| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * Copyright (c) 2000-2022 Inria | ||
| 3 | * All rights reserved. | ||
| 4 | * | ||
| 5 | * Redistribution and use in source and binary forms, with or without | ||
| 6 | * modification, are permitted provided that the following conditions are met: | ||
| 7 | * | ||
| 8 | * * Redistributions of source code must retain the above copyright notice, | ||
| 9 | * this list of conditions and the following disclaimer. | ||
| 10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
| 11 | * this list of conditions and the following disclaimer in the documentation | ||
| 12 | * and/or other materials provided with the distribution. | ||
| 13 | * * Neither the name of the ALICE Project-Team nor the names of its | ||
| 14 | * contributors may be used to endorse or promote products derived from this | ||
| 15 | * software without specific prior written permission. | ||
| 16 | * | ||
| 17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
| 18 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
| 19 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
| 20 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | ||
| 21 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
| 22 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
| 23 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
| 24 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
| 25 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
| 26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
| 27 | * POSSIBILITY OF SUCH DAMAGE. | ||
| 28 | * | ||
| 29 | * Contact: Bruno Levy | ||
| 30 | * | ||
| 31 | * https://www.inria.fr/fr/bruno-levy | ||
| 32 | * | ||
| 33 | * Inria, | ||
| 34 | * Domaine de Voluceau, | ||
| 35 | * 78150 Le Chesnay - Rocquencourt | ||
| 36 | * FRANCE | ||
| 37 | * | ||
| 38 | */ | ||
| 39 | |||
| 40 | #ifndef GEOGRAM_GFX_GLUP_GLUP_CONTEXT | ||
| 41 | #define GEOGRAM_GFX_GLUP_GLUP_CONTEXT | ||
| 42 | |||
| 43 | #include <geogram_gfx/basic/common.h> | ||
| 44 | #include <geogram_gfx/GLUP/GLUP.h> | ||
| 45 | #include <geogram_gfx/GLUP/GLUP_marching_cells.h> | ||
| 46 | #include <geogram_gfx/basic/GLSL.h> | ||
| 47 | #include <map> | ||
| 48 | |||
| 49 | /** | ||
| 50 | * \file geogram_gfx/GLUP/GLUP_context.h | ||
| 51 | * \brief Internal implementation of GLUP context. | ||
| 52 | */ | ||
| 53 | |||
| 54 | #ifdef GEO_GL_NO_DOUBLES | ||
| 55 | typedef double GLdouble; | ||
| 56 | #endif | ||
| 57 | |||
| 58 | /** | ||
| 59 | * \brief Used internally | ||
| 60 | * \details GLUP_THICK_LINES is the primitive used to draw GLUP_LINES | ||
| 61 | * when mesh width is greater than 1. It is a different primitive because | ||
| 62 | * it needs either a geometry shader to replace line segments with quads | ||
| 63 | * (GLUPGLSL 150 and 440 profiles), or a pre-processing of the immediate | ||
| 64 | * vertex buffers to generate two additional vertices per segment with | ||
| 65 | * the attributes (in GLUPES profile). | ||
| 66 | */ | ||
| 67 | static constexpr GLUPprimitive GLUP_THICK_LINES = GLUP_RESERVED_PRIMITIVE_1; | ||
| 68 | |||
| 69 | namespace GLUP { | ||
| 70 | using namespace GEO; | ||
| 71 | |||
| 72 | /** | ||
| 73 | * \brief Computes the inverse of a 4x4 matrix. | ||
| 74 | * \param[out] inv the computed inverse of \p m | ||
| 75 | * \param[in] m pointer to the input matrix | ||
| 76 | * \retval GL_TRUE if the matrix \p m is invertible | ||
| 77 | * \retval GL_FALSE if the matrix \p m is singular. Then | ||
| 78 | * \p inv receives the transpose of the comatrix of \p m | ||
| 79 | */ | ||
| 80 | GLboolean invert_matrix(GLfloat inv[16], const GLfloat m[16]); | ||
| 81 | |||
| 82 | /** | ||
| 83 | * \brief Computes the inverse of a 4x4 matrix. | ||
| 84 | * \param[out] inv the computed inverse of \p m | ||
| 85 | * \param[in] m pointer to the input matrix | ||
| 86 | * \retval GL_TRUE if the matrix \p m is invertible | ||
| 87 | * \retval GL_FALSE if the matrix \p m is singular. Then | ||
| 88 | * \p inv receives the transpose of the comatrix of \p m | ||
| 89 | */ | ||
| 90 | GLboolean invert_matrix(GLdouble inv[16], const GLdouble m[16]); | ||
| 91 | |||
| 92 | /** | ||
| 93 | * \brief Computes the product of two 4x4 matrices | ||
| 94 | * \param[out] out the computed product \p m1 * \p m2 | ||
| 95 | * \param[in] m1 , m2 pointers to the input matrices | ||
| 96 | */ | ||
| 97 | void mult_matrices( | ||
| 98 | GLfloat out[16], const GLfloat m1[16], const GLfloat m2[16] | ||
| 99 | ); | ||
| 100 | |||
| 101 | /** | ||
| 102 | * \brief Computes the product of two 4x4 matrices | ||
| 103 | * \param[out] out the computed product \p m1 * \p m2 | ||
| 104 | * \param[in] m1 , m2 pointers to the input matrices | ||
| 105 | */ | ||
| 106 | void mult_matrices( | ||
| 107 | GLdouble out[16], const GLdouble m1[16], const GLdouble m2[16] | ||
| 108 | ); | ||
| 109 | |||
| 110 | /** | ||
| 111 | * \brief Computes the product of a 4x4 matrix and a vector. | ||
| 112 | * \param[out] out the computed product \p m * \p v | ||
| 113 | * \param[in] m pointer to the input matrix | ||
| 114 | * \param[in] v pointer to the input vector | ||
| 115 | * \TODO: it seems that in GLSL, w = M*v uses the transpose form, | ||
| 116 | * maybe I should change the names !! | ||
| 117 | */ | ||
| 118 | void mult_matrix_vector( | ||
| 119 | GLfloat out[4], const GLfloat m[16], const GLfloat v[4] | ||
| 120 | ); | ||
| 121 | |||
| 122 | |||
| 123 | /** | ||
| 124 | * \brief Computes the product of the transpose of a | ||
| 125 | * 4x4 matrix and a vector. | ||
| 126 | * \param[out] out the computed product \p m * \p v | ||
| 127 | * \param[in] m pointer to the input matrix | ||
| 128 | * \param[in] v pointer to the input vector | ||
| 129 | * \TODO: it seems that in GLSL, w = M*v uses this one, maybe | ||
| 130 | * I should change the names !! | ||
| 131 | */ | ||
| 132 | void mult_transpose_matrix_vector( | ||
| 133 | GLfloat out[4], const GLfloat m[16], const GLfloat v[4] | ||
| 134 | ); | ||
| 135 | |||
| 136 | |||
| 137 | /** | ||
| 138 | * \brief Computes the product of the transpose of a | ||
| 139 | * 4x4 matrix and a vector. | ||
| 140 | * \param[out] out the computed product \p m * \p v | ||
| 141 | * \param[in] m pointer to the input matrix | ||
| 142 | * \param[in] v pointer to the input vector | ||
| 143 | * \TODO: it seems that in GLSL, w = M*v uses this one, maybe | ||
| 144 | * I should change the names !! | ||
| 145 | */ | ||
| 146 | void mult_transpose_matrix_vector( | ||
| 147 | GLdouble out[4], const GLdouble m[16], const GLdouble v[4] | ||
| 148 | ); | ||
| 149 | |||
| 150 | /** | ||
| 151 | * \brief Computes the product of a 4x4 matrix and a vector. | ||
| 152 | * \param[out] out the computed product \p m * \p v | ||
| 153 | * \param[in] m pointer to the input matrix | ||
| 154 | * \param[in] v pointer to the input vector | ||
| 155 | */ | ||
| 156 | void mult_matrix_vector( | ||
| 157 | GLdouble out[4], const GLdouble m[16], const GLdouble v[4] | ||
| 158 | ); | ||
| 159 | |||
| 160 | /** | ||
| 161 | * \brief Transposes a matrix in-place. | ||
| 162 | * \param[in,out] m a pointer to the 16 single-precision | ||
| 163 | * floating point coefficients of the matrix to be transposed. | ||
| 164 | */ | ||
| 165 | void transpose_matrix(GLfloat m[16]); | ||
| 166 | |||
| 167 | /** | ||
| 168 | * \brief Transposes a matrix in-place. | ||
| 169 | * \param[in,out] m a pointer to the 16 double-precision | ||
| 170 | * floating point coefficients of the matrix to be transposed. | ||
| 171 | */ | ||
| 172 | void transpose_matrix(GLdouble m[16]); | ||
| 173 | |||
| 174 | /** | ||
| 175 | * \brief For debugging, outputs a matrix to the standard error. | ||
| 176 | * \param[in] m the matrix to be displayed. | ||
| 177 | */ | ||
| 178 | void show_matrix(const GLfloat m[16]); | ||
| 179 | |||
| 180 | /** | ||
| 181 | * \brief For debugging, outputs a matrix to the standard error. | ||
| 182 | * \param[in] m the matrix to be displayed. | ||
| 183 | */ | ||
| 184 | void show_matrix(const GLdouble m[16]); | ||
| 185 | |||
| 186 | /** | ||
| 187 | * \brief For debugging, outputs a vector to the standard error. | ||
| 188 | * \param[in] v the vector to be displayed | ||
| 189 | */ | ||
| 190 | void show_vector(const GLfloat v[4]); | ||
| 191 | |||
| 192 | /** | ||
| 193 | * \brief For debugging, outputs a vector to the standard error. | ||
| 194 | * \param[in] v the vector to be displayed | ||
| 195 | */ | ||
| 196 | void show_vector(const GLdouble v[4]); | ||
| 197 | |||
| 198 | /** | ||
| 199 | * \brief Resets a matrix to the identity matrix. | ||
| 200 | * \param[out] out the matrix to be reset. | ||
| 201 | */ | ||
| 202 | void load_identity_matrix(GLfloat out[16]); | ||
| 203 | |||
| 204 | /** | ||
| 205 | * \brief Resets a matrix to the identity matrix. | ||
| 206 | * \param[out] out the matrix to be reset. | ||
| 207 | */ | ||
| 208 | void load_identity_matrix(GLdouble out[16]); | ||
| 209 | |||
| 210 | /** | ||
| 211 | * \brief Copies a vector of floats. | ||
| 212 | * \param[out] to a pointer to the destination vector | ||
| 213 | * \param[in] from a const pointer to the source vector | ||
| 214 | * \param[in] dim the number of components to copy | ||
| 215 | */ | ||
| 216 | ✗ | inline void copy_vector(GLfloat* to, const GLfloat* from, index_t dim) { | |
| 217 | ✗ | Memory::copy(to, from, sizeof(GLfloat)*dim); | |
| 218 | ✗ | } | |
| 219 | |||
| 220 | /** | ||
| 221 | * \brief Copies a vector of doubles. | ||
| 222 | * \param[out] to a pointer to the destination vector | ||
| 223 | * \param[in] from a const pointer to the source vector | ||
| 224 | * \param[in] dim the number of components to copy | ||
| 225 | */ | ||
| 226 | ✗ | inline void copy_vector(GLdouble* to, const GLdouble* from, index_t dim) { | |
| 227 | ✗ | Memory::copy(to, from, sizeof(GLdouble)*dim); | |
| 228 | ✗ | } | |
| 229 | |||
| 230 | /** | ||
| 231 | * \brief Copies a vector of doubles to a vector of floats. | ||
| 232 | * \param[out] to a pointer to the destination vector | ||
| 233 | * \param[in] from a const pointer to the source vector | ||
| 234 | * \param[in] dim the number of components to copy | ||
| 235 | */ | ||
| 236 | ✗ | inline void copy_vector(GLfloat* to, const GLdouble* from, index_t dim) { | |
