImmediateState::NB_IMMEDIATE_BUFFERS; ++i) { | |
| 1042 | ✗ | if(immediate_state_.buffer[i].is_enabled()) { | |
| 1043 | ✗ | GEO_CHECK_GL(); | |
| 1044 | ✗ | glDisableVertexAttribArray(i); | |
| 1045 | ✗ | GEO_CHECK_GL(); | |
| 1046 | } | ||
| 1047 | } | ||
| 1048 | } | ||
| 1049 | |||
| 1050 | ✗ | if( | |
| 1051 | ✗ | uniform_state_.toggle[GLUP_PICKING].get() && | |
| 1052 | ✗ | uniform_state_.picking_mode.get() == GLUP_PICK_PRIMITIVE | |
| 1053 | ) { | ||
| 1054 | ✗ | GEO_CHECK_GL(); | |
| 1055 | ✗ | update_base_picking_id(0); | |
| 1056 | ✗ | GEO_CHECK_GL(); | |
| 1057 | } | ||
| 1058 | |||
| 1059 | ✗ | if( | |
| 1060 | ✗ | primitive_info_[immediate_state_.primitive()].VAO != 0 || | |
| 1061 | ✗ | immediate_state_.VAO() != 0 | |
| 1062 | ) { | ||
| 1063 | ✗ | GEO_CHECK_GL(); | |
| 1064 | ✗ | glupBindVertexArray(0); | |
| 1065 | ✗ | GEO_CHECK_GL(); | |
| 1066 | } | ||
| 1067 | ✗ | GEO_CHECK_GL(); | |
| 1068 | ✗ | done_draw(immediate_state_.primitive()); | |
| 1069 | ✗ | GEO_CHECK_GL(); | |
| 1070 | |||
| 1071 | // Disable all immediate buffers (except GLUP_VERTEX_ATTRIBUTE that is | ||
| 1072 | // always enabled). | ||
| 1073 | ✗ | for(index_t i=0; i<ImmediateState::NB_IMMEDIATE_BUFFERS; ++i) { | |
| 1074 | ✗ | if(i != GLUP_VERTEX_ATTRIBUTE) { | |
| 1075 | ✗ | immediate_state_.buffer[i].disable(); | |
| 1076 | } | ||
| 1077 | } | ||
| 1078 | ✗ | } | |
| 1079 | |||
| 1080 | ✗ | void Context::draw_arrays( | |
| 1081 | GLUPprimitive primitive, GLUPint first, GLUPsizei count | ||
| 1082 | ) { | ||
| 1083 | ✗ | update_toggles_config(); | |
| 1084 | ✗ | create_program_if_needed(primitive); | |
| 1085 | ✗ | if(!primitive_supports_array_mode(primitive)) { | |
| 1086 | ✗ | Logger::warn("GLUP") | |
| 1087 | ✗ | << profile_name() | |
| 1088 | << "::glupDrawArrays(): " | ||
| 1089 | ✗ | << primitive_name[primitive] | |
| 1090 | ✗ | << " does not support array mode." << std::endl; | |
| 1091 | ✗ | return; | |
| 1092 | } | ||
| 1093 | ✗ | prepare_to_draw(primitive); | |
| 1094 | ✗ | update_uniform_buffer(); | |
| 1095 | ✗ | if(user_program_ != 0) { | |
| 1096 | ✗ | use_program(user_program_); | |
| 1097 | } else { | ||
| 1098 | ✗ | use_program(primitive_info_[primitive].program(toggles_config_)); | |
| 1099 | } | ||
| 1100 | ✗ | glDrawArrays(primitive_info_[primitive].GL_primitive, first, count); | |
| 1101 | ✗ | GEO_CHECK_GL(); | |
| 1102 | ✗ | use_program(0); | |
| 1103 | ✗ | GEO_CHECK_GL(); | |
| 1104 | ✗ | done_draw(primitive); | |
| 1105 | ✗ | GEO_CHECK_GL(); | |
| 1106 | } | ||
| 1107 | |||
| 1108 | ✗ | void Context::draw_elements( | |
| 1109 | GLUPprimitive primitive, GLUPsizei count, | ||
| 1110 | GLUPenum type, const GLUPvoid* indices | ||
| 1111 | ) { | ||
| 1112 | ✗ | GEO_CHECK_GL(); | |
| 1113 | ✗ | update_toggles_config(); | |
| 1114 | ✗ | GEO_CHECK_GL(); | |
| 1115 | ✗ | create_program_if_needed(primitive); | |
| 1116 | ✗ | GEO_CHECK_GL(); | |
| 1117 | ✗ | if(!primitive_supports_array_mode(primitive)) { | |
| 1118 | ✗ | Logger::warn("GLUP") | |
| 1119 | ✗ | << profile_name() | |
| 1120 | << "::glupDrawElements(): " | ||
| 1121 | ✗ | << primitive_name[primitive] | |
| 1122 | ✗ | << " does not support array mode." << std::endl; | |
| 1123 | ✗ | return; | |
| 1124 | } | ||
| 1125 | ✗ | GEO_CHECK_GL(); | |
| 1126 | ✗ | prepare_to_draw(primitive); | |
| 1127 | ✗ | GEO_CHECK_GL(); | |
| 1128 | ✗ | update_uniform_buffer(); | |
| 1129 | ✗ | GEO_CHECK_GL(); | |
| 1130 | ✗ | if(user_program_ != 0) { | |
| 1131 | ✗ | use_program(user_program_); | |
| 1132 | } else { | ||
| 1133 | ✗ | use_program(primitive_info_[primitive].program(toggles_config_)); | |
| 1134 | } | ||
| 1135 | ✗ | GEO_CHECK_GL(); | |
| 1136 | ✗ | glDrawElements( | |
| 1137 | ✗ | primitive_info_[primitive].GL_primitive, count, type, indices | |
| 1138 | ); | ||
| 1139 | ✗ | GEO_CHECK_GL(); | |
| 1140 | ✗ | use_program(0); | |
| 1141 | ✗ | GEO_CHECK_GL(); | |
| 1142 | ✗ | done_draw(primitive); | |
| 1143 | ✗ | GEO_CHECK_GL(); | |
| 1144 | } | ||
| 1145 | |||
| 1146 | ✗ | void Context::prepare_to_draw(GLUPprimitive primitive) { | |
| 1147 | |||
| 1148 | // Note: webGL does not have glPointSize(), so gl_PoinSize | ||
| 1149 | // is set by the points vertex shader | ||
| 1150 | ✗ | if(primitive == GLUP_SPHERES || primitive == GLUP_POINTS) { | |
| 1151 | #ifdef GL_PROGRAM_POINT_SIZE | ||
| 1152 | ✗ | glEnable(GL_PROGRAM_POINT_SIZE); | |
| 1153 | #endif | ||
| 1154 | } | ||
| 1155 | |||
| 1156 | #ifdef GEO_GL_440 | ||
| 1157 | ✗ | if(primitive_info_[primitive].GL_primitive == GL_PATCHES) { | |
| 1158 | // We generate an isoline for each patch, with the | ||
| 1159 | // minimum tesselation level. This generates two | ||
| 1160 | // vertices (we discard one of them in the geometry | ||
| 1161 | // shader). | ||
| 1162 | static float levels[4] = {1.0, 1.0, 0.0, 0.0}; | ||
| 1163 | ✗ | glPatchParameterfv(GL_PATCH_DEFAULT_OUTER_LEVEL, levels); | |
| 1164 | |||
| 1165 | // Specify number of vertices for GL_PATCH. | ||
| 1166 | ✗ | glPatchParameteri( | |
| 1167 | ✗ | GL_PATCH_VERTICES, GLint(nb_vertices_per_primitive_[primitive]) | |
| 1168 | ); | ||
| 1169 | } | ||
| 1170 | #endif | ||
| 1171 | ✗ | } | |
| 1172 | |||
| 1173 | ✗ | void Context::done_draw(GLUPprimitive primitive) { | |
| 1174 | ✗ | if(primitive == GLUP_SPHERES || primitive == GLUP_POINTS) { | |
| 1175 | #ifdef GL_PROGRAM_POINT_SIZE | ||
| 1176 | ✗ | glDisable(GL_PROGRAM_POINT_SIZE); | |
| 1177 | #endif | ||
| 1178 | } | ||
| 1179 | ✗ | } | |
| 1180 | |||
| 1181 | ✗ | void Context::update_matrices() { | |
| 1182 | |||
| 1183 | ✗ | if(!matrices_dirty_) { | |
| 1184 | ✗ | return; | |
| 1185 | } | ||
| 1186 | |||
| 1187 | ✗ | double* modelview_matrix = matrix_stack_[GLUP_MODELVIEW_MATRIX].top(); | |
