| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * Copyright (c) 2000-2022 Inria | ||
| 3 | * All rights reserved. | ||
| 4 | * | ||
| 5 | * Redistribution and use in source and binary forms, with or without | ||
| 6 | * modification, are permitted provided that the following conditions are met: | ||
| 7 | * | ||
| 8 | * * Redistributions of source code must retain the above copyright notice, | ||
| 9 | * this list of conditions and the following disclaimer. | ||
| 10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
| 11 | * this list of conditions and the following disclaimer in the documentation | ||
| 12 | * and/or other materials provided with the distribution. | ||
| 13 | * * Neither the name of the ALICE Project-Team nor the names of its | ||
| 14 | * contributors may be used to endorse or promote products derived from this | ||
| 15 | * software without specific prior written permission. | ||
| 16 | * | ||
| 17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
| 18 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
| 19 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
| 20 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | ||
| 21 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
| 22 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
| 23 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
| 24 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
| 25 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
| 26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
| 27 | * POSSIBILITY OF SUCH DAMAGE. | ||
| 28 | * | ||
| 29 | * Contact: Bruno Levy | ||
| 30 | * | ||
| 31 | * https://www.inria.fr/fr/bruno-levy | ||
| 32 | * | ||
| 33 | * Inria, | ||
| 34 | * Domaine de Voluceau, | ||
| 35 | * 78150 Le Chesnay - Rocquencourt | ||
| 36 | * FRANCE | ||
| 37 | * | ||
| 38 | */ | ||
| 39 | |||
| 40 | #include <geogram_gfx/GLUP/GLUP.h> | ||
| 41 | #include <geogram_gfx/GLUP/GLUP_context_GLSL.h> | ||
| 42 | #include <geogram_gfx/GLUP/GLUP_context_ES.h> | ||
| 43 | #include <geogram_gfx/basic/GLSL.h> | ||
| 44 | #include <geogram/basic/logger.h> | ||
| 45 | #include <geogram/basic/file_system.h> | ||
| 46 | #include <geogram/basic/command_line.h> | ||
| 47 | |||
| 48 | #ifdef GEO_OS_EMSCRIPTEN | ||
| 49 | #include <emscripten.h> | ||
| 50 | #pragma GCC diagnostic ignored "-Wdollar-in-identifier-extension" | ||
| 51 | #endif | ||
| 52 | |||
| 53 | #ifdef GEO_OS_ANDROID | ||
| 54 | # pragma GCC diagnostic ignored "-Wpointer-bool-conversion" | ||
| 55 | #endif | ||
| 56 | |||
| 57 | |||
| 58 | /*****************************************************************************/ | ||
| 59 | |||
| 60 | namespace { | ||
| 61 | using namespace GEO; | ||
| 62 | ✗ | void downgrade_message() { | |
| 63 | static bool done = false; | ||
| 64 | ✗ | if(!done) { | |
| 65 | ✗ | done = true; | |
| 66 | ✗ | Logger::out("GLUP") | |
| 67 | << "Something happened, trying to fix (by downgrading)" | ||
| 68 | << std::endl; | ||
| 69 | ✗ | Logger::out("GLUP") | |
| 70 | << "If this does not work, try the following options:" | ||
| 71 | << std::endl; | ||
| 72 | ✗ | Logger::out("GLUP") | |