| 237 | ✗ | for(index_t i=0; i<dim; ++i) { | |
| 238 | ✗ | to[i] = GLfloat(from[i]); | |
| 239 | } | ||
| 240 | ✗ | } | |
| 241 | |||
| 242 | /** | ||
| 243 | * \brief Copies a vector of floats to a vector of doubles. | ||
| 244 | * \param[out] to a pointer to the destination vector | ||
| 245 | * \param[in] from a const pointer to the source vector | ||
| 246 | * \param[in] dim the number of components to copy | ||
| 247 | */ | ||
| 248 | ✗ | inline void copy_vector(GLdouble* to, const GLfloat* from, index_t dim) { | |
| 249 | ✗ | for(index_t i=0; i<dim; ++i) { | |
| 250 | ✗ | to[i] = GLdouble(from[i]); | |
| 251 | } | ||
| 252 | ✗ | } | |
| 253 | |||
| 254 | /** | ||
| 255 | * \brief Normalizes a vector. | ||
| 256 | * \param[in,out] v a pointer to the 3 coordinates of the 3d | ||
| 257 | * vector to be normalized. | ||
| 258 | */ | ||
| 259 | ✗ | inline void normalize_vector(GLfloat v[3]) { | |
| 260 | ✗ | GLfloat s = 1.0f / ::sqrtf(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]); | |
| 261 | ✗ | v[0] *= s; | |
| 262 | ✗ | v[1] *= s; | |
| 263 | ✗ | v[2] *= s; | |
| 264 | ✗ | } | |
| 265 | |||
| 266 | /**********************************************************************/ | ||
| 267 | |||
| 268 | class Context; | ||
| 269 | |||
| 270 | /** | ||
| 271 | * \brief A Matrix stack. | ||
| 272 | * \details There are three matrix stacks in a context, | ||
| 273 | * for modelview matrices, projection matrices and | ||
| 274 | * texture coordinates. | ||
| 275 | */ | ||
| 276 | class MatrixStack { | ||
| 277 | public: | ||
| 278 | |||
| 279 | /** | ||
| 280 | * \brief Maximum number of matrices in a stack. | ||
| 281 | */ | ||
| 282 | static const int MAX_DEPTH=16; | ||
| 283 | |||
| 284 | /** | ||
| 285 | * \brief MatrixStack constructor. | ||
| 286 | */ | ||
| 287 | ✗ | MatrixStack() : top_(0) { | |
| 288 | ✗ | load_identity_matrix(top()); | |
| 289 | ✗ | } | |
| 290 | |||
| 291 | /** | ||
| 292 | * \brief Gets the matrix on the top of | ||
| 293 | * the stack. | ||
| 294 | * \return a pointer to the coefficients of | ||
| 295 | * the matrix. | ||
| 296 | */ | ||
| 297 | ✗ | GLdouble* top() { | |
| 298 | ✗ | return stack_[top_].data(); | |
| 299 | } | ||
| 300 | |||
| 301 | /** | ||
| 302 | * \brief Pushes a copy of the top matrix. | ||
| 303 | */ | ||
| 304 | ✗ | void push() { | |
| 305 | ✗ | geo_assert(top_ != MAX_DEPTH-1); | |
| 306 | ✗ | GLdouble* from = top(); | |
| 307 | ✗ | ++top_; | |
| 308 | ✗ | GLdouble* to = top(); | |
| 309 | ✗ | copy_vector(to, from, 16); | |
| 310 | ✗ | } | |
| 311 | |||
| 312 | /** | ||
| 313 | * \brief Removes a matrix from the top of | ||
| 314 | * the stack. | ||
| 315 | */ | ||
| 316 | ✗ | void pop() { | |
| 317 | ✗ | geo_assert(top_ != 0); | |
| 318 | ✗ | --top_; | |
| 319 | ✗ | } | |
| 320 | |||
| 321 | protected: | ||
| 322 | struct Matrix { | ||
| 323 | GLdouble coeff[16]; | ||
| 324 | ✗ | GLdouble* data() { | |
| 325 | ✗ | return &coeff[0]; | |
| 326 | } | ||
| 327 | }; | ||
| 328 | |||
| 329 | private: | ||
| 330 | Matrix stack_[MAX_DEPTH]; | ||
| 331 | index_t top_; | ||
| 332 | }; | ||
| 333 | |||
| 334 | |||
| 335 | /** | ||
| 336 | * \brief Number of vertices/colors/tex_coords in a GLUP buffer used | ||
| 337 | * by immediate mode. | ||
| 338 | * \details Chosen in such a way that indices in there can be stored | ||
| 339 | * in two bytes. | ||
| 340 | */ | ||
| 341 | static const index_t IMMEDIATE_BUFFER_SIZE = 65536; | ||
| 342 | |||
| 343 | /** | ||
| 344 | * \brief Index of an ImmediateBuffer in the ImmediateState. | ||
| 345 | * \details GLUP_VERTEX_ID_ATTRIBUTE is used internally | ||
| 346 | */ | ||
| 347 | enum GLUPattribute { | ||
| 348 | GLUP_VERTEX_ATTRIBUTE = 0, | ||
| 349 | GLUP_COLOR_ATTRIBUTE = 1, | ||
| 350 | GLUP_TEX_COORD_ATTRIBUTE = 2, | ||
| 351 | GLUP_NORMAL_ATTRIBUTE = 3, | ||
| 352 | GLUP_VERTEX_ID_ATTRIBUTE = 4 | ||
| 353 | }; | ||
| 354 | |||
| 355 | /** | ||
| 356 | * \brief A buffer used by GLUP in immediate mode. | ||
| 357 | */ | ||
| 358 | class ImmediateBuffer { | ||
| 359 | |||
| 360 | public: | ||
| 361 | |||
| 362 | /** | ||
| 363 | * ImmediateBuffer constructor. | ||
| 364 | */ | ||
| 365 | ✗ | ImmediateBuffer() : | |
| 366 | ✗ | data_(nullptr), | |
| 367 | ✗ | dimension_(0), | |
| 368 | ✗ | is_enabled_(false), | |
| 369 | ✗ | VBO_(0) { | |
| 370 | ✗ | } | |
| 371 | |||
| 372 | /** | ||
| 373 | * ImmediateBuffer destructor. | ||
| 374 | */ | ||
| 375 | ✗ | ~ImmediateBuffer() { | |
| 376 | ✗ | delete[] data_; | |
| 377 | ✗ | if(VBO_ != 0) { | |
| 378 | ✗ | glDeleteBuffers(1, &VBO_); | |
| 379 | ✗ | VBO_ = 0; | |
| 380 | } | ||
| 381 | ✗ | } | |
| 382 | |||
| 383 | ✗ | void initialize(index_t dim) { | |
| 384 | ✗ | data_ = new GLfloat[dim * IMMEDIATE_BUFFER_SIZE]; | |
| 385 | ✗ | dimension_ = dim; | |
| 386 | ✗ | is_enabled_ = true; | |
| 387 | ✗ | } | |
| 388 | |||
| 389 | /** | ||
| 390 | * \brief Enables this ImmediateBuffer. | ||
| 391 | */ | ||
| 392 | ✗ | void enable() { | |
| 393 | ✗ | is_enabled_ = true; | |
| 394 | ✗ | } | |
| 395 | |||
| 396 | /** | ||
| 397 | * \brief Disables this ImmediateBuffer. | ||
| 398 | */ | ||
| 399 | ✗ | void disable() { | |
| 400 | ✗ | is_enabled_ = false; | |
| 401 | ✗ | } | |
| 402 | |||
| 403 | /** | ||
| 404 | * \brief Tests whether this ImmediateBuffer is enabled. | ||
| 405 | * \retval true if this ImmediateBuffer is enabled | ||
| 406 | * \retval false otherwise | ||
| 407 | */ | ||
| 408 | ✗ | bool is_enabled() const { | |
| 409 | ✗ | return is_enabled_; | |
| 410 | } | ||
| 411 | |||
| 412 | /** | ||
| 413 | * \brief Sets the current attribute value. | ||
| 414 | * \param[in] x , y , z , w the component of the current attribute | ||
| 415 | * \details Components past the dimension of the attribute | ||
| 416 | * are ignored (e.g., if dimension is 2, z and w are ignored). | ||
| 417 | */ | ||
| 418 | ✗ | void set_current(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { | |
| 419 | ✗ | current_[0] = x; | |
| 420 | ✗ | current_[1] = y; | |
| 421 | ✗ | current_[2] = z; | |
| 422 | ✗ | current_[3] = w; | |
| 423 | ✗ | } | |
| 424 | |||
| 425 | /** | ||
| 426 | * \brief Copies the current attribute value to a specified | ||
| 427 | * vertex in this buffer. | ||
| 428 | * \param[in] v the vertex index | ||
| 429 | * \pre v < IMMEDIATE_BUFFER_SIZE | ||
| 430 | */ | ||
| 431 | ✗ | void copy_current_to(index_t v) { | |
| 432 | ✗ | geo_debug_assert(v < IMMEDIATE_BUFFER_SIZE); | |
| 433 | ✗ | if(is_enabled()) { | |
| 434 | ✗ | copy_vector(element_ptr(v), current_, dimension()); | |
| 435 | } | ||
| 436 | ✗ | } | |
| 437 | |||
| 438 | /** | ||
| 439 | * \brief Copies this attribute from a vertex to another one. | ||
| 440 | * \param[in] to index of the destination vertex | ||
| 441 | * \param[in] from index of the source vertex | ||
| 442 | * \pre to < IMMEDIATE_BUFFER_SIZE && from < IMMEDIATE_BUFFER_SIZE | ||
| 443 | */ | ||
| 444 | ✗ | void copy(index_t to, index_t from) { | |
| 445 | ✗ | geo_debug_assert(to < IMMEDIATE_BUFFER_SIZE); | |
| 446 | ✗ | geo_debug_assert(from < IMMEDIATE_BUFFER_SIZE); | |
| 447 | ✗ | if(is_enabled()) { | |
| 448 | ✗ | copy_vector(element_ptr(to), element_ptr(from), dimension()); | |
| 449 | } | ||
| 450 | ✗ | } | |
| 451 | |||
| 452 | /** | ||
| 453 | * \brief Copies this attribute from another attribute | ||
| 454 | * \param[in] to index of the destination vertex | ||
| 455 | * \param[in] from_buffer the source buffer | ||
| 456 | * \param[in] from index of the source vertex | ||
| 457 | * \pre to < IMMEDIATE_BUFFER_SIZE && from < IMMEDIATE_BUFFER_SIZE | ||
| 458 | */ | ||
| 459 | ✗ | void copy(index_t to, ImmediateBuffer& from_buffer, index_t from) { | |
| 460 | ✗ | geo_debug_assert(to < IMMEDIATE_BUFFER_SIZE); | |
| 461 | ✗ | geo_debug_assert(from < IMMEDIATE_BUFFER_SIZE); | |
| 462 | ✗ | geo_debug_assert(from_buffer.dimension() == dimension()); | |
| 463 | ✗ | copy_vector( | |
| 464 | ✗ | element_ptr(to), from_buffer.element_ptr(from), dimension() | |
| 465 | ); | ||
| 466 | ✗ | } | |
| 467 | |||
| 468 | /** | ||
| 469 | * \brief Gets the dimension of the attribute. | ||
| 470 | * \return the number of components of the attribute | ||
| 471 | */ | ||
| 472 | ✗ | index_t dimension() const { | |
| 473 | ✗ | return dimension_; | |
| 474 | } | ||
| 475 | |||
| 476 | /** | ||
| 477 | * \brief Gets the size of the memory used by the buffer. | ||
| 478 | * \return the size of the buffer in bytes. | ||
| 479 | */ | ||
| 480 | ✗ | size_t size_in_bytes() const { | |
| 481 | ✗ | return IMMEDIATE_BUFFER_SIZE * dimension() * sizeof(GLfloat); | |
| 482 | } | ||
| 483 | |||
| 484 | /** | ||
| 485 | * \brief Gets a pointer to one attribute value by index. | ||
| 486 | * \param[in] v index of the vertex | ||
| 487 | * \return a pointer to the attribute, i.e. an array of | ||
| 488 | * \p dimension() GLfloats | ||
| 489 | */ | ||
| 490 | ✗ | GLfloat* element_ptr(index_t v) { | |
| 491 | ✗ | geo_debug_assert(v < IMMEDIATE_BUFFER_SIZE); | |
| 492 | ✗ | return data_ + v*dimension_; | |
| 493 | } | ||
| 494 | |||
| 495 | /** | ||
| 496 | * \brief Gets a pointer to the data. | ||
| 497 | * \return a pointer to the first attribute. All the storage | ||
| 498 | * is contiguous in memory. | ||
| 499 | */ | ||
| 500 | ✗ | GLfloat* data() { | |
| 501 | ✗ | return data_; | |
| 502 | } | ||
| 503 | |||
| 504 | /** | ||
| 505 | * \brief Gets the Vertex Buffer Object. | ||
| 506 | * \return a modifiable reference to the Id of the Vertex Buffer | ||
| 507 | * Object. Can be zero if no VBO is used. | ||
| 508 | */ | ||
| 509 | ✗ | GLuint& VBO() { | |
| 510 | ✗ | return VBO_; | |
| 511 | } | ||
| 512 | |||
| 513 | /** | ||
| 514 | * \brief ImmediateBuffer copy constructor. | ||
| 515 | * \param[in] rhs the ImmediateBuffer to be copied | ||
| 516 | * \details Should be only called with uninitialized ImmediateBuffer | ||
| 517 | * (else triggers an assertion failure). | ||
| 518 | */ | ||
| 519 | ImmediateBuffer( | ||
| 520 | const ImmediateBuffer& rhs | ||
| 521 | ) { | ||
| 522 | data_ = rhs.data_; | ||
| 523 | dimension_ = rhs.dimension_; | ||
| 524 | is_enabled_ = rhs.is_enabled_; | ||
| 525 | VBO_ = rhs.VBO_; | ||
| 526 | current_[0] = rhs.current_[0]; | ||
| 527 | current_[1] = rhs.current_[1]; | ||
| 528 | current_[2] = rhs.current_[2]; | ||
