| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * Copyright (c) 2000-2022 Inria | ||
| 3 | * All rights reserved. | ||
| 4 | * | ||
| 5 | * Redistribution and use in source and binary forms, with or without | ||
| 6 | * modification, are permitted provided that the following conditions are met: | ||
| 7 | * | ||
| 8 | * * Redistributions of source code must retain the above copyright notice, | ||
| 9 | * this list of conditions and the following disclaimer. | ||
| 10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
| 11 | * this list of conditions and the following disclaimer in the documentation | ||
| 12 | * and/or other materials provided with the distribution. | ||
| 13 | * * Neither the name of the ALICE Project-Team nor the names of its | ||
| 14 | * contributors may be used to endorse or promote products derived from this | ||
| 15 | * software without specific prior written permission. | ||
| 16 | * | ||
| 17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
| 18 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
| 19 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
| 20 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | ||
| 21 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
| 22 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
| 23 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
| 24 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
| 25 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
| 26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
| 27 | * POSSIBILITY OF SUCH DAMAGE. | ||
| 28 | * | ||
| 29 | * Contact: Bruno Levy | ||
| 30 | * | ||
| 31 | * https://www.inria.fr/fr/bruno-levy | ||
| 32 | * | ||
| 33 | * Inria, | ||
| 34 | * Domaine de Voluceau, | ||
| 35 | * 78150 Le Chesnay - Rocquencourt | ||
| 36 | * FRANCE | ||
| 37 | * | ||
| 38 | */ | ||
| 39 | |||
| 40 | #include <geogram_gfx/mesh/mesh_gfx.h> | ||
| 41 | #include <geogram_gfx/GLUP/GLUP_private.h> | ||
| 42 | #include <geogram_gfx/basic/GLSL.h> | ||
| 43 | |||
| 44 | #include <geogram/basic/logger.h> | ||
| 45 | #include <geogram/basic/command_line.h> | ||
| 46 | |||
| 47 | |||
| 48 | // TODO: implement attribute display for cell facets. | ||
| 49 | // TODO: use vertex arrays for attribute display for | ||
| 50 | // vertex attributes whenever possible. | ||
| 51 | |||
| 52 | namespace GEO { | ||
| 53 | |||
| 54 | ✗ | MeshGfx::MeshGfx() { | |
| 55 | ✗ | show_mesh_ = true; | |
| 56 | ✗ | mesh_width_ = 1; | |
| 57 | ✗ | mesh_border_width_ = 2; | |
| 58 | ✗ | shrink_ = 0.0; | |
| 59 | ✗ | animate_ = false; | |
| 60 | ✗ | time_ = 0.0; | |
| 61 | ✗ | draw_cells_[MESH_TET] = true; | |
| 62 | ✗ | draw_cells_[MESH_HEX] = true; | |
| 63 | ✗ | draw_cells_[MESH_PRISM] = true; | |
| 64 | ✗ | draw_cells_[MESH_PYRAMID] = true; | |
| 65 | ✗ | draw_cells_[MESH_CONNECTOR] = true; | |
| 66 | ✗ | points_size_ = 1.0f; | |
| 67 | ✗ | set_points_color(0.0f, 1.0f, 0.0f); | |
| 68 | ✗ | set_mesh_color(0.0f, 0.0f, 0.0f); | |
| 69 | ✗ | set_surface_color(0.0f, 0.5f, 1.0f); | |
| 70 | ✗ | set_backface_surface_color(1.0f, 0.0f, 0.0f); | |
| 71 | ✗ | set_cells_color(0.9f, 0.9f, 0.9f); | |
| 72 | ✗ | cells_colors_by_type_ = false; | |
| 73 | ✗ | lighting_ = true; | |
| 74 | ✗ | picking_mode_ = MESH_NONE; | |
| 75 | ✗ | object_picking_id_ = NO_INDEX; | |
| 76 | ✗ | mesh_ = nullptr; | |
| 77 | ✗ | triangles_and_quads_ = true; | |
| 78 | ✗ | quads_ = true; | |
| 79 | ✗ | for(index_t type=0; type<MESH_NB_CELL_TYPES; ++type) { | |
| 80 | ✗ | has_cells_[type] = false; | |
| 81 | } | ||
| 82 | |||
| 83 | ✗ | buffer_objects_dirty_ = false; | |
| 84 | ✗ | attributes_buffer_objects_dirty_ = false; | |
| 85 | ✗ | long_vector_attribute_ = false; | |
| 86 | |||
| 87 | ✗ | vertices_VAO_ = 0; | |
| 88 | ✗ | edges_VAO_ = 0; | |
| 89 | ✗ | facets_VAO_ = 0; | |
| 90 | ✗ | cells_VAO_ = 0; | |
| 91 | |||
| 92 | ✗ | vertices_VBO_ = 0; | |
| 93 | ✗ | edge_indices_VBO_ = 0; | |
| 94 | ✗ | facet_indices_VBO_ = 0; | |
| 95 | ✗ | cell_indices_VBO_ = 0; | |
| 96 | ✗ | vertices_attribute_VBO_ = 0; | |
| 97 | |||
| 98 | ✗ | do_animation_ = false; | |
| 99 | |||
| 100 | ✗ | attribute_subelements_ = MESH_NONE; | |
| 101 | ✗ | attribute_min_ = 0.0; | |
| 102 | ✗ | attribute_max_ = 0.0; | |
| 103 | ✗ | attribute_texture_ = 0; | |
| 104 | ✗ | attribute_repeat_ = 1; | |
| 105 | ✗ | attribute_dim_ = 1; | |
| 106 | |||
| 107 | ✗ | ES_profile_ = false; | |
| 108 | ✗ | } | |
| 109 | |||
| 110 | ✗ | void MeshGfx::cleanup() { | |
| 111 | ✗ | if(vertices_VAO_ != 0) { | |
| 112 | ✗ | glupDeleteVertexArrays(1,&vertices_VAO_); | |
| 113 | ✗ | vertices_VAO_ = 0; | |
| 114 | } | ||
| 115 | |||
| 116 | ✗ | if(edges_VAO_ != 0) { | |
| 117 | ✗ | glupDeleteVertexArrays(1,&edges_VAO_); | |
| 118 | ✗ | edges_VAO_ = 0; | |
| 119 | } | ||
| 120 | |||
| 121 | ✗ | if(facets_VAO_ != 0) { | |
| 122 | ✗ | glupDeleteVertexArrays(1,&facets_VAO_); | |
| 123 | ✗ | facets_VAO_ = 0; | |
| 124 | } | ||
| 125 | |||
| 126 | ✗ | if(cells_VAO_ != 0) { | |
| 127 | ✗ | glupDeleteVertexArrays(1,&cells_VAO_); | |
| 128 | ✗ | cells_VAO_ = 0; | |
| 129 | } | ||
| 130 | |||
| 131 | ✗ | if(vertices_VBO_ != 0) { | |
| 132 | ✗ | glDeleteBuffers(1,&vertices_VBO_); | |
| 133 | ✗ | vertices_VBO_ = 0; | |
| 134 | } | ||
| 135 | |||
| 136 | ✗ | if(edge_indices_VBO_ != 0) { | |
| 137 | ✗ | glDeleteBuffers(1,&edge_indices_VBO_); | |
| 138 | ✗ | edge_indices_VBO_ = 0; | |
| 139 | } | ||
| 140 | |||
| 141 | ✗ | if(facet_indices_VBO_ != 0) { | |
| 142 | ✗ | glDeleteBuffers(1,&facet_indices_VBO_); | |
| 143 | ✗ | facet_indices_VBO_ = 0; | |
| 144 | } | ||
| 145 | |||
| 146 | ✗ | if(cell_indices_VBO_ != 0) { | |
| 147 | ✗ | glDeleteBuffers(1,&cell_indices_VBO_); | |
| 148 | ✗ | cell_indices_VBO_ = 0; | |
| 149 | } | ||
| 150 | |||
| 151 | ✗ | if(vertices_attribute_VBO_ != 0) { | |
| 152 | ✗ | glDeleteBuffers(1,&vertices_attribute_VBO_); | |
| 153 | ✗ | vertices_attribute_VBO_ = 0; | |
| 154 | } | ||
| 155 | ✗ | buffer_objects_dirty_ = true; | |
| 156 | ✗ | attributes_buffer_objects_dirty_ = true; | |
| 157 | ✗ | vertices_filter_.dirty = true; | |
| 158 | ✗ | edges_filter_.dirty = true; | |
| 159 | ✗ | facets_filter_.dirty = true; | |
| 160 | ✗ | cells_filter_.dirty = true; | |
| 161 | ✗ | vertices_selection_filter_.dirty = true; | |
| 162 | ✗ | } | |
| 163 | |||
| 164 | ✗ | MeshGfx::~MeshGfx() { | |
| 165 | ✗ | cleanup(); | |
| 166 | ✗ | } | |
| 167 | |||
| 168 | ✗ | bool MeshGfx::can_use_array_mode(GLUPprimitive prim) const { | |
| 169 | ✗ | if(do_animation_) { | |
| 170 | ✗ | return false; | |
| 171 | } | ||
| 172 | |||
| 173 | // Special case: GLUPES2 can use array mode for triangles, but | ||
| 174 | // not with mesh and not with facet shrink. | ||
| 175 | ✗ | if( | |
| 176 | ✗ | prim == GLUP_TRIANGLES && | |
| 177 | ✗ | ES_profile_ && | |
| 178 | ✗ | (show_mesh_ || shrink_ != 0.0) | |
| 179 | ) { | ||
| 180 | ✗ | return false; | |
| 181 | } | ||
| 182 | |||
| 183 | // Special case: GLUPES2 can use array mode for lines, but | ||
| 184 | // not if width > 1 | ||
| 185 | ✗ | if( | |
| 186 | ✗ | prim == GLUP_LINES && | |
| 187 | ✗ | ES_profile_ && | |
| 188 | ✗ | (mesh_width_ > 1) | |
| 189 | ) { | ||
| 190 | ✗ | return false; | |
| 191 | } | ||
| 192 | |||
| 193 | ✗ | if(!glupPrimitiveSupportsArrayMode(prim)) { | |
| 194 | ✗ | return false; | |
| 195 | } | ||
| 196 | |||
| 197 | ✗ | if( | |
| 198 | ✗ | attribute_subelements_ != MESH_NONE && | |
| 199 | ✗ | attribute_subelements_ != MESH_VERTICES | |
| 200 | ) { | ||
| 201 | ✗ | return false; | |
| 202 | } | ||
| 203 | #ifdef GEO_GL_NO_DOUBLES | ||
| 204 | // If there is an attribute bound, then return false, | ||
| 205 | // this will force switching to immediate mode. | ||
| 206 | if(attribute_subelements_ != MESH_NONE) { | ||
| 207 | return false; | ||
| 208 | } | ||
| 209 | #endif | ||
| 210 | ✗ | if(long_vector_attribute_) { | |
| 211 | ✗ | return false; | |
| 212 | } | ||
| 213 | |||
| 214 | // For now, texturing is only implemented in | ||
| 215 | // immediate mode (TODO: implement tex coords | ||
| 216 | // in vertex array objects). | ||
| 217 | ✗ | if(attribute_dim_ > 1) { | |
| 218 | ✗ | return false; | |
| 219 | } | ||
| 220 | |||
| 221 | ✗ | return true; | |
| 222 | } | ||
| 223 | |||
| 224 | |||
| 225 | /*********************************** vertices ***************/ | ||
| 226 | |||
| 227 | ✗ | void MeshGfx::draw_vertices_immediate_plain() { | |
| 228 | ✗ | draw_sequences( | |
| 229 | ✗ | mesh_->vertices, | |
| 230 | ✗ | [&](index_t begin_v, index_t end_v) { | |
| 231 | ✗ | glupBegin(GLUP_POINTS); | |
| 232 | ✗ | for(index_t v=begin_v; v<end_v; ++v) { | |
| 233 | ✗ | draw_vertex(v); | |
| 234 | } | ||
| 235 | ✗ | glupEnd(); | |
| 236 | ✗ | } | |
| 237 | ); | ||
| 238 | ✗ | } | |
| 239 | |||
| 240 | ✗ | void MeshGfx::draw_vertices_immediate_attrib() { | |
| 241 | ✗ | begin_attributes(); | |
| 242 | ✗ | draw_sequences( | |
| 243 | ✗ | mesh_->vertices, | |
| 244 | ✗ | [&](index_t begin_v, index_t end_v) { | |
| 245 | ✗ | glupBegin(GLUP_POINTS); | |
| 246 | ✗ | for(index_t v=begin_v; v<end_v; ++v) { | |
| 247 | ✗ | draw_vertex_with_attribute(v); | |
| 248 | } | ||
| 249 | ✗ | glupEnd(); | |
| 250 | ✗ | } | |
| 251 | ); | ||
| 252 | ✗ | end_attributes(); | |
| 253 | ✗ | } | |
| 254 | |||
| 255 | ✗ | void MeshGfx::draw_vertices_array() { | |
| 256 | ✗ | glupBindVertexArray(vertices_VAO_); | |
| 257 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 258 | ✗ | begin_attributes(); | |
| 259 | } | ||