| 1188 | ✗ | double* projection_matrix = matrix_stack_[GLUP_PROJECTION_MATRIX].top(); | |
| 1189 | double modelviewprojection_matrix[16]; | ||
| 1190 | double inverse_modelviewprojection_matrix[16]; | ||
| 1191 | double inverse_modelview_matrix[16]; | ||
| 1192 | double inverse_projection_matrix[16]; | ||
| 1193 | |||
| 1194 | ✗ | mult_matrices( | |
| 1195 | modelviewprojection_matrix, modelview_matrix, projection_matrix | ||
| 1196 | ); | ||
| 1197 | |||
| 1198 | ✗ | if(!invert_matrix( | |
| 1199 | inverse_modelviewprojection_matrix, modelviewprojection_matrix | ||
| 1200 | )) { | ||
| 1201 | ✗ | Logger::warn("GLUP") << "Singular ModelViewProjection matrix" | |
| 1202 | ✗ | << std::endl; | |
| 1203 | ✗ | show_matrix(modelviewprojection_matrix); | |
| 1204 | } | ||
| 1205 | |||
| 1206 | ✗ | if(!invert_matrix(inverse_modelview_matrix, modelview_matrix)) { | |
| 1207 | ✗ | Logger::warn("GLUP") << "Singular ModelView matrix" | |
| 1208 | ✗ | << std::endl; | |
| 1209 | ✗ | show_matrix(modelview_matrix); | |
| 1210 | } | ||
| 1211 | |||
| 1212 | ✗ | if(!invert_matrix(inverse_projection_matrix, projection_matrix)) { | |
| 1213 | ✗ | Logger::warn("GLUP") << "Singular Projection matrix" | |
| 1214 | ✗ | << std::endl; | |
| 1215 | ✗ | show_matrix(projection_matrix); | |
| 1216 | } | ||
| 1217 | |||
| 1218 | ✗ | copy_vector( | |
| 1219 | uniform_state_.modelview_matrix.get_pointer(), | ||
| 1220 | modelview_matrix, 16 | ||
| 1221 | ); | ||
| 1222 | |||
| 1223 | ✗ | copy_vector( | |
| 1224 | uniform_state_.modelviewprojection_matrix.get_pointer(), | ||
| 1225 | modelviewprojection_matrix, 16 | ||
| 1226 | ); | ||
| 1227 | |||
| 1228 | ✗ | copy_vector( | |
| 1229 | uniform_state_.projection_matrix.get_pointer(), | ||
| 1230 | projection_matrix, 16 | ||
| 1231 | ); | ||
| 1232 | |||
| 1233 | { | ||
| 1234 | ✗ | GLfloat* normal_matrix = uniform_state_.normal_matrix.get_pointer(); | |
| 1235 | // Copy the upper leftmost 3x3 part of the transpose of | ||
| 1236 | // modelview_invert_matrix to normal_matrix | ||
| 1237 | ✗ | for(index_t i=0; i<3; ++i) { | |
| 1238 | ✗ | for(index_t j=0; j<3; ++j) { | |
| 1239 | // Yes, it is i*4 | ||
| 1240 | // (with a '4' though it is a mat3 with a '3'), | ||
| 1241 | // mat3 rows are padded-aligned in UBOs ! | ||
| 1242 | // TODO: query padding in UBO using introspection | ||
| 1243 | // (is it possible ? does not seem to work, so | ||
| 1244 | // is padding with 4 universal ??) | ||
| 1245 | ✗ | normal_matrix[i*4+j] = GLfloat( | |
| 1246 | ✗ | inverse_modelview_matrix[j*4+i] | |
| 1247 | ); | ||
| 1248 | } | ||
| 1249 | } | ||
| 1250 | } | ||
| 1251 | |||
| 1252 | ✗ | copy_vector( | |
| 1253 | uniform_state_.texture_matrix.get_pointer(), | ||
| 1254 | ✗ | matrix_stack_[GLUP_TEXTURE_MATRIX].top(), | |
| 1255 | 16 | ||
| 1256 | ); | ||
| 1257 | |||
| 1258 | ✗ | copy_vector( | |
| 1259 | uniform_state_.inverse_modelviewprojection_matrix.get_pointer(), | ||
| 1260 | inverse_modelviewprojection_matrix, | ||
| 1261 | 16 | ||
| 1262 | ); | ||
| 1263 | |||
| 1264 | ✗ | copy_vector( | |
| 1265 | uniform_state_.inverse_modelview_matrix.get_pointer(), | ||
| 1266 | inverse_modelview_matrix, | ||
| 1267 | 16 | ||
| 1268 | ); | ||
| 1269 | |||
| 1270 | ✗ | copy_vector( | |
| 1271 | uniform_state_.inverse_projection_matrix.get_pointer(), | ||
| 1272 | inverse_projection_matrix, | ||
| 1273 | 16 | ||
| 1274 | ); | ||
| 1275 | |||
| 1276 | ✗ | mult_matrix_vector( | |
| 1277 | uniform_state_.world_clip_plane.get_pointer(), | ||
| 1278 | ✗ | uniform_state_.modelview_matrix.get_pointer(), | |
| 1279 | ✗ | uniform_state_.clip_plane.get_pointer() | |
| 1280 | ); | ||
| 1281 | |||
| 1282 | ✗ | mult_matrix_vector( | |
| 1283 | uniform_state_.clip_clip_plane.get_pointer(), | ||
| 1284 | ✗ | uniform_state_.inverse_projection_matrix.get_pointer(), | |
| 1285 | ✗ | uniform_state_.clip_plane.get_pointer() | |
| 1286 | ); | ||
| 1287 | |||
| 1288 | GLint viewport[4]; | ||
| 1289 | ✗ | glGetIntegerv(GL_VIEWPORT, viewport); | |
| 1290 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 1291 | ✗ | uniform_state_.viewport.get_pointer()[i] = GLfloat(viewport[i]); | |
| 1292 | } | ||
| 1293 | |||
| 1294 | ✗ | matrices_dirty_ = false; | |
| 1295 | } | ||
| 1296 | |||
| 1297 | ✗ | void Context::update_lighting() { | |
| 1298 | ✗ | if(!lighting_dirty_) { | |
| 1299 | ✗ | return; | |
| 1300 | } | ||
| 1301 | |||
| 1302 | GLfloat* light_vector = | ||
| 1303 | ✗ | uniform_state_.light_vector.get_pointer(); | |
| 1304 | |||
| 1305 | GLfloat* light_half_vector = | ||
| 1306 | ✗ | uniform_state_.light_half_vector.get_pointer(); | |
| 1307 | |||
| 1308 | // Normalize light vector | ||
| 1309 | |||
| 1310 | ✗ | normalize_vector(light_vector); | |
| 1311 | |||
| 1312 | // Compute half vector | ||
| 1313 | |||
| 1314 | ✗ | copy_vector(light_half_vector, light_vector, 3); | |
| 1315 | ✗ | light_half_vector[2] += 1.0f; | |
| 1316 | ✗ | normalize_vector(light_half_vector); | |
| 1317 | |||
| 1318 | ✗ | lighting_dirty_ = false; | |
| 1319 | } | ||
| 1320 | |||
| 1321 | ✗ | void Context::update_base_picking_id(GLint new_value) { | |
| 1322 | #ifndef GEO_GL_150 | ||
| 1323 | geo_argused(new_value); | ||
| 1324 | #else | ||
| 1325 | ✗ | Memory::pointer address = uniform_state_.base_picking_id.address(); | |
| 1326 | ✗ | index_t offset = index_t(address - uniform_buffer_data_); | |
| 1327 | ✗ | uniform_state_.base_picking_id.set(new_value); | |
| 1328 | ✗ | glBindBuffer(GL_UNIFORM_BUFFER, uniform_buffer_); | |
| 1329 | ✗ | glBufferSubData( | |
| 1330 | GL_UNIFORM_BUFFER, | ||
| 1331 | offset, | ||
| 1332 | sizeof(int), | ||
| 1333 | address | ||
| 1334 | ); | ||
| 1335 | ✗ | glBindBuffer(GL_UNIFORM_BUFFER, 0); | |