| 529 | current_[3] = rhs.current_[3]; | ||
| 530 | geo_assert(data_ == nullptr); | ||
| 531 | } | ||
| 532 | |||
| 533 | private: | ||
| 534 | GLfloat* data_; | ||
| 535 | GLfloat current_[4]; | ||
| 536 | index_t dimension_; | ||
| 537 | bool is_enabled_; | ||
| 538 | GLuint VBO_; | ||
| 539 | }; | ||
| 540 | |||
| 541 | /** | ||
| 542 | * \brief Stores all the buffers used to implement | ||
| 543 | * the immediate-mode interface. | ||
| 544 | */ | ||
| 545 | class ImmediateState { | ||
| 546 | public: | ||
| 547 | /** | ||
| 548 | * \brief ImmediateState constructor. | ||
| 549 | * \param[in] nb_vertices_per_primitive a pointer to an array of index_t | ||
| 550 | * of size GLUP_NB_PRIMITIVES that indicates for each primitive the | ||
| 551 | * number of vertices (3 for GLUP_TRIANGLES, 4 for GLUP_QUADS etc...). | ||
| 552 | */ | ||
| 553 | ✗ | ImmediateState(index_t* nb_vertices_per_primitive) : | |
| 554 | ✗ | current_vertex_(0), | |
| 555 | ✗ | max_current_vertex_(0), | |
| 556 | ✗ | primitive_(GLUP_POINTS), | |
| 557 | ✗ | VAO_(0), | |
| 558 | ✗ | nb_vertices_per_primitive_(nb_vertices_per_primitive) | |
| 559 | { | ||
| 560 | ✗ | buffer[GLUP_VERTEX_ATTRIBUTE].initialize(4); | |
| 561 | ✗ | buffer[GLUP_COLOR_ATTRIBUTE].initialize(4); | |
| 562 | ✗ | buffer[GLUP_TEX_COORD_ATTRIBUTE].initialize(4); | |
| 563 | ✗ | buffer[GLUP_NORMAL_ATTRIBUTE].initialize(4); | |
| 564 | |||
| 565 | // Vertex is always enabled | ||
| 566 | ✗ | buffer[GLUP_VERTEX_ATTRIBUTE].enable(); | |
| 567 | ✗ | } | |
| 568 | |||
| 569 | /** | ||
| 570 | * \brief ImmediateState destructor. | ||
| 571 | */ | ||
| 572 | ✗ | ~ImmediateState() { | |
| 573 | ✗ | if(VAO_ != 0) { | |
| 574 | ✗ | glupDeleteVertexArrays(1, &VAO_); | |
| 575 | ✗ | VAO_ = 0; | |
| 576 | } | ||
| 577 | ✗ | } | |
| 578 | |||
| 579 | /** | ||
| 580 | * \brief Gets the Vertex Array Object. | ||
| 581 | * \return a modifiable reference to the Id of the Vertex Array Object. | ||
| 582 | * Can be 0 if no VAO is used. | ||
| 583 | */ | ||
| 584 | ✗ | GLuint& VAO() { | |
| 585 | ✗ | return VAO_; | |
| 586 | } | ||
| 587 | |||
| 588 | /** | ||
| 589 | * \brief Copies an element, i.e. all the attributes | ||
| 590 | * attached to a vertex. | ||
| 591 | * \param[in] to index of the destination vertex | ||
| 592 | * \param[in] from index of the source vertex | ||
| 593 | * \details Only attributes that are enabled are copied. | ||
| 594 | */ | ||
| 595 | ✗ | void copy_element(index_t to, index_t from) { | |
| 596 | ✗ | for(index_t i=0; i<NB_IMMEDIATE_BUFFERS; ++i) { | |
| 597 | ✗ | buffer[i].copy(to, from); | |
| 598 | } | ||
| 599 | ✗ | } | |
| 600 | |||
| 601 | |||
| 602 | /** | ||
| 603 | * \brief Configures the immediate state for rendering | ||
| 604 | * primitives of a given type. | ||
| 605 | * \param[in] primitive type of the primitives to be rendered | ||
| 606 | * \param[in] max_current_vertex optional maximum index of a vertex | ||
| 607 | * index in immediate buffer before flushing. Computed from primitive | ||
| 608 | * if unspecified. It is used by primitives that need additional | ||
| 609 | * vertices to be generated in the immediate buffer (e.g., | ||
| 610 | * GLUP_THICK_LINES in GLUP_ES profile). | ||
| 611 | */ | ||
| 612 | ✗ | void begin(GLUPprimitive primitive, index_t max_current_vertex=0) { | |
| 613 | ✗ | current_vertex_ = 0; | |
| 614 | ✗ | if(max_current_vertex != 0) { | |
| 615 | ✗ | max_current_vertex_ = max_current_vertex; | |
| 616 | } else { | ||
| 617 | ✗ | max_current_vertex_ = | |
| 618 | ✗ | IMMEDIATE_BUFFER_SIZE - ( | |
| 619 | ✗ | IMMEDIATE_BUFFER_SIZE % | |
| 620 | ✗ | nb_vertices_per_primitive_[primitive] | |
| 621 | ); | ||
| 622 | } | ||
| 623 | ✗ | primitive_ = primitive; | |
| 624 | ✗ | } | |
| 625 | |||
| 626 | /** | ||
| 627 | * \brief Advances to the next vertex. | ||
| 628 | * \details This copies all the current values of all enabled attributes | ||
| 629 | * to the current vertex position. | ||
| 630 | */ | ||
| 631 | ✗ | void next_vertex() { | |
| 632 | ✗ | for(index_t i=0; i<NB_IMMEDIATE_BUFFERS; ++i) { | |
| 633 | ✗ | buffer[i].copy_current_to(current_vertex_); | |
| 634 | } | ||
| 635 | ✗ | ++current_vertex_; | |
| 636 | ✗ | } | |
| 637 | |||
| 638 | /** | ||
| 639 | * \brief Tests whether the buffers are full. | ||
| 640 | * \details When buffers are full, their contents need to be sent | ||
| 641 | * to OpenGL before calling reset(). These operations are done | ||
| 642 | * by the Context. | ||
| 643 | */ | ||
| 644 | ✗ | bool buffers_are_full() { | |
| 645 | ✗ | return (current_vertex_ == max_current_vertex_); | |
| 646 | } | ||
| 647 | |||
| 648 | /** | ||
| 649 | * \brief Resets the current vertex index. | ||
| 650 | * \param[in] new_current_vertex optional new value | ||
| 651 | * of the current vertex. | ||
| 652 | */ | ||
| 653 | ✗ | void reset(index_t new_current_vertex = 0) { | |
| 654 | ✗ | current_vertex_ = new_current_vertex; | |
| 655 | ✗ | } | |
| 656 | |||
| 657 | /** | ||
| 658 | * \brief Gets the primitive currently rendered, i.e. | ||
| 659 | * the argument to the latest invocation of begin() | ||
| 660 | */ | ||
| 661 | ✗ | GLUPprimitive primitive() const { | |
| 662 | ✗ | return primitive_; | |
| 663 | } | ||
| 664 | |||
| 665 | /** | ||
| 666 | * \brief Gets the number of vertices stored in the buffers. | ||
| 667 | */ | ||
| 668 | ✗ | index_t nb_vertices() const { | |
| 669 | ✗ | return current_vertex_; | |
| 670 | } | ||
| 671 | |||
| 672 | /** | ||
| 673 | * \brief Gets the number of primitives stored in the buffers. | ||
| 674 | */ | ||
| 675 | ✗ | index_t nb_primitives() const { | |
| 676 | ✗ | return current_vertex_ / nb_vertices_per_primitive_[ | |
| 677 | ✗ | primitive_ | |
| 678 | ✗ | ]; | |
| 679 | } | ||
| 680 | |||
| 681 | /** | ||
| 682 | * \brief Gets the maximum number of vertices in the buffer | ||
| 683 | * before the buffer is flushed. | ||
| 684 | * \details This number depends on the number of vertices per | ||
| 685 | * primitive. | ||
| 686 | */ | ||
| 687 | ✗ | index_t max_current_vertex() const { | |
| 688 | ✗ | return max_current_vertex_; | |
| 689 | } | ||
| 690 | |||
| 691 | /** | ||
| 692 | * \brief Sets the current vertex. | ||
| 693 | * \details This defines the number of stored vertices in this | ||
| 694 | * buffer. | ||
| 695 | * \param[in] v the index of the current vertex. | ||
| 696 | */ | ||
| 697 | ✗ | void set_current_vertex(index_t v) { | |
| 698 | ✗ | geo_debug_assert(v <= max_current_vertex_); | |
| 699 | ✗ | current_vertex_ = v; | |
| 700 | ✗ | } | |
| 701 | |||
| 702 | enum { NB_IMMEDIATE_BUFFERS = 4 }; | ||
| 703 | ImmediateBuffer buffer[NB_IMMEDIATE_BUFFERS]; | ||
| 704 | |||
| 705 | private: | ||
| 706 | index_t current_vertex_; | ||
| 707 | index_t max_current_vertex_; | ||
| 708 | GLUPprimitive primitive_; | ||
| 709 | GLuint VAO_; | ||
| 710 | index_t* nb_vertices_per_primitive_; | ||
| 711 | }; | ||
| 712 | |||
| 713 | |||
| 714 | /**********************************************************/ | ||
| 715 | |||
| 716 | /** | ||
| 717 | * \brief Base class for representing GLUP state variables. | ||
| 718 | */ | ||
| 719 | class StateVariableBase { | ||
| 720 | public: | ||
| 721 | |||
| 722 | /** | ||
| 723 | * \brief StateVariableBase default constructor. | ||
| 724 | */ | ||
| 725 | ✗ | StateVariableBase() : address_(nullptr), context_(nullptr) { | |
| 726 | ✗ | } | |
| 727 | |||
| 728 | /** | ||
| 729 | * \brief StateVariableBase constructor. | ||
| 730 | * \param[in] context a pointer to the GLUP Context | ||
| 731 | * \param[in] name the name of the variable, without | ||
| 732 | * "GLUPStateBlock." (it is prepended automatically). | ||
| 733 | */ | ||
| 734 | ✗ | StateVariableBase( | |
| 735 | Context* context, const char* name | ||
| 736 | ✗ | ) { | |
| 737 | ✗ | initialize(context,name); | |
| 738 | ✗ | } | |
| 739 | |||
| 740 | /** | ||
| 741 | * \brief Initializes a StateVariableBase. | ||
| 742 | * \param[in] context a pointer to the GLUP Context | ||
| 743 | * \param[in] name the name of the variable, without | ||
| 744 | * "GLUPStateBlock." (it is prepended automatically | ||
| 745 | * when searching for the variable in the state). | ||
| 746 | */ | ||
| 747 | void initialize(Context* context, const char* name); | ||
| 748 | |||
| 749 | /** | ||
| 750 | * \brief Gets the name of this StateVariableBase. | ||
| 751 | * \return a const reference to the name, without | ||
| 752 | * "GLUPStateBlock." prepended to it. | ||
| 753 | */ | ||
| 754 | ✗ | const std::string& name() const { | |
| 755 | ✗ | return name_; | |
| 756 | } | ||
| 757 | |||
| 758 | protected: | ||
| 759 | friend class Context; | ||
| 760 | |||
| 761 | /** | ||
| 762 | * \brief Gets the address of the StateVariableBase. | ||
| 763 | * \return a pointer to the variable in the client-side | ||
| 764 | * representation of the UBO. | ||
| 765 | */ | ||
| 766 | ✗ | Memory::pointer address() const { | |
| 767 | ✗ | return address_; | |
| 768 | } | ||
| 769 | |||
| 770 | /** | ||
| 771 | * \brief Indicates that the variables in the context | ||
| 772 | * need to be sent to OpenGL. | ||
| 773 | */ | ||
| 774 | void flag_uniform_buffer_as_dirty(); | ||
| 775 | |||
| 776 | Memory::pointer address_; | ||
| 777 | Context* context_; | ||
| 778 | std::string name_; | ||
| 779 | }; | ||
| 780 | |||
| 781 | /** | ||
| 782 | * \brief A GLUP state variable of a given type. | ||
| 783 | * \tparam T the type of the state variable | ||
| 784 | */ | ||
| 785 | template <class T> class StateVariable : public StateVariableBase { | ||
| 786 | public: | ||
| 787 | |||
| 788 | /** | ||
| 789 | * \brief StateVariable default constructor. | ||
| 790 | */ | ||
| 791 | ✗ | StateVariable() { | |
| 792 | ✗ | } | |
| 793 | |||
| 794 | /** | ||
| 795 | * \brief StateVariableBase constructor. | ||
| 796 | * \param[in] context a pointer to the GLUP Context | ||
| 797 | * \param[in] name the name of the variable, without | ||
| 798 | * "GLUPStateBlock." (it is prepended automatically). | ||
| 799 | * \param[in] value initial value of the variable | ||
| 800 | */ | ||
| 801 | ✗ | StateVariable( | |
| 802 | Context* context, const char* name, T value | ||
| 803 | ✗ | ) : StateVariableBase(context, name) { | |
| 804 | ✗ | set(value); | |
| 805 | ✗ | } | |
| 806 | |||
| 807 | /** | ||