| 260 | ✗ | vertices_filter_.begin(mesh_->vertices.attributes()); | |
| 261 | ✗ | glupDrawArrays(GLUP_POINTS, 0, GLUPsizei(mesh_->vertices.nb())); | |
| 262 | ✗ | vertices_filter_.end(); | |
| 263 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 264 | ✗ | end_attributes(); | |
| 265 | } | ||
| 266 | ✗ | glupBindVertexArray(0); | |
| 267 | ✗ | } | |
| 268 | |||
| 269 | ✗ | void MeshGfx::draw_vertices_selection() { | |
| 270 | // Fast mode, using a single draw call, unselected vertices are | ||
| 271 | // filtered-out using hardware filtering. Also works for picking | ||
| 272 | // since IDs are correct (extracted from gl_PrimitiveID). | ||
| 273 | ✗ | if(hw_filtering_supported()) { | |
| 274 | ✗ | if( | |
| 275 | ✗ | !Attribute<bool>::is_defined( | |
| 276 | ✗ | mesh_->vertices.attributes(), vertices_selection_ | |
| 277 | ) | ||
| 278 | ) { | ||
| 279 | ✗ | return; | |
| 280 | } | ||
| 281 | ✗ | glupBindVertexArray(vertices_VAO_); | |
| 282 | ✗ | vertices_selection_filter_.begin(mesh_->vertices.attributes()); | |
| 283 | ✗ | glupDrawArrays(GLUP_POINTS, 0, GLUPsizei(mesh_->vertices.nb())); | |
| 284 | ✗ | vertices_selection_filter_.end(); | |
| 285 | ✗ | glupBindVertexArray(0); | |
| 286 | ✗ | return; | |
| 287 | } | ||
| 288 | |||
| 289 | // If hw filtering is not supported, use immediate mode. | ||
| 290 | // Note: picking ID would be incorrect, so ignore in picking mode | ||
| 291 | // (vertices can be picked anyway). | ||
| 292 | ✗ | if(picking_mode_ != MESH_NONE) { | |
| 293 | ✗ | return; | |
| 294 | } | ||
| 295 | |||
| 296 | ✗ | Attribute<bool> v_selection; | |
| 297 | ✗ | v_selection.bind_if_is_defined( | |
| 298 | ✗ | mesh_->vertices.attributes(), vertices_selection_ | |
| 299 | ); | ||
| 300 | ✗ | if(!v_selection.is_bound()) { | |
| 301 | ✗ | return; | |
| 302 | } | ||
| 303 | ✗ | glupBegin(GLUP_POINTS); | |
| 304 | ✗ | for(index_t v: mesh_->vertices) { | |
| 305 | ✗ | if(v_selection[v]) { | |
| 306 | ✗ | draw_vertex(v); | |
| 307 | } | ||
| 308 | } | ||
| 309 | ✗ | glupEnd(); | |
| 310 | ✗ | } | |
| 311 | |||
| 312 | ✗ | void MeshGfx::draw_vertices() { | |
| 313 | ✗ | if(mesh_ == nullptr || mesh_->vertices.nb() == 0) { | |
| 314 | ✗ | return; | |
| 315 | } | ||
| 316 | |||
| 317 | ✗ | set_GLUP_parameters(); | |
| 318 | ✗ | set_GLUP_picking(MESH_VERTICES); | |
| 319 | ✗ | update_buffer_objects_if_needed(); | |
| 320 | |||
| 321 | ✗ | glupSetColor4fv(GLUP_FRONT_COLOR, points_color_); | |
| 322 | ✗ | glupSetPointSize(points_size_ * 5.0f); | |
| 323 | |||
| 324 | ✗ | if(vertices_selection_ == "") { | |
| 325 | ✗ | if( | |
| 326 | ✗ | can_use_array_mode(GLUP_POINTS) && vertices_VAO_ != 0 | |
| 327 | ) { | ||
| 328 | ✗ | draw_vertices_array(); | |
| 329 | } else { | ||
| 330 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 331 | ✗ | draw_vertices_immediate_attrib(); | |
| 332 | } else { | ||
| 333 | ✗ | draw_vertices_immediate_plain(); | |
| 334 | } | ||
| 335 | } | ||
| 336 | } else { | ||
| 337 | ✗ | draw_vertices_selection(); | |
| 338 | } | ||
| 339 | |||
| 340 | ✗ | glupDisable(GLUP_PICKING); | |
| 341 | } | ||
| 342 | |||
| 343 | /*********************************** edges ***************/ | ||
| 344 | |||
| 345 | ✗ | void MeshGfx::draw_edges_array() { | |
| 346 | ✗ | glupBindVertexArray(edges_VAO_); | |
| 347 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 348 | ✗ | begin_attributes(); | |
| 349 | } | ||
| 350 | ✗ | edges_filter_.begin(mesh_->edges.attributes()); | |
| 351 | ✗ | glupDrawElements( | |
| 352 | GLUP_LINES, | ||
| 353 | ✗ | GLUPsizei(mesh_->edges.nb()*2), | |
| 354 | GL_UNSIGNED_INT, | ||
| 355 | nullptr | ||
| 356 | ); | ||
| 357 | ✗ | edges_filter_.end(); | |
| 358 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 359 | ✗ | end_attributes(); | |
| 360 | } | ||
| 361 | ✗ | glupBindVertexArray(0); | |
| 362 | ✗ | } | |
| 363 | |||
| 364 | ✗ | void MeshGfx::draw_edges_immediate_plain() { | |
| 365 | ✗ | edges_filter_.begin(mesh_->edges.attributes(), false); | |
| 366 | ✗ | glupBegin(GLUP_LINES); | |
| 367 | ✗ | for(index_t e: mesh_->edges) { | |
| 368 | ✗ | if(!edges_filter_.test(e)) { | |
| 369 | ✗ | continue; | |
| 370 | } | ||
| 371 | ✗ | index_t v1 = mesh_->edges.vertex(e,0); | |
| 372 | ✗ | index_t v2 = mesh_->edges.vertex(e,1); | |
| 373 | ✗ | draw_vertex(v1); | |
| 374 | ✗ | draw_vertex(v2); | |
| 375 | } | ||
| 376 | ✗ | glupEnd(); | |
| 377 | ✗ | edges_filter_.end(); | |
| 378 | ✗ | } | |
| 379 | |||
| 380 | ✗ | void MeshGfx::draw_edges_immediate_attrib() { | |
| 381 | ✗ | edges_filter_.begin(mesh_->edges.attributes(), false); | |
| 382 | ✗ | begin_attributes(); | |
| 383 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 384 | ✗ | glupBegin(GLUP_LINES); | |
| 385 | ✗ | for(index_t e: mesh_->edges) { | |
| 386 | ✗ | if(!edges_filter_.test(e)) { | |
| 387 | ✗ | continue; | |
| 388 | } | ||
| 389 | ✗ | index_t v1 = mesh_->edges.vertex(e,0); | |
| 390 | ✗ | index_t v2 = mesh_->edges.vertex(e,1); | |
| 391 | ✗ | draw_vertex_with_attribute(v1); | |
| 392 | ✗ | draw_vertex_with_attribute(v2); | |
| 393 | } | ||
| 394 | ✗ | glupEnd(); | |
| 395 | ✗ | } else if(attribute_subelements_ == MESH_EDGES) { | |
| 396 | ✗ | glupBegin(GLUP_LINES); | |
| 397 | ✗ | for(index_t e: mesh_->edges) { | |
| 398 | ✗ | if(!edges_filter_.test(e)) { | |
| 399 | ✗ | continue; | |
| 400 | } | ||
| 401 | ✗ | index_t v1 = mesh_->edges.vertex(e,0); | |
| 402 | ✗ | index_t v2 = mesh_->edges.vertex(e,1); | |
| 403 | ✗ | draw_attribute_as_tex_coord(e); | |
| 404 | ✗ | draw_vertex(v1); | |
| 405 | ✗ | draw_vertex(v2); | |
| 406 | } | ||
| 407 | ✗ | glupEnd(); | |
| 408 | } | ||
| 409 | ✗ | end_attributes(); | |
| 410 | ✗ | edges_filter_.end(); | |
| 411 | ✗ | } | |
| 412 | |||
| 413 | ✗ | void MeshGfx::draw_edges_picking_filter() { | |
| 414 | ✗ | index_t cur_picking_id = 0; | |
| 415 | ✗ | edges_filter_.begin(mesh_->edges.attributes(), false); | |
| 416 | ✗ | glupBegin(GLUP_LINES); | |
| 417 | ✗ | for(index_t e: mesh_->edges) { | |
| 418 | ✗ | if(!edges_filter_.test(e)) { | |
| 419 | ✗ | continue; | |
| 420 | } | ||
| 421 | ✗ | if(cur_picking_id != e) { | |
| 422 | ✗ | glupEnd(); | |
| 423 | ✗ | glupBasePickingId(e); | |
| 424 | ✗ | cur_picking_id = e; | |
| 425 | ✗ | glupBegin(GLUP_LINES); | |
| 426 | } | ||
| 427 | ✗ | index_t v1 = mesh_->edges.vertex(e,0); | |
| 428 | ✗ | index_t v2 = mesh_->edges.vertex(e,1); | |
| 429 | ✗ | draw_vertex(v1); | |
| 430 | ✗ | draw_vertex(v2); | |
| 431 | ✗ | ++cur_picking_id; | |
| 432 | } | ||
| 433 | ✗ | glupEnd(); | |
| 434 | ✗ | edges_filter_.end(); | |
| 435 | ✗ | glupBasePickingId(0); | |
| 436 | ✗ | } | |
| 437 | |||
| 438 | |||
| 439 | ✗ | void MeshGfx::draw_edges() { | |
| 440 | ✗ | if(mesh_ == nullptr || mesh_->edges.nb() == 0) { | |
| 441 | ✗ | return; | |
| 442 | } | ||
| 443 | |||
| 444 | ✗ | set_GLUP_parameters(); | |
| 445 | // TODO: maybe reactivate if we implement nice shaded cylinders | ||
| 446 | ✗ | glupDisable(GLUP_LIGHTING); | |
| 447 | ✗ | set_GLUP_picking(MESH_EDGES); // HERE | |
| 448 | ✗ | update_buffer_objects_if_needed(); | |
| 449 | |||
| 450 | ✗ | glupSetColor4fv(GLUP_FRONT_COLOR, mesh_color_); | |
| 451 | ✗ | glupSetMeshWidth(GLUPint(mesh_width_)); | |
| 452 | |||
| 453 | ✗ | if( | |
| 454 | ✗ | glupIsEnabled(GLUP_PICKING) && | |
| 455 | ✗ | glupGetPickingMode() == GLUP_PICK_PRIMITIVE && | |
| 456 | ✗ | edges_filter_.attribute_name != "" | |
| 457 | ) { | ||
| 458 | ✗ | draw_edges_picking_filter(); | |
| 459 | ✗ | } else if(can_use_array_mode(GLUP_LINES) && edges_VAO_ != 0) { | |
| 460 | ✗ | draw_edges_array(); | |
| 461 | } else { | ||
| 462 | ✗ | if(attribute_subelements_ == MESH_VERTICES || | |
| 463 | ✗ | attribute_subelements_ == MESH_EDGES) { | |
| 464 | ✗ | draw_edges_immediate_attrib(); | |
| 465 | } else { | ||
| 466 | ✗ | draw_edges_immediate_plain(); | |
| 467 | } | ||
| 468 | } | ||
| 469 | } | ||
| 470 | |||
| 471 | /******************************************************************/ | ||
| 472 | |||
| 473 | ✗ | void MeshGfx::draw_triangles() { | |
| 474 | ✗ | if(can_use_array_mode(GLUP_TRIANGLES) && facets_VAO_ != 0) { | |
| 475 | ✗ | draw_triangles_array(); | |
| 476 | } else { | ||
| 477 | ✗ | if( | |
| 478 | ✗ | attribute_subelements_ == MESH_VERTICES || | |
| 479 | ✗ | attribute_subelements_ == MESH_FACETS || | |
| 480 | ✗ | attribute_subelements_ == MESH_FACET_CORNERS | |
| 481 | ) { | ||
| 482 | ✗ | draw_triangles_immediate_attrib(); | |
| 483 | } else { | ||
| 484 | ✗ | draw_triangles_immediate_plain(); | |
| 485 | } | ||
| 486 | } | ||
| 487 | ✗ | } | |
| 488 | |||
| 489 | ✗ | void MeshGfx::draw_triangles_array() { | |
| 490 | ✗ | glupBindVertexArray(facets_VAO_); | |
| 491 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 492 | ✗ | begin_attributes(); | |
| 493 | } | ||
| 494 | ✗ | facets_filter_.begin(mesh_->facets.attributes()); | |
| 495 | ✗ | glupDrawElements( | |
| 496 | GLUP_TRIANGLES, | ||
| 497 | ✗ | GLUPsizei(mesh_->facets.nb()*3), | |
| 498 | GL_UNSIGNED_INT, | ||
| 499 | nullptr | ||
| 500 | ); | ||
| 501 | ✗ | facets_filter_.end(); | |
| 502 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 503 | ✗ | end_attributes(); | |
| 504 | } | ||
| 505 | ✗ | glupBindVertexArray(0); | |
| 506 | ✗ | } | |
| 507 | |||
| 508 | ✗ | void MeshGfx::draw_triangles_immediate_plain() { | |
| 509 | // If filter is active, use generic code | ||
| 510 | ✗ | if(facets_filter_.attribute_name != "") { | |
| 511 | ✗ | draw_sequences( | |
| 512 | ✗ | mesh_->facets, | |
| 513 | ✗ | [&](index_t begin_f, index_t end_f) { | |