| 1336 | #endif | ||
| 1337 | ✗ | } | |
| 1338 | |||
| 1339 | ✗ | void Context::do_update_uniform_buffer() { | |
| 1340 | ✗ | if(!uniform_buffer_dirty_) { | |
| 1341 | ✗ | return; | |
| 1342 | } | ||
| 1343 | ✗ | if(matrices_dirty_) { | |
| 1344 | ✗ | update_matrices(); | |
| 1345 | } | ||
| 1346 | ✗ | if(lighting_dirty_) { | |
| 1347 | ✗ | update_lighting(); | |
| 1348 | } | ||
| 1349 | #ifdef GEO_GL_150 | ||
| 1350 | #ifdef GL_CLIP_DISTANCE0 | ||
| 1351 | ✗ | if(!use_ES_profile_) { | |
| 1352 | ✗ | if(uniform_state_.toggle[GLUP_CLIPPING].get()) { | |
| 1353 | ✗ | glEnable(GL_CLIP_DISTANCE0); | |
| 1354 | } else { | ||
| 1355 | ✗ | glDisable(GL_CLIP_DISTANCE0); | |
| 1356 | } | ||
| 1357 | } | ||
| 1358 | #endif | ||
| 1359 | ✗ | if(uniform_buffer_ != 0) { | |
| 1360 | ✗ | glBindBuffer(GL_UNIFORM_BUFFER, uniform_buffer_); | |
| 1361 | ✗ | glBufferSubData( | |
| 1362 | GL_UNIFORM_BUFFER, | ||
| 1363 | 0, | ||
| 1364 | ✗ | uniform_buffer_size_, | |
| 1365 | ✗ | uniform_buffer_data_ | |
| 1366 | ); | ||
| 1367 | ✗ | glBindBuffer(GL_UNIFORM_BUFFER, 0); | |
| 1368 | } | ||
| 1369 | #endif | ||
| 1370 | ✗ | uniform_buffer_dirty_ = false; | |
| 1371 | } | ||
| 1372 | |||
| 1373 | ✗ | void Context::flush_immediate_buffers() { | |
| 1374 | |||
| 1375 | |||
| 1376 | ✗ | if(immediate_state_.nb_vertices() == 0) { | |
| 1377 | ✗ | return; | |
| 1378 | } | ||
| 1379 | |||
| 1380 | // Sends the data from the buffers to OpenGL if VBO are used. | ||
| 1381 | ✗ | stream_immediate_buffers(); | |
| 1382 | |||
| 1383 | ✗ | bool vertex_id_attrib_enabled = false; | |
| 1384 | |||
| 1385 | ✗ | if(vertex_id_VBO_ != 0) { | |
| 1386 | ✗ | if( | |
| 1387 | ✗ | uniform_state_.toggle[GLUP_PICKING].get() || ( | |
| 1388 | ✗ | primitive_dimension[immediate_state_.primitive()] >= 2 && | |
| 1389 | ✗ | uniform_state_.toggle[GLUP_DRAW_MESH].get() | |
| 1390 | ✗ | ) || (immediate_state_.primitive() == GLUP_THICK_LINES) | |
| 1391 | ) { | ||
| 1392 | ✗ | glEnableVertexAttribArray(GLUP_VERTEX_ID_ATTRIBUTE); | |
| 1393 | ✗ | vertex_id_attrib_enabled = true; | |
| 1394 | } | ||
| 1395 | } | ||
| 1396 | |||
| 1397 | ✗ | GLsizei nb_vertices = GLsizei(immediate_state_.nb_vertices()); | |
| 1398 | |||
| 1399 | ✗ | if(primitive_info_[immediate_state_.primitive()].vertex_gather_mode) { | |
| 1400 | ✗ | nb_vertices /= GLsizei( | |
| 1401 | ✗ | nb_vertices_per_primitive_[immediate_state_.primitive()] | |
| 1402 | ); | ||
| 1403 | ✗ | nb_vertices *= GLsizei( | |
| 1404 | ✗ | nb_vertices_per_GL_primitive( | |
| 1405 | ✗ | primitive_info_[immediate_state_.primitive()].GL_primitive | |
| 1406 | ) | ||
| 1407 | ); | ||
| 1408 | } | ||
| 1409 | |||
| 1410 | ✗ | GEO_CHECK_GL(); | |
| 1411 | ✗ | if(primitive_info_[immediate_state_.primitive()].elements_VBO != 0) { | |
| 1412 | |||
| 1413 | ✗ | index_t nb_primitives = index_t(nb_vertices) / | |
| 1414 | ✗ | nb_vertices_per_primitive_[immediate_state_.primitive()]; | |
| 1415 | |||
| 1416 | index_t nb_elements = nb_primitives * | ||
| 1417 | ✗ | primitive_info_[immediate_state_.primitive()]. | |
| 1418 | ✗ | nb_elements_per_primitive ; | |
| 1419 | |||
| 1420 | ✗ | glDrawElements( | |
| 1421 | ✗ | primitive_info_[immediate_state_.primitive()].GL_primitive, | |
| 1422 | GLsizei(nb_elements), | ||
| 1423 | GL_UNSIGNED_SHORT, | ||
| 1424 | nullptr | ||
| 1425 | ); | ||
| 1426 | } else { | ||
| 1427 | ✗ | glDrawArrays( | |
| 1428 | ✗ | primitive_info_[immediate_state_.primitive()].GL_primitive, | |
| 1429 | 0, | ||
| 1430 | nb_vertices | ||
| 1431 | ); | ||
| 1432 | } | ||
| 1433 | ✗ | GEO_CHECK_GL(); | |
| 1434 | |||
| 1435 | // Picking mode uses GLSL primitive_id variable, and add | ||
| 1436 | // GLUP state base_picking_id to it. It is the same thing | ||
| 1437 | // for primitive filtering. This code updates | ||
| 1438 | // GLUP state base_picking_id and adds the number of drawn | ||
| 1439 | // primitives to it, so that the next batch will start with | ||
| 1440 | // the correct base_picking_id | ||
| 1441 | ✗ | if( | |
| 1442 | ✗ | (uniform_state_.toggle[GLUP_PICKING].get() && | |
| 1443 | ✗ | uniform_state_.picking_mode.get() == GLUP_PICK_PRIMITIVE) || | |
| 1444 | ✗ | uniform_state_.toggle[GLUP_PRIMITIVE_FILTERING].get() | |
| 1445 | ) { | ||
| 1446 | ✗ | update_base_picking_id( | |
| 1447 | ✗ | uniform_state_.base_picking_id.get() + | |
| 1448 | ✗ | GLint(immediate_state_.nb_primitives()) | |
| 1449 | ); | ||
| 1450 | } | ||
| 1451 | ✗ | immediate_state_.reset(); | |
| 1452 | |||
| 1453 | ✗ | if(vertex_id_attrib_enabled) { | |
| 1454 | ✗ | glDisableVertexAttribArray(GLUP_VERTEX_ID_ATTRIBUTE); | |
| 1455 | } | ||
| 1456 | } | ||
| 1457 | |||
| 1458 | /***********************************************************************/ | ||
| 1459 | |||
| 1460 | ✗ | void Context::set_primitive_info( | |
| 1461 | GLUPprimitive glup_primitive, GLenum gl_primitive, GLuint program, | ||
| 1462 | bool bind_attrib_loc | ||
| 1463 | ) { | ||
| 1464 | ✗ | primitive_info_[glup_primitive].implemented = true; | |
| 1465 | ✗ | primitive_info_[glup_primitive].GL_primitive = gl_primitive; | |
| 1466 | ✗ | primitive_info_[glup_primitive].shader_map[toggles_config_] = program; | |
| 1467 | |||
| 1468 | ✗ | if(!bind_attrib_loc) { | |
| 1469 | ✗ | return; | |
| 1470 | } | ||
| 1471 | |||
| 1472 | ✗ | GEO_CHECK_GL(); | |
| 1473 | ✗ | glBindAttribLocation(program, GLUP_VERTEX_ATTRIBUTE, "vertex_in"); | |
| 1474 | ✗ | glBindAttribLocation(program, GLUP_COLOR_ATTRIBUTE, "color_in"); | |
| 1475 | ✗ | glBindAttribLocation(program, GLUP_TEX_COORD_ATTRIBUTE, "tex_coord_in"); | |
| 1476 | ✗ | glBindAttribLocation(program, GLUP_NORMAL_ATTRIBUTE, "normal_in"); | |
| 1477 | ✗ | if(vertex_id_VBO_ != 0) { | |
