GCC Code Coverage Report


Directory: ./
File: lib/geogram_gfx/basic/frame_buffer_object.h
Date: 2026-09-07 02:37:58
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Functions: 0 2 0.0%
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1 /*
2 * Copyright (c) 2000-2022 Inria
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * * Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * * Neither the name of the ALICE Project-Team nor the names of its
14 * contributors may be used to endorse or promote products derived from this
15 * software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
21 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27 * POSSIBILITY OF SUCH DAMAGE.
28 *
29 * Contact: Bruno Levy
30 *
31 * https://www.inria.fr/fr/bruno-levy
32 *
33 * Inria,
34 * Domaine de Voluceau,
35 * 78150 Le Chesnay - Rocquencourt
36 * FRANCE
37 *
38 */
39
40 #ifndef H_GEOGRAM_GFX_BASIC_FBO_H
41 #define H_GEOGRAM_GFX_BASIC_FBO_H
42
43 #include <geogram_gfx/basic/common.h>
44
45 /**
46 * \file geogram_gfx/basic/frame_buffer_object.h
47 * \brief Helper class for manipulating OpenGL frame buffer objects.
48 */
49
50 namespace GEO {
51
52 /**
53 * \brief An OpenGL frame buffer object.
54 */
55 class GEOGRAM_GFX_API FrameBufferObject {
56 public:
57 /**
58 * \brief FrameBufferObject constructor.
59 * \details Creates an uninitialized FrameBufferObject.
60 */
61 FrameBufferObject();
62
63 /**
64 * \brief FrameBufferObject destructor.
65 * \details Releases all the allocated OpenGL resources.
66 */
67 ~FrameBufferObject();
68
69 /**
70 * \brief Initializes the FrameBufferObject.
71 * \param[in] width_in the width (in pixels)
72 * \param[in] height_in the height (in picels)
73 * \param[in] with_depth_buffer if true, a depth buffer is also created
74 * \param[in] internal_storage the OpenGL internal storage
75 * \param[in] mipmaps if true, the created textures have mipmaps
76 */
77 bool initialize(
78 index_t width_in,
79 index_t height_in,
80 bool with_depth_buffer,
81 GLint internal_storage,
82 bool mipmaps = false
83 );
84
85 /**
86 * \brief Resizes the FrameBuferObject
87 * \param[in] new_width the new width, in pixels
88 * \param[in] new_height the new height, in pixels
89 */
90 void resize(index_t new_width, index_t new_height);
91
92 /**
93 * \brief Binds this frame buffer as the input 2D texture.
94 */
95 void bind_as_texture();
96
97 /**
98 * \brief Binds the depth buffer of this frame buffer as the
99 * input 2D texture.
100 * \pre initialize() was called with with_depth_buffer=true
101 */
102 void bind_depth_buffer_as_texture();
103
104 /**
105 * \brief Binds this framebuffer as the output of OpenGL rendering.
106 * \details This memorizes the currently bound framebuffer.
107 */
108 void bind_as_framebuffer();
109
110
111 /**
112 * \brief Tests whether this framebuffer is bound as a framebuffer.
113 * \retval true if this framebuffer is bound, i.e. used for OpenGL
114 * output.
115 * \retval false otherwise
116 */
117 bool is_bound_as_framebuffer() const;
118
119 /**
120 * \brief Unbind this framebuffer.
121 * \details This removes all the bindings (both as texture and
122 * as target of OpenGL rendering). If the framebuffer was bound
123 * as target of OpenGL rendering, then target of OpenGL rendering
124 * is reset to zero.
125 */
126 void unbind();
127
128
129 /**
130 * \brief Tests whether this FrameBufferObject is initialized.
131 * \retval true if this FrameBufferObject is initialized.
132 * \retval false otherwise.
133 */
134 bool initialized() {
135 return (frame_buffer_id != 0);
136 }
137
138 /**
139 * \brief Gets the currently bound FrameBufferObject
140 * \return the OpenGL id of the currently bound FrameBufferObject
141 */
142 static GLuint bound_framebuffer_id() {
143 GLuint result;
144 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)(&result));
145 return result;
146 }
147
148 /**
149 * \brief The id of the frame buffer.
150 */
151 GLuint frame_buffer_id;
152
153 /**
154 * \brief The id of the texture used for the depth buffer.
155 */
156 GLuint depth_buffer_id;
157
158 /**
159 * \brief The id of the texture used for the color buffer.
160 */
161 GLuint offscreen_id;
162
163 /**
164 * \brief The width of this frame buffer, in pixels.
165 */
166 index_t width;
167
168 /**
169 * \brief The height of this frame buffer, in pixels.
170 */
171 index_t height;
172
173 /**
174 * \brief The OpenGL internal storage for the color buffer.
175 */
176 GLint internal_storage;
177 };
178
179 }
180
181 #endif
182