| 514 | ✗ | glupBegin(GLUP_TRIANGLES); | |
| 515 | ✗ | for(index_t f=begin_f; f<end_f; ++f) { | |
| 516 | ✗ | draw_vertex(mesh_->facets.vertex(f,0)); | |
| 517 | ✗ | draw_vertex(mesh_->facets.vertex(f,1)); | |
| 518 | ✗ | draw_vertex(mesh_->facets.vertex(f,2)); | |
| 519 | } | ||
| 520 | ✗ | glupEnd(); | |
| 521 | ✗ | } | |
| 522 | ); | ||
| 523 | ✗ | return; | |
| 524 | } | ||
| 525 | |||
| 526 | // Optimized code for triangle surface with no attribute, single | ||
| 527 | // and double precision. Writes mesh data directly in GLUP buffers. | ||
| 528 | ✗ | glupBegin(GLUP_TRIANGLES); | |
| 529 | ✗ | if(!do_animation_ && mesh_->vertices.dimension() >= 3) { | |
| 530 | ✗ | GLUP::Context* context = (GLUP::Context*)(glupCurrentContext()); | |
| 531 | ✗ | GLUP::ImmediateState& state = context->immediate_state(); | |
| 532 | ✗ | GLUP::ImmediateBuffer& buffer = | |
| 533 | state.buffer[GLUP::GLUP_VERTEX_ATTRIBUTE]; | ||
| 534 | ✗ | if(mesh_->vertices.single_precision()) { | |
| 535 | ✗ | index_t t1 = 0; | |
| 536 | ✗ | while(t1 < mesh_->facets.nb()) { | |
| 537 | ✗ | index_t t2 = t1 + (state.max_current_vertex()/3); | |
| 538 | ✗ | t2 = std::min(t2, mesh_->facets.nb()); | |
| 539 | ✗ | GLfloat* current_vertex = buffer.data(); | |
| 540 | ✗ | for(index_t t=t1; t<t2; ++t) { | |
| 541 | ✗ | for(index_t lv=0; lv<3; ++lv) { | |
| 542 | ✗ | index_t v = mesh_->facets.vertex(t,lv); | |
| 543 | ✗ | const float* p = mesh_->vertices. | |
| 544 | ✗ | single_precision_point_ptr(v); | |
| 545 | ✗ | current_vertex[0] = p[0]; | |
| 546 | ✗ | current_vertex[1] = p[1]; | |
| 547 | ✗ | current_vertex[2] = p[2]; | |
| 548 | ✗ | current_vertex[3] = 1.0f; | |
| 549 | ✗ | current_vertex += 4; | |
| 550 | } | ||
| 551 | } | ||
| 552 | ✗ | state.set_current_vertex(3*(t2-t1)); | |
| 553 | ✗ | context->flush_immediate_buffers(); | |
| 554 | ✗ | t1 = t2; | |
| 555 | } | ||
| 556 | } else { | ||
| 557 | ✗ | index_t t1 = 0; | |
| 558 | ✗ | while(t1 < mesh_->facets.nb()) { | |
| 559 | ✗ | index_t t2 = t1 + (state.max_current_vertex()/3); | |
| 560 | ✗ | t2 = std::min(t2, mesh_->facets.nb()); | |
| 561 | ✗ | GLfloat* current_vertex = buffer.data(); | |
| 562 | ✗ | for(index_t t=t1; t<t2; ++t) { | |
| 563 | ✗ | for(index_t lv=0; lv<3; ++lv) { | |
| 564 | ✗ | index_t v = mesh_->facets.vertex(t,lv); | |
| 565 | ✗ | const double* p = mesh_->vertices.point_ptr(v); | |
| 566 | ✗ | current_vertex[0] = float(p[0]); | |
| 567 | ✗ | current_vertex[1] = float(p[1]); | |
| 568 | ✗ | current_vertex[2] = float(p[2]); | |
| 569 | ✗ | current_vertex[3] = 1.0f; | |
| 570 | ✗ | current_vertex += 4; | |
| 571 | } | ||
| 572 | } | ||
| 573 | ✗ | state.set_current_vertex(3*(t2-t1)); | |
| 574 | ✗ | context->flush_immediate_buffers(); | |
| 575 | ✗ | t1 = t2; | |
| 576 | } | ||
| 577 | } | ||
| 578 | } else { | ||
| 579 | ✗ | for(index_t t: mesh_->facets) { | |
| 580 | ✗ | draw_vertex(mesh_->facets.vertex(t,0)); | |
| 581 | ✗ | draw_vertex(mesh_->facets.vertex(t,1)); | |
| 582 | ✗ | draw_vertex(mesh_->facets.vertex(t,2)); | |
| 583 | } | ||
| 584 | } | ||
| 585 | ✗ | glupEnd(); | |
| 586 | } | ||
| 587 | |||
| 588 | ✗ | void MeshGfx::draw_triangles_immediate_attrib() { | |
| 589 | ✗ | begin_attributes(); | |
| 590 | ✗ | draw_sequences( | |
| 591 | ✗ | mesh_->facets, | |
| 592 | ✗ | [&](index_t begin_f, index_t end_f) { | |
| 593 | ✗ | glupBegin(GLUP_TRIANGLES); | |
| 594 | ✗ | for(index_t f=begin_f; f<end_f; ++f) { | |
| 595 | ✗ | for(index_t c: mesh_->facets.corners(f)) { | |
| 596 | ✗ | index_t v=mesh_->facet_corners.vertex(c); | |
| 597 | ✗ | draw_surface_vertex_with_attribute(v,f,c); | |
| 598 | } | ||
| 599 | } | ||
| 600 | ✗ | glupEnd(); | |
| 601 | ✗ | } | |
| 602 | ); | ||
| 603 | ✗ | end_attributes(); | |
| 604 | ✗ | } | |
| 605 | |||
| 606 | ✗ | void MeshGfx::draw_quads() { | |
| 607 | ✗ | if(can_use_array_mode(GLUP_QUADS) && facets_VAO_ != 0) { | |
| 608 | ✗ | draw_quads_array(); | |
| 609 | } else { | ||
| 610 | ✗ | if( | |
| 611 | ✗ | attribute_subelements_ == MESH_VERTICES || | |
| 612 | ✗ | attribute_subelements_ == MESH_FACETS || | |
| 613 | ✗ | attribute_subelements_ == MESH_FACET_CORNERS | |
| 614 | ) { | ||
| 615 | ✗ | draw_quads_immediate_attrib(); | |
| 616 | } else { | ||
| 617 | ✗ | draw_quads_immediate_plain(); | |
| 618 | } | ||
| 619 | } | ||
| 620 | ✗ | } | |
| 621 | |||
| 622 | ✗ | void MeshGfx::draw_quads_array() { | |
| 623 | ✗ | glupBindVertexArray(facets_VAO_); | |
| 624 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 625 | ✗ | begin_attributes(); | |
| 626 | } | ||
| 627 | ✗ | facets_filter_.begin(mesh_->facets.attributes()); | |
| 628 | ✗ | glupDrawElements( | |
| 629 | GLUP_QUADS, | ||
| 630 | ✗ | GLUPsizei(mesh_->facets.nb()*4), | |
| 631 | GL_UNSIGNED_INT, | ||
| 632 | nullptr | ||
| 633 | ); | ||
| 634 | ✗ | facets_filter_.end(); | |
| 635 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 636 | ✗ | end_attributes(); | |
| 637 | } | ||
| 638 | ✗ | glupBindVertexArray(0); | |
| 639 | ✗ | } | |
| 640 | |||
| 641 | ✗ | void MeshGfx::draw_quads_immediate_plain() { | |
| 642 | ✗ | draw_sequences( | |
| 643 | ✗ | mesh_->facets, | |
| 644 | ✗ | [&](index_t begin_f, index_t end_f) { | |
| 645 | ✗ | glupBegin(GLUP_QUADS); | |
| 646 | ✗ | for(index_t q=begin_f; q<end_f; ++q) { | |
| 647 | ✗ | draw_vertex(mesh_->facets.vertex(q,0)); | |
| 648 | ✗ | draw_vertex(mesh_->facets.vertex(q,1)); | |
| 649 | ✗ | draw_vertex(mesh_->facets.vertex(q,2)); | |
| 650 | ✗ | draw_vertex(mesh_->facets.vertex(q,3)); | |
| 651 | } | ||
| 652 | ✗ | glupEnd(); | |
| 653 | ✗ | } | |
| 654 | ); | ||
| 655 | ✗ | } | |
| 656 | |||
| 657 | ✗ | void MeshGfx::draw_quads_immediate_attrib() { | |
| 658 | ✗ | begin_attributes(); | |
| 659 | ✗ | draw_sequences( | |
| 660 | ✗ | mesh_->facets, | |
| 661 | ✗ | [&](index_t begin_f, index_t end_f) { | |
| 662 | ✗ | glupBegin(GLUP_QUADS); | |
| 663 | ✗ | for(index_t q=begin_f; q<end_f; ++q) { | |
| 664 | ✗ | for(index_t c: mesh_->facets.corners(q)) { | |
| 665 | ✗ | index_t v=mesh_->facet_corners.vertex(c); | |
| 666 | ✗ | draw_surface_vertex_with_attribute(v,q,c); | |
| 667 | } | ||
| 668 | } | ||
| 669 | ✗ | glupEnd(); | |
| 670 | ✗ | } | |
| 671 | ); | ||
| 672 | ✗ | end_attributes(); | |
| 673 | ✗ | } | |
| 674 | |||
| 675 | ✗ | void MeshGfx::draw_triangles_and_quads() { | |
| 676 | |||
| 677 | ✗ | if(picking_mode_ != MESH_NONE) { | |
| 678 | ✗ | draw_polygons_plain(); | |
| 679 | ✗ | return; | |
| 680 | } | ||
| 681 | |||
| 682 | ✗ | if( | |
| 683 | ✗ | can_use_array_mode(GLUP_TRIANGLES) && | |
| 684 | ✗ | can_use_array_mode(GLUP_QUADS) && | |
| 685 | ✗ | facets_VAO_ != 0 | |
| 686 | ) { | ||
| 687 | ✗ | draw_triangles_and_quads_array(); | |
| 688 | } else { | ||
| 689 | ✗ | if( | |
| 690 | ✗ | attribute_subelements_ == MESH_VERTICES || | |
| 691 | ✗ | attribute_subelements_ == MESH_FACETS || | |
| 692 | ✗ | attribute_subelements_ == MESH_FACET_CORNERS | |
| 693 | ) { | ||
| 694 | ✗ | draw_triangles_and_quads_immediate_attrib(); | |
| 695 | } else { | ||
| 696 | ✗ | draw_triangles_and_quads_immediate_plain(); | |
| 697 | } | ||
| 698 | } | ||
| 699 | } | ||
| 700 | |||
| 701 | ✗ | void MeshGfx::draw_triangles_and_quads_array() { | |
| 702 | |||
| 703 | // Note: to go faster, here we could draw sequences of triangles | ||
| 704 | // and quads without taking filtering into account and do the | ||
| 705 | // filtering in hw (but well difference will not be so important). | ||
| 706 | |||
| 707 | ✗ | glupBindVertexArray(facets_VAO_); | |
| 708 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 709 | ✗ | begin_attributes(); | |
| 710 | } | ||
| 711 | |||
| 712 | // draw triangles | ||
| 713 | ✗ | draw_sequences_if( | |
| 714 | ✗ | mesh_->facets, | |
| 715 | ✗ | [&](index_t f) { return (mesh_->facets.nb_vertices(f) == 3); }, | |
| 716 | ✗ | [&](index_t begin_f, index_t end_f) { | |
| 717 | ✗ | glupDrawElements( | |
| 718 | GLUP_TRIANGLES, | ||
| 719 | ✗ | GLUPsizei((end_f-begin_f)*3), | |
| 720 | GL_UNSIGNED_INT, | ||
| 721 | (GLUPvoid*)( | ||
| 722 | ✗ | mesh_->facets.corners_begin(begin_f) * sizeof(index_t) | |
| 723 | ) | ||
| 724 | ); | ||
| 725 | ✗ | } | |
| 726 | ); | ||
| 727 | |||
| 728 | // draw quads | ||
| 729 | ✗ | draw_sequences_if( | |
| 730 | ✗ | mesh_->facets, | |
| 731 | ✗ | [&](index_t f) { return (mesh_->facets.nb_vertices(f) == 4); }, | |
| 732 | ✗ | [&](index_t begin_f, index_t end_f) { | |
| 733 | ✗ | glupDrawElements( | |
| 734 | GLUP_QUADS, | ||
| 735 | ✗ | GLUPsizei((end_f-begin_f)*4), | |
| 736 | GL_UNSIGNED_INT, | ||
| 737 | (GLUPvoid*)( | ||
| 738 | ✗ | mesh_->facets.corners_begin(begin_f) * sizeof(index_t) | |
| 739 | ) | ||
| 740 | ); | ||
| 741 | ✗ | } | |
| 742 | ); | ||
| 743 | |||
| 744 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 745 | ✗ | end_attributes(); | |
| 746 | } | ||
| 747 | ✗ | glupBindVertexArray(0); | |
| 748 | ✗ | } | |
| 749 | |||
| 750 | ✗ | void MeshGfx::draw_triangles_and_quads_immediate_plain() { | |
| 751 | |||
| 752 | // draw triangles | ||
| 753 | ✗ | draw_sequences_if( | |
| 754 | ✗ | mesh_->facets, | |
| 755 | ✗ | [&](index_t f) { return (mesh_->facets.nb_vertices(f) == 3); }, | |
| 756 | ✗ | [&](index_t begin_f, index_t end_f) { | |
| 757 | ✗ | glupBegin(GLUP_TRIANGLES); | |
| 758 | ✗ | for(index_t t = begin_f; t < end_f; ++t) { | |
| 759 | ✗ | draw_vertex(mesh_->facets.vertex(t,0)); | |
| 760 | ✗ | draw_vertex(mesh_->facets.vertex(t,1)); | |
| 761 | ✗ | draw_vertex(mesh_->facets.vertex(t,2)); | |
| 762 | } | ||
| 763 | ✗ | glupEnd(); | |