| 808 | * \brief Initializes a StateVariable. | ||
| 809 | * \param[in] context a pointer to the GLUP Context | ||
| 810 | * \param[in] name the name of the variable, without | ||
| 811 | * "GLUPStateBlock." (it is prepended automatically). | ||
| 812 | * \param[in] value initial value of the variable | ||
| 813 | */ | ||
| 814 | ✗ | void initialize(Context* context, const char* name, T value) { | |
| 815 | ✗ | StateVariableBase::initialize(context, name); | |
| 816 | ✗ | set(value); | |
| 817 | ✗ | } | |
| 818 | |||
| 819 | /** | ||
| 820 | * \brief Gets the value. | ||
| 821 | * \return the value of this StateVariable. | ||
| 822 | */ | ||
| 823 | ✗ | T get() const { | |
| 824 | ✗ | return *reinterpret_cast<T*>(address_); | |
| 825 | } | ||
| 826 | |||
| 827 | /** | ||
| 828 | * \brief Sets the value. | ||
| 829 | * \param[in] val the new value | ||
| 830 | * \details flags the uniform buffer as dirty | ||
| 831 | */ | ||
| 832 | ✗ | void set(T val) { | |
| 833 | ✗ | *reinterpret_cast<T*>(address_) = val; | |
| 834 | ✗ | flag_uniform_buffer_as_dirty(); | |
| 835 | ✗ | } | |
| 836 | }; | ||
| 837 | |||
| 838 | /** | ||
| 839 | * \brief A GLUP state variable that contains an array | ||
| 840 | * of floating points. This concerns both vectors and | ||
| 841 | * matrices. | ||
| 842 | */ | ||
| 843 | class FloatsArrayStateVariable : public StateVariableBase { | ||
| 844 | public: | ||
| 845 | |||
| 846 | /** | ||
| 847 | * \brief FloatsArrayStateVariable default constructor. | ||
| 848 | */ | ||
| 849 | ✗ | FloatsArrayStateVariable() { | |
| 850 | ✗ | } | |
| 851 | |||
| 852 | /** | ||
| 853 | * \brief FloatsArrayStateVariable constructor. | ||
| 854 | * \param[in] context a pointer to the GLUP Context | ||
| 855 | * \param[in] name the name of the variable, without | ||
| 856 | * "GLUPStateBlock." (it is prepended automatically). | ||
| 857 | */ | ||
| 858 | ✗ | FloatsArrayStateVariable( | |
| 859 | Context* context, const char* name | ||
| 860 | ✗ | ) : StateVariableBase(context, name) { | |
| 861 | ✗ | } | |
| 862 | |||
| 863 | /** | ||
| 864 | * \brief Gets a pointer to the variable. | ||
| 865 | * \return a const pointer to the first GLUPfloat stored | ||
| 866 | * in the variable | ||
| 867 | */ | ||
| 868 | const GLUPfloat* get_pointer() const { | ||
| 869 | return reinterpret_cast<const GLUPfloat*>(address_); | ||
| 870 | } | ||
| 871 | |||
| 872 | /** | ||
| 873 | * \brief Gets a modifiable pointer to the variable. | ||
| 874 | * \return a modifiable pointer to the first GLUPfloat stored | ||
| 875 | * in the variable | ||
| 876 | * \details This flags the uniform buffer as dirty in the | ||
| 877 | * Context. | ||
| 878 | */ | ||
| 879 | ✗ | GLUPfloat* get_pointer() { | |
| 880 | // This is a non-const pointer, therefore it will be | ||
| 881 | // probably modified by client code (else the 'const' | ||
| 882 | // version of get_pointer() would have been called). | ||
| 883 | ✗ | flag_uniform_buffer_as_dirty(); | |
| 884 | ✗ | return reinterpret_cast<GLUPfloat*>(address_); | |
| 885 | } | ||
| 886 | }; | ||
| 887 | |||
| 888 | /** | ||
| 889 | * \brief A GLUP state variable that contains a vector. | ||
| 890 | * \details This corresponds to vec2, vec3, vec4 GLSL types. | ||
| 891 | */ | ||
| 892 | class VectorStateVariable : public FloatsArrayStateVariable { | ||
| 893 | public: | ||
| 894 | |||
| 895 | /** | ||
| 896 | * \brief VectorStateVariable default constructor. | ||
| 897 | */ | ||
| 898 | ✗ | VectorStateVariable() : dimension_(0) { | |
| 899 | ✗ | } | |
| 900 | |||
| 901 | /** | ||
| 902 | * \brief VectorStateVariable constructor. | ||
| 903 | * \param[in] context a pointer to the GLUP Context | ||
| 904 | * \param[in] name the name of the variable, without | ||
| 905 | * "GLUPStateBlock." (it is prepended automatically) | ||
| 906 | * \param[in] dimension 2 for vec2, 3 for vec3, 4 for vec4 | ||
| 907 | */ | ||
| 908 | ✗ | VectorStateVariable( | |
| 909 | Context* context, const char* name, index_t dimension | ||
| 910 | ✗ | ) : FloatsArrayStateVariable(context, name), dimension_(dimension) { | |
| 911 | ✗ | clear(); | |
| 912 | ✗ | } | |
| 913 | |||
| 914 | /** | ||
| 915 | * \brief Initializes a VectorStateVariable. | ||
| 916 | * \param[in] context a pointer to the GLUP Context | ||
| 917 | * \param[in] name the name of the variable, without | ||
| 918 | * "GLUPStateBlock." (it is prepended automatically) | ||
| 919 | * \param[in] dimension 2 for vec2, 3 for vec3, 4 for vec4 | ||
| 920 | */ | ||
| 921 | ✗ | void initialize(Context* context, const char* name, index_t dimension) { | |
| 922 | ✗ | FloatsArrayStateVariable::initialize(context, name); | |
| 923 | ✗ | dimension_ = dimension; | |
| 924 | ✗ | clear(); | |
| 925 | ✗ | } | |
| 926 | |||
| 927 | /** | ||
| 928 | * \brief Gets the dimension. | ||
| 929 | * \return the number of components of this vector | ||
| 930 | */ | ||
| 931 | index_t dimension() const { | ||
| 932 | return dimension_; | ||
| 933 | } | ||
| 934 | |||
| 935 | /** | ||
| 936 | * \brief Gets the value. | ||
| 937 | * \param[out] x a pointer to an array of dimension() | ||
| 938 | * GLfloats, where to store the value | ||
| 939 | */ | ||
| 940 | ✗ | void get(GLUPfloat* x) const { | |
| 941 | ✗ | Memory::copy(x, address_, sizeof(GLUPfloat)*dimension_); | |
| 942 | ✗ | } | |
| 943 | |||
| 944 | /** | ||
| 945 | * \brief Sets the value. | ||
| 946 | * \param[in] x a const pointer to an array of dimension() | ||
| 947 | * GLfloats that contains the new value | ||
| 948 | */ | ||
| 949 | ✗ | void set(const GLUPfloat* x) { | |
| 950 | ✗ | Memory::copy(address_, x, sizeof(GLUPfloat)*dimension_); | |
| 951 | ✗ | flag_uniform_buffer_as_dirty(); | |
| 952 | ✗ | } | |
| 953 | |||
| 954 | /** | ||
| 955 | * \brief clears the vector to its default value. | ||
| 956 | * \details For vec2, default value is (0.0, 0.0), for | ||
| 957 | * vec3, it is (0.0, 0.0, 0.0) and for vec4 it is | ||
| 958 | * (0.0, 0.0, 0.0, 1.0) | ||
| 959 | */ | ||
| 960 | ✗ | void clear() { | |
| 961 | ✗ | Memory::clear(address_, sizeof(GLUPfloat)*dimension_); | |
| 962 | ✗ | if(dimension_ == 4) { | |
| 963 | ✗ | reinterpret_cast<GLUPfloat*>(address_)[3] = 1.0f; | |
| 964 | } | ||
| 965 | ✗ | flag_uniform_buffer_as_dirty(); | |
| 966 | ✗ | } | |
| 967 | |||
| 968 | protected: | ||
| 969 | index_t dimension_; | ||
| 970 | }; | ||
| 971 | |||
| 972 | |||
| 973 | /** | ||
| 974 | * \brief The set of state variables that represent GLUP uniform state. | ||
| 975 | */ | ||
| 976 | struct UniformState { | ||
| 977 | vector< StateVariable<GLboolean> > toggle; | ||
| 978 | vector< VectorStateVariable> color; | ||
| 979 | VectorStateVariable light_vector; | ||
| 980 | VectorStateVariable light_half_vector; | ||
| 981 | StateVariable<GLfloat> point_size; | ||
| 982 | StateVariable<GLfloat> mesh_width; | ||
| 983 | StateVariable<GLfloat> cells_shrink; | ||
| 984 | StateVariable<GLint> picking_mode; | ||
| 985 | StateVariable<GLint> picking_id; | ||
| 986 | StateVariable<GLint> base_picking_id; | ||
| 987 | StateVariable<GLint> clipping_mode; | ||
| 988 | StateVariable<GLint> texture_mode; | ||
| 989 | StateVariable<GLint> texture_type; | ||
| 990 | StateVariable<GLfloat> alpha_threshold; | ||
| 991 | StateVariable<GLfloat> specular; | ||
| 992 | VectorStateVariable clip_plane; | ||
| 993 | VectorStateVariable world_clip_plane; | ||
| 994 | VectorStateVariable clip_clip_plane; | ||
| 995 | FloatsArrayStateVariable modelview_matrix; | ||
| 996 | FloatsArrayStateVariable modelviewprojection_matrix; | ||
| 997 | FloatsArrayStateVariable projection_matrix; | ||
| 998 | FloatsArrayStateVariable normal_matrix; | ||
| 999 | FloatsArrayStateVariable texture_matrix; | ||
| 1000 | FloatsArrayStateVariable inverse_modelviewprojection_matrix; | ||
| 1001 | FloatsArrayStateVariable inverse_modelview_matrix; | ||
| 1002 | FloatsArrayStateVariable inverse_projection_matrix; | ||
| 1003 | VectorStateVariable viewport; | ||
| 1004 | }; | ||
| 1005 | |||
| 1006 | /**********************************************************************/ | ||
| 1007 | |||
| 1008 | /** | ||
| 1009 | * \brief Stores the programs and vertex array object used to display | ||
| 1010 | * a primitive of a given type. | ||
| 1011 | */ | ||
| 1012 | struct PrimitiveInfo { | ||
| 1013 | |||
| 1014 | typedef Numeric::uint64 ShaderKey; | ||
| 1015 | |||
| 1016 | /** | ||
| 1017 | * \brief PrimitiveInfo constructor. | ||
| 1018 | */ | ||
| 1019 | ✗ | PrimitiveInfo(): | |
| 1020 | ✗ | GL_primitive(0), | |
| 1021 | ✗ | VAO(0), | |
| 1022 | ✗ | elements_VBO(0), | |
| 1023 | ✗ | nb_elements_per_primitive(0), | |
| 1024 | ✗ | primitive_elements(nullptr), | |
| 1025 | ✗ | vertex_gather_mode(false), | |
| 1026 | ✗ | implemented(false) { | |
| 1027 | ✗ | } | |
| 1028 | |||
| 1029 | /** | ||
| 1030 | * \brief PrimitiveInfo copy constructor. | ||
| 1031 | * \param[in] rhs the PrimitiveInfo to be copied. | ||
| 1032 | * \details Should be only called with uninitialized PrimitiveInfo | ||
| 1033 | * (else triggers an assertion failure). | ||
| 1034 | */ | ||
| 1035 | ✗ | PrimitiveInfo(const PrimitiveInfo& rhs) : shader_map(rhs.shader_map) { | |
| 1036 | ✗ | GL_primitive = rhs.GL_primitive; | |
| 1037 | ✗ | VAO = rhs.VAO; | |
| 1038 | ✗ | elements_VBO = rhs.elements_VBO; | |
| 1039 | ✗ | nb_elements_per_primitive = rhs.nb_elements_per_primitive; | |
| 1040 | ✗ | primitive_elements = rhs.primitive_elements; | |
| 1041 | ✗ | vertex_gather_mode = rhs.vertex_gather_mode; | |
| 1042 | ✗ | implemented = rhs.implemented; | |
| 1043 | ✗ | geo_assert(GL_primitive == 0); | |
| 1044 | ✗ | geo_assert(nb_elements_per_primitive == 0); | |
| 1045 | ✗ | } | |
| 1046 | |||
| 1047 | /** | ||
| 1048 | * \brief PrimitiveInfo destructor. | ||
| 1049 | * \details Deletes the programs and vertex array object if need be. | ||
| 1050 | */ | ||
| 1051 | ✗ | ~PrimitiveInfo() { | |
| 1052 | ✗ | for(auto& it : shader_map) { | |
| 1053 | ✗ | if(it.second != 0) { | |
| 1054 | ✗ | glDeleteProgram(it.second); | |
| 1055 | ✗ | it.second = 0; | |
| 1056 | } | ||
| 1057 | } | ||
| 1058 | ✗ | if(elements_VBO != 0) { | |
| 1059 | ✗ | glDeleteBuffers(1, &elements_VBO); | |
| 1060 | } | ||
| 1061 | ✗ | if(VAO != 0) { | |
| 1062 | ✗ | glupDeleteVertexArrays(1,&VAO); | |
| 1063 | ✗ | VAO = 0; | |
| 1064 | } | ||
