| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * Copyright (c) 2000-2022 Inria | ||
| 3 | * All rights reserved. | ||
| 4 | * | ||
| 5 | * Redistribution and use in source and binary forms, with or without | ||
| 6 | * modification, are permitted provided that the following conditions are met: | ||
| 7 | * | ||
| 8 | * * Redistributions of source code must retain the above copyright notice, | ||
| 9 | * this list of conditions and the following disclaimer. | ||
| 10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
| 11 | * this list of conditions and the following disclaimer in the documentation | ||
| 12 | * and/or other materials provided with the distribution. | ||
| 13 | * * Neither the name of the ALICE Project-Team nor the names of its | ||
| 14 | * contributors may be used to endorse or promote products derived from this | ||
| 15 | * software without specific prior written permission. | ||
| 16 | * | ||
| 17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
| 18 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
| 19 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
| 20 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | ||
| 21 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
| 22 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
| 23 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
| 24 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
| 25 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
| 26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
| 27 | * POSSIBILITY OF SUCH DAMAGE. | ||
| 28 | * | ||
| 29 | * Contact: Bruno Levy | ||
| 30 | * | ||
| 31 | * https://www.inria.fr/fr/bruno-levy | ||
| 32 | * | ||
| 33 | * Inria, | ||
| 34 | * Domaine de Voluceau, | ||
| 35 | * 78150 Le Chesnay - Rocquencourt | ||
| 36 | * FRANCE | ||
| 37 | * | ||
| 38 | */ | ||
| 39 | |||
| 40 | #ifndef GEOGRAM_GFX_BASIC_GLSL | ||
| 41 | #define GEOGRAM_GFX_BASIC_GLSL | ||
| 42 | |||
| 43 | #include <geogram_gfx/basic/common.h> | ||
| 44 | #include <geogram/basic/numeric.h> | ||
| 45 | |||
| 46 | /** | ||
| 47 | * \file geogram_gfx/basic/GLSL.h | ||
| 48 | * \brief Utilities for manipulating GLSL shaders. | ||
| 49 | */ | ||
| 50 | |||
| 51 | namespace GEO { | ||
| 52 | |||
| 53 | namespace GLSL { | ||
| 54 | |||
| 55 | /** | ||
| 56 | * \brief Initializes some GLSL functions and objects. | ||
| 57 | * \details Called by GEO::Graphics::initialize() | ||
| 58 | */ | ||
| 59 | void GEOGRAM_GFX_API initialize(); | ||
| 60 | |||
| 61 | /** | ||
| 62 | * \brief Terminates GLSL functions and objects. | ||
| 63 | * \details Called by GEO::Graphics::terminate() | ||
| 64 | */ | ||
| 65 | void GEOGRAM_GFX_API terminate(); | ||
| 66 | |||
| 67 | /** | ||
| 68 | * \brief Exception thrown when a GLSL shader fails to | ||
| 69 | * compiled. | ||
| 70 | * \details Can occur when OpenGL driver or hardware | ||
| 71 | * does not support some features. | ||
| 72 | */ | ||
| 73 | ✗ | struct GEOGRAM_GFX_API GLSLCompileError : std::exception { | |
| 74 | |||
| 75 | /** | ||
| 76 | * \brief Gets the string identifying the exception | ||
| 77 | */ | ||
| 78 | const char* what() const GEO_NOEXCEPT override; | ||
| 79 | }; | ||
| 80 | |||
| 81 | |||
| 82 | /** | ||
| 83 | * \brief Gets the supported GLSL language version. | ||
| 84 | * \details The supported GLSL version is determined | ||
| 85 | * from hardware/driver capabilities and user-defined | ||
| 86 | * parameters. | ||
| 87 | */ | ||
| 88 | double GEOGRAM_GFX_API supported_language_version(); | ||