| 764 | ✗ | } | |
| 765 | ); | ||
| 766 | |||
| 767 | // draw quads | ||
| 768 | ✗ | draw_sequences_if( | |
| 769 | ✗ | mesh_->facets, | |
| 770 | ✗ | [&](index_t f) { return (mesh_->facets.nb_vertices(f) == 4); }, | |
| 771 | ✗ | [&](index_t begin_f, index_t end_f) { | |
| 772 | ✗ | glupBegin(GLUP_QUADS); | |
| 773 | ✗ | for(index_t q = begin_f; q < end_f; ++q) { | |
| 774 | ✗ | draw_vertex(mesh_->facets.vertex(q,0)); | |
| 775 | ✗ | draw_vertex(mesh_->facets.vertex(q,1)); | |
| 776 | ✗ | draw_vertex(mesh_->facets.vertex(q,2)); | |
| 777 | ✗ | draw_vertex(mesh_->facets.vertex(q,3)); | |
| 778 | } | ||
| 779 | ✗ | glupEnd(); | |
| 780 | ✗ | } | |
| 781 | ); | ||
| 782 | ✗ | } | |
| 783 | |||
| 784 | ✗ | void MeshGfx::draw_triangles_and_quads_immediate_attrib() { | |
| 785 | ✗ | begin_attributes(); | |
| 786 | |||
| 787 | // draw triangles | ||
| 788 | ✗ | draw_sequences_if( | |
| 789 | ✗ | mesh_->facets, | |
| 790 | ✗ | [&](index_t f) { return (mesh_->facets.nb_vertices(f) == 3); }, | |
| 791 | ✗ | [&](index_t begin_f, index_t end_f) { | |
| 792 | ✗ | glupBegin(GLUP_TRIANGLES); | |
| 793 | ✗ | for(index_t f = begin_f; f < end_f; ++f) { | |
| 794 | ✗ | for(index_t c: mesh_->facets.corners(f)) { | |
| 795 | ✗ | index_t v=mesh_->facet_corners.vertex(c); | |
| 796 | ✗ | draw_surface_vertex_with_attribute(v,f,c); | |
| 797 | } | ||
| 798 | } | ||
| 799 | ✗ | glupEnd(); | |
| 800 | ✗ | } | |
| 801 | ); | ||
| 802 | |||
| 803 | // draw quads | ||
| 804 | ✗ | draw_sequences_if( | |
| 805 | ✗ | mesh_->facets, | |
| 806 | ✗ | [&](index_t f) { return (mesh_->facets.nb_vertices(f) == 4); }, | |
| 807 | ✗ | [&](index_t begin_f, index_t end_f) { | |
| 808 | ✗ | glupBegin(GLUP_QUADS); | |
| 809 | ✗ | for(index_t f = begin_f; f < end_f; ++f) { | |
| 810 | ✗ | for(index_t c: mesh_->facets.corners(f)) { | |
| 811 | ✗ | index_t v=mesh_->facet_corners.vertex(c); | |
| 812 | ✗ | draw_surface_vertex_with_attribute(v,f,c); | |
| 813 | } | ||
| 814 | } | ||
| 815 | ✗ | glupEnd(); | |
| 816 | ✗ | } | |
| 817 | ); | ||
| 818 | |||
| 819 | ✗ | end_attributes(); | |
| 820 | ✗ | } | |
| 821 | |||
| 822 | ✗ | void MeshGfx::draw_polygons() { | |
| 823 | ✗ | if( | |
| 824 | ✗ | picking_mode_ == MESH_NONE && ( | |
| 825 | ✗ | attribute_subelements_ == MESH_VERTICES || | |
| 826 | ✗ | attribute_subelements_ == MESH_FACETS || | |
| 827 | ✗ | attribute_subelements_ == MESH_FACET_CORNERS | |
| 828 | ) | ||
| 829 | ) { | ||
| 830 | ✗ | draw_polygons_attrib(); | |
| 831 | } else { | ||
| 832 | ✗ | draw_polygons_plain(); | |
| 833 | } | ||
| 834 | ✗ | } | |
| 835 | |||
| 836 | ✗ | void MeshGfx::draw_polygons_plain() { | |
| 837 | ✗ | glupDisable(GLUP_DRAW_MESH); | |
| 838 | |||
| 839 | // Using vertex colors to do the picking. | ||
| 840 | ✗ | if(picking_mode_ != MESH_NONE) { | |
| 841 | ✗ | glupDisable(GLUP_PICKING); | |
| 842 | ✗ | glupDisable(GLUP_LIGHTING); | |
| 843 | ✗ | glupEnable(GLUP_VERTEX_COLORS); | |
| 844 | } | ||
| 845 | |||
| 846 | ✗ | facets_filter_.begin(mesh_->facets.attributes(),false); | |
| 847 | |||
| 848 | ✗ | glupBegin(GLUP_TRIANGLES); | |
| 849 | ✗ | bool picking_vertex_colors = false; | |
| 850 | ✗ | if(picking_mode_ != MESH_NONE) { | |
| 851 | ✗ | picking_vertex_colors = ( | |
| 852 | ✗ | (picking_mode_ & MESH_FACETS) != 0 && | |
| 853 | ✗ | object_picking_id_ == NO_INDEX | |
| 854 | ); | ||
| 855 | ✗ | set_GLUP_vertex_color_from_picking_id(object_picking_id_); | |
| 856 | } | ||
| 857 | ✗ | for(index_t f: mesh_->facets) { | |
| 858 | ✗ | if(!facets_filter_.test(f)) { | |
| 859 | ✗ | continue; | |
| 860 | } | ||
| 861 | ✗ | if(picking_vertex_colors) { | |
| 862 | ✗ | set_GLUP_vertex_color_from_picking_id(f); | |
| 863 | } | ||
| 864 | ✗ | index_t v1 = mesh_->facets.vertex(f,0); | |
| 865 | ✗ | for(index_t lv=1; lv+1<mesh_->facets.nb_vertices(f); ++lv) { | |
| 866 | ✗ | index_t v2 = mesh_->facets.vertex(f,lv); | |
| 867 | ✗ | index_t v3 = mesh_->facets.vertex(f,lv+1); | |
| 868 | ✗ | draw_vertex(v1); | |
| 869 | ✗ | draw_vertex(v2); | |
| 870 | ✗ | draw_vertex(v3); | |
| 871 | } | ||
| 872 | } | ||
| 873 | ✗ | glupEnd(); | |
| 874 | ✗ | glupDisable(GLUP_VERTEX_COLORS); | |
| 875 | |||
| 876 | ✗ | facets_filter_.end(); | |
| 877 | |||
| 878 | ✗ | if(show_mesh_ && (picking_mode_ == MESH_NONE)) { | |
| 879 | ✗ | draw_surface_mesh_with_lines(); | |
| 880 | } | ||
| 881 | ✗ | } | |
| 882 | |||
| 883 | ✗ | void MeshGfx::draw_polygons_attrib() { | |
| 884 | ✗ | begin_attributes(); | |
| 885 | ✗ | facets_filter_.begin(mesh_->facets.attributes(),false); | |
| 886 | ✗ | glupDisable(GLUP_DRAW_MESH); | |
| 887 | ✗ | glupBegin(GLUP_TRIANGLES); | |
| 888 | ✗ | for(index_t f: mesh_->facets) { | |
| 889 | ✗ | if(!facets_filter_.test(f)) { | |
| 890 | ✗ | continue; | |
| 891 | } | ||
| 892 | ✗ | index_t c1 = mesh_->facets.corners_begin(f); | |
| 893 | ✗ | index_t v1 = mesh_->facet_corners.vertex(c1); | |
| 894 | ✗ | for( | |
| 895 | ✗ | index_t c2 = c1+1; | |
| 896 | ✗ | c2+1<mesh_->facets.corners_end(f); ++c2 | |
| 897 | ) { | ||
| 898 | ✗ | index_t c3=c2+1; | |
| 899 | ✗ | index_t v2=mesh_->facet_corners.vertex(c2); | |
| 900 | ✗ | index_t v3=mesh_->facet_corners.vertex(c3); | |
| 901 | ✗ | draw_surface_vertex_with_attribute(v1,f,c1); | |
| 902 | ✗ | draw_surface_vertex_with_attribute(v2,f,c2); | |
| 903 | ✗ | draw_surface_vertex_with_attribute(v3,f,c3); | |
| 904 | } | ||
| 905 | } | ||
| 906 | ✗ | glupEnd(); | |
| 907 | ✗ | facets_filter_.end(); | |
| 908 | ✗ | end_attributes(); | |
| 909 | ✗ | if(show_mesh_ && (picking_mode_ == MESH_NONE)) { | |
| 910 | ✗ | glupDisable(GLUP_VERTEX_COLORS); | |
| 911 | ✗ | draw_surface_mesh_with_lines(); | |
| 912 | } | ||
| 913 | ✗ | } | |
| 914 | |||
| 915 | ✗ | void MeshGfx::draw_surface() { | |
| 916 | ✗ | if(mesh_ == nullptr || mesh_->facets.nb() == 0) { | |
| 917 | ✗ | return; | |
| 918 | } | ||
| 919 | ✗ | set_GLUP_parameters(); | |
| 920 | ✗ | set_GLUP_picking(MESH_FACETS); | |
| 921 | ✗ | update_buffer_objects_if_needed(); | |
| 922 | |||
| 923 | ✗ | glupSetCellsShrink(0.0f); | |
| 924 | |||
| 925 | ✗ | if( | |
| 926 | ✗ | attribute_subelements_ != MESH_NONE && | |
| 927 | ✗ | !glupIsEnabled(GLUP_NORMAL_MAPPING) | |
| 928 | ) { | ||
| 929 | ✗ | glupSetColor3f(GLUP_FRONT_AND_BACK_COLOR, 1.0f, 1.0f, 1.0f); | |
| 930 | } else { | ||
| 931 | ✗ | glupSetColor4fv(GLUP_FRONT_COLOR, surface_color_); | |
| 932 | ✗ | glupSetColor4fv(GLUP_BACK_COLOR, backface_surface_color_); | |
| 933 | } | ||
| 934 | |||
| 935 | ✗ | if(mesh_->facets.are_simplices()) { | |
| 936 | ✗ | draw_triangles(); | |
| 937 | ✗ | } else if(quads_) { | |
| 938 | ✗ | draw_quads(); | |
| 939 | ✗ | } else if(triangles_and_quads_) { | |
| 940 | ✗ | draw_triangles_and_quads(); | |
| 941 | } else { | ||
| 942 | ✗ | draw_polygons(); | |
| 943 | } | ||
| 944 | } | ||
| 945 | |||
| 946 | ✗ | void MeshGfx::draw_surface_mesh_with_lines() { | |
| 947 | ✗ | facets_filter_.begin(mesh_->facets.attributes(),false); | |
| 948 | ✗ | glupSetMeshWidth(GLUPint(mesh_width_)); | |
| 949 | ✗ | glupSetColor4fv(GLUP_FRONT_AND_BACK_COLOR, mesh_color_); | |
| 950 | ✗ | glupBegin(GLUP_LINES); | |
| 951 | ✗ | for(index_t f: mesh_->facets) { | |
| 952 | ✗ | if(!facets_filter_.test(f)) { | |
| 953 | ✗ | continue; | |
| 954 | } | ||
| 955 | ✗ | for(index_t c1: mesh_->facets.corners(f)) { | |
| 956 | index_t c2 = | ||
| 957 | ✗ | mesh_->facets.next_corner_around_facet(f,c1); | |
| 958 | ✗ | index_t v1 = mesh_->facet_corners.vertex(c1); | |
| 959 | ✗ | index_t v2 = mesh_->facet_corners.vertex(c2); | |
| 960 | ✗ | draw_vertex(v1); | |
| 961 | ✗ | draw_vertex(v2); | |
| 962 | } | ||
| 963 | } | ||
| 964 | ✗ | glupEnd(); | |
| 965 | ✗ | facets_filter_.end(); | |
| 966 | ✗ | } | |
| 967 | |||
| 968 | ✗ | void MeshGfx::draw_surface_borders() { | |
| 969 | ✗ | if(picking_mode_ != MESH_NONE) { | |
| 970 | ✗ | return; | |
| 971 | } | ||
| 972 | ✗ | facets_filter_.begin(mesh_->facets.attributes(),false); | |
| 973 | ✗ | set_GLUP_parameters(); | |
| 974 | ✗ | glupDisable(GLUP_LIGHTING); // TODO: maybe reactivate if we implement nice shaded cylinders | |
| 975 | ✗ | glupSetColor4fv(GLUP_FRONT_COLOR, mesh_color_); | |
| 976 | ✗ | glupSetMeshWidth(GLUPint(mesh_border_width_)); | |
| 977 | ✗ | glupBegin(GLUP_LINES); | |
| 978 | ✗ | for(index_t f: mesh_->facets) { | |
| 979 | ✗ | if(!facets_filter_.test(f)) { | |
| 980 | ✗ | continue; | |
| 981 | } | ||
| 982 | ✗ | for(index_t c1: mesh_->facets.corners(f)) { | |
| 983 | ✗ | if(mesh_->facet_corners.adjacent_facet(c1) == NO_FACET) { | |
| 984 | ✗ | index_t v1 = mesh_->facet_corners.vertex(c1); | |
| 985 | ✗ | index_t c2 = mesh_->facets.next_corner_around_facet(f,c1); | |
| 986 | ✗ | index_t v2 = mesh_->facet_corners.vertex(c2); | |
| 987 | ✗ | draw_vertex(v1); | |
| 988 | ✗ | draw_vertex(v2); | |
| 989 | } | ||
| 990 | } | ||
| 991 | } | ||
| 992 | ✗ | glupEnd(); | |
| 993 | ✗ | facets_filter_.end(); | |
| 994 | ✗ | glupDisable(GLUP_DRAW_MESH); | |
| 995 | } | ||
| 996 | |||
| 997 | /***********************************************************************/ | ||
| 998 | |||
| 999 | ✗ | void MeshGfx::draw_tets() { | |
| 1000 | ✗ | if(!draw_cells_[MESH_TET]) { | |
| 1001 | ✗ | return; | |
| 1002 | } | ||
| 1003 | ✗ | glupSetColor4fv(GLUP_FRONT_AND_BACK_COLOR, cells_color_[MESH_TET]); | |
| 1004 | ✗ | if(can_use_array_mode(GLUP_TETRAHEDRA) && cells_VAO_ != 0) { | |
| 1005 | ✗ | draw_tets_array(); | |
| 1006 | } else { | ||
| 1007 | ✗ | if( | |
| 1008 | ✗ | attribute_subelements_ == MESH_VERTICES || | |