| 1065 | ✗ | } | |
| 1066 | |||
| 1067 | ✗ | bool program_is_initialized(ShaderKey k) const { | |
| 1068 | ✗ | return (shader_map.find(k) != shader_map.end()); | |
| 1069 | } | ||
| 1070 | |||
| 1071 | ✗ | GLuint program(ShaderKey k) const { | |
| 1072 | ✗ | auto it = shader_map.find(k); | |
| 1073 | ✗ | return ((it == shader_map.end()) ? 0 : it->second); | |
| 1074 | } | ||
| 1075 | |||
| 1076 | GLenum GL_primitive; | ||
| 1077 | std::map<ShaderKey, GLuint> shader_map; | ||
| 1078 | GLuint VAO; | ||
| 1079 | GLuint elements_VBO; | ||
| 1080 | index_t nb_elements_per_primitive; | ||
| 1081 | index_t* primitive_elements; | ||
| 1082 | bool vertex_gather_mode; | ||
| 1083 | bool implemented; | ||
| 1084 | }; | ||
| 1085 | |||
| 1086 | /**********************************************************************/ | ||
| 1087 | |||
| 1088 | /** | ||
| 1089 | * \brief GLUP context stores a Uniform Buffer Object with state | ||
| 1090 | * variables similar to OpenGL's fixed functionality pipeline, and | ||
| 1091 | * a set of Vertex Buffer Objects to emulate OpenGL's immediate mode. | ||
| 1092 | */ | ||
| 1093 | class Context : public GLSL::PseudoFileProvider { | ||
| 1094 | public: | ||
| 1095 | /** | ||
| 1096 | * \brief Gets the GLSL declaration of GLUP uniform state. | ||
| 1097 | * \return a pointer to GLSL source code that declares | ||
| 1098 | * GLUP uniform state. | ||
| 1099 | * \details Can be used by client-code shaders that need to | ||
| 1100 | * have access to the GLUP uniform state. This corresponds | ||
| 1101 | * to the contents of GLUPGLSL/state.h | ||
| 1102 | */ | ||
| 1103 | static const char* uniform_state_declaration(); | ||
| 1104 | |||
| 1105 | /** | ||
| 1106 | * \brief Context constructor. | ||
| 1107 | */ | ||
| 1108 | Context(); | ||
| 1109 | |||
| 1110 | /** | ||
| 1111 | * \brief Context destructor. | ||
| 1112 | */ | ||
| 1113 | ~Context() override; | ||
| 1114 | |||
| 1115 | |||
| 1116 | /** | ||
| 1117 | * \brief Gets the profile name associated with this context. | ||
| 1118 | */ | ||
| 1119 | virtual const char* profile_name() const = 0; | ||
| 1120 | |||
| 1121 | /** | ||
| 1122 | * \brief Tests whether a given GLUP primitive supports array mode. | ||
| 1123 | * \details If array mode is supported, then one can use glupDrawArray() | ||
| 1124 | * and glupDrawElements() with the specified primitive. | ||
| 1125 | * \param[in] prim the primitive to be tested. | ||
| 1126 | * \retval true if array mode is supported with \p prim | ||
| 1127 | * \retval false otherwise | ||
| 1128 | */ | ||
| 1129 | virtual bool primitive_supports_array_mode(GLUPprimitive prim) const; | ||
| 1130 | |||
| 1131 | /** | ||
| 1132 | * \brief Creates the uniform state and GLSL programs. | ||
| 1133 | * \details This function may throw exceptions if GLSL | ||
| 1134 | * functionalities are not implemented in the OpenGL driver. | ||
| 1135 | */ | ||
| 1136 | virtual void setup(); | ||
| 1137 | |||
| 1138 | /** | ||
| 1139 | * \brief Binds GLUP uniform state to a program. | ||
| 1140 | * \param[in] program the id of the GLSL program | ||
| 1141 | * \details If the program uses GLUP, then it | ||
| 1142 | * binds the program to GLUP uniform state, else this | ||
| 1143 | * function does nothing. | ||
| 1144 | */ | ||
| 1145 | virtual void bind_uniform_state(GLuint program); | ||
| 1146 | |||
| 1147 | /** | ||
| 1148 | * \brief Replaces the top of the current matrix stack | ||
| 1149 | * with the specified matrix. | ||
| 1150 | * \param[in] m the matrix that will replace the top of | ||
| 1151 | * the current matrix stack | ||
| 1152 | */ | ||
| 1153 | ✗ | void load_matrix(const GLfloat m[16]) { | |
| 1154 | ✗ | copy_vector(matrix_stack_[matrix_mode_].top(), m, 16); | |
| 1155 | ✗ | flag_matrices_as_dirty(); | |
| 1156 | ✗ | } | |
| 1157 | |||
| 1158 | /** | ||
| 1159 | * \brief Replaces the top of the current matrix stack | ||
| 1160 | * with the specified matrix. | ||
| 1161 | * \param[in] m the matrix that will replace the top of | ||
| 1162 | * the current matrix stack | ||
| 1163 | */ | ||
| 1164 | ✗ | void load_matrix(const GLdouble m[16]) { | |
| 1165 | ✗ | copy_vector(matrix_stack_[matrix_mode_].top(), m, 16); | |
| 1166 | ✗ | flag_matrices_as_dirty(); | |
| 1167 | ✗ | } | |
| 1168 | |||
| 1169 | /** | ||
| 1170 | * \brief Replaces the top of the current matrix stack | ||
| 1171 | * with the identity matrix. | ||
| 1172 | */ | ||
| 1173 | ✗ | void load_identity() { | |
| 1174 | ✗ | load_identity_matrix(matrix_stack_[matrix_mode_].top()); | |
| 1175 | ✗ | flag_matrices_as_dirty(); | |
| 1176 | ✗ | } | |
| 1177 | |||
| 1178 | /** | ||
| 1179 | * \brief Post-multiplies the top of the current matrix stack | ||
| 1180 | * with the specified matrix. | ||
| 1181 | * \param[in] m the matrix that will post-multiply the | ||
| 1182 | * top of the current matrix stack. | ||
| 1183 | * \see matrix_mode() | ||
| 1184 | */ | ||
| 1185 | ✗ | void mult_matrix(const GLdouble m[16]) { | |
| 1186 | GLdouble product[16]; | ||
| 1187 | ✗ | mult_matrices(product,m,matrix_stack_[matrix_mode_].top()); | |
| 1188 | ✗ | load_matrix(product); | |
| 1189 | ✗ | } | |
| 1190 | |||
| 1191 | /** | ||
| 1192 | * \brief Pushes a copy of the top of the current stack matrix | ||
| 1193 | * onto the current stack matrix. | ||
| 1194 | * \see matrix_mode(), pop_matrix() | ||
| 1195 | */ | ||
| 1196 | ✗ | void push_matrix() { | |
| 1197 | ✗ | matrix_stack_[matrix_mode_].push(); | |
| 1198 | ✗ | } | |
| 1199 | |||
| 1200 | /** | ||
| 1201 | * \brief Pops the top of the current stack matrix. | ||
| 1202 | */ | ||
| 1203 | ✗ | void pop_matrix() { | |
| 1204 | ✗ | matrix_stack_[matrix_mode_].pop(); | |
| 1205 | ✗ | flag_matrices_as_dirty(); | |
| 1206 | ✗ | } | |
| 1207 | |||
| 1208 | /** | ||
| 1209 | * \brief Sets the current matrix stack. | ||
| 1210 | * \param[in] matrix one of GLUP_MODELVIEW, GLUP_PROJECT | ||
| 1211 | * \details This determines on which matrix stack set_matrix(), | ||
| 1212 | * mult_matrix(), push_matrix() and pop_matrix() operate. | ||
| 1213 | */ | ||
| 1214 | ✗ | void set_matrix_mode(GLUPmatrix matrix) { | |
| 1215 | ✗ | matrix_mode_ = matrix; | |
| 1216 | ✗ | } | |
| 1217 | |||
| 1218 | /** | ||
| 1219 | * \brief Gets the current matrix stack. | ||
| 1220 | * \return The current matrix stack, i.e. | ||
| 1221 | * one of GLUP_MODELVIEW, GLUP_PROJECT | ||
| 1222 | */ | ||
| 1223 | ✗ | GLUPmatrix get_matrix_mode() const { | |
| 1224 | ✗ | return matrix_mode_; | |
| 1225 | } | ||
| 1226 | |||
| 1227 | /** | ||
| 1228 | * \brief Creates a new vertex in the immediate mode | ||
| 1229 | * buffers. | ||
| 1230 | * \param[in] x , y , z , w the coordinates of the vertex | ||
| 1231 | * \details The color and texture coordinates of the new | ||
| 1232 | * vertex are initialized from the current color and | ||
| 1233 | * current texture coordinates. | ||
| 1234 | */ | ||
| 1235 | ✗ | void immediate_vertex( | |
| 1236 | GLfloat x, GLfloat y, GLfloat z=0.0f, GLfloat w=1.0f | ||
| 1237 | ) { | ||
| 1238 | ✗ | immediate_state_.buffer[GLUP_VERTEX_ATTRIBUTE].set_current(x,y,z,w); | |
| 1239 | ✗ | immediate_state_.next_vertex(); | |
| 1240 | ✗ | if(immediate_state_.buffers_are_full()) { | |
| 1241 | ✗ | flush_immediate_buffers(); | |
| 1242 | } | ||
| 1243 | ✗ | } | |
| 1244 | |||
| 1245 | /** | ||
| 1246 | * \brief Specifies the current color for the immediate | ||
| 1247 | * mode buffers. | ||
| 1248 | * \param[in] r , g , b , a the components of the current color. | ||
| 1249 | */ | ||
| 1250 | ✗ | void immediate_color( | |
| 1251 | GLfloat r, GLfloat g, GLfloat b, GLfloat a = 1.0f | ||
| 1252 | ) { | ||
| 1253 | ✗ | immediate_state_.buffer[GLUP_COLOR_ATTRIBUTE].set_current(r,g,b,a); | |
| 1254 | ✗ | } | |
| 1255 | |||
| 1256 | /** | ||
| 1257 | * \brief Specifies the current texture coordinates for the | ||
| 1258 | * immediate mode buffers. | ||
| 1259 | * \param[in] s , t , u , v the current texture coordinates. | ||
| 1260 | */ | ||
| 1261 | ✗ | void immediate_tex_coord( | |
| 1262 | GLfloat s, GLfloat t=0.0f, GLfloat u=0.0f, GLfloat v=1.0f | ||
| 1263 | ) { | ||
| 1264 | ✗ | immediate_state_.buffer[GLUP_TEX_COORD_ATTRIBUTE].set_current( | |
| 1265 | s,t,u,v | ||
| 1266 | ); | ||
| 1267 | ✗ | } | |
| 1268 | |||
| 1269 | /** | ||
| 1270 | * \brief Specifies the current normal vector for the | ||
| 1271 | * immediate mode buffers. | ||
| 1272 | * \param[in] x , y , z the current normal vector coordinates. | ||
| 1273 | */ | ||
| 1274 | ✗ | void immediate_normal(GLfloat x, GLfloat y, GLfloat z) { | |
| 1275 | ✗ | immediate_state_.buffer[GLUP_NORMAL_ATTRIBUTE].set_current( | |
| 1276 | x,y,z,0.0f | ||
| 1277 | ); | ||
| 1278 | ✗ | } | |
| 1279 | |||
| 1280 | /** | ||
| 1281 | * \brief Sets the user program, to be used instead of | ||
| 1282 | * the default GLUP programs for drawing the primitives. | ||
| 1283 | */ | ||
| 1284 | ✗ | void set_user_program(GLuint program) { | |
| 1285 | ✗ | user_program_ = program; | |
| 1286 | ✗ | } | |
| 1287 | |||
| 1288 | /** | ||
| 1289 | * \brief Begins rendering in immediate mode. | ||
| 1290 | * \param[in] primitive the primitive to be rendered. | ||
| 1291 | * \see immediate_vertex(), immediate_color(), immediate_tex_coord() | ||
| 1292 | */ | ||
| 1293 | virtual void begin(GLUPprimitive primitive); | ||
| 1294 | |||
| 1295 | /** | ||
| 1296 | * \brief Ends rendering in immediate mode. | ||
| 1297 | * \see begin() | ||
| 1298 | */ | ||
| 1299 | virtual void end(); | ||
| 1300 | |||
| 1301 | /** | ||
| 1302 | * \brief Draws primitives using current OpenGL array bindings. | ||
| 1303 | * \details This function operates just like glDrawArrays(), | ||
| 1304 | * except that its \p primitive argument is a GLUPprimitive | ||
| 1305 | * instead of regular OpenGL primitive. Internally it uses | ||
| 1306 | * a (possibly different) OpenGL primitive, as well as | ||
| 1307 | * a GLSL program to reinterpret it. | ||
| 1308 | * \param[in] primitive the GLUP primitive type | ||
| 1309 | * \param[in] first first index to be rendered | ||
| 1310 | * \param[in] count number of vertices to be rendered | ||
| 1311 | */ | ||
| 1312 | virtual void draw_arrays( | ||
| 1313 | GLUPprimitive primitive, GLUPint first, GLUPsizei count | ||
| 1314 | ); | ||
| 1315 | |||
| 1316 | /** | ||