| 89 | |||
| 90 | /************************************************************/ | ||
| 91 | |||
| 92 | /** | ||
| 93 | * \brief A GLSL source. | ||
| 94 | * \details Can be a pointer to a static string in constant memory | ||
| 95 | * or a dynamically created string. | ||
| 96 | */ | ||
| 97 | ✗ | class Source { | |
| 98 | public: | ||
| 99 | /** | ||
| 100 | * \brief Source constructor. | ||
| 101 | */ | ||
| 102 | Source() : text_(nullptr) { | ||
| 103 | } | ||
| 104 | |||
| 105 | /** | ||
| 106 | * \brief Source constructor from a char pointer. | ||
| 107 | * \param[in] src a pointer to the source text. Can be a constant | ||
| 108 | * string. It is not copied. | ||
| 109 | */ | ||
| 110 | ✗ | Source(const char* src) : text_(src) { | |
| 111 | } | ||
| 112 | |||
| 113 | /** | ||
| 114 | * \brief Source constructor from a string. | ||
| 115 | * \param[in] src a const reference to a string. It is copied | ||
| 116 | * into this Source. | ||
| 117 | */ | ||
| 118 | ✗ | Source(const std::string& src) : text_string_(src) { | |
| 119 | ✗ | text_ = text_string_.c_str(); | |
| 120 | } | ||
| 121 | |||
| 122 | /** | ||
| 123 | * \brief Source copy constructor. | ||
| 124 | * \param[in] rhs a const reference to the Source to be copied | ||
| 125 | */ | ||
| 126 | ✗ | Source(const Source& rhs) { | |
| 127 | ✗ | copy(rhs); | |
| 128 | ✗ | } | |
| 129 | |||
| 130 | /** | ||
| 131 | * \brief Source assignment operator. | ||
| 132 | * \param[in] rhs a const reference to the Source to be copied. | ||
| 133 | * \return this Source after assignment | ||
| 134 | */ | ||
| 135 | Source& operator=(const Source& rhs) { | ||
| 136 | if(&rhs != this) { | ||
| 137 | copy(rhs); | ||
| 138 | } | ||
| 139 | return *this; | ||
| 140 | } | ||
| 141 | |||
| 142 | /** | ||
| 143 | * \brief Gets the text. | ||
| 144 | * \return a const pointer to the text of this source. | ||
| 145 | */ | ||
| 146 | const char* text() { | ||
| 147 | ✗ | return text_; | |
| 148 | } | ||
| 149 | |||
| 150 | protected: | ||
| 151 | /** | ||
| 152 | * \brief Copies a Source. | ||
| 153 | * \param[in] rhs a const reference to the Source to be copied. | ||
| 154 | */ | ||
| 155 | ✗ | void copy(const Source& rhs) { | |
| 156 | ✗ | if(rhs.text_string_ != "") { | |
| 157 | ✗ | text_string_ = rhs.text_string_; | |
| 158 | ✗ | text_ = text_string_.c_str(); | |
| 159 | } else { | ||
| 160 | ✗ | text_ = rhs.text_; | |
| 161 | } | ||
| 162 | ✗ | } | |
| 163 | |||
| 164 | private: | ||
| 165 | const char* text_; | ||
| 166 | std::string text_string_; | ||
| 167 | }; | ||
| 168 | |||
| 169 | /** | ||
| 170 | * \brief A class that can register functions to the GLSL | ||
| 171 | * pseudo file system. | ||
| 172 | * \details The GLSL pseudo file system manages the | ||
| 173 | * include directives. | ||
| 174 | */ | ||
| 175 | class GEOGRAM_GFX_API PseudoFileProvider { | ||
| 176 | public: | ||
| 177 | /** | ||
| 178 | * \brief PseudoFileProvider destructor. | ||
| 179 | */ | ||
| 180 | virtual ~PseudoFileProvider(); | ||
| 181 | }; | ||
| 182 | |||
| 183 | /** | ||
| 184 | * \brief A pointer to a function registered as a pseudo file | ||
| 185 | * in the GLSL pseudo file system. | ||
| 186 | * \details The GLSL pseudo file system manages the | ||
| 187 | * include directives. A PseudoFile is a pointer to a function | ||
| 188 | * that fills-in the file contents. The file contents is a vector | ||
| 189 | * of Source objects, that can be either constant string litterals | ||