| 1009 | ✗ | attribute_subelements_ == MESH_CELLS || | |
| 1010 | ✗ | attribute_subelements_ == MESH_CELL_FACETS || | |
| 1011 | ✗ | attribute_subelements_ == MESH_CELL_CORNERS | |
| 1012 | ) { | ||
| 1013 | ✗ | draw_tets_immediate_attrib(); | |
| 1014 | } else { | ||
| 1015 | ✗ | draw_tets_immediate_plain(); | |
| 1016 | } | ||
| 1017 | } | ||
| 1018 | } | ||
| 1019 | |||
| 1020 | ✗ | void MeshGfx::draw_tets_array() { | |
| 1021 | ✗ | glupBindVertexArray(cells_VAO_); | |
| 1022 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 1023 | ✗ | begin_attributes(); | |
| 1024 | } | ||
| 1025 | ✗ | cells_filter_.begin(mesh_->cells.attributes()); | |
| 1026 | ✗ | glupDrawElements( | |
| 1027 | GLUP_TETRAHEDRA, | ||
| 1028 | ✗ | GLUPsizei(mesh_->cells.nb()*4), | |
| 1029 | GL_UNSIGNED_INT, | ||
| 1030 | nullptr | ||
| 1031 | ); | ||
| 1032 | ✗ | cells_filter_.end(); | |
| 1033 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 1034 | ✗ | end_attributes(); | |
| 1035 | } | ||
| 1036 | ✗ | glupBindVertexArray(0); | |
| 1037 | ✗ | } | |
| 1038 | |||
| 1039 | ✗ | void MeshGfx::draw_tets_immediate_plain() { | |
| 1040 | |||
| 1041 | // If filter is active, use generic code | ||
| 1042 | ✗ | if(cells_filter_.attribute_name != "") { | |
| 1043 | ✗ | draw_sequences( | |
| 1044 | ✗ | mesh_->cells, | |
| 1045 | ✗ | [&](index_t begin_t, index_t end_t) { | |
| 1046 | ✗ | glupBegin(GLUP_TETRAHEDRA); | |
| 1047 | ✗ | for(index_t t=begin_t; t<end_t; ++t) { | |
| 1048 | ✗ | draw_vertex(mesh_->cells.vertex(t,0)); | |
| 1049 | ✗ | draw_vertex(mesh_->cells.vertex(t,1)); | |
| 1050 | ✗ | draw_vertex(mesh_->cells.vertex(t,2)); | |
| 1051 | ✗ | draw_vertex(mesh_->cells.vertex(t,3)); | |
| 1052 | } | ||
| 1053 | ✗ | glupEnd(); | |
| 1054 | ✗ | } | |
| 1055 | ); | ||
| 1056 | ✗ | return; | |
| 1057 | } | ||
| 1058 | |||
| 1059 | // Optimized code for tet mesh with no attribute, single | ||
| 1060 | // and double precision. Writes mesh data directly in GLUP buffers. | ||
| 1061 | ✗ | glupBegin(GLUP_TETRAHEDRA); | |
| 1062 | ✗ | if(!do_animation_ && mesh_->vertices.dimension() >= 3) { | |
| 1063 | ✗ | GLUP::Context* context = (GLUP::Context*)(glupCurrentContext()); | |
| 1064 | ✗ | GLUP::ImmediateState& state = context->immediate_state(); | |
| 1065 | ✗ | GLUP::ImmediateBuffer& buffer = | |
| 1066 | state.buffer[GLUP::GLUP_VERTEX_ATTRIBUTE]; | ||
| 1067 | ✗ | if(mesh_->vertices.single_precision()) { | |
| 1068 | ✗ | index_t t1 = 0; | |
| 1069 | ✗ | while(t1 < mesh_->cells.nb()) { | |
| 1070 | ✗ | index_t t2 = t1 + (state.max_current_vertex()/4); | |
| 1071 | ✗ | t2 = std::min(t2, mesh_->cells.nb()); | |
| 1072 | ✗ | GLfloat* current_vertex = buffer.data(); | |
| 1073 | ✗ | for(index_t t=t1; t<t2; ++t) { | |
| 1074 | ✗ | for(index_t lv=0; lv<4; ++lv) { | |
| 1075 | ✗ | index_t v = mesh_->cells.vertex(t,lv); | |
| 1076 | ✗ | const float* p = mesh_->vertices. | |
| 1077 | ✗ | single_precision_point_ptr(v); | |
| 1078 | ✗ | current_vertex[0] = p[0]; | |
| 1079 | ✗ | current_vertex[1] = p[1]; | |
| 1080 | ✗ | current_vertex[2] = p[2]; | |
| 1081 | ✗ | current_vertex[3] = 1.0f; | |
| 1082 | ✗ | current_vertex += 4; | |
| 1083 | } | ||
| 1084 | } | ||
| 1085 | ✗ | state.set_current_vertex(4*(t2-t1)); | |
| 1086 | ✗ | context->flush_immediate_buffers(); | |
| 1087 | ✗ | t1 = t2; | |
| 1088 | } | ||
| 1089 | } else { | ||
| 1090 | ✗ | index_t t1 = 0; | |
| 1091 | ✗ | while(t1 < mesh_->cells.nb()) { | |
| 1092 | ✗ | index_t t2 = t1 + (state.max_current_vertex()/4); | |
| 1093 | ✗ | t2 = std::min(t2, mesh_->cells.nb()); | |
| 1094 | ✗ | GLfloat* current_vertex = buffer.data(); | |
| 1095 | ✗ | for(index_t t=t1; t<t2; ++t) { | |
| 1096 | ✗ | for(index_t lv=0; lv<4; ++lv) { | |
| 1097 | ✗ | index_t v = mesh_->cells.vertex(t,lv); | |
| 1098 | ✗ | const double* p = mesh_->vertices.point_ptr(v); | |
| 1099 | ✗ | current_vertex[0] = float(p[0]); | |
| 1100 | ✗ | current_vertex[1] = float(p[1]); | |
| 1101 | ✗ | current_vertex[2] = float(p[2]); | |
| 1102 | ✗ | current_vertex[3] = 1.0f; | |
| 1103 | ✗ | current_vertex += 4; | |
| 1104 | } | ||
| 1105 | } | ||
| 1106 | ✗ | state.set_current_vertex(4*(t2-t1)); | |
| 1107 | ✗ | context->flush_immediate_buffers(); | |
| 1108 | ✗ | t1 = t2; | |
| 1109 | } | ||
| 1110 | } | ||
| 1111 | } else { | ||
| 1112 | ✗ | for(index_t t: mesh_->cells) { | |
| 1113 | ✗ | draw_vertex(mesh_->cells.vertex(t,0)); | |
| 1114 | ✗ | draw_vertex(mesh_->cells.vertex(t,1)); | |
| 1115 | ✗ | draw_vertex(mesh_->cells.vertex(t,2)); | |
| 1116 | ✗ | draw_vertex(mesh_->cells.vertex(t,3)); | |
| 1117 | } | ||
| 1118 | } | ||
| 1119 | ✗ | glupEnd(); | |
| 1120 | } | ||
| 1121 | |||
| 1122 | ✗ | void MeshGfx::draw_tets_immediate_attrib() { | |
| 1123 | ✗ | begin_attributes(); | |
| 1124 | ✗ | draw_sequences( | |
| 1125 | ✗ | mesh_->cells, | |
| 1126 | ✗ | [&](index_t begin_t, index_t end_t) { | |
| 1127 | ✗ | glupBegin(GLUP_TETRAHEDRA); | |
| 1128 | ✗ | for(index_t t=begin_t; t<end_t; ++t) { | |
| 1129 | ✗ | index_t c0 = 4*t; | |
| 1130 | ✗ | index_t v0 = mesh_->cells.vertex(t,0); | |
| 1131 | ✗ | index_t v1 = mesh_->cells.vertex(t,1); | |
| 1132 | ✗ | index_t v2 = mesh_->cells.vertex(t,2); | |
| 1133 | ✗ | index_t v3 = mesh_->cells.vertex(t,3); | |
| 1134 | ✗ | draw_volume_vertex_with_attribute(v0, t, c0); | |
| 1135 | ✗ | draw_volume_vertex_with_attribute(v1, t, c0+1); | |
| 1136 | ✗ | draw_volume_vertex_with_attribute(v2, t, c0+2); | |
| 1137 | ✗ | draw_volume_vertex_with_attribute(v3, t, c0+3); | |
| 1138 | } | ||
| 1139 | ✗ | glupEnd(); | |
| 1140 | ✗ | } | |
| 1141 | ); | ||
| 1142 | ✗ | end_attributes(); | |
| 1143 | ✗ | } | |
| 1144 | |||
| 1145 | static GLUPprimitive geogram_cell_to_glup[MESH_NB_CELL_TYPES] = { | ||
| 1146 | GLUP_TETRAHEDRA, | ||
| 1147 | GLUP_HEXAHEDRA, | ||
| 1148 | GLUP_PRISMS, | ||
| 1149 | GLUP_PYRAMIDS, | ||
| 1150 | GLUP_CONNECTORS | ||
| 1151 | }; | ||
| 1152 | |||
| 1153 | ✗ | void MeshGfx::draw_hybrid() { | |
| 1154 | ✗ | if( | |
| 1155 | ✗ | cells_VAO_ != 0 && | |
| 1156 | ✗ | (!has_cells_[MESH_TET] || can_use_array_mode(GLUP_TETRAHEDRA)) && | |
| 1157 | ✗ | (!has_cells_[MESH_HEX] || can_use_array_mode(GLUP_HEXAHEDRA) ) && | |
| 1158 | ✗ | (!has_cells_[MESH_PRISM] || can_use_array_mode(GLUP_PRISMS) ) && | |
| 1159 | ✗ | (!has_cells_[MESH_PYRAMID] || can_use_array_mode(GLUP_PYRAMIDS) ) && | |
| 1160 | ✗ | (!has_cells_[MESH_CONNECTOR] || can_use_array_mode(GLUP_CONNECTORS)) | |
| 1161 | ) { | ||
| 1162 | ✗ | draw_hybrid_array(); | |
| 1163 | } else { | ||
| 1164 | ✗ | if( | |
| 1165 | ( | ||
| 1166 | ✗ | picking_mode_ == MESH_NONE) && ( | |
| 1167 | ✗ | attribute_subelements_ == MESH_VERTICES || | |
| 1168 | ✗ | attribute_subelements_ == MESH_CELLS || | |
| 1169 | ✗ | attribute_subelements_ == MESH_CELL_FACETS || | |
| 1170 | ✗ | attribute_subelements_ == MESH_CELL_CORNERS | |
| 1171 | ) | ||
| 1172 | ) { | ||
| 1173 | ✗ | draw_hybrid_immediate_attrib(); | |
| 1174 | } else { | ||
| 1175 | ✗ | draw_hybrid_immediate_plain(); | |
| 1176 | } | ||
| 1177 | } | ||
| 1178 | ✗ | } | |
| 1179 | |||
| 1180 | ✗ | void MeshGfx::draw_hybrid_array() { | |
| 1181 | |||
| 1182 | // Note: to go faster, here we could draw sequences of primitives | ||
| 1183 | // without taking filtering into account and do the | ||
| 1184 | // filtering in hw (but well difference will not be so important). | ||
| 1185 | |||
| 1186 | ✗ | glupBindVertexArray(cells_VAO_); | |
| 1187 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 1188 | ✗ | begin_attributes(); | |
| 1189 | } | ||
| 1190 | |||
| 1191 | ✗ | for(index_t type=MESH_TET; type < MESH_NB_CELL_TYPES; ++type) { | |
| 1192 | ✗ | if(!draw_cells_[type] || !has_cells_[type]) { | |
| 1193 | ✗ | continue; | |
| 1194 | } | ||
| 1195 | |||
| 1196 | ✗ | if(attribute_subelements_ != MESH_VERTICES) { | |
| 1197 | ✗ | glupSetColor4fv(GLUP_FRONT_AND_BACK_COLOR, cells_color_[type]); | |
| 1198 | } | ||
| 1199 | |||
| 1200 | ✗ | GLUPprimitive glup_prim = geogram_cell_to_glup[type]; | |
| 1201 | ✗ | index_t nb_vertices = mesh_->cells.cell_type_to_cell_descriptor( | |
| 1202 | MeshCellType(type) | ||
| 1203 | ✗ | ).nb_vertices; | |
| 1204 | |||
| 1205 | ✗ | draw_sequences_if( | |
| 1206 | ✗ | mesh_->cells, | |
| 1207 | ✗ | [&](index_t c) { return index_t(mesh_->cells.type(c))==type; }, | |
| 1208 | ✗ | [&](index_t begin_c, index_t end_c) { | |
| 1209 | ✗ | glupDrawElements( | |
| 1210 | glup_prim, | ||
| 1211 | ✗ | GLUPsizei((end_c-begin_c)*nb_vertices), | |
| 1212 | GL_UNSIGNED_INT, | ||
| 1213 | (GLUPvoid*)( | ||
| 1214 | ✗ | mesh_->cells.corners_begin(begin_c)*sizeof(index_t) | |
| 1215 | ) | ||
| 1216 | ); | ||
| 1217 | ✗ | } | |
| 1218 | ); | ||
| 1219 | } | ||
| 1220 | |||
| 1221 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 1222 | ✗ | end_attributes(); | |
| 1223 | } | ||
| 1224 | ✗ | glupBindVertexArray(0); | |
| 1225 | ✗ | } | |
| 1226 | |||
| 1227 | ✗ | void MeshGfx::draw_hybrid_immediate_plain() { | |
| 1228 | ✗ | for(index_t type=MESH_TET; type < MESH_NB_CELL_TYPES; ++type) { | |
| 1229 | ✗ | if(!draw_cells_[type] || !has_cells_[type]) { | |
| 1230 | ✗ | continue; | |
| 1231 | } | ||
| 1232 | ✗ | glupSetColor4fv(GLUP_FRONT_AND_BACK_COLOR, cells_color_[type]); | |
| 1233 | ✗ | draw_sequences_if( | |
| 1234 | ✗ | mesh_->cells, | |
| 1235 | ✗ | [&](index_t c) { return index_t(mesh_->cells.type(c))==type; }, | |
| 1236 | ✗ | [&](index_t begin_c, index_t end_c) { | |
| 1237 | ✗ | glupBegin(geogram_cell_to_glup[type]); | |
| 1238 | ✗ | for(index_t c=begin_c; c<end_c; ++c) { | |