| 1317 | * \brief Draws primitives using current OpenGL array bindings. | ||
| 1318 | * \details This function operates just like glDrawElements(), | ||
| 1319 | * except that its \p primitive argument is a GLUPprimitive | ||
| 1320 | * instead of regular OpenGL primitive. Internally it uses | ||
| 1321 | * a (possibly different) OpenGL primitive, as well as | ||
| 1322 | * a GLSL program to reinterpret it. | ||
| 1323 | * \param[in] primitive the GLUP primitive type | ||
| 1324 | * \param[in] count number of vertices to be rendered | ||
| 1325 | * \param[in] type type of element indices, as one of | ||
| 1326 | * GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT | ||
| 1327 | * \param[in] indices a pointer to where the indices are stored. | ||
| 1328 | */ | ||
| 1329 | virtual void draw_elements( | ||
| 1330 | GLUPprimitive primitive, GLUPsizei count, | ||
| 1331 | GLUPenum type, const GLUPvoid* indices | ||
| 1332 | ); | ||
| 1333 | |||
| 1334 | /** | ||
| 1335 | * \brief Gets a pointer to the representation of a uniform | ||
| 1336 | * state variable in host memory from its (unqualified) name. | ||
| 1337 | * \param[in] name the name of the variable, without the suffix | ||
| 1338 | * "GLUPStateBlock." | ||
| 1339 | * \return a pointer to where the variable is represented in | ||
| 1340 | * client side. | ||
| 1341 | */ | ||
| 1342 | virtual Memory::pointer get_state_variable_address(const char* name); | ||
| 1343 | |||
| 1344 | /** | ||
| 1345 | * \brief Gets the uniform state. | ||
| 1346 | * \return a reference to the uniform state | ||
| 1347 | */ | ||
| 1348 | ✗ | UniformState& uniform_state() { | |
| 1349 | ✗ | return uniform_state_; | |
| 1350 | } | ||
| 1351 | |||
| 1352 | /** | ||
| 1353 | * \brief Gets the uniform state. | ||
| 1354 | * \return a const reference to the uniform state | ||
| 1355 | */ | ||
| 1356 | const UniformState& uniform_state() const { | ||
| 1357 | return uniform_state_; | ||
| 1358 | } | ||
| 1359 | |||
| 1360 | /** | ||
| 1361 | * \brief Indicates that the OpenGL representation | ||
| 1362 | * of the uniform state is no longer in sync with | ||
| 1363 | * the local copy. | ||
| 1364 | */ | ||
| 1365 | ✗ | void flag_uniform_buffer_as_dirty() { | |
| 1366 | ✗ | uniform_buffer_dirty_ = true; | |
| 1367 | ✗ | } | |
| 1368 | |||
| 1369 | |||
| 1370 | /** | ||
| 1371 | * \brief Indicates that cached lighting information | ||
| 1372 | * needs to be recomputed. | ||
| 1373 | */ | ||
| 1374 | ✗ | void flag_lighting_as_dirty() { | |
| 1375 | ✗ | uniform_buffer_dirty_ = true; | |
| 1376 | ✗ | lighting_dirty_ = true; | |
| 1377 | ✗ | } | |
| 1378 | |||
| 1379 | /** | ||
| 1380 | * \brief Indicates that cached matrix information | ||
| 1381 | * needs to be recomputed. | ||
| 1382 | */ | ||
| 1383 | ✗ | void flag_matrices_as_dirty() { | |
| 1384 | ✗ | uniform_buffer_dirty_ = true; | |
| 1385 | ✗ | matrices_dirty_ = true; | |
| 1386 | ✗ | } | |
| 1387 | |||
| 1388 | /** | ||
| 1389 | * \brief Gets a pointer to the values of the matrix at the | ||
| 1390 | * top of a given stack. | ||
| 1391 | * \param[in] matrix name of the stack, one of GLUP_MODELVIEW_MATRIX, | ||
| 1392 | * GLUP_PROJECTION_MATRIX, GLUP_TEXTURE_MATRIX | ||
| 1393 | */ | ||
| 1394 | ✗ | GLUPdouble* get_matrix(GLUPmatrix matrix) { | |
| 1395 | ✗ | geo_debug_assert(matrix < 3); | |
| 1396 | ✗ | return matrix_stack_[matrix].top(); | |
| 1397 | } | ||
| 1398 | |||
| 1399 | /** | ||
| 1400 | * \brief Gets the content of the virtual file | ||
| 1401 | * GLUP/current_profile/vertex_shader_preamble.h. | ||
| 1402 | * \param[in,out] sources where the content of the | ||
| 1403 | * virtual file should be appended | ||
| 1404 | */ | ||
| 1405 | virtual void get_vertex_shader_preamble_pseudo_file( | ||
| 1406 | std::vector<GLSL::Source>& sources | ||
| 1407 | ); | ||
| 1408 | |||
| 1409 | /** | ||
| 1410 | * \brief Gets the content of the virtual file | ||
| 1411 | * GLUP/current_profile/fragment_shader_preamble.h | ||
| 1412 | * \param[in,out] sources where the content of the | ||
| 1413 | * virtual file should be appended | ||
| 1414 | */ | ||
| 1415 | virtual void get_fragment_shader_preamble_pseudo_file( | ||
| 1416 | std::vector<GLSL::Source>& sources | ||
| 1417 | ); | ||
| 1418 | |||
| 1419 | /** | ||
| 1420 | * \brief Gets the content of the virtual file | ||
| 1421 | * GLUP/current_profile/geometry_shader_preamble.h | ||
| 1422 | * \param[in,out] sources where the content of the | ||
| 1423 | * virtual file should be appended | ||
| 1424 | */ | ||
| 1425 | virtual void get_geometry_shader_preamble_pseudo_file( | ||
| 1426 | std::vector<GLSL::Source>& sources | ||
| 1427 | ); | ||
| 1428 | |||
| 1429 | /** | ||
| 1430 | * \brief Gets the content of the virtual file | ||
| 1431 | * GLUP/current_profile/tess_control_shader_preamble.h | ||
| 1432 | * \param[in,out] sources where the content of the | ||
| 1433 | * virtual file should be appended | ||
| 1434 | */ | ||
| 1435 | virtual void get_tess_control_shader_preamble_pseudo_file( | ||
| 1436 | std::vector<GLSL::Source>& sources | ||
| 1437 | ); | ||
| 1438 | |||
| 1439 | /** | ||
| 1440 | * \brief Gets the content of the virtual file | ||
| 1441 | * GLUP/current_profile/tess_evaluation_shader_preamble.h | ||
| 1442 | * \param[in,out] sources where the content of the | ||
| 1443 | * virtual file should be appended | ||
| 1444 | */ | ||
| 1445 | virtual void get_tess_evaluation_shader_preamble_pseudo_file( | ||
| 1446 | std::vector<GLSL::Source>& sources | ||
| 1447 | ); | ||
| 1448 | |||
| 1449 | |||
| 1450 | /** | ||
| 1451 | * \brief Gets the content of the virtual file | ||
| 1452 | * GLUP/current_profile/toggles.h | ||
| 1453 | * \details The toggles are generated in function of the parameters | ||
| 1454 | * of the previous call to setup_shaders_source_for_toggles() | ||
| 1455 | * current configuration defined by prepare_sources_for_toggles() | ||
| 1456 | * \param[in,out] sources where the content of the | ||
| 1457 | * virtual file should be appended | ||
| 1458 | */ | ||
| 1459 | virtual void get_toggles_pseudo_file( | ||
| 1460 | std::vector<GLSL::Source>& sources | ||
| 1461 | ); | ||
| 1462 | |||
| 1463 | /** | ||
| 1464 | * \brief Gets the content of the virtual file | ||
| 1465 | * GLUP/current_profile/primitive.h | ||
| 1466 | * \details The current primitive is defined by the argument of | ||
| 1467 | * the previous call of setup_shaders_source_for_primitive(). | ||
| 1468 | * \param[in,out] sources where the content of the | ||
| 1469 | * virtual file should be appended | ||
| 1470 | */ | ||
| 1471 | virtual void get_primitive_pseudo_file( | ||
| 1472 | std::vector<GLSL::Source>& sources | ||
| 1473 | ); | ||
| 1474 | |||
| 1475 | /** | ||
| 1476 | * \brief Gets the content of the virtual file | ||
| 1477 | * GLUP/current_profile/marching_cells.h | ||
| 1478 | * \details The current primitive is defined by the argument of | ||
| 1479 | * the previous call of setup_shaders_source_for_primitive(). | ||
| 1480 | * \param[in,out] sources where the content of the | ||
| 1481 | * virtual file should be appended | ||
| 1482 | */ | ||
| 1483 | virtual void get_marching_cells_pseudo_file( | ||
| 1484 | std::vector<GLSL::Source>& sources | ||
| 1485 | ); | ||
| 1486 | |||
| 1487 | /** | ||
| 1488 | * \brief Sets the string that describes the settings of | ||
| 1489 | * the toggles for a given configuration. | ||
| 1490 | * \param[in] toggles_state an unsigned integer, with its bits | ||
| 1491 | * corresponding to the state of each toggle | ||
| 1492 | * \param[in] toggles_undetermined an unsigned integer, with its bits | ||
| 1493 | * set if the corresponding toggle state needs to be determined | ||
| 1494 | * dynamically from GLUP state | ||
| 1495 | */ | ||
| 1496 | void setup_shaders_source_for_toggles( | ||
| 1497 | GLUPbitfield toggles_state, | ||
| 1498 | GLUPbitfield toggles_undetermined=0 | ||
| 1499 | ); | ||
| 1500 | |||
| 1501 | /** | ||
| 1502 | * \brief Sets the configurable GLSL sources for a given | ||
| 1503 | * primitive type. | ||
| 1504 | * \details This function needs to be called before compiling | ||
| 1505 | * the GLSL program. | ||
| 1506 | * \param[in] primitive the GLUP primitive | ||
| 1507 | */ | ||
| 1508 | virtual void setup_shaders_source_for_primitive( | ||
| 1509 | GLUPprimitive primitive | ||
| 1510 | ); | ||
| 1511 | |||
| 1512 | /** | ||
| 1513 | * \brief Gets the immediate state. | ||
| 1514 | * \return a reference to the immediate state. | ||
| 1515 | */ | ||
| 1516 | ✗ | ImmediateState& immediate_state() { | |
| 1517 | ✗ | return immediate_state_; | |
| 1518 | } | ||
| 1519 | |||
| 1520 | /** | ||
| 1521 | * \brief Flushes the immediate mode buffers. | ||
| 1522 | */ | ||
| 1523 | virtual void flush_immediate_buffers(); | ||
| 1524 | |||
| 1525 | |||
| 1526 | /** | ||
| 1527 | * \brief Gets the name of a primitive by GLUPprimitive. | ||
| 1528 | * \param[in] prim a GLUPprimitive | ||
| 1529 | * \return the name of the primitive, as a const char pointer | ||
| 1530 | */ | ||
| 1531 | static const char* glup_primitive_name(GLUPprimitive prim); | ||
| 1532 | |||
| 1533 | |||
| 1534 | protected: | ||
| 1535 | |||
| 1536 | /** | ||
| 1537 | * \brief Gets the MarchingCell that corresponds to the | ||
| 1538 | * current primitive. | ||
| 1539 | * \details The current primitive is defined by the argument of | ||
| 1540 | * the previous call of setup_shaders_source_for_primitive(). | ||
| 1541 | * \return A const reference to the current MarchingCell. | ||
| 1542 | */ | ||
| 1543 | const MarchingCell& get_marching_cell() const; | ||
| 1544 | |||
| 1545 | /** | ||
| 1546 | * \brief Tests whether an OpenGL extension is supported. | ||
| 1547 | * \param[in] extension the name fo the extension to be tested. | ||
| 1548 | * \details This function needs to be called before starting using | ||
| 1549 | * the extension, even if you are sure that it is supported. In | ||
| 1550 | * particular, WebGL specification requires that. | ||
| 1551 | * \retval true if the extension is supported. | ||
| 1552 | * \retval false otherwise. | ||
| 1553 | */ | ||
| 1554 | bool extension_is_supported(const std::string& extension); | ||
| 1555 | |||
| 1556 | /** | ||
| 1557 | * \brief This function is called before starting to | ||
