| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * Copyright (c) 2000-2022 Inria | ||
| 3 | * All rights reserved. | ||
| 4 | * | ||
| 5 | * Redistribution and use in source and binary forms, with or without | ||
| 6 | * modification, are permitted provided that the following conditions are met: | ||
| 7 | * | ||
| 8 | * * Redistributions of source code must retain the above copyright notice, | ||
| 9 | * this list of conditions and the following disclaimer. | ||
| 10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
| 11 | * this list of conditions and the following disclaimer in the documentation | ||
| 12 | * and/or other materials provided with the distribution. | ||
| 13 | * * Neither the name of the ALICE Project-Team nor the names of its | ||
| 14 | * contributors may be used to endorse or promote products derived from this | ||
| 15 | * software without specific prior written permission. | ||
| 16 | * | ||
| 17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
| 18 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
| 19 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
| 20 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | ||
| 21 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
| 22 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
| 23 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
| 24 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
| 25 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
| 26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
| 27 | * POSSIBILITY OF SUCH DAMAGE. | ||
| 28 | * | ||
| 29 | * Contact: Bruno Levy | ||
| 30 | * | ||
| 31 | * https://www.inria.fr/fr/bruno-levy | ||
| 32 | * | ||
| 33 | * Inria, | ||
| 34 | * Domaine de Voluceau, | ||
| 35 | * 78150 Le Chesnay - Rocquencourt | ||
| 36 | * FRANCE | ||
| 37 | * | ||
| 38 | */ | ||
| 39 | |||
| 40 | #ifndef RAYTRACING_H | ||
| 41 | #define RAYTRACING_H | ||
| 42 | |||
| 43 | |||
| 44 | |||
| 45 | #include <geogram/basic/geometry.h> | ||
| 46 | #include <geogram/mesh/mesh.h> | ||
| 47 | #include <geogram/mesh/mesh_io.h> | ||
| 48 | #include <geogram/mesh/mesh_geometry.h> | ||
| 49 | #include <geogram/mesh/mesh_AABB.h> | ||
| 50 | |||
| 51 | #ifdef RAYTRACE_GUI | ||
| 52 | #include <geogram_gfx/third_party/imgui/imgui.h> | ||
| 53 | #include <geogram_gfx/imgui_ext/imgui_ext.h> | ||
| 54 | #endif | ||
| 55 | |||
| 56 | // We have everything in the .h (a bit ugly but it is used | ||
| 57 | // by two demos, so it is simpler like that), this makes | ||
| 58 | // Clang complain about vtbls generation (make it ignore | ||
| 59 | // the warning). | ||
| 60 | #ifdef __clang__ | ||
| 61 | #pragma GCC diagnostic ignored "-Wweak-vtables" | ||
| 62 | #endif | ||
| 63 | |||
| 64 | /** | ||
| 65 | * \file raytracing.h | ||
| 66 | * \brief Implementation of a simple raytracer, to demonstrate | ||
| 67 | * AABB usage. See MeshObject below. | ||
| 68 | */ | ||
| 69 | |||
| 70 | namespace GEO { | ||
| 71 | |||
| 72 | /*******************************************************************/ | ||
| 73 | |||
| 74 | /** | ||
| 75 | * \brief Normalizes the coordinates of a mesh | ||
| 76 | * in the unit box. | ||
| 77 | * \details A uniform scaling is applied. | ||
| 78 | * \param[in,out] M the mesh to be normalized. | ||
| 79 | */ | ||
| 80 | ✗ | inline void normalize_mesh(Mesh& M) { | |
| 81 | double mesh_xyz_min[3]; | ||
| 82 | double mesh_xyz_max[3]; | ||
| 83 | ✗ | get_bbox(M, mesh_xyz_min, mesh_xyz_max); | |
| 84 | double dim[3]; | ||
| 85 | ✗ | dim[0] = (mesh_xyz_max[0] - mesh_xyz_min[0]); | |
| 86 | ✗ | dim[1] = (mesh_xyz_max[1] - mesh_xyz_min[1]); | |
| 87 | ✗ | dim[2] = (mesh_xyz_max[2] - mesh_xyz_min[2]); | |
| 88 | double max_dim = std::max(dim[0], std::max(dim[1], dim[2])); | ||
| 89 | ✗ | double s = 1.0 / max_dim; | |
| 90 | double T[3]; | ||
| 91 | ✗ | T[0] = 0.5 * (max_dim - dim[0]); | |
| 92 | ✗ | T[1] = 0.5 * (max_dim - dim[1]); | |
| 93 | ✗ | T[2] = 0.5 * (max_dim - dim[2]); | |
| 94 | ✗ | for(index_t v=0; v<M.vertices.nb(); ++v) { | |
| 95 | double* p = M.vertices.point_ptr(v); | ||
| 96 | ✗ | double x = s * (T[0] + p[0] - mesh_xyz_min[0]); | |
| 97 | ✗ | double y = s * (T[1] + p[1] - mesh_xyz_min[1]); | |
| 98 | ✗ | double z = s * (T[2] + p[2] - mesh_xyz_min[2]); | |
| 99 | ✗ | p[0] = x; | |
| 100 | ✗ | p[1] = z; | |
| 101 | ✗ | p[2] = 1.0-y; | |
| 102 | } | ||
| 103 | ✗ | } | |
| 104 | |||
| 105 | /*******************************************************************/ | ||
| 106 | |||
| 107 | class Object; | ||
| 108 | |||
| 109 | /** | ||
| 110 | * \brief The small constant to shift a little bit ray intersections | ||
| 111 | * in order to avoid false positives when detecting shadows. | ||
| 112 | */ | ||
| 113 | const double epsilon_t = 1e-6; | ||
| 114 | |||
| 115 | /** | ||