| 1239 | ✗ | for(index_t lv=0;lv<mesh_->cells.nb_vertices(c);++lv) { | |
| 1240 | ✗ | draw_vertex(mesh_->cells.vertex(c,lv)); | |
| 1241 | } | ||
| 1242 | } | ||
| 1243 | ✗ | glupEnd(); | |
| 1244 | ✗ | } | |
| 1245 | ); | ||
| 1246 | } | ||
| 1247 | ✗ | } | |
| 1248 | |||
| 1249 | ✗ | void MeshGfx::draw_hybrid_immediate_attrib() { | |
| 1250 | ✗ | begin_attributes(); | |
| 1251 | ✗ | for(index_t type=MESH_TET; type < MESH_NB_CELL_TYPES; ++type) { | |
| 1252 | ✗ | if(!draw_cells_[type] || !has_cells_[type]) { | |
| 1253 | ✗ | continue; | |
| 1254 | } | ||
| 1255 | ✗ | draw_sequences_if( | |
| 1256 | ✗ | mesh_->cells, | |
| 1257 | ✗ | [&](index_t c) { return index_t(mesh_->cells.type(c))==type; }, | |
| 1258 | ✗ | [&](index_t begin_c, index_t end_c) { | |
| 1259 | ✗ | glupBegin(geogram_cell_to_glup[type]); | |
| 1260 | ✗ | for(index_t c=begin_c; c<end_c; ++c) { | |
| 1261 | ✗ | index_t c0 = mesh_->cells.corners_begin(c); | |
| 1262 | ✗ | for(index_t lv=0;lv<mesh_->cells.nb_vertices(c);++lv) { | |
| 1263 | ✗ | draw_volume_vertex_with_attribute( | |
| 1264 | ✗ | mesh_->cells.vertex(c,lv), | |
| 1265 | c, | ||
| 1266 | c0+lv | ||
| 1267 | ); | ||
| 1268 | } | ||
| 1269 | } | ||
| 1270 | ✗ | glupEnd(); | |
| 1271 | ✗ | } | |
| 1272 | ); | ||
| 1273 | } | ||
| 1274 | ✗ | end_attributes(); | |
| 1275 | ✗ | } | |
| 1276 | |||
| 1277 | ✗ | void MeshGfx::draw_volume() { | |
| 1278 | ✗ | if(mesh_ == nullptr || mesh_->cells.nb() == 0) { | |
| 1279 | ✗ | return; | |
| 1280 | } | ||
| 1281 | ✗ | set_GLUP_parameters(); | |
| 1282 | ✗ | set_GLUP_picking(MESH_CELLS); | |
| 1283 | ✗ | update_buffer_objects_if_needed(); | |
| 1284 | ✗ | glupSetCellsShrink(GLUPfloat(shrink_)); | |
| 1285 | |||
| 1286 | ✗ | if(mesh_->cells.are_simplices()) { | |
| 1287 | ✗ | draw_tets(); | |
| 1288 | } else { | ||
| 1289 | ✗ | draw_hybrid(); | |
| 1290 | } | ||
| 1291 | ✗ | glupSetCellsShrink(0.0f); | |
| 1292 | } | ||
| 1293 | |||
| 1294 | ✗ | void MeshGfx::set_mesh(const Mesh* mesh) { | |
| 1295 | ✗ | mesh_ = mesh; | |
| 1296 | ✗ | triangles_and_quads_ = true; | |
| 1297 | ✗ | quads_ = true; | |
| 1298 | ✗ | if(mesh_ != nullptr) { | |
| 1299 | ✗ | for(index_t f: mesh_->facets) { | |
| 1300 | ✗ | index_t nb = mesh_->facets.nb_vertices(f); | |
| 1301 | ✗ | if(nb != 3 && nb != 4) { | |
| 1302 | ✗ | triangles_and_quads_ = false; | |
| 1303 | } | ||
| 1304 | ✗ | if(nb != 4) { | |
| 1305 | ✗ | quads_ = false; | |
| 1306 | } | ||
| 1307 | } | ||
| 1308 | ✗ | for(index_t type=0; type<MESH_NB_CELL_TYPES; ++type) { | |
| 1309 | ✗ | has_cells_[type] = false; | |
| 1310 | } | ||
| 1311 | ✗ | for(index_t cell: mesh_->cells) { | |
| 1312 | ✗ | has_cells_[mesh_->cells.type(cell)] = true; | |
| 1313 | } | ||
| 1314 | } | ||
| 1315 | ✗ | buffer_objects_dirty_ = true; | |
| 1316 | ✗ | attributes_buffer_objects_dirty_ = true; | |
| 1317 | ✗ | vertices_filter_.dirty = true; | |
| 1318 | ✗ | edges_filter_.dirty = true; | |
| 1319 | ✗ | facets_filter_.dirty = true; | |
| 1320 | ✗ | cells_filter_.dirty = true; | |
| 1321 | ✗ | vertices_selection_filter_.dirty = true; | |
| 1322 | ✗ | } | |
| 1323 | |||
| 1324 | ✗ | void MeshGfx::set_GLUP_parameters() { | |
| 1325 | ✗ | if(show_mesh_) { | |
| 1326 | ✗ | glupEnable(GLUP_DRAW_MESH); | |
| 1327 | } else { | ||
| 1328 | ✗ | glupDisable(GLUP_DRAW_MESH); | |
| 1329 | } | ||
| 1330 | ✗ | glupSetColor4fv(GLUP_MESH_COLOR, mesh_color_); | |
| 1331 | ✗ | glupSetMeshWidth(GLUPint(mesh_width_)); | |
| 1332 | ✗ | glupSetPointSize(points_size_); | |
| 1333 | ✗ | if(lighting_) { | |
| 1334 | ✗ | glupEnable(GLUP_LIGHTING); | |
| 1335 | } else { | ||
| 1336 | ✗ | glupDisable(GLUP_LIGHTING); | |
| 1337 | } | ||
| 1338 | |||
| 1339 | ✗ | do_animation_ = | |
| 1340 | ✗ | (animate_ && mesh_->vertices.dimension() >= 6); | |
| 1341 | |||
| 1342 | ✗ | ES_profile_ = !strcmp(glupCurrentProfileName(), "GLUPES2"); | |
| 1343 | ✗ | } | |
| 1344 | |||
| 1345 | ✗ | void MeshGfx::set_GLUP_picking(MeshElementsFlags what) { | |
| 1346 | ✗ | if(picking_mode_ == MESH_NONE && object_picking_id_ == NO_INDEX) { | |
| 1347 | ✗ | glupDisable(GLUP_PICKING); | |
| 1348 | } else { | ||
| 1349 | ✗ | glupEnable(GLUP_PICKING); | |
| 1350 | ✗ | if( | |
| 1351 | ✗ | (object_picking_id_ == NO_INDEX) && | |
| 1352 | ✗ | ((picking_mode_ & what) != 0) | |
| 1353 | ) { | ||
| 1354 | ✗ | glupPickingMode(GLUP_PICK_PRIMITIVE); | |
| 1355 | } else { | ||
| 1356 | ✗ | glupPickingMode(GLUP_PICK_CONSTANT); | |
| 1357 | ✗ | glupPickingId(object_picking_id_); | |
| 1358 | } | ||
| 1359 | } | ||
| 1360 | ✗ | } | |
| 1361 | |||
| 1362 | ✗ | void MeshGfx::set_GLUP_vertex_color_from_picking_id(index_t id) { | |
| 1363 | ✗ | GLubyte r = GLubyte( id & 255); | |
| 1364 | ✗ | GLubyte g = GLubyte((id >> 8) & 255); | |
| 1365 | ✗ | GLubyte b = GLubyte((id >> 16) & 255); | |
| 1366 | ✗ | GLubyte a = GLubyte((id >> 24) & 255); | |
| 1367 | ✗ | glupColor4f( | |
| 1368 | ✗ | GLfloat(r)/255.0f, | |
| 1369 | ✗ | GLfloat(g)/255.0f, | |
| 1370 | ✗ | GLfloat(b)/255.0f, | |
| 1371 | ✗ | GLfloat(a)/255.0f | |
| 1372 | ); | ||
| 1373 | ✗ | } | |
| 1374 | |||
| 1375 | ✗ | void MeshGfx::bind_vertices_VBO() { | |
| 1376 | ✗ | glBindBuffer(GL_ARRAY_BUFFER, vertices_VBO_); | |
| 1377 | ✗ | glEnableVertexAttribArray(0); | |
| 1378 | |||
| 1379 | ✗ | GLint dim = GLint(std::min(3u, mesh_->vertices.dimension())); | |
| 1380 | |||
| 1381 | ✗ | if(mesh_->vertices.single_precision()) { | |
| 1382 | GLsizei stride = GLsizei( | ||
| 1383 | ✗ | mesh_->vertices.dimension() * sizeof(float) | |
| 1384 | ✗ | ); | |
| 1385 | ✗ | glVertexAttribPointer( | |
| 1386 | 0, // Attribute 0 | ||
| 1387 | dim, // nb coordinates per vertex | ||
| 1388 | GL_FLOAT, // input coordinates representation | ||
| 1389 | GL_FALSE, // do not normalize | ||
| 1390 | stride, // offset between two consecutive vertices | ||
| 1391 | nullptr // addr. relative to bound VBO | ||
| 1392 | ); | ||
| 1393 | } else { | ||
| 1394 | #ifdef GEO_GL_NO_DOUBLES | ||
| 1395 | // Do nothing, because if a double attribute is bound, | ||
| 1396 | // then can_use_array_mode() returns 0, then we switch | ||
| 1397 | // to immediate mode. | ||
| 1398 | #else | ||
| 1399 | GLsizei stride = GLsizei( | ||
| 1400 | ✗ | mesh_->vertices.dimension() * sizeof(double) | |
| 1401 | ✗ | ); | |
| 1402 | ✗ | glVertexAttribPointer( | |
| 1403 | 0, // Attribute 0 | ||
| 1404 | dim, // nb coordinates per vertex | ||
| 1405 | GL_DOUBLE, // input coordinates representation | ||
| 1406 | GL_FALSE, // do not normalize | ||
| 1407 | stride, // offset between two consecutive vertices | ||
| 1408 | nullptr // addr. relative to bound VBO | ||
| 1409 | ); | ||
| 1410 | #endif | ||
| 1411 | } | ||
| 1412 | ✗ | } | |
| 1413 | |||
| 1414 | |||
| 1415 | ✗ | void MeshGfx::update_buffer_objects_if_needed() { | |
| 1416 | ✗ | if(mesh_->vertices.nb() == 0) { | |
| 1417 | ✗ | return; | |
| 1418 | } | ||
| 1419 | |||
| 1420 | ✗ | if(!buffer_objects_dirty_) { | |
| 1421 | ✗ | update_attribute_buffer_objects_if_needed(); | |
| 1422 | ✗ | return; | |
| 1423 | } | ||
| 1424 | |||
| 1425 | ✗ | if(mesh_->vertices.single_precision()) { | |
| 1426 | ✗ | size_t size = mesh_->vertices.nb() * | |
| 1427 | ✗ | mesh_->vertices.dimension() * sizeof(float); | |
| 1428 | ✗ | update_or_check_buffer_object( | |
| 1429 | ✗ | vertices_VBO_, GL_ARRAY_BUFFER, | |
| 1430 | ✗ | size, mesh_->vertices.single_precision_point_ptr(0), | |
| 1431 | ✗ | buffer_objects_dirty_ | |
| 1432 | ); | ||
| 1433 | } else { | ||
| 1434 | ✗ | size_t size = mesh_->vertices.nb() * | |
| 1435 | ✗ | mesh_->vertices.dimension() * sizeof(double); | |
| 1436 | ✗ | update_or_check_buffer_object( | |
| 1437 | ✗ | vertices_VBO_, GL_ARRAY_BUFFER, | |
| 1438 | ✗ | size, mesh_->vertices.point_ptr(0), | |
| 1439 | ✗ | buffer_objects_dirty_ | |
| 1440 | ); | ||
| 1441 | } | ||
| 1442 | |||
| 1443 | ✗ | if(vertices_VAO_ == 0) { | |
| 1444 | ✗ | glupGenVertexArrays(1, &vertices_VAO_); | |
| 1445 | } | ||
| 1446 | ✗ | glupBindVertexArray(vertices_VAO_); | |
| 1447 | ✗ | bind_vertices_VBO(); | |
| 1448 | ✗ | glupBindVertexArray(0); | |
| 1449 | |||
| 1450 | ✗ | if(mesh_->edges.nb()) { | |
| 1451 | ✗ | update_or_check_buffer_object( | |
| 1452 | ✗ | edge_indices_VBO_, GL_ELEMENT_ARRAY_BUFFER, | |
| 1453 | ✗ | mesh_->edges.nb() * 2 * sizeof(int), | |
| 1454 | ✗ | mesh_->edges.vertex_index_ptr(0), | |
| 1455 | ✗ | buffer_objects_dirty_ | |
| 1456 | ); | ||
| 1457 | ✗ | if(edges_VAO_ == 0) { | |
| 1458 | ✗ | glupGenVertexArrays(1, &edges_VAO_); | |
| 1459 | } | ||
| 1460 | ✗ | glupBindVertexArray(edges_VAO_); | |
| 1461 | ✗ | bind_vertices_VBO(); | |
| 1462 | ✗ | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, edge_indices_VBO_); | |
| 1463 | ✗ | glupBindVertexArray(0); | |
| 1464 | } | ||
| 1465 | |||
| 1466 | ✗ | if( | |
| 1467 | ✗ | mesh_->facets.nb() != 0 && | |
| 1468 | ✗ | (mesh_->facets.are_simplices() || triangles_and_quads_) | |
| 1469 | ) { | ||
| 1470 | ✗ | update_or_check_buffer_object( | |
| 1471 | ✗ | facet_indices_VBO_, GL_ELEMENT_ARRAY_BUFFER, | |
| 1472 | ✗ | mesh_->facet_corners.nb() * sizeof(int), | |
| 1473 | ✗ | mesh_->facet_corners.vertex_index_ptr(0), | |
| 1474 | ✗ | buffer_objects_dirty_ | |
| 1475 | ); | ||
| 1476 | ✗ | if(facets_VAO_ == 0) { | |
| 1477 | ✗ | glupGenVertexArrays(1, &facets_VAO_); | |
| 1478 | } | ||
| 1479 | ✗ | glupBindVertexArray(facets_VAO_); | |
| 1480 | ✗ | bind_vertices_VBO(); | |
| 1481 | ✗ | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, facet_indices_VBO_); | |
| 1482 | ✗ | glupBindVertexArray(0); | |