| 73 | << " (1) make sure your OpenGL driver is up to date" | ||
| 74 | << std::endl; | ||
| 75 | ✗ | Logger::out("GLUP") | |
| 76 | << " (2) create a file named \'" | ||
| 77 | ✗ | << CmdLine::get_config_file_name() << "\' in " | |
| 78 | << std::endl; | ||
| 79 | ✗ | Logger::out("GLUP") | |
| 80 | << " your home directory (" | ||
| 81 | ✗ | << FileSystem::home_directory() << ")" | |
| 82 | << std::endl; | ||
| 83 | ✗ | Logger::out("GLUP") << " with: " << std::endl; | |
| 84 | ✗ | Logger::out("GLUP") | |
| 85 | << " gfx:GLUP_profile=GLUPES2" | ||
| 86 | << std::endl; | ||
| 87 | } | ||
| 88 | ✗ | } | |
| 89 | } | ||
| 90 | |||
| 91 | /*****************************************************************************/ | ||
| 92 | |||
| 93 | namespace GLUP { | ||
| 94 | using namespace GEO; | ||
| 95 | |||
| 96 | extern GLUP_API Context* current_context_; | ||
| 97 | Context* current_context_ = nullptr; | ||
| 98 | |||
| 99 | static std::set<Context*> all_contexts_; | ||
| 100 | static bool initialized_ = false; | ||
| 101 | ✗ | static void cleanup() { | |
| 102 | #ifdef GEO_OS_ANDROID | ||
| 103 | // Note: removal of context from all_contexts_ | ||
| 104 | // is done in glupDeleteContext() (not in Context | ||
| 105 | // destructor), so we can direcly iterate on all_contexts_ | ||
| 106 | // and delete. | ||
| 107 | // TODO: check that GLUP contexts are really destroyed *before* | ||
| 108 | // the OpenGL context. (yes it is, because if I output | ||
| 109 | // something to the logger here, it appears in the app's temrinal). | ||
| 110 | for(auto ctxt: all_contexts_) { | ||
| 111 | delete ctxt; | ||
| 112 | } | ||
| 113 | all_contexts_.clear(); | ||
| 114 | return; | ||
| 115 | #endif | ||
| 116 | |||
| 117 | // Note: remaining contexts are not deallocated here because: | ||
| 118 | // (1) there should be no remaining context (it is Application's | ||
| 119 | // job to deallocate them). | ||
| 120 | // (2) when cleanup() is called, Application's delete_window() was | ||
| 121 | // called before, as well as glfwDeleteWindow() / glfwTerminate() | ||
| 122 | // so the OpenGL context is destroyed (and it is not legal to destroy | ||
| 123 | // it before the OpenGL objects in the GLUP context) | ||
| 124 | ✗ | if(all_contexts_.size() != 0) { | |
| 125 | ✗ | Logger::warn("GLUP") << "Some GLUP contexts were not deallocated" | |
| 126 | << std::endl; | ||
| 127 | ✗ | Logger::warn("GLUP") << "App\'s GL_terminate() probably forgot to" | |
| 128 | << std::endl; | ||
| 129 | ✗ | Logger::warn("GLUP") << "call SimpleApplication\'s GL_terminate()" | |
| 130 | << std::endl; | ||
| 131 | ✗ | Logger::warn("GLUP") << "(needs to be at then end of the function)" | |
| 132 | << std::endl; | ||
| 133 | } | ||
| 134 | ✗ | } | |
| 135 | |||
| 136 | } | ||
| 137 | |||
| 138 | /*****************************************************************************/ | ||
| 139 | |||
| 140 | ✗ | const char* glupUniformStateDeclaration() { | |
| 141 | GEO_CHECK_GL(); | ||
| 142 | ✗ | return GLUP::current_context_->uniform_state_declaration(); | |
| 143 | } | ||
| 144 | |||
| 145 | ✗ | GLUPuint glupCompileShader( | |
| 146 | GLUPenum target, GLUPprimitive primitive, const char* source | ||