| 1478 | ✗ | glBindAttribLocation( | |
| 1479 | program, GLUP_VERTEX_ID_ATTRIBUTE, "vertex_id_in" | ||
| 1480 | ); | ||
| 1481 | } | ||
| 1482 | ✗ | GEO_CHECK_GL(); | |
| 1483 | ✗ | GLSL::link_program(program); | |
| 1484 | ✗ | GEO_CHECK_GL(); | |
| 1485 | ✗ | bind_uniform_state(program); | |
| 1486 | ✗ | GEO_CHECK_GL(); | |
| 1487 | |||
| 1488 | // Bind default texture units. We use different texture | ||
| 1489 | // units because there is a mode where both a 1D and another | ||
| 1490 | // texture is bound ("indirect texturing"). | ||
| 1491 | |||
| 1492 | ✗ | GLSL::set_program_uniform_by_name( | |
| 1493 | program, "texture2Dsampler", GLint(GLUP_TEXTURE_2D_UNIT) | ||
| 1494 | ); | ||
| 1495 | ✗ | GLSL::set_program_uniform_by_name( | |
| 1496 | program, "texture1Dsampler", GLint(GLUP_TEXTURE_1D_UNIT) | ||
| 1497 | ); | ||
| 1498 | ✗ | GLSL::set_program_uniform_by_name( | |
| 1499 | program, "texture3Dsampler", GLint(GLUP_TEXTURE_3D_UNIT) | ||
| 1500 | ); | ||
| 1501 | ✗ | GLSL::set_program_uniform_by_name( | |
| 1502 | program, "texturePrimitiveFiltersampler", | ||
| 1503 | GLint(GLUP_TEXTURE_PRIMITIVE_FILTERING_UNIT) | ||
| 1504 | ); | ||
| 1505 | |||
| 1506 | ✗ | GEO_CHECK_GL(); | |
| 1507 | } | ||
| 1508 | |||
| 1509 | ✗ | void Context::set_primitive_info_vertex_gather_mode( | |
| 1510 | GLUPprimitive glup_primitive, GLenum GL_primitive, GLuint program | ||
| 1511 | ) { | ||
| 1512 | ✗ | set_primitive_info(glup_primitive, GL_primitive, program, false); | |
| 1513 | ✗ | index_t n = nb_vertices_per_primitive_[glup_primitive]; | |
| 1514 | ✗ | n /= nb_vertices_per_GL_primitive(GL_primitive); | |
| 1515 | |||
| 1516 | |||
| 1517 | // Note: normally we should use ImmediateState::NB_IMMEDIATE_BUFFERS | ||
| 1518 | // but: | ||
| 1519 | // - GLUP_PYRAMIDS use GL_POINTS (because they have 5 vertices, and | ||
| 1520 | // 5 is a prime number, so we cannot use several OpenGL vertices) | ||
| 1521 | // - ImmediateState::NB_IMMEDIATE_BUFFERS = 4 | ||
| 1522 | // (there is vertex pos, color, tex_coord and normal) | ||
| 1523 | // So this makes 5*4 = 20 attributes (and most OpenGL implementations | ||
| 1524 | // are limited to 16 attributes per vertex) | ||
| 1525 | // This is no big drama: | ||
| 1526 | // - but normals are not needed for volumetric primitives (well, we | ||
| 1527 | // could use them for gradients of volumetric property, but we do | ||
| 1528 | // not do that yet). | ||
| 1529 | ✗ | index_t nb_immediate_buffers = 3; | |
| 1530 | |||
| 1531 | // Attribute location are bound here, programmatically, | ||
| 1532 | // since their index depends on the number of vertices, | ||
| 1533 | // and GLSL does not like to have that in the declaration | ||
| 1534 | // (when saying layout(binding = nb_vertices), the GLSL | ||
| 1535 | // compiler does not "see" that nb_vertices is a constant). | ||
| 1536 | |||
| 1537 | ✗ | GEO_CHECK_GL(); | |
| 1538 | ✗ | glBindAttribLocation(program, 0, "vertex_in"); | |
| 1539 | ✗ | glBindAttribLocation(program, n, "color_in"); | |
| 1540 | ✗ | glBindAttribLocation(program, 2*n, "tex_coord_in"); | |
| 1541 | |||
| 1542 | // Normally it should be 3*n, but remember, we ignored vertices | ||
| 1543 | // normals, because they do not fit, and it is no big drama because | ||
| 1544 | // volumetric primitives do not need them in general. So I bind them | ||
| 1545 | // to tex coords just to avoid having a dangling attribute. | ||
| 1546 | ✗ | glBindAttribLocation(program, 2*n, "normal_in"); | |
| 1547 | |||
| 1548 | ✗ | GEO_CHECK_GL(); | |
| 1549 | ✗ | GLSL::link_program(program); | |
| 1550 | |||
| 1551 | ✗ | GEO_CHECK_GL(); | |
| 1552 | ✗ | bind_uniform_state(program); | |
| 1553 | |||
| 1554 | // Bind default texture units. We use different texture | ||
| 1555 | // units because there is a mode where both a 1D and another | ||
| 1556 | // texture is bound ("indirect texturing"). | ||
| 1557 | |||
| 1558 | ✗ | GEO_CHECK_GL(); | |
| 1559 | ✗ | GLSL::set_program_uniform_by_name( | |
| 1560 | program, "texture2Dsampler", GLint(GLUP_TEXTURE_2D_UNIT) | ||
| 1561 | ); | ||
| 1562 | ✗ | GLSL::set_program_uniform_by_name( | |
| 1563 | program, "texture1Dsampler", GLint(GLUP_TEXTURE_1D_UNIT) | ||
| 1564 | ); | ||
| 1565 | ✗ | GLSL::set_program_uniform_by_name( | |
| 1566 | program, "texture3Dsampler", GLint(GLUP_TEXTURE_3D_UNIT) | ||
| 1567 | ); | ||
| 1568 | |||
| 1569 | ✗ | primitive_info_[glup_primitive].vertex_gather_mode = true; | |
| 1570 | |||
| 1571 | // We need a special VAO: memory layout is different since | ||
| 1572 | // we use a single vertex with an array of n attributes... | ||
| 1573 | // Note: since the function can be called several times (one | ||
| 1574 | // per toggles configuration), make sure the VAO does not already | ||
| 1575 | // exists. | ||
| 1576 | ✗ | GEO_CHECK_GL(); | |
| 1577 | ✗ | if(primitive_info_[glup_primitive].VAO == 0) { | |
| 1578 | ✗ | GEO_CHECK_GL(); | |
| 1579 | ✗ | glupGenVertexArrays( | |
| 1580 | ✗ | 1, &(primitive_info_[glup_primitive].VAO) | |
| 1581 | ); | ||
| 1582 | ✗ | GEO_CHECK_GL(); | |
| 1583 | ✗ | glupBindVertexArray( | |
| 1584 | ✗ | primitive_info_[glup_primitive].VAO | |
| 1585 | ); | ||
| 1586 | ✗ | GEO_CHECK_GL(); | |
| 1587 | ✗ | for(index_t i=0; i<nb_immediate_buffers; ++i) { | |
| 1588 | ✗ | glBindBuffer(GL_ARRAY_BUFFER,immediate_state_.buffer[i].VBO()); | |
| 1589 | ✗ | GEO_CHECK_GL(); | |
| 1590 | ✗ | for(index_t j=0; j<n; ++j) { | |
| 1591 | ✗ | glVertexAttribPointer( | |
| 1592 | ✗ | i*n+j, | |
| 1593 | 4, | ||
| 1594 | GL_FLOAT, | ||
| 1595 | GL_FALSE, | ||
| 1596 | ✗ | GLsizei(sizeof(GL_FLOAT)*4*n), // stride | |
| 1597 | ✗ | (const GLvoid*)(sizeof(GL_FLOAT)*4*j) // pointer | |
| 1598 | ); | ||
| 1599 | ✗ | GEO_CHECK_GL(); | |