| 1483 | } | ||
| 1484 | |||
| 1485 | ✗ | if(mesh_->cells.nb() != 0) { | |
| 1486 | ✗ | update_or_check_buffer_object( | |
| 1487 | ✗ | cell_indices_VBO_, GL_ELEMENT_ARRAY_BUFFER, | |
| 1488 | ✗ | mesh_->cell_corners.nb() * sizeof(int), | |
| 1489 | ✗ | mesh_->cell_corners.vertex_index_ptr(0), | |
| 1490 | ✗ | buffer_objects_dirty_ | |
| 1491 | ); | ||
| 1492 | ✗ | if(cells_VAO_ == 0) { | |
| 1493 | ✗ | glupGenVertexArrays(1, &cells_VAO_); | |
| 1494 | } | ||
| 1495 | ✗ | glupBindVertexArray(cells_VAO_); | |
| 1496 | ✗ | bind_vertices_VBO(); | |
| 1497 | ✗ | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cell_indices_VBO_); | |
| 1498 | ✗ | glupBindVertexArray(0); | |
| 1499 | } | ||
| 1500 | |||
| 1501 | ✗ | buffer_objects_dirty_ = false; | |
| 1502 | ✗ | update_attribute_buffer_objects_if_needed(); | |
| 1503 | } | ||
| 1504 | |||
| 1505 | ✗ | void MeshGfx::set_scalar_attribute( | |
| 1506 | MeshElementsFlags subelements, | ||
| 1507 | const std::string& name, | ||
| 1508 | double attr_min, double attr_max, | ||
| 1509 | GLuint colormap_texture, | ||
| 1510 | index_t repeat | ||
| 1511 | ) { | ||
| 1512 | ✗ | if( | |
| 1513 | ✗ | subelements != attribute_subelements_ || | |
| 1514 | ✗ | attribute_name_ != name | |
| 1515 | ) { | ||
| 1516 | ✗ | attributes_buffer_objects_dirty_ = true; | |
| 1517 | } | ||
| 1518 | ✗ | attribute_subelements_ = subelements; | |
| 1519 | ✗ | attribute_name_ = name; | |
| 1520 | ✗ | attribute_min_ = attr_min; | |
| 1521 | ✗ | attribute_max_ = attr_max; | |
| 1522 | ✗ | attribute_repeat_ = repeat; | |
| 1523 | ✗ | attribute_texture_ = colormap_texture; | |
| 1524 | ✗ | attribute_dim_ = 1; | |
| 1525 | ✗ | attribute_texture_dim_ = 1; | |
| 1526 | |||
| 1527 | const MeshSubElementsStore& mesh_subelements = | ||
| 1528 | ✗ | mesh_->get_subelements_by_type(attribute_subelements_); | |
| 1529 | |||
| 1530 | ✗ | if(!ReadOnlyScalarAttributeAdapter::is_defined( | |
| 1531 | ✗ | mesh_subelements.attributes(), attribute_name_ | |
| 1532 | ) | ||
| 1533 | ) { | ||
| 1534 | ✗ | attribute_subelements_ = MESH_NONE; | |
| 1535 | } | ||
| 1536 | |||
| 1537 | ✗ | } | |
| 1538 | |||
| 1539 | ✗ | void MeshGfx::set_texturing( | |
| 1540 | MeshElementsFlags subelements, | ||
| 1541 | const std::string& name, | ||
| 1542 | GLuint texture, | ||
| 1543 | index_t texture_dim, | ||
| 1544 | index_t repeat | ||
| 1545 | ) { | ||
| 1546 | ✗ | if( | |
| 1547 | ✗ | subelements != attribute_subelements_ || | |
| 1548 | ✗ | attribute_name_ != name | |
| 1549 | ) { | ||
| 1550 | ✗ | attributes_buffer_objects_dirty_ = true; | |
| 1551 | } | ||
| 1552 | ✗ | attribute_subelements_ = subelements; | |
| 1553 | ✗ | attribute_name_ = name; | |
| 1554 | ✗ | attribute_min_ = 0.0; | |
| 1555 | ✗ | attribute_max_ = 1.0; | |
| 1556 | ✗ | attribute_repeat_ = repeat; | |
| 1557 | ✗ | attribute_texture_ = texture; | |
| 1558 | ✗ | attribute_texture_dim_ = texture_dim; | |
| 1559 | |||
| 1560 | const MeshSubElementsStore& mesh_subelements = | ||
| 1561 | ✗ | mesh_->get_subelements_by_type(attribute_subelements_); | |
| 1562 | |||
| 1563 | ✗ | attribute_dim_ = 0; | |
| 1564 | ✗ | FOR(i,3) { | |
| 1565 | ✗ | tex_coord_attribute_[i].bind_if_is_defined( | |
| 1566 | ✗ | mesh_subelements.attributes(), | |
| 1567 | ✗ | attribute_name_ + "[" + String::to_string(i) + "]" | |
| 1568 | ); | ||
| 1569 | ✗ | if(tex_coord_attribute_[i].is_bound()) { | |
| 1570 | ✗ | attribute_dim_ = i+1; | |
| 1571 | ✗ | tex_coord_attribute_[i].unbind(); | |
| 1572 | } | ||
| 1573 | } | ||
| 1574 | ✗ | if(attribute_dim_ == 0) { | |
| 1575 | ✗ | attribute_subelements_ = MESH_NONE; | |
| 1576 | } | ||
| 1577 | ✗ | } | |
| 1578 | |||
| 1579 | ✗ | void MeshGfx::update_attribute_buffer_objects_if_needed() { | |
| 1580 | ✗ | if(mesh_->vertices.nb() == 0) { | |
| 1581 | ✗ | return; | |
| 1582 | } | ||
| 1583 | |||
| 1584 | ✗ | if(!attributes_buffer_objects_dirty_) { | |
| 1585 | ✗ | return; | |
| 1586 | } | ||
| 1587 | |||
| 1588 | ✗ | long_vector_attribute_ = false; | |
| 1589 | |||
| 1590 | ✗ | if(attribute_subelements_ == MESH_VERTICES) { | |
| 1591 | ✗ | scalar_attribute_.bind_if_is_defined( | |
| 1592 | ✗ | mesh_->vertices.attributes(), attribute_name_ | |
| 1593 | ); | ||
| 1594 | ✗ | if(scalar_attribute_.attribute_store()->dimension() > 4) { | |
| 1595 | ✗ | scalar_attribute_.unbind(); | |
| 1596 | ✗ | long_vector_attribute_ = true; | |
| 1597 | } | ||
| 1598 | } | ||
| 1599 | |||
| 1600 | ✗ | if(scalar_attribute_.is_bound()) { | |
| 1601 | size_t element_size = | ||
| 1602 | ✗ | scalar_attribute_.attribute_store()->element_size(); | |
| 1603 | GLint dimension = | ||
| 1604 | ✗ | GLint(scalar_attribute_.attribute_store()->dimension()); | |
| 1605 | // nb_items should be scalar_attribute_.size(), using capacity() | ||
| 1606 | // instead seemingly fixes a display bug (zero attribute on last | ||
| 1607 | // vertex). To be further investigated... | ||
| 1608 | ✗ | index_t nb_items = scalar_attribute_.size(); | |
| 1609 | // ... or ... scalar_attribute_.attribute_store()->capacity(); | ||
| 1610 | ✗ | const void* data = scalar_attribute_.attribute_store()->data(); | |
| 1611 | |||
| 1612 | ✗ | update_or_check_buffer_object( | |
| 1613 | ✗ | vertices_attribute_VBO_, GL_ARRAY_BUFFER, | |
| 1614 | ✗ | element_size*index_t(dimension)*nb_items, | |
| 1615 | data, | ||
| 1616 | ✗ | attributes_buffer_objects_dirty_ | |
| 1617 | ); | ||
| 1618 | |||
| 1619 | ✗ | bind_attribute_buffer_object(vertices_VAO_); | |
| 1620 | ✗ | bind_attribute_buffer_object(edges_VAO_); | |
| 1621 | ✗ | bind_attribute_buffer_object(facets_VAO_); | |
| 1622 | ✗ | bind_attribute_buffer_object(cells_VAO_); | |
| 1623 | |||
| 1624 | ✗ | scalar_attribute_.unbind(); | |
| 1625 | } else { | ||
| 1626 | ✗ | unbind_attribute_buffer_object(vertices_VAO_); | |
| 1627 | ✗ | unbind_attribute_buffer_object(edges_VAO_); | |
| 1628 | ✗ | unbind_attribute_buffer_object(facets_VAO_); | |
| 1629 | ✗ | unbind_attribute_buffer_object(cells_VAO_); | |
| 1630 | } | ||
| 1631 | ✗ | attributes_buffer_objects_dirty_ = false; | |
| 1632 | } | ||
| 1633 | |||
| 1634 | ✗ | void MeshGfx::bind_attribute_buffer_object(GLuint VAO) { | |
| 1635 | ✗ | if(VAO == 0) { | |
| 1636 | ✗ | return; | |
| 1637 | } | ||
| 1638 | size_t element_size = | ||
| 1639 | ✗ | scalar_attribute_.attribute_store()->element_size(); | |
| 1640 | GLint dimension = | ||
| 1641 | ✗ | GLint(scalar_attribute_.attribute_store()->dimension()); | |
| 1642 | |||
| 1643 | ✗ | if( | |
| 1644 | ✗ | scalar_attribute_.element_type() == | |
| 1645 | ReadOnlyScalarAttributeAdapter::ET_VEC2) { | ||
| 1646 | ✗ | dimension *= 2; | |
| 1647 | ✗ | element_size /= 2; | |
| 1648 | ✗ | } else if(scalar_attribute_.element_type() == | |
| 1649 | ReadOnlyScalarAttributeAdapter::ET_VEC3) { | ||
| 1650 | ✗ | dimension *= 3; | |
| 1651 | ✗ | element_size /= 3; | |
| 1652 | } | ||
| 1653 | |||
| 1654 | ✗ | GLsizei stride = GLsizei(element_size) * dimension; | |
| 1655 | |||
| 1656 | const GLvoid* offset = (const GLvoid*)( | ||
| 1657 | ✗ | element_size * index_t(scalar_attribute_.element_index()) | |
| 1658 | ✗ | ); | |
| 1659 | |||
| 1660 | ✗ | glupBindVertexArray(VAO); | |
| 1661 | ✗ | glBindBuffer(GL_ARRAY_BUFFER, vertices_attribute_VBO_); | |
| 1662 | ✗ | glEnableVertexAttribArray(2); // 2 = tex coords | |
| 1663 | |||
| 1664 | ✗ | switch(scalar_attribute_.element_type()) { | |
| 1665 | ✗ | case ReadOnlyScalarAttributeAdapter::ET_UINT8: | |
| 1666 | ✗ | glVertexAttribPointer( | |
| 1667 | 2, dimension, GL_UNSIGNED_BYTE, GL_FALSE, stride, offset | ||
| 1668 | ); | ||
| 1669 | ✗ | break; | |
| 1670 | ✗ | case ReadOnlyScalarAttributeAdapter::ET_INT8: | |
| 1671 | ✗ | glVertexAttribPointer( | |
| 1672 | 2, dimension, GL_BYTE, GL_FALSE, stride, offset | ||
| 1673 | ); | ||
| 1674 | ✗ | break; | |
| 1675 | ✗ | case ReadOnlyScalarAttributeAdapter::ET_UINT32: | |
| 1676 | ✗ | glVertexAttribPointer( | |
| 1677 | 2, dimension, GL_UNSIGNED_INT, GL_FALSE, stride, offset | ||
| 1678 | ); | ||
| 1679 | ✗ | break; | |
| 1680 | ✗ | case ReadOnlyScalarAttributeAdapter::ET_INT32: | |
| 1681 | ✗ | glVertexAttribPointer( | |
| 1682 | 2, dimension, GL_INT, GL_FALSE, stride, offset | ||
| 1683 | ); | ||
| 1684 | ✗ | break; | |
| 1685 | ✗ | case ReadOnlyScalarAttributeAdapter::ET_FLOAT32: | |
| 1686 | ✗ | glVertexAttribPointer( | |
| 1687 | 2, dimension, GL_FLOAT, GL_FALSE, stride, offset | ||
| 1688 | ); | ||
| 1689 | ✗ | break; | |
| 1690 | ✗ | case ReadOnlyScalarAttributeAdapter::ET_FLOAT64: | |
| 1691 | case ReadOnlyScalarAttributeAdapter::ET_VEC2: | ||
| 1692 | case ReadOnlyScalarAttributeAdapter::ET_VEC3: | ||
| 1693 | #ifdef GEO_GL_NO_DOUBLES | ||
| 1694 | // Do nothing, because if a double attribute is bound, | ||
| 1695 | // then can_use_array_mode() returns 0, then we switch | ||
| 1696 | // to immediate mode. | ||
| 1697 | #else | ||
| 1698 | ✗ | glVertexAttribPointer( | |
| 1699 | 2, dimension, GL_DOUBLE, GL_FALSE, stride, offset | ||
| 1700 | ); | ||
| 1701 | #endif | ||
| 1702 | ✗ | break; | |
| 1703 | ✗ | case ReadOnlyScalarAttributeAdapter::ET_NONE: | |
| 1704 | ✗ | geo_assert_not_reached; | |
| 1705 | } | ||
| 1706 | ✗ | glupBindVertexArray(0); | |
| 1707 | ✗ | glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 1708 | } | ||
| 1709 | |||
| 1710 | ✗ | void MeshGfx::unbind_attribute_buffer_object(GLuint VAO) { | |
| 1711 | ✗ | if(VAO == 0) { | |
| 1712 | ✗ | return; | |
| 1713 | } | ||
| 1714 | ✗ | glupBindVertexArray(VAO); | |