| 1558 | * render primitives. It is called by begin(), draw_arrays() | ||
| 1559 | * and draw_elements(). | ||
| 1560 | * \details Some primitives require to change some | ||
| 1561 | * parameters in OpenGL. For instance, when we use | ||
| 1562 | * GL_PATCH to gather the vertices of hexahedra and | ||
| 1563 | * tetrahedra, the number of vertices per patch needs | ||
| 1564 | * to be specified to OpenGL. | ||
| 1565 | */ | ||
| 1566 | virtual void prepare_to_draw(GLUPprimitive primitive); | ||
| 1567 | |||
| 1568 | |||
| 1569 | /** | ||
| 1570 | * \brief This function is called right after | ||
| 1571 | * rendering primitives. It is called by end(), draw_arrays() | ||
| 1572 | * and draw_elements(). | ||
| 1573 | * \details Default implementation does nothing. This function | ||
| 1574 | * is meant to be overloaded by derived Context classes. | ||
| 1575 | */ | ||
| 1576 | virtual void done_draw(GLUPprimitive primitive); | ||
| 1577 | |||
| 1578 | /** | ||
| 1579 | * \brief Initializes the representation of the uniform state. | ||
| 1580 | */ | ||
| 1581 | virtual void setup_state_variables(); | ||
| 1582 | |||
| 1583 | |||
| 1584 | /** | ||
| 1585 | * \brief Set-ups the buffers for immediate rendering. | ||
| 1586 | * \details This creates VBOs and the VAO. | ||
| 1587 | */ | ||
| 1588 | virtual void setup_immediate_buffers(); | ||
| 1589 | |||
| 1590 | /** | ||
| 1591 | * \brief Sends all the active immediate buffers to the GPU. | ||
| 1592 | * \details Overwrites the VBOs with the contents of the buffers. | ||
| 1593 | */ | ||
| 1594 | virtual void stream_immediate_buffers(); | ||
| 1595 | |||
| 1596 | /** | ||
| 1597 | * \brief Setups the programs and VAOs used for each primitive. | ||
| 1598 | */ | ||
| 1599 | virtual void setup_primitives(); | ||
| 1600 | |||
| 1601 | /** | ||
| 1602 | * \brief Setups GLSL programs for points. | ||
| 1603 | */ | ||
| 1604 | virtual void setup_GLUP_POINTS(); | ||
| 1605 | |||
| 1606 | /** | ||
| 1607 | * \brief Setups GLSL programs for lines. | ||
| 1608 | */ | ||
| 1609 | virtual void setup_GLUP_LINES(); | ||
| 1610 | |||
| 1611 | /** | ||
| 1612 | * \brief Setups GLSL programs for lines with width > 1. | ||
| 1613 | */ | ||
| 1614 | virtual void setup_GLUP_THICK_LINES(); | ||
| 1615 | |||
| 1616 | /** | ||
| 1617 | * \brief Setups GLSL programs for triangles. | ||
| 1618 | */ | ||
| 1619 | virtual void setup_GLUP_TRIANGLES(); | ||
| 1620 | |||
| 1621 | /** | ||
| 1622 | * \brief Setups GLSL programs for quads. | ||
| 1623 | */ | ||
| 1624 | virtual void setup_GLUP_QUADS(); | ||
| 1625 | |||
| 1626 | /** | ||
| 1627 | * \brief Setups GLSL programs for tetrahedra. | ||
| 1628 | */ | ||
| 1629 | virtual void setup_GLUP_TETRAHEDRA(); | ||
| 1630 | |||
| 1631 | /** | ||
| 1632 | * \brief Setups GLSL programs for hexahedra. | ||
| 1633 | */ | ||
| 1634 | virtual void setup_GLUP_HEXAHEDRA(); | ||
| 1635 | |||
| 1636 | /** | ||
| 1637 | * \brief Setups GLSL programs for prisms. | ||
| 1638 | */ | ||
| 1639 | virtual void setup_GLUP_PRISMS(); | ||
| 1640 | |||
| 1641 | /** | ||
| 1642 | * \brief Setups GLSL programs for pyramids. | ||
| 1643 | */ | ||
| 1644 | virtual void setup_GLUP_PYRAMIDS(); | ||
| 1645 | |||
| 1646 | /** | ||
| 1647 | * \brief Setups GLSL programs for connectors. | ||
| 1648 | */ | ||
| 1649 | virtual void setup_GLUP_CONNECTORS(); | ||
| 1650 | |||
| 1651 | /** | ||
| 1652 | * \brief Setups GLSL programs for spheres. | ||
| 1653 | */ | ||
| 1654 | virtual void setup_GLUP_SPHERES(); | ||
| 1655 | |||
| 1656 | /** | ||
| 1657 | * \brief Initializes the PrimitiveInfo associated with a | ||
| 1658 | * given GLUP primitive. | ||
| 1659 | * \param[in] glup_primitive the GLUP primitive. | ||
| 1660 | * \param[in] gl_primitive the GL primitive used by the implementation | ||
| 1661 | * \param[in] program the GLSL program used by the implementation | ||
| 1662 | * \param[in] bind_attrib_loc_and_link if true, binds attribute | ||
| 1663 | * location and links the shader | ||
| 1664 | */ | ||
| 1665 | virtual void set_primitive_info( | ||
| 1666 | GLUPprimitive glup_primitive, GLenum gl_primitive, GLuint program, | ||
| 1667 | bool bind_attrib_loc_and_link = true | ||
| 1668 | ); | ||
| 1669 | |||
| 1670 | /** | ||
| 1671 | * \brief Initializes the PrimitiveInfo associated with a | ||
| 1672 | * given GLUP primitive in vertex-gather mode. | ||
| 1673 | * \details In vertex-gather mode, all the coordinates of all vertices | ||
| 1674 | * and all attributes of the primitive are gathered into a small | ||
| 1675 | * number of vertices. This is required by | ||
| 1676 | * primitives that have a number of vertices that corresponds to no | ||
| 1677 | * existing OpenGL primitive (i.e., hexahedron and pyramid). | ||
| 1678 | * \param[in] glup_primitive the GLUP primitive. | ||
| 1679 | * \param[in] gl_primitive the GL primitive used to display the GLUP | ||
| 1680 | * primitive. The number of vertices of the GL primitive needs to | ||
| 1681 | * be a divisor of the number of vertices of the GLUP primitive. | ||
| 1682 | * \param[in] program the GLSL program used by the implementation | ||
| 1683 | */ | ||
| 1684 | virtual void set_primitive_info_vertex_gather_mode( | ||
| 1685 | GLUPprimitive glup_primitive, GLenum gl_primitive, GLuint program | ||
| 1686 | ); | ||
| 1687 | |||
| 1688 | /** | ||
| 1689 | * \brief Initializes the PrimitiveInfo associated with a | ||
| 1690 | * given GLUP primitive in immediate mode when an element index | ||
| 1691 | * buffer is required. | ||
| 1692 | * \details An element index buffer is required when geometry | ||
| 1693 | * shaders are not supported, for instance when using OpenGL ES in | ||
| 1694 | * webGL. | ||
| 1695 | * \param[in] glup_primitive the GLUP primitive. | ||
| 1696 | * \param[in] gl_primitive the GL primitive used to display the GLUP | ||
| 1697 | * primitive. | ||
| 1698 | * \param[in] program the GLSL program used by the implementation. | ||
| 1699 | * \param[in] nb_elements_per_glup_primitive the number of element | ||
| 1700 | * indices for each glup primitive. For instance, when drawing | ||
| 1701 | * GLUP tetrahedra using OpenGL triangles, there are 4*3 = 12 | ||
| 1702 | * elements per primitive. | ||
| 1703 | * \param[in] element_indices a pointer to an array of | ||
| 1704 | * nb_elements_per_glup_primitive integers that encode the | ||
| 1705 | * indexing of one element. This array is replicated and shifted | ||
| 1706 | * to generate the element index buffer. | ||
| 1707 | */ | ||
| 1708 | virtual void set_primitive_info_immediate_index_mode( | ||
| 1709 | GLUPprimitive glup_primitive, GLenum gl_primitive, GLuint program, | ||
| 1710 | index_t nb_elements_per_glup_primitive, | ||
| 1711 | index_t* element_indices | ||
| 1712 | ); | ||
| 1713 | |||
| 1714 | /** | ||
| 1715 | * \brief Copies GLUP uniform state to OpenGL | ||
| 1716 | * if required. | ||
| 1717 | */ | ||
| 1718 | ✗ | void update_uniform_buffer() { | |
| 1719 | ✗ | if(uniform_buffer_dirty_) { | |
| 1720 | ✗ | do_update_uniform_buffer(); | |
| 1721 | } | ||
| 1722 | ✗ | } | |
| 1723 | |||
| 1724 | /** | ||
| 1725 | * \brief Copies GLUP uniform state to OpenGL. | ||
| 1726 | * \details This is the implementation of | ||
| 1727 | * update_uniform_buffer(). | ||
| 1728 | */ | ||
| 1729 | virtual void do_update_uniform_buffer(); | ||
| 1730 | |||
| 1731 | /** | ||
| 1732 | * \brief Updates the matrices in the uniform state | ||
| 1733 | * from the matrices in the stacks. | ||
| 1734 | */ | ||
| 1735 | virtual void update_matrices(); | ||
| 1736 | |||
| 1737 | /** | ||
| 1738 | * \brief Updates the lighting in the uniform state. | ||
| 1739 | * \details Computes the half vector from the lighting | ||
| 1740 | * vector. | ||
| 1741 | */ | ||
| 1742 | virtual void update_lighting(); | ||
| 1743 | |||
| 1744 | /** | ||
| 1745 | * \brief Updates the base picking id and sends it to | ||
| 1746 | * OpenGL. | ||
| 1747 | */ | ||
| 1748 | virtual void update_base_picking_id(GLint new_value); | ||
| 1749 | |||
| 1750 | /** | ||
| 1751 | * \brief Gets the GLSL declaration of the constant that | ||
| 1752 | * indicates the current primitive. | ||
| 1753 | * \return a string with the GLSL declaration. | ||
| 1754 | */ | ||
| 1755 | std::string primitive_declaration(GLUPprimitive prim) const; | ||
| 1756 | |||
| 1757 | /** | ||
| 1758 | * \brief Sets the string that describes the settings of | ||
| 1759 | * the toggles for a given configuration. | ||
| 1760 | * \param[in] toggles_config the identifier of the toggles | ||
| 1761 | * configurations, used to index the GLSL program in the | ||
| 1762 | * PrimitiveInfo class | ||
| 1763 | */ | ||
| 1764 | ✗ | void setup_shaders_source_for_toggles_config( | |
| 1765 | PrimitiveInfo::ShaderKey toggles_config | ||
| 1766 | ) { | ||
| 1767 | ✗ | if(toggles_config == (1 << GLUP_PICKING)) { | |
| 1768 | ✗ | setup_shaders_source_for_toggles( | |
| 1769 | (1 << GLUP_PICKING), // picking=true | ||
| 1770 | (1 << GLUP_CLIPPING) // clipping=undecided (use state) | ||
| 1771 | ); | ||
| 1772 | } else { | ||
| 1773 | ✗ | setup_shaders_source_for_toggles(GLUPbitfield(toggles_config)); | |
| 1774 | } | ||
| 1775 | ✗ | } | |
| 1776 | |||
| 1777 | /** | ||
| 1778 | * \brief Updates the toggles_config_ state variable from | ||
| 1779 | * the individual state of each toggle. | ||
| 1780 | */ | ||
| 1781 | void update_toggles_config(); | ||
| 1782 | |||
| 1783 | /** | ||
| 1784 | * \brief Creates the GLSL shader that corresponds to the | ||
| 1785 | * specified primitive and current toggles configuration if | ||
| 1786 | * not already initialized. | ||
| 1787 | * \param[in] primitive the primitive to be displayed | ||
| 1788 | */ | ||
| 1789 | void create_program_if_needed(GLUPprimitive primitive); | ||
| 1790 | |||
| 1791 | /** | ||
| 1792 | * \brief Shrinks the cells in the immediate buffer. | ||
| 1793 | * \details Applies the shrinking factor (state variable | ||
| 1794 | * "cells_shrink") to all the cells stored in the current | ||
| 1795 | * immediate buffer. Since there is no function to query | ||
| 1796 | * the content of the current buffer, modidying it is | ||
| 1797 | * acceptable. This function is used by derived classes | ||
| 1798 | * (VanillaGL and ES2) that cannot shrink the cells | ||
| 1799 | * with a shader. | ||