| 190 | * or dynamically created strings. | ||
| 191 | */ | ||
| 192 | typedef void (*PseudoFile)( | ||
| 193 | PseudoFileProvider* provider, std::vector<Source>& sources | ||
| 194 | ); | ||
| 195 | |||
| 196 | |||
| 197 | /** | ||
| 198 | * \brief Registers a file in the GLSL pseudo file system. | ||
| 199 | * \details The file can then be included in a GLSL source | ||
| 200 | * with the //include <name> directive. | ||
| 201 | * \param[in] name the name of the pseudo file | ||
| 202 | * \param[in] source the GLSL source of the file | ||
| 203 | */ | ||
| 204 | void GEOGRAM_GFX_API register_GLSL_include_file( | ||
| 205 | const std::string& name, const char* source | ||
| 206 | ); | ||
| 207 | |||
| 208 | /** | ||
| 209 | * \brief Registers a pseudo file in the GLSL pseudo file system. | ||
| 210 | * \details The pseudo file can then be included in a GLSL source | ||
| 211 | * with the //include <name> directive. Each time it is included, | ||
| 212 | * it is generated by calling the specified function. | ||
| 213 | * \param[in] name the name of the pseudo file | ||
| 214 | * \param[in] file a pointer to a member function of an object | ||
| 215 | * derived from a PseudoFileProvider object that returns a string. | ||
| 216 | */ | ||
| 217 | void GEOGRAM_GFX_API register_GLSL_include_file( | ||
| 218 | const std::string& name, PseudoFile file | ||
| 219 | ); | ||
| 220 | |||
| 221 | |||
| 222 | /** | ||
| 223 | * \brief Gets a GLSL include file by file name. | ||
| 224 | * \details It needs to be a real file, registered as | ||
| 225 | * a pointer to static text data (not a PseudoFile). | ||
| 226 | * \param[in] name the name of the file in the pseudo | ||
| 227 | * file system. | ||
| 228 | * \return a const pointer to the contents of the file. | ||
| 229 | */ | ||
| 230 | const char* get_GLSL_include_file( | ||
| 231 | const std::string& name | ||
| 232 | ); | ||
| 233 | |||
| 234 | /** | ||
| 235 | * \brief Compiles a shader for a specific target. | ||
| 236 | * \details This version of compile_shader() supports the | ||
| 237 | * include directive through the GLSL pseudo file system. | ||
| 238 | * Errors are detected and displayed to std::err. | ||
| 239 | * \param[in] target the OpenGL shader target | ||
| 240 | * (one of GL_COMPUTE_SHADER, | ||
| 241 | * GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, | ||
| 242 | * GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER) | ||
| 243 | * \param[in] source an ASCII string that contain | ||
| 244 | * the source of the shader | ||
| 245 | * \param[in] provider a pointer to an object that implements | ||
| 246 | * the PseudoFileProvider interface (typically a GLUP Context) | ||
| 247 | * \return the OpenGL opaque Id of the created shader object | ||
| 248 | * \throw GLSLCompileError if the shader could not be compiled | ||
| 249 | */ | ||
| 250 | GLuint GEOGRAM_GFX_API compile_shader_with_includes( | ||
| 251 | GLenum target, const char* source, PseudoFileProvider* provider | ||
| 252 | ); | ||
| 253 | |||
| 254 | |||
| 255 | /** | ||
| 256 | * \brief Compiles a program from shader sources. | ||
| 257 | * \param[in] provider a pointer to an object that implements | ||
| 258 | * the PseudoFileProvider interface (typically a GLUP Context) | ||
| 259 | * \param[in] shader1 , shader2 , shader3 , shader4 , shader5 , | ||
| 260 | * shader6 up to six shader sources definition. | ||
| 261 | * Each shader source definition should begin | ||
| 262 | * with //stage STAGE where STAGE is one of GL_VERTEX_SHADER, | ||