| 116 | * \brief Multiplies two vec3 componentwise. | ||
| 117 | * \param[in] U , V the two vec3 to be multiplied | ||
| 118 | * \return the component-wise product | ||
| 119 | */ | ||
| 120 | inline vec3 mul(const vec3& U, const vec3& V) { | ||
| 121 | return vec3( | ||
| 122 | ✗ | U.x*V.x, | |
| 123 | ✗ | U.y*V.y, | |
| 124 | ✗ | U.z*V.z | |
| 125 | ); | ||
| 126 | } | ||
| 127 | |||
| 128 | /*******************************************************************/ | ||
| 129 | |||
| 130 | /** | ||
| 131 | * \brief The Camere. | ||
| 132 | * \details Launches rays and stores the resulting image. | ||
| 133 | */ | ||
| 134 | ✗ | class Camera { | |
| 135 | public: | ||
| 136 | |||
| 137 | /** | ||
| 138 | * \brief Camera constructor. | ||
| 139 | * \param[in] position the position of the camera. | ||
| 140 | * \param[in] target a point that is looked at. | ||
| 141 | * \param[in] image_width , image_height dimension of the image. | ||
| 142 | * \param[in] zoom viewing angle of the camera, in degrees. | ||
| 143 | */ | ||
| 144 | ✗ | Camera( | |
| 145 | const vec3& position, | ||
| 146 | const vec3& target, | ||
| 147 | index_t image_width, | ||
| 148 | index_t image_height, | ||
| 149 | double zoom = 40.0 | ||
| 150 | ✗ | ) : | |
| 151 | ✗ | image_width_(image_width), | |
| 152 | ✗ | image_height_(image_height), | |
| 153 | ✗ | image_(image_width*image_height*3), | |
| 154 | ✗ | bpp_(3) | |
| 155 | { | ||
| 156 | ✗ | update(position, target, zoom); | |
| 157 | ✗ | } | |
| 158 | |||
| 159 | /** | ||
| 160 | * \brief Camera constructor. | ||
| 161 | * \details Viewing parameters are not initialized. | ||
| 162 | * \param[in] image_width , image_height dimension of the image. | ||
| 163 | * \param[in] bpp bytes per pixel, 3 or 4 | ||
| 164 | */ | ||
| 165 | Camera( | ||
| 166 | index_t image_width, index_t image_height, index_t bpp | ||
| 167 | ) : image_width_(image_width), | ||
| 168 | image_height_(image_height), | ||
| 169 | image_(image_width*image_height*bpp), | ||
| 170 | bpp_(bpp) | ||
| 171 | { | ||
| 172 | geo_assert(bpp == 3 || bpp == 4); | ||
| 173 | } | ||
| 174 | |||
| 175 | /** | ||
| 176 | * \brief Resizes the image. | ||
| 177 | * \param[in] new_width , new_height new image size, in pixels. | ||
| 178 | */ | ||
| 179 | void resize(index_t new_width, index_t new_height) { | ||
| 180 | image_width_ = new_width; | ||
| 181 | image_height_ = new_height; | ||
| 182 | image_.resize(image_width_*image_height_*bpp_); | ||
| 183 | } | ||
| 184 | |||
| 185 | /** | ||
| 186 | * \brief Updates the camera parameters. | ||
| 187 | * \param[in] position the position of the camera. | ||
| 188 | * \param[in] target a point that is looked at. | ||
| 189 | * \param[in] zoom viewing angle of the camera, in degrees. | ||
| 190 | */ | ||
| 191 | ✗ | void update( | |
| 192 | const vec3& position, | ||
| 193 | const vec3& target, | ||
| 194 | double zoom = 20.0 | ||
| 195 | ) { | ||
| 196 | ✗ | position_ = position; | |
| 197 | ✗ | target_ = target; | |
| 198 | |||
| 199 | // Viewing vector | ||
| 200 | ✗ | Z_ = normalize(target_ - position_); | |
| 201 | |||
| 202 | // Horizontal direction | ||
| 203 | // We construct it as a vector both orthogonal | ||
| 204 | // to Z_ and to the vertical direction (0 0 1). | ||
| 205 | ✗ | X_ = cross(Z_, vec3(0.0, 0.0, 1.0)); | |
| 206 | |||
| 207 | // Vertical direction | ||
| 208 | ✗ | Y_ = cross(Z_,X_); | |
| 209 | |||
| 210 | // Coordinate of the viewing plane along viewing vector | ||
| 211 | ✗ | double zp = | |
| 212 | ✗ | (double(image_height_) / 2.0) / tan(zoom * M_PI / 180.0); | |
| 213 | |||
| 214 | // Center of the viewing plane | ||
| 215 | ✗ | center_ = position_+zp*Z_; | |
| 216 | ✗ | } | |
| 217 | |||
| 218 | /** | ||
| 219 | * \brief gets the image width. | ||
| 220 | * \return the image width, in pixels. | ||
| 221 | */ | ||
| 222 | index_t image_width() const { | ||
| 223 | ✗ | return image_width_; | |
| 224 | } | ||
| 225 | |||
| 226 | /** | ||
| 227 | * \brief gets the image height. | ||
| 228 | * \return the image height, in pixels. | ||
| 229 | */ | ||
| 230 | index_t image_height() const { | ||
| 231 | ✗ | return image_height_; | |
| 232 | } | ||
| 233 | |||
| 234 | /** | ||
| 235 | * \brief gets the image data. | ||
| 236 | * \return a raw pointer to the image data. | ||
| 237 | */ | ||
| 238 | const Memory::byte* image_data() const { | ||
| 239 | return image_.data(); | ||
| 240 | } | ||
| 241 | |||
| 242 | /** | ||
| 243 | * \brief Launches a primary ray. | ||
| 244 | * \param[in] X , Y the pixel coordinates of the ray. | ||
| 245 | * \return the launched ray. | ||
| 246 | */ | ||
| 247 | ✗ | Ray launch_ray(index_t X, index_t Y) const { | |
| 248 | vec3 pixel3d = center_ + | ||
| 249 | ✗ | (double(X) - double(image_width_/2 ))*X_ + | |
| 250 | ✗ | (double(Y) - double(image_height_/2))*Y_ ; | |
| 251 | |||