| 1600 | } | ||
| 1601 | } | ||
| 1602 | |||
| 1603 | ✗ | glBindBuffer(GL_ARRAY_BUFFER,0); | |
| 1604 | ✗ | glupBindVertexArray(0); | |
| 1605 | } | ||
| 1606 | ✗ | } | |
| 1607 | |||
| 1608 | ✗ | void Context::set_primitive_info_immediate_index_mode( | |
| 1609 | GLUPprimitive glup_primitive, GLenum GL_primitive, GLuint program, | ||
| 1610 | index_t nb_elements_per_glup_primitive, | ||
| 1611 | index_t* element_indices | ||
| 1612 | ) { | ||
| 1613 | |||
| 1614 | ✗ | set_primitive_info(glup_primitive, GL_primitive, program); | |
| 1615 | |||
| 1616 | ✗ | if(primitive_info_[glup_primitive].elements_VBO == 0) { | |
| 1617 | |||
| 1618 | ✗ | index_t nb_glup_primitives = | |
| 1619 | IMMEDIATE_BUFFER_SIZE / | ||
| 1620 | ✗ | nb_vertices_per_primitive_[glup_primitive]; | |
| 1621 | |||
| 1622 | ✗ | index_t nb_elements = | |
| 1623 | nb_glup_primitives * nb_elements_per_glup_primitive; | ||
| 1624 | |||
| 1625 | ✗ | GLuint elements_VBO = 0; | |
| 1626 | ✗ | glGenBuffers(1, &elements_VBO); | |
| 1627 | ✗ | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elements_VBO); | |
| 1628 | |||
| 1629 | ✗ | Numeric::uint16* indices = new Numeric::uint16[nb_elements]; | |
| 1630 | ✗ | index_t cur_element=0; | |
| 1631 | ✗ | index_t cur_vertex_offset=0; | |
| 1632 | ✗ | for( | |
| 1633 | ✗ | index_t glup_prim=0; glup_prim<nb_glup_primitives; ++glup_prim | |
| 1634 | ) { | ||
| 1635 | ✗ | for(index_t le=0; le<nb_elements_per_glup_primitive; ++le) { | |
| 1636 | ✗ | indices[cur_element] = Numeric::uint16( | |
| 1637 | ✗ | cur_vertex_offset + element_indices[le] | |
| 1638 | ); | ||
| 1639 | ✗ | ++cur_element; | |
| 1640 | } | ||
| 1641 | ✗ | cur_vertex_offset += nb_vertices_per_primitive_[glup_primitive]; | |
| 1642 | } | ||
| 1643 | |||
| 1644 | ✗ | glBufferData( | |
| 1645 | GL_ELEMENT_ARRAY_BUFFER, | ||
| 1646 | ✗ | GLsizeiptr(sizeof(Numeric::uint16) * nb_elements), | |
| 1647 | indices, GL_STATIC_DRAW | ||
| 1648 | ); | ||
| 1649 | |||
| 1650 | ✗ | delete[] indices; | |
| 1651 | |||
| 1652 | ✗ | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
| 1653 | |||
| 1654 | ✗ | primitive_info_[glup_primitive].elements_VBO = elements_VBO; | |
| 1655 | ✗ | primitive_info_[glup_primitive].nb_elements_per_primitive = | |
| 1656 | nb_elements_per_glup_primitive; | ||
| 1657 | ✗ | primitive_info_[glup_primitive].primitive_elements = | |
| 1658 | element_indices; | ||
| 1659 | } | ||
| 1660 | |||
| 1661 | ✗ | if(primitive_info_[glup_primitive].VAO == 0) { | |
| 1662 | ✗ | glupGenVertexArrays(1,&primitive_info_[glup_primitive].VAO); | |
| 1663 | ✗ | glupBindVertexArray(primitive_info_[glup_primitive].VAO); | |
| 1664 | |||
| 1665 | ✗ | bind_immediate_state_buffers_to_VAO(); | |
| 1666 | |||
| 1667 | ✗ | glBindBuffer( | |
| 1668 | GL_ELEMENT_ARRAY_BUFFER, | ||
| 1669 | ✗ | primitive_info_[glup_primitive].elements_VBO | |
| 1670 | ); | ||
| 1671 | |||
| 1672 | ✗ | if(vertex_id_VBO_ != 0) { | |
| 1673 | ✗ | glBindBuffer(GL_ARRAY_BUFFER, vertex_id_VBO_); | |
| 1674 | ✗ | glVertexAttribPointer( | |
| 1675 | GLUP_VERTEX_ID_ATTRIBUTE, | ||
| 1676 | 1, // 1 component per attribute | ||
| 1677 | GL_UNSIGNED_SHORT, // components are bytes | ||
| 1678 | GL_FALSE, // do not normalize | ||
| 1679 | 0, // stride | ||
| 1680 | nullptr // pointer (relative to bound VBO beginning) | ||
| 1681 | ); | ||
| 1682 | } | ||
| 1683 | |||
| 1684 | ✗ | glupBindVertexArray(0); | |
| 1685 | ✗ | glBindBuffer(GL_ARRAY_BUFFER,0); | |
| 1686 | ✗ | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); | |
| 1687 | } | ||
| 1688 | ✗ | } | |
| 1689 | |||
| 1690 | ✗ | void Context::setup_primitives() { | |
| 1691 | ✗ | primitive_info_.resize(GLUP_NB_PRIMITIVES); | |
| 1692 | ✗ | } | |
| 1693 | |||
| 1694 | ✗ | void Context::setup_shaders_source_for_toggles( | |
| 1695 | GLUPbitfield toggles_state, | ||
| 1696 | GLUPbitfield toggles_undetermined | ||
| 1697 | ) { | ||
| 1698 | ✗ | toggles_source_state_ = toggles_state; | |
| 1699 | ✗ | toggles_source_undetermined_ = toggles_undetermined; | |
| 1700 | ✗ | } | |
| 1701 | |||
| 1702 | ✗ | void Context::setup_shaders_source_for_primitive( | |
| 1703 | GLUPprimitive primitive | ||
| 1704 | ) { | ||
| 1705 | ✗ | primitive_source_ = primitive; | |
| 1706 | ✗ | } | |
| 1707 | |||
| 1708 | |||
| 1709 | ✗ | std::string Context::primitive_declaration(GLUPprimitive prim) const { | |
| 1710 | std::string result = | ||
| 1711 | ✗ | std::string("const int glup_primitive = ") + | |
| 1712 | ✗ | primitive_name[prim] + ";\n" + | |
| 1713 | ✗ | "const int glup_primitive_dimension = " + | |
| 1714 | ✗ | String::to_string(primitive_dimension[prim]) + | |
| 1715 | ✗ | ";\n" + | |
| 1716 | ✗ | "const int glup_primitive_nb_vertices = " + | |
| 1717 | ✗ | String::to_string(nb_vertices_per_primitive_[prim]) + | |
| 1718 | ✗ | ";\n" + | |
| 1719 | ✗ | "#define GLUP_PRIMITIVE_DIMENSION " + | |
| 1720 | ✗ | String::to_string(primitive_dimension[prim]) + | |
| 1721 | ✗ | "\n" | |
| 1722 | ; | ||
| 1723 | |||
| 1724 | ✗ | return result; | |
| 1725 | } | ||
| 1726 | |||
| 1727 | ✗ | void Context::update_toggles_config() { | |
| 1728 | // In picking mode, ignore all toggles, except | ||
| 1729 | // primitive filtering | ||
| 1730 | ✗ | if(uniform_state_.toggle[GLUP_PICKING].get()) { | |
| 1731 | ✗ | toggles_config_ = (1u << GLUP_PICKING); | |
| 1732 | ✗ | if(uniform_state_.toggle[GLUP_PRIMITIVE_FILTERING].get()) { | |
| 1733 | ✗ | toggles_config_ = toggles_config_ | | |
| 1734 | (1u << GLUP_PRIMITIVE_FILTERING); | ||
| 1735 | } | ||
| 1736 | } else { | ||
| 1737 | ✗ | toggles_config_ = 0; | |
| 1738 | ✗ | for(index_t i=0; i<uniform_state_.toggle.size(); ++i) { | |
| 1739 | ✗ | if(uniform_state_.toggle[i].get()) { | |