| 263 | * GL_FRAGMENT_SHADER, GL_GEOMETRY_SHADER, GL_TESSELLATION_SHADER, | ||
| 264 | * GL_TESS_EVALUATION_SHADER | ||
| 265 | * \return the OpenGL opaque Id of the created program object | ||
| 266 | * \throw GLSLCompileError if the shaders could not be compiled | ||
| 267 | */ | ||
| 268 | GLuint GEOGRAM_GFX_API compile_program_with_includes_no_link( | ||
| 269 | PseudoFileProvider* provider, | ||
| 270 | const char* shader1, const char* shader2 = nullptr, | ||
| 271 | const char* shader3 = nullptr, const char* shader4 = nullptr, | ||
| 272 | const char* shader5 = nullptr, const char* shader6 = nullptr | ||
| 273 | ); | ||
| 274 | |||
| 275 | |||
| 276 | /************************************************************/ | ||
| 277 | |||
| 278 | /** | ||
| 279 | * \brief Compiles a shader for a specific target. | ||
| 280 | * \details One can split the source of the shader into | ||
| 281 | * different strings, one of them being used for library | ||
| 282 | * functions common to different shaders. | ||
| 283 | * It may seem more natural to generate a shader object with library | ||
| 284 | * functions, but OpenGL documentation does not recommend | ||
| 285 | * to do so (and it did not seem to work). Errors are detected and | ||
| 286 | * displayed to std::err. | ||
| 287 | * \param[in] target the OpenGL shader target | ||
| 288 | * (one of GL_COMPUTE_SHADER, | ||
| 289 | * GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, | ||
| 290 | * GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER) | ||
| 291 | * \param[in] sources an array of pointer to ASCII strings | ||
| 292 | * that contain the source of the shader | ||
| 293 | * \param[in] nb_sources number of strings in \p sources | ||
| 294 | * \return the OpenGL opaque Id of the created shader object | ||
| 295 | * \throw GLSLCompileError if the shader could not be compiled | ||
| 296 | */ | ||
| 297 | GLuint GEOGRAM_GFX_API compile_shader( | ||
| 298 | GLenum target, const char** sources, index_t nb_sources | ||
| 299 | ); | ||
| 300 | |||
| 301 | /** | ||
| 302 | * \brief Compiles a shader for a specific target. | ||
| 303 | * \details One can split the source of the shader into | ||
| 304 | * different strings, one of them being used for library | ||
| 305 | * functions common to different shaders. | ||
| 306 | * It may seem more natural to generate a shader object with library | ||
| 307 | * functions, but OpenGL documentation does not recommend | ||
| 308 | * to do so (and it did not seem to work). Errors are detected and | ||
| 309 | * displayed to std::err. | ||
| 310 | * \param[in] target the OpenGL shader target | ||
| 311 | * (one of GL_COMPUTE_SHADER, | ||
| 312 | * GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, | ||
| 313 | * GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER) | ||
| 314 | * \param[in] source1 , source2 , ... ASCII strings that will be | ||
| 315 | * concatened to form the source of the shader. It needs to be | ||
| 316 | * terminated by 0. | ||
| 317 | * \return the OpenGL opaque Id of the created shader object | ||
| 318 | * \throw GLSLCompileError if the shader could not be compiled | ||
| 319 | * \note Could have been implemented using varargs, but I had | ||
| 320 | * problems with it (crashes that I could not fix), and it is | ||
| 321 | * not recommended anyway (does not have typechecking). | ||
| 322 | */ | ||
| 323 | GLuint GEOGRAM_GFX_API compile_shader( | ||
| 324 | GLenum target, | ||
| 325 | const char* source1, | ||