| 252 | return Ray( | ||
| 253 | position_, | ||
| 254 | pixel3d - position_ | ||
| 255 | ✗ | ); | |
| 256 | } | ||
| 257 | |||
| 258 | /** | ||
| 259 | * \brief Sets a pixel of the image. | ||
| 260 | * \param[in] X , Y the pixel coordinates of the ray. | ||
| 261 | * \param[in] color the RGB color of the pixel, with components | ||
| 262 | * in [0.0,1.0]. Components larger than 1.0 are clamped to 1.0. | ||
| 263 | */ | ||
| 264 | ✗ | void set_pixel(index_t X, index_t Y, const vec3& color) { | |
| 265 | geo_debug_assert(X < image_width_); | ||
| 266 | geo_debug_assert(Y < image_height_); | ||
| 267 | ✗ | Memory::byte* pixel_base = &image_[(Y*image_width_+X)*bpp_]; | |
| 268 | ✗ | pixel_base[0] = Memory::byte(std::min(color.x, 1.0)*255.0); | |
| 269 | ✗ | pixel_base[1] = Memory::byte(std::min(color.y, 1.0)*255.0); | |
| 270 | ✗ | pixel_base[2] = Memory::byte(std::min(color.z, 1.0)*255.0); | |
| 271 | ✗ | if(bpp_ == 4) { | |
| 272 | ✗ | pixel_base[3] = 255; | |
| 273 | } | ||
| 274 | ✗ | } | |
| 275 | |||
| 276 | /** | ||
| 277 | * \brief Saves the image in PPM file format. | ||
| 278 | * \param[in] filename the name of the file where to save the image. | ||
| 279 | */ | ||
| 280 | ✗ | void save_image(const std::string& filename) const { | |
| 281 | ✗ | geo_assert(bpp_ == 3); | |
| 282 | ✗ | FILE* f = fopen(filename.c_str(),"wb"); | |
| 283 | ✗ | if(f == nullptr) { | |
| 284 | std::cerr << "Could not create file: " << filename << std::endl; | ||
| 285 | ✗ | return; | |
| 286 | } | ||
| 287 | ✗ | fprintf( | |
| 288 | ✗ | f,"P6 %d %d %d ", int(image_width_), int(image_height_), 255 | |
| 289 | ); | ||
| 290 | ✗ | fwrite(image_.data(), 1, image_.size(), f); | |
| 291 | ✗ | fclose(f); | |
| 292 | } | ||
| 293 | |||
| 294 | private: | ||
| 295 | vec3 position_; | ||
| 296 | vec3 target_; | ||
| 297 | vec3 center_; | ||
| 298 | vec3 X_; | ||
| 299 | vec3 Y_; | ||
| 300 | vec3 Z_; | ||
| 301 | index_t image_width_; | ||
| 302 | index_t image_height_; | ||
| 303 | vector<Memory::byte> image_; | ||
| 304 | index_t bpp_; | ||
| 305 | }; | ||
| 306 | |||
| 307 | /*******************************************************************/ | ||
| 308 | |||
| 309 | /** | ||
| 310 | * \brief A material. | ||
| 311 | */ | ||
| 312 | struct Material { | ||
| 313 | vec3 Kd; /**< Diffuse */ | ||
| 314 | vec3 Kr; /**< Reflection */ | ||
| 315 | vec3 Ke; /**< Emmission */ | ||
| 316 | ✗ | Material(): | |
| 317 | Kd(0.7, 0.7, 0.7), | ||
| 318 | Kr(0.0, 0.0, 0.0), | ||
| 319 | Ke(0.0, 0.0, 0.0) { | ||
| 320 | } | ||
| 321 | /** | ||
| 322 | * \brief Tests whether this material is reflective. | ||
| 323 | * \retval true if this material has non-zero Kr, false otherwise. | ||
| 324 | */ | ||
| 325 | bool reflective() const { | ||
| 326 | ✗ | return (Kr.x != 0.0 || Kr.y != 0.0 || Kr.z != 0.0); | |
| 327 | } | ||
| 328 | /** | ||
| 329 | * \brief Tests whether this material is emissive. | ||
| 330 | * \retval true if this material has non-zero Ke, false otherwise. | ||
| 331 | */ | ||
| 332 | bool emissive() const { | ||
| 333 | ✗ | return (Ke.x != 0.0 || Ke.y != 0.0 || Ke.z != 0.0); | |
| 334 | } | ||
| 335 | }; | ||
| 336 | |||
| 337 | /*******************************************************************/ | ||
| 338 | |||
| 339 | /** | ||
| 340 | * \brief A Ray-Object intersection. | ||
| 341 | */ | ||
| 342 | struct Intersection { | ||
| 343 | /** | ||
| 344 | * \brief Intersection default constructor. | ||
| 345 | */ | ||
| 346 | Intersection() : | ||
| 347 | ✗ | t(Numeric::max_float64()), | |
| 348 | ✗ | object(nullptr), | |
| 349 | K(0.1, 0.1, 0.1) { | ||
| 350 | } | ||
| 351 | vec3 position; /**< position of the intersection. */ | ||
| 352 | vec3 normal; /**< normal to the object. */ | ||
| 353 | double t; /**< ray parameter of the intersection. */ | ||
| 354 | const Object* object; /**< intersected object. */ | ||
| 355 | vec3 K; /**< current computed ray color. */ | ||
| 356 | Material material; /**< current material. */ | ||
| 357 | }; | ||
| 358 | |||
| 359 | /*******************************************************************/ | ||
| 360 | |||
| 361 | /** | ||
| 362 | * \brief An object that can be raytraced. | ||
| 363 | */ | ||
| 364 | class Object { | ||
| 365 | public: | ||
| 366 | |||
| 367 | /** | ||
| 368 | * \brief Object destructor. | ||
| 369 | */ | ||
| 370 | ✗ | virtual ~Object() {} | |
| 371 | |||
| 372 | /** | ||
| 373 | * \brief Computes the intersection with a ray. | ||
| 374 | * \details If there is an intersection and if it is nearer | ||
| 375 | * than the previous one, then replace it. | ||
| 376 | * \param[in] R the ray | ||
| 377 | * \param[in,out] I the nearest intersection along the ray. | ||
| 378 | */ | ||
| 379 | virtual void get_nearest_intersection( | ||
| 380 | const Ray& R, Intersection& I | ||
| 381 | ) const = 0; | ||
| 382 | |||