| 1715 | ✗ | glDisableVertexAttribArray(2); // 2 = tex coords | |
| 1716 | ✗ | glupBindVertexArray(0); | |
| 1717 | ✗ | glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 1718 | } | ||
| 1719 | |||
| 1720 | ✗ | void MeshGfx::begin_attributes() { | |
| 1721 | ✗ | if(picking_mode_ != MESH_NONE) { | |
| 1722 | ✗ | return; | |
| 1723 | } | ||
| 1724 | ✗ | if(attribute_subelements_ == MESH_NONE) { | |
| 1725 | ✗ | return; | |
| 1726 | } | ||
| 1727 | const MeshSubElementsStore& subelements = | ||
| 1728 | ✗ | mesh_->get_subelements_by_type(attribute_subelements_); | |
| 1729 | |||
| 1730 | ✗ | if(attribute_dim_ == 1) { | |
| 1731 | ✗ | scalar_attribute_.bind_if_is_defined( | |
| 1732 | ✗ | subelements.attributes(), attribute_name_ | |
| 1733 | ); | ||
| 1734 | ✗ | if(!scalar_attribute_.is_bound()) { | |
| 1735 | ✗ | return; | |
| 1736 | } | ||
| 1737 | } else { | ||
| 1738 | ✗ | FOR(i,3) { | |
| 1739 | ✗ | tex_coord_attribute_[i].bind_if_is_defined( | |
| 1740 | ✗ | subelements.attributes(), | |
| 1741 | ✗ | attribute_name_+"["+String::to_string(i)+"]" | |
| 1742 | ); | ||
| 1743 | } | ||
| 1744 | ✗ | if(!tex_coord_attribute_[0].is_bound()) { | |
| 1745 | ✗ | return; | |
| 1746 | } | ||
| 1747 | } | ||
| 1748 | |||
| 1749 | ✗ | glupEnable(GLUP_TEXTURING); | |
| 1750 | ✗ | glupTextureMode(GLUP_TEXTURE_REPLACE); | |
| 1751 | |||
| 1752 | ✗ | switch(attribute_texture_dim_) { | |
| 1753 | ✗ | case 1: | |
| 1754 | ✗ | glupTextureType(GLUP_TEXTURE_1D); | |
| 1755 | ✗ | glActiveTexture(GL_TEXTURE0 + GLUP_TEXTURE_1D_UNIT); | |
| 1756 | ✗ | glBindTexture( | |
| 1757 | GLUP_TEXTURE_1D_TARGET, attribute_texture_ | ||
| 1758 | ); | ||
| 1759 | ✗ | break; | |
| 1760 | ✗ | case 2: | |
| 1761 | ✗ | glupTextureType(GLUP_TEXTURE_2D); | |
| 1762 | ✗ | glActiveTexture(GL_TEXTURE0 + GLUP_TEXTURE_2D_UNIT); | |
| 1763 | ✗ | glBindTexture( | |
| 1764 | GLUP_TEXTURE_2D_TARGET, attribute_texture_ | ||
| 1765 | ); | ||
| 1766 | ✗ | break; | |
| 1767 | ✗ | case 3: | |
| 1768 | ✗ | glupTextureType(GLUP_TEXTURE_3D); | |
| 1769 | ✗ | glActiveTexture(GL_TEXTURE0 + GLUP_TEXTURE_3D_UNIT); | |
| 1770 | ✗ | glBindTexture( | |
| 1771 | GLUP_TEXTURE_3D_TARGET, attribute_texture_ | ||
| 1772 | ); | ||
| 1773 | ✗ | break; | |
| 1774 | } | ||
| 1775 | |||
| 1776 | ✗ | if(attribute_dim_ == 1) { | |
| 1777 | // Setup a texture matrix that rescales attribute range | ||
| 1778 | // from [attribute_min_,attribute_max_] to [0,1] | ||
| 1779 | ✗ | glupMapTexCoords1d( | |
| 1780 | attribute_min_, attribute_max_, attribute_repeat_ | ||
| 1781 | ); | ||
| 1782 | } else { | ||
| 1783 | ✗ | glupMatrixMode(GLUP_TEXTURE_MATRIX); | |
| 1784 | ✗ | glupLoadIdentity(); | |
| 1785 | ✗ | if(attribute_repeat_ != 0) { | |
| 1786 | ✗ | glupScalef( | |
| 1787 | ✗ | float(attribute_repeat_), | |
| 1788 | ✗ | float(attribute_repeat_), | |
| 1789 | ✗ | float(attribute_repeat_) | |
| 1790 | ); | ||
| 1791 | } | ||
| 1792 | ✗ | glupMatrixMode(GLUP_MODELVIEW_MATRIX); | |
| 1793 | } | ||
| 1794 | |||
| 1795 | ✗ | if(!glupIsEnabled(GLUP_NORMAL_MAPPING)) { | |
| 1796 | ✗ | glupSetColor3f(GLUP_FRONT_AND_BACK_COLOR, 1.0f, 1.0f, 1.0f); | |
| 1797 | } | ||
| 1798 | } | ||
| 1799 | |||
| 1800 | ✗ | void MeshGfx::end_attributes() { | |
| 1801 | ✗ | if(scalar_attribute_.is_bound()) { | |
| 1802 | ✗ | glupDisable(GLUP_TEXTURING); | |
| 1803 | ✗ | scalar_attribute_.unbind(); | |
| 1804 | } | ||
| 1805 | ✗ | FOR(i,3) { | |
| 1806 | ✗ | if(tex_coord_attribute_[i].is_bound()) { | |
| 1807 | ✗ | if(i==0) { | |
| 1808 | ✗ | glupDisable(GLUP_TEXTURING); | |
| 1809 | } | ||
| 1810 | ✗ | tex_coord_attribute_[i].unbind(); | |
| 1811 | } | ||
| 1812 | } | ||
| 1813 | ✗ | glupMatrixMode(GLUP_TEXTURE_MATRIX); | |
| 1814 | ✗ | glupLoadIdentity(); | |
| 1815 | ✗ | glupMatrixMode(GLUP_MODELVIEW_MATRIX); | |
| 1816 | ✗ | } | |
| 1817 | |||
| 1818 | /*********************************************/ | ||
| 1819 | |||
| 1820 | ✗ | void MeshGfx::set_filter( | |
| 1821 | MeshElementsFlags subelements, | ||
| 1822 | const std::string& name | ||
| 1823 | ) { | ||
| 1824 | ✗ | switch(subelements) { | |
| 1825 | ✗ | case MESH_VERTICES: | |
| 1826 | ✗ | vertices_filter_.attribute_name = name; | |
| 1827 | ✗ | vertices_filter_.dirty = true; | |
| 1828 | ✗ | if(name == "") { | |
| 1829 | ✗ | vertices_filter_.deallocate(); | |
| 1830 | } | ||
| 1831 | ✗ | break; | |
| 1832 | ✗ | case MESH_EDGES: | |
| 1833 | ✗ | edges_filter_.attribute_name = name; | |
| 1834 | ✗ | edges_filter_.dirty = true; | |
| 1835 | ✗ | if(name == "") { | |
| 1836 | ✗ | edges_filter_.deallocate(); | |
| 1837 | } | ||
| 1838 | ✗ | break; | |
| 1839 | ✗ | case MESH_FACETS: | |
| 1840 | ✗ | facets_filter_.attribute_name = name; | |
| 1841 | ✗ | facets_filter_.dirty = true; | |
| 1842 | ✗ | if(name == "") { | |
| 1843 | ✗ | facets_filter_.deallocate(); | |
| 1844 | } | ||
| 1845 | ✗ | break; | |
| 1846 | ✗ | case MESH_CELLS: | |
| 1847 | ✗ | cells_filter_.attribute_name = name; | |
| 1848 | ✗ | cells_filter_.dirty = true; | |
| 1849 | ✗ | if(name == "") { | |
| 1850 | ✗ | cells_filter_.deallocate(); | |
| 1851 | } | ||
| 1852 | ✗ | break; | |
| 1853 | ✗ | case MESH_ALL_ELEMENTS: | |
| 1854 | ✗ | set_filter(MESH_VERTICES, name); | |
| 1855 | ✗ | set_filter(MESH_FACETS, name); | |
| 1856 | ✗ | set_filter(MESH_CELLS, name); | |
| 1857 | ✗ | break; | |
| 1858 | ✗ | case MESH_NONE: | |
| 1859 | case MESH_FACET_CORNERS: | ||
| 1860 | case MESH_CELL_CORNERS: | ||
| 1861 | case MESH_CELL_FACETS: | ||
| 1862 | case MESH_ALL_SUBELEMENTS: | ||
| 1863 | ✗ | break; | |
| 1864 | } | ||
| 1865 | ✗ | } | |
| 1866 | |||
| 1867 | ✗ | void MeshGfx::unset_filters() { | |
| 1868 | ✗ | set_filter(MESH_ALL_ELEMENTS,""); | |
| 1869 | ✗ | } | |
| 1870 | |||
| 1871 | ✗ | bool MeshGfx::hw_filtering_supported() const { | |
| 1872 | |||
| 1873 | // hardware primitive filtering is not supported by GLUPES2 | ||
| 1874 | ✗ | bool is_GLUPES2 = !strcmp( | |
| 1875 | glupCurrentProfileName(),"GLUPES2" | ||
| 1876 | ✗ | ); | |
| 1877 | |||
| 1878 | // It is also not supported by GLUP150 (but it should be). | ||
| 1879 | // It seems that VERTEX_GATHER mode does not work | ||
| 1880 | // with GLUP primitive filtering. TODO: debug it ! | ||
| 1881 | |||
| 1882 | ✗ | bool is_GLUP150 = !strcmp( | |
| 1883 | glupCurrentProfileName(),"GLUP150" | ||
| 1884 | ✗ | ); | |
| 1885 | |||
| 1886 | ✗ | return !is_GLUPES2 && !is_GLUP150; | |
| 1887 | } | ||
| 1888 | |||
| 1889 | /***********************************************************************/ | ||
| 1890 | |||
| 1891 | ✗ | MeshGfx::Filter::Filter() { | |
| 1892 | ✗ | VBO = 0; | |
| 1893 | ✗ | texture = 0; | |
| 1894 | ✗ | dirty = true; | |
| 1895 | ✗ | } | |
| 1896 | |||
| 1897 | ✗ | MeshGfx::Filter::~Filter() { | |
| 1898 | ✗ | deallocate(); | |
| 1899 | ✗ | } | |
| 1900 | |||
| 1901 | ✗ | void MeshGfx::Filter::deallocate() { | |
| 1902 | ✗ | if(VBO != 0) { | |
| 1903 | ✗ | glDeleteBuffers(1,&VBO); | |
| 1904 | ✗ | VBO = 0; | |
| 1905 | } | ||
| 1906 | ✗ | if(texture != 0) { | |
| 1907 | ✗ | glDeleteTextures(1,&texture); | |
| 1908 | ✗ | texture = 0; | |
| 1909 | } | ||
| 1910 | ✗ | dirty = true; | |
| 1911 | ✗ | } | |
| 1912 | |||
| 1913 | ✗ | bool MeshGfx::Filter::begin( | |
| 1914 | AttributesManager& attributes_manager, | ||
| 1915 | bool hw_primitive_filtering | ||
| 1916 | ) { | ||
| 1917 | ✗ | if(attribute_name == "") { | |
| 1918 | ✗ | return false; | |
| 1919 | } | ||
| 1920 | ✗ | attribute.bind_if_is_defined(attributes_manager, attribute_name); | |
| 1921 | ✗ | if(!attribute.is_bound()) { | |
| 1922 | ✗ | return false; | |
| 1923 | } | ||
| 1924 | |||
| 1925 | #if defined(GEO_OS_EMSCRIPTEN) || defined(GEO_OS_ANDROID) | ||
| 1926 | geo_argused(hw_primitive_filtering); // not implemented yet | ||
| 1927 | #else | ||
| 1928 | ✗ | if(hw_primitive_filtering) { | |
| 1929 | ✗ | if(dirty) { | |
| 1930 | ✗ | update_or_check_buffer_object( | |
| 1931 | ✗ | VBO, GL_ARRAY_BUFFER, | |
| 1932 | ✗ | attribute.size(), | |
| 1933 | ✗ | &(attribute[0]), | |
| 1934 | ✗ | dirty | |
| 1935 | ); | ||
| 1936 | ✗ | if(texture == 0) { | |
| 1937 | ✗ | glGenTextures(1, &texture); | |
| 1938 | } | ||
| 1939 | ✗ | glActiveTexture( | |
| 1940 | GL_TEXTURE0 + GLUP_TEXTURE_PRIMITIVE_FILTERING_UNIT | ||
| 1941 | ); | ||
| 1942 | ✗ | glBindTexture(GL_TEXTURE_BUFFER, texture); | |
| 1943 | ✗ | glTexBuffer(GL_TEXTURE_BUFFER, GL_R8, VBO); | |
| 1944 | ✗ | glBindTexture(GL_TEXTURE_BUFFER, 0); | |
| 1945 | ✗ | dirty = false; | |
| 1946 | } | ||
| 1947 | ✗ | glActiveTexture( | |
| 1948 | GL_TEXTURE0 + GLUP_TEXTURE_PRIMITIVE_FILTERING_UNIT | ||
| 1949 | ); | ||
| 1950 | ✗ | glBindTexture(GL_TEXTURE_BUFFER, texture); | |
| 1951 | ✗ | glupEnable(GLUP_PRIMITIVE_FILTERING); | |
| 1952 | } | ||
| 1953 | #endif | ||
| 1954 | ✗ | return true; | |
| 1955 | } | ||
| 1956 | |||
| 1957 | ✗ | void MeshGfx::Filter::end() { | |
| 1958 | #if defined(GEO_OS_EMSCRIPTEN) || defined(GEO_OS_ANDROID) | ||
| 1959 | // not implemented yet | ||
| 1960 | #else | ||
| 1961 | ✗ | if(glupIsEnabled(GLUP_PRIMITIVE_FILTERING)) { | |
| 1962 | ✗ | glupDisable(GLUP_PRIMITIVE_FILTERING); | |
| 1963 | ✗ | glActiveTexture( | |
| 1964 | GL_TEXTURE0 + GLUP_TEXTURE_PRIMITIVE_FILTERING_UNIT | ||
| 1965 | ); | ||
| 1966 | ✗ | glBindTexture(GL_TEXTURE_BUFFER, 0); | |
| 1967 | ✗ | glActiveTexture(GL_TEXTURE0); | |
| 1968 | } | ||
| 1969 | #endif | ||
| 1970 | ✗ | if(attribute.is_bound()) { | |
| 1971 | ✗ | attribute.unbind(); | |
| 1972 | } | ||
| 1973 | ✗ | } | |
| 1974 | |||
| 1975 | |||
| 1976 | } | ||
| 1977 |