| 326 | const char* source2, | ||
| 327 | const char* source3 = nullptr, | ||
| 328 | const char* source4 = nullptr, | ||
| 329 | const char* source5 = nullptr, | ||
| 330 | const char* source6 = nullptr, | ||
| 331 | const char* source7 = nullptr, | ||
| 332 | const char* source8 = nullptr, | ||
| 333 | const char* source9 = nullptr, | ||
| 334 | const char* source10 = nullptr, | ||
| 335 | const char* source11 = nullptr, | ||
| 336 | const char* source12 = nullptr, | ||
| 337 | const char* source13 = nullptr, | ||
| 338 | const char* source14 = nullptr, | ||
| 339 | const char* source15 = nullptr, | ||
| 340 | const char* source16 = nullptr, | ||
| 341 | const char* source17 = nullptr, | ||
| 342 | const char* source18 = nullptr, | ||
| 343 | const char* source19 = nullptr, | ||
| 344 | const char* source20 = nullptr | ||
| 345 | ); | ||
| 346 | |||
| 347 | |||
| 348 | /** | ||
| 349 | * \brief Links a program. | ||
| 350 | * \details Errors are detexted and displayed to the Logger. | ||
| 351 | * \param[in] program the program to be linked | ||
| 352 | */ | ||
| 353 | void GEOGRAM_GFX_API link_program(GLuint program); | ||
| 354 | |||
| 355 | /** | ||
| 356 | * \brief Creates a GLSL program from a zero-terminated | ||
| 357 | * list of shaders | ||
| 358 | * \details Errors are detected and displayed to the Logger. | ||
| 359 | * \note link_program() needs to be called after. | ||
| 360 | * If the program has vertex attributes, then | ||
| 361 | * glBindAttribLocation() needs to be called after | ||
| 362 | * create_program_from_shaders_no_link() and before | ||
| 363 | * link_program(). | ||
| 364 | * \param[in] shader the first shader of the list | ||
| 365 | * \return the OpenGL opaque Id of the created program | ||
| 366 | */ | ||
| 367 | GLuint GEOGRAM_GFX_API create_program_from_shaders_no_link( | ||
| 368 | GLuint shader, ... | ||
| 369 | ); | ||
| 370 | |||
| 371 | /** | ||
| 372 | * \brief Creates a GLSL program from a zero-terminated | ||
| 373 | * list of shaders | ||
| 374 | * \details Errors are detected and displayed to the Logger. | ||
| 375 | * \note If the program has vertex attributes and needs | ||
| 376 | * glBindAttribLocation(), then use | ||
| 377 | * create_program_from_shaders_no_link() instead. | ||
| 378 | * \param[in] shader the first shader of the list | ||
| 379 | * \return the OpenGL opaque Id of the created program | ||
| 380 | */ | ||
| 381 | GLuint GEOGRAM_GFX_API create_program_from_shaders(GLuint shader, ...); | ||
| 382 | |||
| 383 | /** | ||
| 384 | * \brief Creates a GLSL program from a string. | ||
| 385 | * \details The string may contain several shaders. Each shader | ||
| 386 | * is delimited by begin-end statements: | ||
| 387 | * #begin(SHADER_TYPE) / #end(SHADER_TYPE) | ||
| 388 | * where SHADER_TYPE is one of GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, | ||
| 389 | * GL_GEOMETRY_SHADER, GL_TESS_CONTROL_SHADER, | ||
| 390 | * GL_TESS_EVALUATION_SHADER. | ||
| 391 | * \note link_program() needs to be called after. | ||
| 392 | * \param[in,out] string the combined shaders that constitute the | ||
| 393 | * program. | ||
| 394 | * \param[in] copy_string if true, the input string is copied | ||
| 395 | * internally. The function temporarily modifies the input string | ||
| 396 | * (and then restores it on exit). This may | ||
| 397 | * be forbidden when input string is a constant char array | ||
| 398 | * (string litteral in source code). In this case, the input | ||