| 383 | /** | ||
| 384 | * \brief Tests whether this object shadows a ray. | ||
| 385 | * \details This object shadows the ray R if there is an | ||
| 386 | * intersection between R.origin and R.origin + R.direction. | ||
| 387 | * Intersections further away than R.origin + R.direction | ||
| 388 | * are ignored. | ||
| 389 | * \param[in] R the ray. R.origin corresponds to a point | ||
| 390 | * queried for shadow. R.origin + R.direction corresponds to | ||
| 391 | * the light-source. | ||
| 392 | */ | ||
| 393 | virtual bool in_shadow(const Ray& R) const = 0; | ||
| 394 | |||
| 395 | /** | ||
| 396 | * \brief Sets the diffuse coefficient. | ||
| 397 | * \param[in] K the diffuse coefficient. | ||
| 398 | * \return a pointer to the Object, to allow chaining operations. | ||
| 399 | */ | ||
| 400 | Object* set_diffuse_coefficient(const vec3& K) { | ||
| 401 | ✗ | material_.Kd = K; | |
| 402 | return this; | ||
| 403 | } | ||
| 404 | |||
| 405 | /** | ||
| 406 | * \brief Sets the reflection coefficient. | ||
| 407 | * \param[in] K the reflection coefficient. | ||
| 408 | * \return a pointer to the Object, to allow chaining operations. | ||
| 409 | */ | ||
| 410 | Object* set_reflection_coefficient(const vec3& K) { | ||
| 411 | ✗ | material_.Kr = K; | |
| 412 | return this; | ||
| 413 | } | ||
| 414 | |||
| 415 | /** | ||
| 416 | * \brief Sets the emission coefficient. | ||
| 417 | * \param[in] K the emission coefficient. | ||
| 418 | * \return a pointer to the Object, to allow chaining operations. | ||
| 419 | */ | ||
| 420 | Object* set_emission_coefficient(const vec3& K) { | ||
| 421 | material_.Ke = K; | ||
| 422 | return this; | ||
| 423 | } | ||
| 424 | |||
| 425 | /** | ||
| 426 | * \brief Gets the Material. | ||
| 427 | * \return a const reference to the Material. | ||
| 428 | */ | ||
| 429 | const Material& material() const { | ||
| 430 | return material_; | ||
| 431 | } | ||
| 432 | |||
| 433 | /** | ||
| 434 | * \brief Gets the Material. | ||
| 435 | * \return a modifiable reference to the Material. | ||
| 436 | */ | ||
| 437 | Material& material() { | ||
| 438 | return material_; | ||
| 439 | } | ||
| 440 | |||
| 441 | Object* rename(const std::string& name) { | ||
| 442 | name_ = name; | ||
| 443 | ✗ | return this; | |
| 444 | } | ||
| 445 | |||
| 446 | const std::string& name() const { | ||
| 447 | ✗ | return name_; | |
| 448 | } | ||
| 449 | |||
| 450 | #ifdef RAYTRACE_GUI | ||
| 451 | |||
| 452 | bool edit_color(const std::string& name, vec3& K) { | ||
| 453 | float Kf[3]; | ||
| 454 | Kf[0] = float(K.x); | ||
| 455 | Kf[1] = float(K.y); | ||
| 456 | Kf[2] = float(K.z); | ||
| 457 | bool result = ImGui::ColorEdit3WithPalette(name.c_str(), Kf); | ||
| 458 | if(result) { | ||
| 459 | K.x = double(Kf[0]); | ||
| 460 | K.y = double(Kf[1]); | ||
| 461 | K.z = double(Kf[2]); | ||
| 462 | } | ||
| 463 | return result; | ||
| 464 | } | ||
| 465 | |||
| 466 | bool edit_vector(const std::string& name, vec3& V) { | ||
| 467 | float Vf[3]; | ||
| 468 | Vf[0] = float(V.x); | ||
| 469 | Vf[1] = float(V.y); | ||
| 470 | Vf[2] = float(V.z); | ||
| 471 | ImGui::SetNextItemWidth(-ImGui::CalcTextSize(name.c_str()).x); | ||
| 472 | bool result = ImGui::DragFloat3( | ||
| 473 | name.c_str(), Vf, 0.1f, 0.0f, 0.0f, "%.3f" | ||
| 474 | ); | ||
| 475 | if(result) { | ||
| 476 | V.x = double(Vf[0]); | ||
| 477 | V.y = double(Vf[1]); | ||
| 478 | V.z = double(Vf[2]); | ||
| 479 | } | ||
| 480 | return result; | ||
| 481 | } | ||
| 482 | |||
| 483 | bool edit_scalar(const std::string& name, double& V) { | ||
| 484 | double zero = 0.0; | ||
| 485 | ImGui::SetNextItemWidth(-ImGui::CalcTextSize(name.c_str()).x); | ||
| 486 | return ImGui::DragScalar( | ||
| 487 | name.c_str(), | ||
| 488 | ImGuiDataType_Double, | ||
| 489 | &V, | ||
| 490 | 0.005f, | ||
| 491 | &zero, | ||
| 492 | nullptr, | ||
| 493 | "%.3f" | ||
| 494 | ); | ||
| 495 | } | ||
| 496 | |||
| 497 | /** | ||
| 498 | * \brief Draws and handle the GUI. | ||
| 499 | * \retval true if an element was changed. | ||
| 500 | * \retval false otherwise. | ||
| 501 | */ | ||
| 502 | virtual bool draw_gui() { | ||
| 503 | ImGui::PushID(this); | ||
| 504 | bool result = false; | ||
| 505 | ImGui::Separator(); | ||
| 506 | if(ImGui::Button("X")) { | ||
| 507 | to_delete_ = this; | ||
| 508 | } | ||
| 509 | ImGui::SameLine(); | ||
| 510 | ImGui::Text("%s", name().c_str()); | ||
| 511 | if(edit_color("Diffuse", material().Kd)) { | ||
| 512 | result = true; | ||
| 513 | } | ||
| 514 | if(edit_color("Reflect", material().Kr)) { | ||
| 515 | result = true; | ||
| 516 | } | ||
| 517 | ImGui::PopID(); | ||
| 518 | return result; | ||
| 519 | } | ||
| 520 | #endif | ||
| 521 | |||
| 522 | protected: | ||
| 523 | std::string name_; | ||
| 524 | Material material_; | ||
| 525 | static Object* to_delete_; | ||