| 1740 | ✗ | toggles_config_ |= ((PrimitiveInfo::ShaderKey)(1) << i); | |
| 1741 | } | ||
| 1742 | } | ||
| 1743 | } | ||
| 1744 | ✗ | } | |
| 1745 | |||
| 1746 | ✗ | void Context::create_program_if_needed(GLUPprimitive primitive) { | |
| 1747 | ✗ | primitive_source_ = primitive; | |
| 1748 | ✗ | if( | |
| 1749 | ✗ | !primitive_info_[primitive].program_is_initialized(toggles_config_) | |
| 1750 | ) { | ||
| 1751 | ✗ | setup_shaders_source_for_primitive(primitive); | |
| 1752 | ✗ | setup_shaders_source_for_toggles_config(toggles_config_); | |
| 1753 | ✗ | switch(primitive) { | |
| 1754 | ✗ | case GLUP_POINTS: | |
| 1755 | ✗ | setup_GLUP_POINTS(); | |
| 1756 | ✗ | break; | |
| 1757 | ✗ | case GLUP_LINES: | |
| 1758 | ✗ | setup_GLUP_LINES(); | |
| 1759 | ✗ | break; | |
| 1760 | ✗ | case GLUP_THICK_LINES: | |
| 1761 | ✗ | setup_GLUP_THICK_LINES(); | |
| 1762 | ✗ | break; | |
| 1763 | ✗ | case GLUP_TRIANGLES: | |
| 1764 | ✗ | setup_GLUP_TRIANGLES(); | |
| 1765 | ✗ | break; | |
| 1766 | ✗ | case GLUP_QUADS: | |
| 1767 | ✗ | setup_GLUP_QUADS(); | |
| 1768 | ✗ | break; | |
| 1769 | ✗ | case GLUP_TETRAHEDRA: | |
| 1770 | ✗ | setup_GLUP_TETRAHEDRA(); | |
| 1771 | ✗ | break; | |
| 1772 | ✗ | case GLUP_HEXAHEDRA: | |
| 1773 | ✗ | setup_GLUP_HEXAHEDRA(); | |
| 1774 | ✗ | break; | |
| 1775 | ✗ | case GLUP_PRISMS: | |
| 1776 | ✗ | setup_GLUP_PRISMS(); | |
| 1777 | ✗ | break; | |
| 1778 | ✗ | case GLUP_PYRAMIDS: | |
| 1779 | ✗ | setup_GLUP_PYRAMIDS(); | |
| 1780 | ✗ | break; | |
| 1781 | ✗ | case GLUP_CONNECTORS: | |
| 1782 | ✗ | setup_GLUP_CONNECTORS(); | |
| 1783 | ✗ | break; | |
| 1784 | ✗ | case GLUP_SPHERES: | |
| 1785 | ✗ | setup_GLUP_SPHERES(); | |
| 1786 | ✗ | break; | |
| 1787 | ✗ | case GLUP_NB_PRIMITIVES: | |
| 1788 | ✗ | geo_assert_not_reached; | |
| 1789 | } | ||
| 1790 | } | ||
| 1791 | ✗ | } | |
| 1792 | |||
| 1793 | ✗ | void Context::setup_GLUP_POINTS() { | |
| 1794 | ✗ | } | |
| 1795 | |||
| 1796 | ✗ | void Context::setup_GLUP_LINES() { | |
| 1797 | ✗ | } | |
| 1798 | |||
| 1799 | ✗ | void Context::setup_GLUP_THICK_LINES() { | |
| 1800 | ✗ | } | |
| 1801 | |||
| 1802 | ✗ | void Context::setup_GLUP_TRIANGLES() { | |
| 1803 | ✗ | } | |
| 1804 | |||
| 1805 | ✗ | void Context::setup_GLUP_QUADS() { | |
| 1806 | ✗ | } | |
| 1807 | |||
| 1808 | ✗ | void Context::setup_GLUP_TETRAHEDRA() { | |
| 1809 | ✗ | } | |
| 1810 | |||
| 1811 | ✗ | void Context::setup_GLUP_HEXAHEDRA() { | |
| 1812 | ✗ | } | |
| 1813 | |||
| 1814 | ✗ | void Context::setup_GLUP_PRISMS() { | |
| 1815 | ✗ | } | |
| 1816 | |||
| 1817 | ✗ | void Context::setup_GLUP_PYRAMIDS() { | |
| 1818 | ✗ | } | |
| 1819 | |||
| 1820 | ✗ | void Context::setup_GLUP_CONNECTORS() { | |
| 1821 | ✗ | } | |
| 1822 | |||
| 1823 | ✗ | void Context::setup_GLUP_SPHERES() { | |
| 1824 | ✗ | } | |
| 1825 | |||
| 1826 | ✗ | void Context::shrink_cells_in_immediate_buffers() { | |
| 1827 | ✗ | if( | |
| 1828 | ✗ | uniform_state_.cells_shrink.get() == 0.0f || | |
| 1829 | ✗ | immediate_state_.primitive() == GLUP_POINTS || | |
| 1830 | ✗ | immediate_state_.primitive() == GLUP_LINES || | |
| 1831 | ✗ | (uniform_state_.clipping_mode.get() == GLUP_CLIP_SLICE_CELLS && | |
| 1832 | ✗ | uniform_state_.toggle[GLUP_CLIPPING].get()) | |
| 1833 | ) { | ||
| 1834 | ✗ | return; | |
| 1835 | } | ||
| 1836 | |||
| 1837 | ✗ | GLfloat s = uniform_state_.cells_shrink.get(); | |
| 1838 | GLfloat g[3]; | ||
| 1839 | ✗ | index_t nb_v = nb_vertices_per_primitive_[immediate_state_.primitive()]; | |
| 1840 | ✗ | index_t v=0; | |
| 1841 | ✗ | while(v < immediate_state_.nb_vertices()) { | |
| 1842 | ✗ | g[0] = 0.0f; | |
| 1843 | ✗ | g[1] = 0.0f; | |
| 1844 | ✗ | g[2] = 0.0f; | |
| 1845 | ✗ | for(index_t lv=0; lv<nb_v; ++lv) { | |
| 1846 | ✗ | GLfloat* p = immediate_state_.buffer[0].element_ptr(v+lv); | |
| 1847 | ✗ | g[0] += p[0]; | |
| 1848 | ✗ | g[1] += p[1]; | |
| 1849 | ✗ | g[2] += p[2]; | |
| 1850 | } | ||
| 1851 | ✗ | g[0] /= GLfloat(nb_v); | |
| 1852 | ✗ | g[1] /= GLfloat(nb_v); | |
| 1853 | ✗ | g[2] /= GLfloat(nb_v); | |
| 1854 | ✗ | for(index_t lv=0; lv<nb_v; ++lv) { | |
| 1855 | ✗ | GLfloat* p = immediate_state_.buffer[0].element_ptr(v+lv); | |
| 1856 | ✗ | p[0] = s*g[0] + (1.0f - s)*p[0]; | |
| 1857 | ✗ | p[1] = s*g[1] + (1.0f - s)*p[1]; | |
| 1858 | ✗ | p[2] = s*g[2] + (1.0f - s)*p[2]; | |
| 1859 | } | ||
| 1860 | ✗ | v += nb_v; | |
| 1861 | } | ||
| 1862 | } | ||
| 1863 | |||
| 1864 | ✗ | void Context::create_CPU_side_uniform_buffer() { | |
| 1865 | ✗ | uniform_buffer_dirty_=true; | |
| 1866 | ✗ | matrices_dirty_=true; | |
| 1867 | ✗ | uniform_binding_point_=1; | |
| 1868 | |||
| 1869 | ✗ | std::map<std::string, GLsizei> type_to_size; | |
| 1870 | ✗ | type_to_size["bool"] = GLsizei(sizeof(int)); | |
| 1871 | ✗ | type_to_size["vec4"] = GLsizei(4*sizeof(GLfloat)); | |
| 1872 | ✗ | type_to_size["vec3"] = GLsizei(3*sizeof(GLfloat)); | |
| 1873 | ✗ | type_to_size["mat4"] = GLsizei(4*4*sizeof(GLfloat)); | |
| 1874 | ✗ | type_to_size["mat3"] = GLsizei(4*3*sizeof(GLfloat)); // yes, 4, there is padding | |
| 1875 | ✗ | type_to_size["float"] = GLsizei(sizeof(GLfloat)); | |
| 1876 | ✗ | type_to_size["int"] = GLsizei(sizeof(GLint)); | |
| 1877 | |||
| 1878 | // Parse uniform state declaration in order to "emulate" it... | ||
| 1879 | ✗ | uniform_buffer_size_ = 0; | |
| 1880 | ✗ | std::istringstream input(uniform_state_declaration()); | |
| 1881 | ✗ | std::string line; | |
| 1882 | ✗ | while(std::getline(input,line)) { | |
| 1883 | ✗ | std::vector<std::string> words; | |
| 1884 | ✗ | GEO::String::split_string(line, ' ', words); | |
| 1885 | ✗ | if( | |
| 1886 | ✗ | (words.size() == 2 && words[1][words[1].length()-1] == ';') || | |
| 1887 | ✗ | (words.size() == 3 && words[2] == ";") | |