| 399 | * string is copied to a temporary buffer. | ||
| 400 | * \return the OpenGL opaque Id of the created shader object | ||
| 401 | * \throw GLSLCompileError if the shader could not be compiled | ||
| 402 | */ | ||
| 403 | GLuint GEOGRAM_GFX_API create_program_from_string_no_link( | ||
| 404 | const char* string, bool copy_string = true | ||
| 405 | ); | ||
| 406 | |||
| 407 | /** | ||
| 408 | * \brief Creates a GLSL program from a file. | ||
| 409 | * \details The file contains a list of shaders, delimited by | ||
| 410 | * begin-end statements (see setup_program_from_string()). | ||
| 411 | * \note link_program() needs to be called after. | ||
| 412 | * \param[in] filename the name of the file | ||
| 413 | * \throw GLSLCompileError if the shader could not be compiled | ||
| 414 | */ | ||
| 415 | GLuint GEOGRAM_GFX_API create_program_from_file_no_link( | ||
| 416 | const std::string& filename | ||
| 417 | ); | ||
| 418 | |||
| 419 | /** | ||
| 420 | * \brief Sets a uniform variable in a shader by name. | ||
| 421 | * \param[in] shader_id the handle to the GLSL shader | ||
| 422 | * \param[in] name the name of the uniform variable, | ||
| 423 | * as specified in the GLSL source of the shader. | ||
| 424 | * \param[in] val the value of the parameter | ||
| 425 | * \tparam T the type of the parameter. Needs to match | ||
| 426 | * the type of the uniform parameter in the GLSL source. | ||
| 427 | */ | ||
| 428 | template <class T> inline bool set_program_uniform_by_name( | ||
| 429 | GLuint shader_id, const char* name, T val | ||
| 430 | ) { | ||
| 431 | geo_argused(shader_id); | ||
| 432 | geo_argused(name); | ||
| 433 | geo_argused(val); | ||
| 434 | geo_assert_not_reached; | ||
| 435 | return false; | ||
| 436 | } | ||
| 437 | |||
| 438 | ✗ | template<> inline bool set_program_uniform_by_name( | |
| 439 | GLuint shader_id, const char* name, bool val | ||
| 440 | ) { | ||
| 441 | ✗ | GLint location = glGetUniformLocation(shader_id, name) ; | |
| 442 | ✗ | if(location < 0) { | |
| 443 | return false ; | ||
| 444 | } | ||
| 445 | ✗ | glUseProgram(shader_id); | |
| 446 | ✗ | glUniform1i(location, val ? 1 : 0) ; | |
| 447 | ✗ | glUseProgram(0); | |
| 448 | ✗ | return true; | |
| 449 | } | ||
| 450 | |||
| 451 | ✗ | template<> inline bool set_program_uniform_by_name( | |
| 452 | GLuint shader_id, const char* name, float val | ||
| 453 | ) { | ||
| 454 | ✗ | GLint location = glGetUniformLocation(shader_id, name) ; | |
| 455 | ✗ | if(location < 0) { | |
| 456 | return false ; | ||
| 457 | } | ||
| 458 | ✗ | glUseProgram(shader_id); | |
| 459 | ✗ | glUniform1f(location, val) ; | |
| 460 | ✗ | glUseProgram(0); | |
| 461 | ✗ | return true; | |
| 462 | } | ||
| 463 | |||
| 464 | template<> inline bool set_program_uniform_by_name( | ||
| 465 | GLuint shader_id, const char* name, double val | ||
| 466 | ) { | ||
| 467 | GLint location = glGetUniformLocation(shader_id, name) ; | ||
| 468 | if(location < 0) { | ||
| 469 | return false ; | ||
| 470 | } | ||
| 471 | glUseProgram(shader_id); | ||
| 472 | glUniform1f(location, float(val)) ; | ||
| 473 | glUseProgram(0); | ||
| 474 | return true; | ||
| 475 | } | ||
| 476 | |||
| 477 | ✗ | template<> inline bool set_program_uniform_by_name( | |
| 478 | GLuint shader_id, const char* name, int val | ||
| 479 | ) { | ||
| 480 | ✗ | GLint location = glGetUniformLocation(shader_id, name) ; | |
| 481 | ✗ | if(location < 0) { | |
| 482 | return false ; | ||
| 483 | } | ||
| 484 | ✗ | glUseProgram(shader_id); | |