| 526 | }; | ||
| 527 | |||
| 528 | Object* Object::to_delete_ = nullptr; | ||
| 529 | |||
| 530 | /*******************************************************************/ | ||
| 531 | |||
| 532 | /** | ||
| 533 | * \brief A sphere object. | ||
| 534 | */ | ||
| 535 | class Sphere : public Object { | ||
| 536 | public: | ||
| 537 | |||
| 538 | /** | ||
| 539 | * \brief Sphere constructor. | ||
| 540 | * \param[in] center the center of the sphere. | ||
| 541 | * \param[in] radius the radius of the sphere. | ||
| 542 | */ | ||
| 543 | ✗ | Sphere(const vec3& center, double radius) : | |
| 544 | ✗ | center_(center), radius_(radius) { | |
| 545 | } | ||
| 546 | |||
| 547 | /** | ||
| 548 | * \brief Gets the center. | ||
| 549 | * \return the center of the sphere. | ||
| 550 | */ | ||
| 551 | const vec3& center() const { | ||
| 552 | return center_; | ||
| 553 | } | ||
| 554 | |||
| 555 | /** | ||
| 556 | * \brief Gets the radius. | ||
| 557 | * \return the radius of the sphere. | ||
| 558 | */ | ||
| 559 | double radius() const { | ||
| 560 | return radius_; | ||
| 561 | } | ||
| 562 | |||
| 563 | /** | ||
| 564 | * \copydoc Object::get_nearest_intersection() | ||
| 565 | */ | ||
| 566 | ✗ | void get_nearest_intersection( | |
| 567 | const Ray& R, Intersection& I | ||
| 568 | ) const override { | ||
| 569 | ✗ | double t = get_intersection_t(R); | |
| 570 | ✗ | if(t > epsilon_t && t < I.t) { | |
| 571 | ✗ | I.t = t; | |
| 572 | ✗ | I.object = this; | |
| 573 | ✗ | I.material = material_; | |
| 574 | ✗ | I.position = R.origin + t * R.direction; | |
| 575 | ✗ | I.normal = normalize(I.position - center_); | |
| 576 | } | ||
| 577 | ✗ | } | |
| 578 | |||
| 579 | /** | ||
| 580 | * \copydoc Object::in_shadow() | ||
| 581 | */ | ||
| 582 | ✗ | bool in_shadow(const Ray& R) const override { | |
| 583 | ✗ | double t = get_intersection_t(R); | |
| 584 | ✗ | return (t > 0.0 && t < 1.0); | |
| 585 | } | ||
| 586 | |||
| 587 | #ifdef RAYTRACE_GUI | ||
| 588 | /** | ||
| 589 | * \copydoc Object::draw_gui() | ||
| 590 | */ | ||
| 591 | bool draw_gui() override { | ||
| 592 | ImGui::PushID(this); | ||
| 593 | bool result = Object::draw_gui(); | ||
| 594 | if(edit_vector("C", center_)) { | ||
| 595 | result = true; | ||
| 596 | } | ||
| 597 | if(edit_scalar("R", radius_)) { | ||
| 598 | result = true; | ||
| 599 | } | ||
| 600 | ImGui::PopID(); | ||
| 601 | return result; | ||
| 602 | } | ||
| 603 | #endif | ||
| 604 | |||
| 605 | |||
| 606 | protected: | ||
| 607 | |||
| 608 | /** | ||
| 609 | * \brief Gets the coordinate of the intersection between | ||
| 610 | * this sphere and a ray. | ||
| 611 | * \return the coordinate of the intersection along \p R | ||
| 612 | * or a negative number if there is no intersection. | ||
| 613 | */ | ||
| 614 | ✗ | double get_intersection_t(const Ray& R) const { | |
| 615 | // Detail of the computation: | ||
| 616 | // M = O + tD (1) (parametric ray eqn) | ||
| 617 | // (M-C)^2 = M^2 - 2M.C + C^2 = R^2 (2) (implicit sphere eqn) | ||
| 618 | //(O + tD)^2 - 2(O+tD).C + C^2 = R^2 (inject (1) into (2) | ||
| 619 | // O^2 + 2tO.D + t^2D^2 -2O.C -2tD.C + C^2 = R^2 | ||
| 620 | // t^2 (D^2) + 2t D.(O-C) + O^2 - 2 O.C + C^2 - R^2 = 0 | ||
| 621 | // t^2 (D^2) + 2t D.(O-C) + (O-C)^2 - R^2 = 0 | ||
| 622 | // This is a quadratic equation in t (a t^2 + b t + c = 0), | ||
| 623 | // let us solve it for t now ! | ||
| 624 | |||
| 625 | double t = -1.0; | ||
| 626 | |||
| 627 | vec3 CO = R.origin - center_; | ||
| 628 | double a = length2(R.direction); | ||
| 629 | ✗ | double b = 2.0*dot(R.direction,CO); | |
| 630 | ✗ | double c = length2(CO) - radius_*radius_; | |
| 631 | ✗ | double delta = b*b - 4.0 * a * c; | |
| 632 | |||
| 633 | ✗ | if(delta < 0.0) { | |
| 634 | return -1.0; | ||
| 635 | } | ||
| 636 | ✗ | double sqrt_delta = sqrt(delta); | |
| 637 | ✗ | t = (-b-sqrt_delta) / (2.0 * a); | |
| 638 | ✗ | if(t > 0) { | |
| 639 | return t; | ||
| 640 | } | ||
| 641 | ✗ | t = (-b+sqrt_delta) / (2.0 * a); | |
| 642 | ✗ | return t; | |
| 643 | } | ||
| 644 | |||
| 645 | |||
| 646 | protected: | ||
| 647 | vec3 center_; | ||
| 648 | double radius_; | ||
| 649 | }; | ||
| 650 | |||
| 651 | /*******************************************************************/ | ||
| 652 | |||
| 653 | /** | ||
| 654 | * \brief Light object. | ||
| 655 | * \details A Light appears as a colored sphere. The radius does not play | ||
| 656 | * a role in the lighting, this is just a point light. | ||
| 657 | */ | ||
| 658 | class Light : public Sphere { | ||
| 659 | public: | ||
| 660 | /** | ||
| 661 | * \brief Light constructor. | ||
| 662 | * \param[in] center the position of the light. | ||
| 663 | * \param[in] R the radius. | ||
| 664 | * \param[in] K the color of the light. | ||
| 665 | */ | ||
| 666 | ✗ | Light(const vec3& center, double R, const vec3& K) : Sphere(center, R) { | |