| 1800 | */ | ||
| 1801 | void shrink_cells_in_immediate_buffers(); | ||
| 1802 | |||
| 1803 | /** | ||
| 1804 | * \brief Creates a buffer for uniform variables for | ||
| 1805 | * implementations that do not support uniform buffer | ||
| 1806 | * objects. | ||
| 1807 | * \details This function is used by ES2. | ||
| 1808 | */ | ||
| 1809 | void create_CPU_side_uniform_buffer(); | ||
| 1810 | |||
| 1811 | /** | ||
| 1812 | * \brief Binds the VBOs associated with the immediate | ||
| 1813 | * state buffers to the currently bound VAO. | ||
| 1814 | */ | ||
| 1815 | void bind_immediate_state_buffers_to_VAO(); | ||
| 1816 | |||
| 1817 | /** | ||
| 1818 | * \brief Updates v_is_visible_[] according to | ||
| 1819 | * current clipping plane. | ||
| 1820 | * \details Used by implementations of Context that | ||
| 1821 | * do not support clipping by shaders (ES2). | ||
| 1822 | */ | ||
| 1823 | void classify_vertices_in_immediate_buffers(); | ||
| 1824 | |||
| 1825 | /** | ||
| 1826 | * \brief Tests whether the cell starting at a given vertex | ||
| 1827 | * in the immediate buffer is clipped, according to current | ||
| 1828 | * clipping mode and current primitive type. | ||
| 1829 | * \param[in] first_v index of the first vertex of the cell in | ||
| 1830 | * the immediate buffer | ||
| 1831 | * \retval true if the cell starting at \p first_v in the | ||
| 1832 | * immediate buffer is clipped-out | ||
| 1833 | * \retval false otherwise | ||
| 1834 | */ | ||
| 1835 | bool cell_is_clipped(index_t first_v); | ||
| 1836 | |||
| 1837 | |||
| 1838 | /** | ||
| 1839 | * \brief Assemble the configuration code of a primitive | ||
| 1840 | * relative to the clipping plane. | ||
| 1841 | * \param[in] first_v index of the first vertex of the | ||
| 1842 | * primitive in the immediate buffer | ||
| 1843 | * \param[in] nb_v number of vertices of the primitive | ||
| 1844 | * \return an integer with the i-th bit set if vertex i | ||
| 1845 | * is visible, and unset if it is clipped. | ||
| 1846 | */ | ||
| 1847 | ✗ | index_t get_config(index_t first_v, index_t nb_v) { | |
| 1848 | ✗ | index_t result = 0; | |
| 1849 | ✗ | for(index_t lv=0; lv<nb_v; ++lv) { | |
| 1850 | ✗ | if(v_is_visible_[first_v+lv]) { | |
| 1851 | ✗ | result = result | (1u << lv); | |
| 1852 | } | ||
| 1853 | } | ||
| 1854 | ✗ | return result; | |
| 1855 | } | ||
| 1856 | |||
| 1857 | /** | ||
| 1858 | * \brief Computes the intersection between the clipping plane and | ||
| 1859 | * a segment. | ||
| 1860 | * \param[in] v1 index of the first extremity of the segment in the | ||
| 1861 | * immediate buffer | ||
| 1862 | * \param[in] v2 index of the second extremity of the segment in the | ||
| 1863 | * immediate buffer | ||
| 1864 | * \param[in] vi index of where to wrote the intersection in the | ||
| 1865 | * isect_xxx arrays | ||
| 1866 | */ | ||
| 1867 | ✗ | void compute_intersection(index_t v1, index_t v2, index_t vi) { | |
| 1868 | ✗ | const GLUPfloat* eqn = world_clip_plane_; | |
| 1869 | ✗ | const GLUPfloat* p1 = immediate_state_.buffer[0].element_ptr(v1); | |
| 1870 | ✗ | const GLUPfloat* p2 = immediate_state_.buffer[0].element_ptr(v2); | |
| 1871 | |||
| 1872 | ✗ | GLUPfloat t = -eqn[3] -( | |
| 1873 | ✗ | eqn[0]*p1[0] + | |
| 1874 | ✗ | eqn[1]*p1[1] + | |
| 1875 | ✗ | eqn[2]*p1[2] | |
| 1876 | ); | ||
| 1877 | |||
| 1878 | ✗ | GLUPfloat d = | |
| 1879 | ✗ | eqn[0]*(p2[0]-p1[0]) + | |
| 1880 | ✗ | eqn[1]*(p2[1]-p1[1]) + | |
| 1881 | ✗ | eqn[2]*(p2[2]-p1[2]) ; | |
| 1882 | |||
| 1883 | ✗ | if(fabs(double(d)) < 1e-6) { | |
| 1884 | ✗ | t = 0.5f; | |
| 1885 | } else { | ||
| 1886 | ✗ | t /= d; | |
| 1887 | } | ||
| 1888 | |||
| 1889 | ✗ | GLUPfloat s = 1.0f - t; | |
| 1890 | |||
| 1891 | ✗ | isect_vertex_attribute_[0][4*vi+0] = s*p1[0] + t*p2[0]; | |
| 1892 | ✗ | isect_vertex_attribute_[0][4*vi+1] = s*p1[1] + t*p2[1]; | |
| 1893 | ✗ | isect_vertex_attribute_[0][4*vi+2] = s*p1[2] + t*p2[2]; | |
| 1894 | ✗ | isect_vertex_attribute_[0][4*vi+3] = 1.0f; | |
| 1895 | |||
| 1896 | ✗ | for(index_t i=1; i<3; ++i) { | |
| 1897 | ✗ | if(immediate_state_.buffer[i].is_enabled()) { | |
| 1898 | const GLUPfloat* a1 = | ||
| 1899 | ✗ | immediate_state_.buffer[i].element_ptr(v1); | |
| 1900 | const GLUPfloat* a2 = | ||
| 1901 | ✗ | immediate_state_.buffer[i].element_ptr(v2); | |
| 1902 | ✗ | isect_vertex_attribute_[i][4*vi+0] = s*a1[0] + t*a2[0]; | |
| 1903 | ✗ | isect_vertex_attribute_[i][4*vi+1] = s*a1[1] + t*a2[1]; | |
| 1904 | ✗ | isect_vertex_attribute_[i][4*vi+2] = s*a1[2] + t*a2[2]; | |
| 1905 | ✗ | isect_vertex_attribute_[i][4*vi+3] = s*a1[3] + t*a2[3]; | |
| 1906 | } | ||
| 1907 | } | ||
| 1908 | ✗ | } | |
| 1909 | |||
| 1910 | /** | ||
| 1911 | * \brief Copies the uniform state from client-side | ||
| 1912 | * memory into the currently bound program, or does | ||
| 1913 | * nothing if uniform buffer objects are supported. | ||
| 1914 | */ | ||
| 1915 | virtual void copy_uniform_state_to_current_program(); | ||
| 1916 | |||
| 1917 | /** | ||
| 1918 | * \brief A wrapper around glUseProgram that tests whether | ||
| 1919 | * uniform state needs to be sent to the program. | ||
| 1920 | * \details Each time a different program is used, the | ||
| 1921 | * uniform state can be sent to it through the virtual | ||
| 1922 | * function update_program_state(). If UBOs are supported, | ||
| 1923 | * update_program_state() does nothing. | ||
| 1924 | */ | ||
| 1925 | ✗ | void use_program(GLuint program) { | |
| 1926 | ✗ | if(program != 0 && program != latest_program_) { | |
| 1927 | ✗ | glUseProgram(program); | |
| 1928 | ✗ | latest_program_ = program; | |
| 1929 | ✗ | copy_uniform_state_to_current_program(); | |
| 1930 | } else { | ||
| 1931 | ✗ | glUseProgram(program); | |
| 1932 | } | ||
| 1933 | ✗ | } | |
| 1934 | |||
| 1935 | /** | ||
| 1936 | * \brief Creates a vertex buffer object with 16 bits integers | ||
| 1937 | * between 0 and 65535. | ||
| 1938 | * \details It is used to emulate gl_VertexID if GLSL does not | ||
| 1939 | * support it. | ||
| 1940 | */ | ||
| 1941 | void create_vertex_id_VBO(); | ||
| 1942 | |||
| 1943 | static void initialize(); | ||
| 1944 | |||
| 1945 | protected: | ||
| 1946 | |||
| 1947 | // OpenGL Uniform state. | ||
| 1948 | GLuint default_program_; | ||
| 1949 | GLuint uniform_buffer_; | ||
| 1950 | GLuint uniform_binding_point_; | ||
| 1951 | GLint uniform_buffer_size_; | ||
| 1952 | bool uniform_buffer_dirty_; | ||
| 1953 | |||
| 1954 | // C++ Uniform state. | ||
| 1955 | Memory::byte* uniform_buffer_data_; | ||
| 1956 | UniformState uniform_state_; | ||
| 1957 | |||
| 1958 | bool lighting_dirty_; | ||
| 1959 | |||
| 1960 | // Matrix stacks. | ||
| 1961 | GLUPmatrix matrix_mode_; | ||
| 1962 | MatrixStack matrix_stack_[3]; | ||
| 1963 | bool matrices_dirty_; | ||
| 1964 | |||
| 1965 | /** | ||
| 1966 | * \brief Number of vertices per primitive (3 for GLUP_TRIANGLES, | ||
| 1967 | * 4 for GLUP_QUADS etc...) | ||
| 1968 | * \details It is stored as a class member array rather than a | ||
| 1969 | * static array so that particular implementations can change | ||
| 1970 | * it according to the needs (for instance, GLUPES profile temporarily | ||
| 1971 | * uses quads with for vertices to render GLUP_THICK_LINES). | ||
| 1972 | */ | ||
| 1973 | index_t nb_vertices_per_primitive_[GLUP_NB_PRIMITIVES]; | ||
| 1974 | |||
| 1975 | // Immediate mode buffers. | ||
| 1976 | ImmediateState immediate_state_; | ||
| 1977 | |||
| 1978 | // Primitive informations (i.e., how to | ||
| 1979 | // draw a primitive of a given type). | ||
| 1980 | vector<PrimitiveInfo> primitive_info_; | ||
| 1981 | |||
| 1982 | // The marching cells, for computing | ||
| 1983 | // intersections when clipping mode | ||
| 1984 | // is GLUP_CLIP_SLICE_CELLS | ||
| 1985 | MarchingCell marching_tet_; | ||
| 1986 | MarchingCell marching_hex_; | ||
| 1987 | MarchingCell marching_prism_; | ||
| 1988 | MarchingCell marching_pyramid_; | ||
| 1989 | MarchingCell marching_connector_; | ||
| 1990 | |||
| 1991 | GLuint user_program_; | ||
| 1992 | |||
| 1993 | PrimitiveInfo::ShaderKey toggles_config_; | ||
| 1994 | |||
| 1995 | GLUPprimitive primitive_source_; | ||
| 1996 | GLUPbitfield toggles_source_state_; | ||
| 1997 | GLUPbitfield toggles_source_undetermined_; | ||
| 1998 | |||
| 1999 | bool precompile_shaders_; | ||
| 2000 | |||
| 2001 | bool use_core_profile_; | ||
| 2002 | bool use_ES_profile_; | ||
| 2003 | |||
| 2004 | /** | ||
| 2005 | * \brief Cached pointer to uniform state variable. | ||
| 2006 | * \details It is initialized by create_GPU_side_uniform_buffer(), | ||
| 2007 | * used only by VanillaGL and ES2 implementations. | ||
| 2008 | */ | ||
| 2009 | GLUPfloat* world_clip_plane_; | ||
| 2010 | |||
| 2011 | /** | ||
| 2012 | * \brief Used by GPU-side uniform buffer. | ||
| 2013 | * \details It is initialized by create_GPU_side_uniform_buffer(), | ||
| 2014 | * used only by VanillaGL and ES2 implementations. | ||
| 2015 | */ | ||
| 2016 | std::map<std::string, GLsizei> variable_to_offset_; | ||
| 2017 | |||
| 2018 | /** | ||
| 2019 | * \brief Indicates for a given vertex whether it is clipped or | ||
| 2020 | * is visible, according to the current clipping plane. | ||
| 2021 | * \details Used when clipping is done by software. | ||
| 2022 | */ | ||
| 2023 | bool v_is_visible_[IMMEDIATE_BUFFER_SIZE]; | ||
| 2024 | |||
| 2025 | /** | ||
| 2026 | * \brief computed intersections. | ||
| 2027 | * \details Used when clipping mode is GLUP_CLIP_SLICE_CELLS and | ||
| 2028 | * clipping is done by software. | ||
| 2029 | */ | ||
| 2030 | GLUPfloat isect_vertex_attribute_[3][12*4]; | ||
| 2031 | |||
| 2032 | /** | ||
| 2033 | * \brief Latest used GLSL program. | ||
| 2034 | * \details Used to check whether it changed and whether some | ||
| 2035 | * uniform variables need to be sent to it. | ||
| 2036 | */ | ||
| 2037 | GLuint latest_program_; | ||
| 2038 | |||
| 2039 | /** | ||
| 2040 | * \brief A vertex buffer object with 65536 16 bits integers. | ||
| 2041 | * \details It is used to emulate gl_VertexID in shaders. | ||
| 2042 | */ | ||
| 2043 | GLuint vertex_id_VBO_; | ||
| 2044 | }; | ||
| 2045 | |||
| 2046 | /*********************************************************************/ | ||
| 2047 | } | ||
| 2048 | |||
| 2049 | #endif | ||
| 2050 |