| 485 | ✗ | glUniform1i(location, val) ; | |
| 486 | ✗ | glUseProgram(0); | |
| 487 | ✗ | return true; | |
| 488 | } | ||
| 489 | |||
| 490 | |||
| 491 | template<> inline bool set_program_uniform_by_name( | ||
| 492 | GLuint shader_id, const char* name, unsigned int val | ||
| 493 | ) { | ||
| 494 | GLint location = glGetUniformLocation(shader_id, name) ; | ||
| 495 | if(location < 0) { | ||
| 496 | return false ; | ||
| 497 | } | ||
| 498 | glUseProgram(shader_id); | ||
| 499 | #ifdef GEO_GL_150 | ||
| 500 | glUniform1ui(location, val) ; | ||
| 501 | #else | ||
| 502 | glUniform1i(location, GLint(val)) ; | ||
| 503 | #endif | ||
| 504 | glUseProgram(0); | ||
| 505 | return true; | ||
| 506 | } | ||
| 507 | |||
| 508 | /** | ||
| 509 | * \brief Sets an array of uniform variables in a shader by name. | ||
| 510 | * \param[in] shader_id the handle to the GLSL shader | ||
| 511 | * \param[in] name the name of the uniform variable, | ||
| 512 | * as specified in the GLSL source of the shader. | ||
| 513 | * \param[in] count number of values | ||
| 514 | * \param[in] values a pointer to an array of values of size count | ||
| 515 | */ | ||
| 516 | inline bool set_program_uniform_by_name( | ||
| 517 | GLuint shader_id, const char* name, index_t count, float* values | ||
| 518 | ) { | ||
| 519 | GLint location = glGetUniformLocation(shader_id, name) ; | ||
| 520 | if(location < 0) { | ||
| 521 | return false ; | ||
| 522 | } | ||
| 523 | glUseProgram(shader_id); | ||
| 524 | glUniform1fv(location, GLsizei(count), values) ; | ||
| 525 | glUseProgram(0); | ||
| 526 | return true; | ||
| 527 | } | ||
| 528 | |||
| 529 | ✗ | inline bool set_program_uniform_by_name( | |
| 530 | GLuint shader_id, const char* name, float x, float y | ||
| 531 | ) { | ||
| 532 | ✗ | GLint location = glGetUniformLocation(shader_id, name) ; | |
| 533 | ✗ | if(location < 0) { | |
| 534 | return false ; | ||
| 535 | } | ||
| 536 | ✗ | glUseProgram(shader_id); | |
| 537 | ✗ | glUniform2f(location, x, y); | |
| 538 | ✗ | glUseProgram(0); | |
| 539 | ✗ | return true; | |
| 540 | } | ||
| 541 | |||
| 542 | /** | ||
| 543 | * \brief Gets the offset of a uniform variable relative | ||
| 544 | * to the uniform block it is declared in. | ||
| 545 | * \param[in] program a GLSL program handle | ||
| 546 | * \param[in] varname the name of the variable | ||
| 547 | * \return the offset of the variable relative to the beginning | ||
| 548 | * of the uniform block it is declared in, in bytes. | ||
| 549 | */ | ||
| 550 | GLint GEOGRAM_GFX_API get_uniform_variable_offset( | ||
| 551 | GLuint program, const char* varname | ||
| 552 | ); | ||
| 553 | |||
| 554 | /** | ||
| 555 | * \brief Queries array stride for a variable in a | ||
| 556 | * GLSL program using introspection. | ||
| 557 | * \param[in] program the handle of the program | ||
| 558 | * \param[in] varname a string with the name of the array variable | ||
| 559 | * \return the number of bytes between two consecutive elements of the | ||
| 560 | * array. | ||
| 561 | */ | ||
| 562 | size_t GEOGRAM_GFX_API get_uniform_variable_array_stride( | ||
| 563 | GLuint program, const char* varname | ||
| 564 | ); | ||
| 565 | |||
| 566 | /** | ||
| 567 | * \brief Outputs to the logger everything that can | ||
| 568 | * be queried about a program using OpenGL | ||
| 569 | * introspection APIs. | ||
| 570 | */ | ||
| 571 | void GEOGRAM_GFX_API introspect_program(GLuint program); | ||
| 572 | |||
| 573 | } | ||
| 574 | } | ||
| 575 | |||
| 576 | #endif | ||
| 577 |