| 667 | ✗ | material_.Kd = vec3(0.0, 0.0, 0.0); | |
| 668 | ✗ | material_.Kr = vec3(0.0, 0.0, 0.0); | |
| 669 | ✗ | material_.Ke = K; | |
| 670 | ✗ | on_ = true; | |
| 671 | } | ||
| 672 | |||
| 673 | bool on() const { | ||
| 674 | ✗ | return on_; | |
| 675 | } | ||
| 676 | |||
| 677 | |||
| 678 | /** | ||
| 679 | * \copydoc Object::get_nearest_intersection() | ||
| 680 | */ | ||
| 681 | ✗ | void get_nearest_intersection( | |
| 682 | const Ray& R, Intersection& I | ||
| 683 | ) const override { | ||
| 684 | ✗ | Sphere::get_nearest_intersection(R,I); | |
| 685 | ✗ | if(!on()) { | |
| 686 | ✗ | I.material.Ke = vec3(0.0, 0.0, 0.0); | |
| 687 | } | ||
| 688 | ✗ | } | |
| 689 | |||
| 690 | #ifdef RAYTRACE_GUI | ||
| 691 | /** | ||
| 692 | * \copydoc Object::draw_gui() | ||
| 693 | */ | ||
| 694 | bool draw_gui() override { | ||
| 695 | ImGui::PushID(this); | ||
| 696 | bool result = false; | ||
| 697 | ImGui::Separator(); | ||
| 698 | if(ImGui::Button("X")) { | ||
| 699 | to_delete_ = this; | ||
| 700 | } | ||
| 701 | ImGui::SameLine(); | ||
| 702 | ImGui::Text("%s", name().c_str()); | ||
| 703 | if(ImGui::Checkbox("##On", &on_)) { | ||
| 704 | result = true; | ||
| 705 | } | ||
| 706 | ImGui::SameLine(); | ||
| 707 | if(edit_color("Emit.", material().Ke)) { | ||
| 708 | result = true; | ||
| 709 | } | ||
| 710 | if(edit_vector("C", center_)) { | ||
| 711 | result = true; | ||
| 712 | } | ||
| 713 | if(edit_scalar("R", radius_)) { | ||
| 714 | result = true; | ||
| 715 | } | ||
| 716 | ImGui::PopID(); | ||
| 717 | return result; | ||
| 718 | } | ||
| 719 | #endif | ||
| 720 | |||
| 721 | private: | ||
| 722 | bool on_; | ||
| 723 | |||
| 724 | }; | ||
| 725 | |||
| 726 | /*******************************************************************/ | ||
| 727 | |||
| 728 | /** | ||
| 729 | * \brief Mesh object. | ||
| 730 | * \details Optimized ray-mesh intersections computed using an axis-aligned | ||
| 731 | * bounding box tree (geogram's MeshAABB). | ||
| 732 | */ | ||
| 733 | class MeshObject : public Object { | ||
| 734 | public: | ||
| 735 | /** | ||
| 736 | * \brief MeshObject constructor. | ||
| 737 | * \param[in] filename the name of the file that contains the mesh. | ||
| 738 | * \param[in] normalize if set, the mesh is normalized in | ||
| 739 | * the unit box after loading. | ||
| 740 | */ | ||
| 741 | ✗ | MeshObject(const std::string& filename, bool normalize=true) { | |
| 742 | ✗ | mesh_load(filename, mesh_); | |
| 743 | ✗ | if(normalize) { | |
| 744 | ✗ | normalize_mesh(mesh_); | |
| 745 | } | ||
| 746 | ✗ | AABB_.initialize(mesh_); | |
| 747 | ✗ | } | |
| 748 | |||
| 749 | /** | ||
| 750 | * \copydoc Object::get_nearest_intersection() | ||
| 751 | */ | ||
| 752 | ✗ | void get_nearest_intersection( | |
| 753 | const Ray& R, Intersection& I | ||
| 754 | ) const override { | ||
| 755 | MeshFacetsAABB::Intersection cur_I; | ||
| 756 | ✗ | if(AABB_.ray_nearest_intersection(R, cur_I)) { | |
| 757 | ✗ | if(cur_I.t > epsilon_t && cur_I.t < I.t) { | |
| 758 | ✗ | I.t = cur_I.t; | |
| 759 | ✗ | I.object = this; | |
| 760 | ✗ | I.material = material_; | |
| 761 | ✗ | I.position = cur_I.p; | |
| 762 | ✗ | I.normal = normalize(cur_I.N); | |
| 763 | } | ||
| 764 | } | ||
| 765 | ✗ | } | |
| 766 | |||
| 767 | /** | ||
| 768 | * \copydoc Object::in_shadow() | ||
| 769 | */ | ||
| 770 | ✗ | bool in_shadow(const Ray& R) const override { | |
| 771 | vec3 p2 = R.origin + R.direction; | ||
| 772 | ✗ | return AABB_.segment_intersection(R.origin, p2); | |
| 773 | } | ||
| 774 | |||
| 775 | private: | ||
| 776 | Mesh mesh_; | ||
| 777 | MeshFacetsAABB AABB_; | ||
| 778 | }; | ||
| 779 | |||
| 780 | /*******************************************************************/ | ||
| 781 | |||
| 782 | /** | ||
| 783 | * \brief The traditional checkerboard. | ||
| 784 | * \details Cannot avoid to have this in a raytracer | ||
| 785 | * (this is the tradition). | ||
| 786 | */ | ||
| 787 | class HorizontalCheckerboardPlane : public Object { | ||
| 788 | public: | ||
| 789 | |||
| 790 | /** | ||
| 791 | * \brief HorizontalCheckerboardPlane constructor; | ||
| 792 | * \param[in] z altitude of the plane. | ||
| 793 | */ | ||
| 794 | ✗ | HorizontalCheckerboardPlane(double z) : Z_(z) { | |
| 795 | } | ||
| 796 | |||
| 797 | /** | ||
| 798 | * \copydoc Object::get_nearest_intersection() | ||
| 799 | */ | ||
| 800 | ✗ | void get_nearest_intersection( | |
| 801 | const Ray& R, Intersection& I | ||
| 802 | ) const override { | ||
| 803 | ✗ | if(R.direction.z != 0.0) { | |
| 804 | ✗ | double t = (Z_ - R.origin.z) / R.direction.z; | |
| 805 | ✗ | if(t > epsilon_t && t < I.t) { | |
| 806 | ✗ | I.t = t; | |
| 807 | ✗ | I.position = R.origin + t * R.direction; | |
| 808 | ✗ | int X = int((I.position.x + 1000.0)* 2.0); | |