| 1888 | ) { | ||
| 1889 | ✗ | std::string vartype = words[0]; | |
| 1890 | ✗ | std::string varname = words[1]; | |
| 1891 | ✗ | if(varname[varname.length()-1] == ';') { | |
| 1892 | ✗ | varname = varname.substr(0, varname.length()-1); | |
| 1893 | } | ||
| 1894 | ✗ | if(type_to_size.find(vartype) != type_to_size.end()) { | |
| 1895 | ✗ | variable_to_offset_[varname] = uniform_buffer_size_; | |
| 1896 | ✗ | uniform_buffer_size_ += type_to_size[vartype]; | |
| 1897 | } | ||
| 1898 | ✗ | } | |
| 1899 | ✗ | } | |
| 1900 | |||
| 1901 | ✗ | uniform_buffer_data_ = new Memory::byte[size_t(uniform_buffer_size_)]; | |
| 1902 | ✗ | Memory::clear(uniform_buffer_data_, size_t(uniform_buffer_size_)); | |
| 1903 | |||
| 1904 | ✗ | setup_state_variables(); | |
| 1905 | ✗ | setup_immediate_buffers(); | |
| 1906 | ✗ | setup_primitives(); | |
| 1907 | |||
| 1908 | ✗ | world_clip_plane_ = uniform_state_.world_clip_plane.get_pointer(); | |
| 1909 | ✗ | } | |
| 1910 | |||
| 1911 | ✗ | void Context::bind_immediate_state_buffers_to_VAO() { | |
| 1912 | ✗ | for(index_t i=0; i<ImmediateState::NB_IMMEDIATE_BUFFERS; ++i) { | |
| 1913 | ✗ | glBindBuffer( | |
| 1914 | GL_ARRAY_BUFFER, | ||
| 1915 | ✗ | immediate_state_.buffer[i].VBO() | |
| 1916 | ); | ||
| 1917 | ✗ | glVertexAttribPointer( | |
| 1918 | i, | ||
| 1919 | ✗ | GLint(immediate_state_.buffer[i].dimension()), | |
| 1920 | GL_FLOAT, | ||
| 1921 | GL_FALSE, | ||
| 1922 | 0, // stride | ||
| 1923 | nullptr // pointer (relative to bound VBO beginning) | ||
| 1924 | ); | ||
| 1925 | } | ||
| 1926 | ✗ | glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 1927 | ✗ | } | |
| 1928 | |||
| 1929 | ✗ | void Context::classify_vertices_in_immediate_buffers() { | |
| 1930 | ✗ | if(!uniform_state_.toggle[GLUP_CLIPPING].get()) { | |
| 1931 | ✗ | return; | |
| 1932 | } | ||
| 1933 | ✗ | if(uniform_state_.clipping_mode.get() == GLUP_CLIP_STANDARD) { | |
| 1934 | ✗ | return; | |
| 1935 | } | ||
| 1936 | ✗ | if( | |
| 1937 | ✗ | immediate_state_.primitive() == GLUP_POINTS || | |
| 1938 | ✗ | immediate_state_.primitive() == GLUP_LINES || | |
| 1939 | ✗ | immediate_state_.primitive() == GLUP_TRIANGLES || | |
| 1940 | ✗ | immediate_state_.primitive() == GLUP_QUADS | |
| 1941 | ) { | ||
| 1942 | ✗ | return; | |
| 1943 | } | ||
| 1944 | |||
| 1945 | ✗ | for(index_t v=0; v<immediate_state_.nb_vertices(); ++v) { | |
| 1946 | ✗ | float* p = immediate_state_.buffer[0].element_ptr(v); | |
| 1947 | ✗ | float s = 0.0; | |
| 1948 | ✗ | for(index_t i=0; i<4; ++i) { | |
| 1949 | ✗ | s += world_clip_plane_[i]*p[i]; | |
| 1950 | } | ||
| 1951 | ✗ | v_is_visible_[v] = (s >= 0); | |
| 1952 | } | ||
| 1953 | } | ||
| 1954 | |||
| 1955 | |||
| 1956 | ✗ | bool Context::cell_is_clipped(index_t first_v) { | |
| 1957 | ✗ | if(!uniform_state_.toggle[GLUP_CLIPPING].get()) { | |
| 1958 | ✗ | return false; | |
| 1959 | } | ||
| 1960 | ✗ | if(uniform_state_.clipping_mode.get() == GLUP_CLIP_STANDARD) { | |
| 1961 | ✗ | return false; | |
| 1962 | } | ||
| 1963 | ✗ | index_t nb_visible=0; | |
| 1964 | index_t nb_in_cell = | ||
| 1965 | ✗ | nb_vertices_per_primitive_[immediate_state_.primitive()]; | |
| 1966 | ✗ | for(index_t lv=0; lv<nb_in_cell; ++lv) { | |
| 1967 | ✗ | nb_visible += (v_is_visible_[first_v + lv]); | |
| 1968 | } | ||
| 1969 | ✗ | switch(uniform_state_.clipping_mode.get()) { | |
| 1970 | ✗ | case GLUP_CLIP_STRADDLING_CELLS: | |
| 1971 | ✗ | return (nb_visible == 0 || nb_visible == nb_in_cell); | |
| 1972 | ✗ | case GLUP_CLIP_WHOLE_CELLS: | |
| 1973 | ✗ | return (nb_visible == 0); | |
| 1974 | ✗ | case GLUP_CLIP_SLICE_CELLS: | |
| 1975 | ✗ | return false; | |
| 1976 | } | ||
| 1977 | ✗ | return false; | |
| 1978 | } | ||
| 1979 | |||
| 1980 | ✗ | void Context::copy_uniform_state_to_current_program() { | |
| 1981 | ✗ | } | |
| 1982 | |||
| 1983 | ✗ | void Context::create_vertex_id_VBO() { | |
| 1984 | |||
| 1985 | ✗ | glGenBuffers(1, &vertex_id_VBO_); | |
| 1986 | ✗ | glBindBuffer(GL_ARRAY_BUFFER, vertex_id_VBO_); | |
| 1987 | ✗ | GLushort* indices = new GLushort[65536]; | |
| 1988 | ✗ | for(index_t i=0; i<65536; ++i) { | |
| 1989 | ✗ | indices[i] = GLushort(i); | |
| 1990 | } | ||
| 1991 | ✗ | glBufferData( | |
| 1992 | GL_ARRAY_BUFFER, | ||
| 1993 | GLsizeiptr(sizeof(GLushort)*65536), | ||
| 1994 | indices, GL_STATIC_DRAW | ||
| 1995 | ); | ||
| 1996 | ✗ | delete[] indices; | |
| 1997 | ✗ | glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 1998 | |||
| 1999 | // Bind the index VBO to the common VAO used by the immediate state. | ||
| 2000 | ✗ | if(immediate_state_.VAO() != 0) { | |
| 2001 | ✗ | glupBindVertexArray(immediate_state_.VAO()); | |
| 2002 | ✗ | glBindBuffer(GL_ARRAY_BUFFER, vertex_id_VBO_); | |
| 2003 | ✗ | glVertexAttribPointer( | |
| 2004 | GLUP_VERTEX_ID_ATTRIBUTE, | ||
| 2005 | 1, // 1 component per attribute | ||
| 2006 | GL_UNSIGNED_SHORT, // components are 16 bits integers | ||
| 2007 | GL_FALSE, // do not normalize | ||
| 2008 | 0, // stride | ||
| 2009 | nullptr // pointer (relative to bound VBO beginning) | ||
| 2010 | ); | ||
| 2011 | ✗ | glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 2012 | ✗ | glupBindVertexArray(0); | |
| 2013 | } | ||
| 2014 | |||
| 2015 | ✗ | } | |
| 2016 | |||
| 2017 | ✗ | void Context::get_vertex_shader_preamble_pseudo_file( | |
| 2018 | std::vector<GLSL::Source>& sources | ||
| 2019 | ) { | ||
| 2020 | ✗ | geo_argused(sources); | |
| 2021 | ✗ | } | |
| 2022 | |||
| 2023 | ✗ | void Context::get_fragment_shader_preamble_pseudo_file( | |
| 2024 | std::vector<GLSL::Source>& sources | ||
| 2025 | ) { | ||
| 2026 | ✗ | geo_argused(sources); | |
| 2027 | ✗ | } | |
| 2028 | |||
| 2029 | ✗ | void Context::get_geometry_shader_preamble_pseudo_file( | |