| 809 | ✗ | int Y = int((I.position.y + 1000.0)* 2.0); | |
| 810 | ✗ | double color = (((X&1) ^ (Y&1)) == 0) ? 0.0 : 1.0; | |
| 811 | ✗ | I.object = this; | |
| 812 | ✗ | I.material = material_; | |
| 813 | ✗ | I.material.Kd.x *= color; | |
| 814 | ✗ | I.material.Kd.y *= color; | |
| 815 | ✗ | I.material.Kd.z *= color; | |
| 816 | ✗ | I.normal = vec3(0.0, 0.0, 1.0); | |
| 817 | } | ||
| 818 | } | ||
| 819 | ✗ | } | |
| 820 | |||
| 821 | /** | ||
| 822 | * \copydoc Object::in_shadow() | ||
| 823 | */ | ||
| 824 | ✗ | bool in_shadow(const Ray& R) const override { | |
| 825 | ✗ | if(R.direction.z == 0.0) { | |
| 826 | return false; | ||
| 827 | } | ||
| 828 | ✗ | double t = (Z_ - R.origin.z) / R.direction.z; | |
| 829 | ✗ | return (t >= 0.0 && t <= 1.0); | |
| 830 | } | ||
| 831 | |||
| 832 | private: | ||
| 833 | double Z_; | ||
| 834 | }; | ||
| 835 | |||
| 836 | /*******************************************************************/ | ||
| 837 | |||
| 838 | /** | ||
| 839 | * \brief A scene to be ray-traced. | ||
| 840 | */ | ||
| 841 | ✗ | class Scene : public Object { | |
| 842 | public: | ||
| 843 | |||
| 844 | /** | ||
| 845 | * \brief Scene destructor. | ||
| 846 | */ | ||
| 847 | ✗ | ~Scene() override { | |
| 848 | ✗ | for(index_t i=0; i<objects_.size(); ++i) { | |
| 849 | ✗ | delete objects_[i]; | |
| 850 | } | ||
| 851 | ✗ | } | |
| 852 | |||
| 853 | /** | ||
| 854 | * \brief Adds an object to the scene. | ||
| 855 | * \param[in] O a pointer to the object to be added. | ||
| 856 | * Pointer ownership is transfered to this Scene. | ||
| 857 | */ | ||
| 858 | ✗ | Object* add_object(Object* O) { | |
| 859 | ✗ | objects_.push_back(O); | |
| 860 | ✗ | Light* L = dynamic_cast<Light*>(O); | |
| 861 | ✗ | if(L == nullptr) { | |
| 862 | ✗ | real_objects_.push_back(O); | |
| 863 | } else { | ||
| 864 | ✗ | lights_.push_back(L); | |
| 865 | } | ||
| 866 | ✗ | if(O->name() == "") { | |
| 867 | ✗ | O->rename("object " + String::to_string(objects_.size())); | |
| 868 | } | ||
| 869 | ✗ | return O; | |
| 870 | } | ||
| 871 | |||
| 872 | |||
| 873 | /** | ||
| 874 | * \brief Removes an object from the scene. | ||
| 875 | * \param[in] o the object to be removed. | ||
| 876 | * \details this does not deallocates the object. | ||
| 877 | */ | ||
| 878 | void remove_object(Object* o) { | ||
| 879 | for(index_t i=0; i<objects_.size(); ++i) { | ||
| 880 | if(objects_[i] == o) { | ||
| 881 | objects_.erase(objects_.begin() + std::ptrdiff_t(i)); | ||
| 882 | return; | ||
| 883 | } | ||
| 884 | } | ||
| 885 | geo_assert_not_reached; | ||
| 886 | } | ||
| 887 | |||
| 888 | /** | ||
| 889 | * \brief Gets the number of objects in the scene. | ||
| 890 | * \return the number of objects, comprising lights. | ||
| 891 | */ | ||
| 892 | index_t nb_objects() const { | ||
| 893 | return objects_.size(); | ||
| 894 | } | ||
| 895 | |||
| 896 | /** | ||
| 897 | * \brief Gets an object by index. | ||
| 898 | * \param[in] i the index, in [0..nb_objects()-1] | ||
| 899 | * \return a pointer to the ith object. | ||
| 900 | */ | ||
| 901 | Object* ith_object(index_t i) { | ||
| 902 | return objects_[i]; | ||
| 903 | } | ||
| 904 | |||
| 905 | /** | ||
| 906 | * \copydoc Object::get_nearest_intersection() | ||
| 907 | */ | ||
| 908 | ✗ | void get_nearest_intersection( | |
| 909 | const Ray& R, Intersection& I | ||
| 910 | ) const override { | ||
| 911 | ✗ | for(index_t i=0; i<objects_.size(); ++i) { | |
| 912 | ✗ | objects_[i]->get_nearest_intersection(R,I); | |
| 913 | } | ||
| 914 | ✗ | } | |
| 915 | |||
| 916 | /** | ||
| 917 | * \copydoc Object::in_shadow() | ||
| 918 | */ | ||
| 919 | ✗ | bool in_shadow(const Ray& R) const override { | |
| 920 | ✗ | for(index_t i=0; i<real_objects_.size(); ++i) { | |
| 921 | ✗ | if(real_objects_[i]->in_shadow(R)) { | |
| 922 | return true; | ||
| 923 | } | ||
| 924 | } | ||
| 925 | return false; | ||
| 926 | } | ||
| 927 | |||
| 928 | /** | ||
| 929 | * \brief Computes the lighting at an intersection. | ||
| 930 | * \details Launches shadow rays to the light sources. | ||
| 931 | * \param[in,out] I a reference to the intersection. | ||
| 932 | */ | ||
| 933 | ✗ | void compute_lighting(Intersection& I) const { | |
| 934 | if(I.material.emissive()) { | ||
| 935 | ✗ | I.K = I.material.Ke; | |
| 936 | } else { | ||
| 937 | ✗ | for(index_t i=0; i<lights_.size(); ++i) { | |
| 938 | ✗ | if(!lights_[i]->on()) { | |
| 939 | continue; | ||
| 940 | } | ||
| 941 | vec3 L = lights_[i]->center() - I.position; | ||
| 942 | ✗ | if(!in_shadow(Ray(I.position + epsilon_t*L, L))) { | |
| 943 | double Lambert = dot(I.normal, L); | ||
| 944 | ✗ | if(Lambert > 0.0) { | |
| 945 | ✗ | Lambert /= length(L); | |
| 946 | I.K += Lambert*mul( | ||
| 947 | ✗ | I.material.Kd,lights_[i]->material().Ke | |
| 948 | ); | ||
| 949 | } | ||
| 950 | } | ||
| 951 | } | ||
| 952 | } | ||
| 953 | ✗ | } | |
| 954 | |||
| 955 | /** | ||
| 956 | * \brief Launches a ray and computes the color. | ||
| 957 | * \details Reflected rays are recursively computed. | ||
| 958 | * \param[in] R the ray to be launched. | ||
| 959 | * \return the computed color. | ||
| 960 | */ | ||
| 961 | ✗ | vec3 raytrace(const Ray& R, index_t level=0) const { | |
| 962 | Intersection I; | ||
| 963 | ✗ | get_nearest_intersection(R,I); | |
| 964 | ✗ | if(I.object != nullptr) { | |
| 965 | ✗ | compute_lighting(I); | |
| 966 | ✗ | if(I.material.reflective() && level < 3) { | |
| 967 | ✗ | vec3 D = R.direction; | |
| 968 | Ray Reflected( | ||
| 969 | I.position, | ||
| 970 | ✗ | D - 2.0*dot(D, I.normal)*I.normal | |
| 971 | ); | ||
| 972 | ✗ | vec3 Kreflect = raytrace(Reflected,level+1); | |
| 973 | I.K += mul(I.material.Kr, Kreflect); | ||
| 974 | } | ||
| 975 | } | ||
| 976 | ✗ | return I.K; | |
| 977 | } | ||
| 978 | |||
| 979 | #ifdef RAYTRACE_GUI | ||
| 980 | /** | ||
| 981 | * \copydoc Object::draw_gui() | ||
| 982 | */ | ||
| 983 | virtual bool draw_gui() override { | ||
| 984 | bool result = false; | ||
| 985 | |||
| 986 | for(index_t i=0; i<objects_.size(); ++i) { | ||
| 987 | if(to_delete_ == objects_[i]) { | ||
| 988 | delete objects_[i]; | ||
| 989 | objects_.erase(objects_.begin() + std::ptrdiff_t(i)); | ||
| 990 | result = true; | ||
| 991 | break; | ||
| 992 | } | ||
| 993 | } | ||
| 994 | |||
| 995 | for(index_t i=0; i<real_objects_.size(); ++i) { | ||
| 996 | if(to_delete_ == real_objects_[i]) { | ||
| 997 | real_objects_.erase( | ||
| 998 | real_objects_.begin() + std::ptrdiff_t(i) | ||
| 999 | ); | ||
| 1000 | break; | ||
| 1001 | } | ||
| 1002 | } | ||
| 1003 | |||
| 1004 | for(index_t i=0; i<lights_.size(); ++i) { | ||
| 1005 | if(to_delete_ == lights_[i]) { | ||
| 1006 | lights_.erase(lights_.begin() + std::ptrdiff_t(i)); | ||
| 1007 | break; | ||
| 1008 | } | ||
| 1009 | } | ||
| 1010 | |||
| 1011 | to_delete_ = nullptr; | ||
| 1012 | |||
| 1013 | for(index_t i=0; i<objects_.size(); ++i) { | ||
| 1014 | if(objects_[i]->draw_gui()) { | ||
| 1015 | result = true; | ||
| 1016 | } | ||
| 1017 | } | ||
| 1018 | return result; | ||
| 1019 | } | ||
| 1020 | #endif | ||
| 1021 | |||
| 1022 | private: | ||
| 1023 | vector<Object*> objects_; /**< all the objects. */ | ||
| 1024 | vector<Object*> real_objects_; /**< all the objects but the lights. */ | ||
| 1025 | vector<Light*> lights_; /**< the lights are here. */ | ||
| 1026 | }; | ||
| 1027 | |||
| 1028 | /*******************************************************************/ | ||
| 1029 | /** Utilities */ | ||
| 1030 | /*******************************************************************/ | ||
| 1031 | |||
| 1032 | /** | ||
| 1033 | * \brief Sets a 4x4 homogeneous transform matrix from a translation | ||
| 1034 | * and a quaternion. | ||
| 1035 | * \param[out] M the matrix. | ||
| 1036 | * \param[in] Tx , Ty , Tz the translation. | ||
| 1037 | * \param[in] Qx , Qy , Qz , Qw the quaternion. | ||
| 1038 | */ | ||
| 1039 | inline void set_mat4_from_translation_and_quaternion( | ||
| 1040 | mat4& M, | ||
| 1041 | double Tx, double Ty, double Tz, | ||
| 1042 | double Qx, double Qy, double Qz, double Qw | ||
| 1043 | ) { | ||
| 1044 | // for unit q, just set s = 2 or set xs = Qx + Qx, etc. | ||
| 1045 | double s = 2.0 / (Qx*Qx + Qy*Qy + Qz*Qz + Qw*Qw); | ||
| 1046 | |||
| 1047 | double xs = Qx * s; | ||
| 1048 | double ys = Qy * s; | ||
| 1049 | double zs = Qz * s; | ||
| 1050 | |||
| 1051 | double wx = Qw * xs; | ||
| 1052 | double wy = Qw * ys; | ||
| 1053 | double wz = Qw * zs; | ||
| 1054 | |||
| 1055 | double xx = Qx * xs; | ||
| 1056 | double xy = Qx * ys; | ||
| 1057 | double xz = Qx * zs; | ||
| 1058 | |||
| 1059 | double yy = Qy * ys; | ||
| 1060 | double yz = Qy * zs; | ||
| 1061 | double zz = Qz * zs; | ||
| 1062 | |||
| 1063 | M(0,0) = 1.0 - (yy + zz); | ||
| 1064 | M(0,1) = xy - wz; | ||
| 1065 | M(0,2) = xz + wy; | ||
| 1066 | M(0,3) = 0.0; | ||
| 1067 | |||
| 1068 | M(1,0) = xy + wz; | ||
| 1069 | M(1,1) = 1 - (xx + zz); | ||
| 1070 | M(1,2) = yz - wx; | ||
| 1071 | M(1,3) = 0.0; | ||
| 1072 | |||
| 1073 | M(2,0) = xz - wy; | ||
| 1074 | M(2,1) = yz + wx; | ||
| 1075 | M(2,2) = 1 - (xx + yy); | ||
| 1076 | M(2,3) = 0.0; | ||
| 1077 | |||
| 1078 | M(3,0) = Tx; | ||
| 1079 | M(3,1) = Ty; | ||
| 1080 | M(3,2) = Tz; | ||
| 1081 | M(3,3) = 1.0; | ||
| 1082 | } | ||
| 1083 | |||
| 1084 | inline vec3 random_color() { | ||
| 1085 | vec3 result; | ||
| 1086 | while(length2(result) < 0.1) { | ||
| 1087 | result = vec3( | ||
| 1088 | Numeric::random_float64(), | ||
| 1089 | Numeric::random_float64(), | ||
| 1090 | Numeric::random_float64() | ||
| 1091 | ); | ||
| 1092 | } | ||
| 1093 | return result; | ||
| 1094 | } | ||
| 1095 | } | ||
| 1096 | |||
| 1097 | |||
| 1098 | #endif | ||
| 1099 |