| 2030 | std::vector<GLSL::Source>& sources | ||
| 2031 | ) { | ||
| 2032 | ✗ | geo_argused(sources); | |
| 2033 | ✗ | } | |
| 2034 | |||
| 2035 | ✗ | void Context::get_tess_control_shader_preamble_pseudo_file( | |
| 2036 | std::vector<GLSL::Source>& sources | ||
| 2037 | ) { | ||
| 2038 | ✗ | geo_argused(sources); | |
| 2039 | ✗ | } | |
| 2040 | |||
| 2041 | ✗ | void Context::get_tess_evaluation_shader_preamble_pseudo_file( | |
| 2042 | std::vector<GLSL::Source>& sources | ||
| 2043 | ) { | ||
| 2044 | ✗ | geo_argused(sources); | |
| 2045 | ✗ | } | |
| 2046 | |||
| 2047 | ✗ | void Context::get_toggles_pseudo_file( | |
| 2048 | std::vector<GLSL::Source>& sources | ||
| 2049 | ) { | ||
| 2050 | std::string toggle_enabled_source = | ||
| 2051 | ✗ | "bool glupIsEnabled(in int toggle) {\n"; | |
| 2052 | ✗ | for(index_t i=0; i<uniform_state_.toggle.size(); ++i) { | |
| 2053 | ✗ | std::string toggle_var_name = uniform_state_.toggle[i].name(); | |
| 2054 | ✗ | std::string toggle_name = toggle_var_name; | |
| 2055 | ✗ | size_t pos = toggle_name.find("_enabled"); | |
| 2056 | ✗ | geo_assert(pos != std::string::npos); | |
| 2057 | ✗ | toggle_name = "GLUP_" + | |
| 2058 | ✗ | String::to_uppercase(toggle_name.substr(0,pos)); | |
| 2059 | std::string test = | ||
| 2060 | ✗ | " if(toggle=="+toggle_name + ") {\n"; | |
| 2061 | ✗ | toggle_enabled_source += test; | |
| 2062 | ✗ | if(toggles_source_undetermined_ & (1 << i)) { | |
| 2063 | toggle_enabled_source += | ||
| 2064 | ✗ | " return GLUP."+toggle_var_name+";\n"; | |
| 2065 | } else { | ||
| 2066 | ✗ | if(toggles_source_state_ & (1 << i)) { | |
| 2067 | toggle_enabled_source += | ||
| 2068 | ✗ | " return true;\n"; | |
| 2069 | } else { | ||
| 2070 | toggle_enabled_source += | ||
| 2071 | ✗ | " return false;\n"; | |
| 2072 | } | ||
| 2073 | } | ||
| 2074 | ✗ | toggle_enabled_source += " }\n"; | |
| 2075 | ✗ | } | |
| 2076 | ✗ | toggle_enabled_source += " return false; \n}\n"; | |
| 2077 | ✗ | sources.push_back(toggle_enabled_source); | |
| 2078 | ✗ | } | |
| 2079 | |||
| 2080 | ✗ | void Context::get_primitive_pseudo_file( | |
| 2081 | std::vector<GLSL::Source>& sources | ||
| 2082 | ) { | ||
| 2083 | ✗ | sources.push_back(primitive_declaration(primitive_source_)); | |
| 2084 | ✗ | } | |
| 2085 | |||
| 2086 | ✗ | void Context::get_marching_cells_pseudo_file( | |
| 2087 | std::vector<GLSL::Source>& sources | ||
| 2088 | ) { | ||
| 2089 | ✗ | const MarchingCell& marching_cell = get_marching_cell(); | |
| 2090 | ✗ | sources.push_back( | |
| 2091 | ✗ | marching_cell.GLSL_uniform_state_declaration() | |
| 2092 | ); | ||
| 2093 | ✗ | sources.push_back( | |
| 2094 | ✗ | marching_cell.GLSL_compute_intersections() | |
| 2095 | ); | ||
| 2096 | ✗ | } | |
| 2097 | |||
| 2098 | ✗ | const MarchingCell& Context::get_marching_cell() const { | |
| 2099 | ✗ | const MarchingCell* result = nullptr; | |
| 2100 | ✗ | switch(primitive_source_) { | |
| 2101 | ✗ | case GLUP_TETRAHEDRA: | |
| 2102 | ✗ | result = &marching_tet_; | |
| 2103 | ✗ | break; | |
| 2104 | ✗ | case GLUP_HEXAHEDRA: | |
| 2105 | ✗ | result = &marching_hex_; | |
| 2106 | ✗ | break; | |
| 2107 | ✗ | case GLUP_PRISMS: | |
| 2108 | ✗ | result = &marching_prism_; | |
| 2109 | ✗ | break; | |
| 2110 | ✗ | case GLUP_PYRAMIDS: | |
| 2111 | ✗ | result = &marching_pyramid_; | |
| 2112 | ✗ | break; | |
| 2113 | ✗ | case GLUP_CONNECTORS: | |
| 2114 | ✗ | result = &marching_connector_; | |
| 2115 | ✗ | break; | |
| 2116 | ✗ | case GLUP_POINTS: | |
| 2117 | case GLUP_LINES: | ||
| 2118 | case GLUP_THICK_LINES: | ||
| 2119 | case GLUP_TRIANGLES: | ||
| 2120 | case GLUP_QUADS: | ||
| 2121 | case GLUP_SPHERES: | ||
| 2122 | case GLUP_NB_PRIMITIVES: | ||
| 2123 | ✗ | geo_assert_not_reached; | |
| 2124 | } | ||
| 2125 | ✗ | return *result; | |
| 2126 | } | ||
| 2127 | |||
| 2128 | ✗ | void Context::initialize() { | |
| 2129 | static bool initialized = false; | ||
| 2130 | ✗ | if(initialized) { | |
| 2131 | ✗ | return; | |
| 2132 | } | ||
| 2133 | |||
| 2134 | ✗ | GLSL::register_GLSL_include_file( | |
| 2135 | ✗ | "GLUP/current_profile/vertex_shader_preamble.h", | |
| 2136 | vertex_shader_preamble_pseudo_file | ||
| 2137 | ); | ||
| 2138 | |||
| 2139 | ✗ | GLSL::register_GLSL_include_file( | |
| 2140 | ✗ | "GLUP/current_profile/fragment_shader_preamble.h", | |
| 2141 | fragment_shader_preamble_pseudo_file | ||
| 2142 | ); | ||
| 2143 | |||
| 2144 | ✗ | GLSL::register_GLSL_include_file( | |
| 2145 | ✗ | "GLUP/current_profile/geometry_shader_preamble.h", | |
| 2146 | geometry_shader_preamble_pseudo_file | ||
| 2147 | ); | ||
| 2148 | |||
| 2149 | ✗ | GLSL::register_GLSL_include_file( | |
| 2150 | ✗ | "GLUP/current_profile/marching_cells.h", | |
| 2151 | marching_cells_pseudo_file | ||
| 2152 | ); | ||
| 2153 | |||
| 2154 | ✗ | GLSL::register_GLSL_include_file( | |
| 2155 | ✗ | "GLUP/current_profile/tess_control_shader_preamble.h", | |
| 2156 | tess_control_shader_preamble_pseudo_file | ||
| 2157 | ); | ||
| 2158 | |||
| 2159 | ✗ | GLSL::register_GLSL_include_file( | |
| 2160 | ✗ | "GLUP/current_profile/tess_evaluation_shader_preamble.h", | |
| 2161 | tess_evaluation_shader_preamble_pseudo_file | ||
| 2162 | ); | ||
| 2163 | |||
| 2164 | ✗ | GLSL::register_GLSL_include_file( | |
| 2165 | ✗ | "GLUP/current_profile/toggles.h", | |
| 2166 | toggles_pseudo_file | ||
| 2167 | ); | ||
| 2168 | |||
| 2169 | ✗ | GLSL::register_GLSL_include_file( | |
| 2170 | ✗ | "GLUP/current_profile/primitive.h", | |
| 2171 | primitive_pseudo_file | ||
| 2172 | ); | ||
| 2173 | |||
| 2174 | ✗ | GLUP::register_embedded_shaders_GLUP(); | |
| 2175 | |||
| 2176 | ✗ | initialized = true; | |
| 2177 | } | ||
| 2178 | |||
| 2179 | } | ||
| 2180 |