| 147 | ) { | ||
| 148 | GEO_CHECK_GL(); | ||
| 149 | ✗ | GLUP::current_context_->setup_shaders_source_for_primitive(primitive); | |
| 150 | // First param: ignored. | ||
| 151 | // Second param: all toggle states are unknown. | ||
| 152 | ✗ | GLUP::current_context_->setup_shaders_source_for_toggles(0,~0); | |
| 153 | GEO_CHECK_GL(); | ||
| 154 | ✗ | GLUPuint result = GLSL::compile_shader_with_includes( | |
| 155 | target, source, GLUP::current_context_ | ||
| 156 | ); | ||
| 157 | GEO_CHECK_GL(); | ||
| 158 | ✗ | return result; | |
| 159 | } | ||
| 160 | |||
| 161 | namespace { | ||
| 162 | /** | ||
| 163 | * \brief Converts a comment //stage GL_VERTEX_SHADER into | ||
| 164 | * the associated GLUPenum value. | ||
| 165 | * \param[in,out] comment_str on entry, a pointer to the comment. | ||
| 166 | * on exit, the next line. A '\0' terminator is inserted in | ||
| 167 | * the string (replaces the '\n' that ends the line). | ||
| 168 | * \return the target or 0 if an error was encountered. | ||
| 169 | */ | ||
| 170 | ✗ | static GLUPenum parse_target(char*& comment_str) { | |
| 171 | ✗ | char* p1 = comment_str + 8; | |
| 172 | char* p2 = strchr(p1, '\n'); | ||
| 173 | ✗ | if(p2 == nullptr) { | |
| 174 | ✗ | Logger::err("GLSL") | |
| 175 | << "Missing CR in //stage GL_xxxxx declaration" | ||
| 176 | << std::endl; | ||
| 177 | ✗ | return 0; | |
| 178 | } | ||
| 179 | ✗ | std::string stage_str(p1, size_t(p2-p1)); | |
| 180 | |||
| 181 | GLenum stage = 0; | ||
| 182 | ✗ | if(stage_str == "GL_VERTEX_SHADER") { | |
| 183 | stage = GL_VERTEX_SHADER; | ||
| 184 | ✗ | } else if(stage_str == "GL_FRAGMENT_SHADER") { | |
| 185 | stage = GL_FRAGMENT_SHADER; | ||
| 186 | } | ||
| 187 | |||
| 188 | #ifndef GEO_OS_EMSCRIPTEN | ||
| 189 | ✗ | else if(stage_str == "GL_GEOMETRY_SHADER") { | |
| 190 | stage = GL_GEOMETRY_SHADER; | ||
| 191 | ✗ | } else if(stage_str == "GL_TESS_CONTROL_SHADER") { | |
| 192 | stage = GL_TESS_CONTROL_SHADER; | ||
| 193 | ✗ | } else if(stage_str == "GL_TESS_EVALUATION_SHADER") { | |
| 194 | stage = GL_TESS_EVALUATION_SHADER; | ||
| 195 | } | ||
| 196 | #endif | ||
| 197 | else { | ||
| 198 | ✗ | Logger::err("GLSL") << stage_str << ": unknown stage" | |
| 199 | << std::endl; | ||
| 200 | } | ||
| 201 | ✗ | *comment_str = '\0'; | |
| 202 | ✗ | comment_str = p2+1; | |
| 203 | return stage; | ||
| 204 | } | ||
| 205 | |||
| 206 | /** | ||
| 207 | * \brief Converts a comment //primitive GLUP_QUADS into | ||
| 208 | * the associated GLUPprimitive value. | ||
| 209 | * \param[in] comment_str a pointer to the comment. | ||
| 210 | * \return the primitive | ||
| 211 | */ | ||
| 212 | ✗ | static GLUPprimitive parse_primitive(const char* comment_str) { | |
| 213 | char* p1 = strstr(const_cast<char*>(comment_str), "//primitive"); | ||
| 214 | ✗ | if(p1 == nullptr) { | |
| 215 | return GLUP_TRIANGLES; // default | ||
| 216 | } | ||
| 217 | ✗ | p1 += 12; | |
| 218 | char* p2 = strchr(p1, '\n'); | ||
| 219 | ✗ | if(p2 == nullptr) { | |
| 220 | ✗ | Logger::err("GLSL") | |
| 221 | << "Missing CR in //primitive GLUP_xxxxx declaration" | ||
| 222 | << std::endl; | ||
| 223 | ✗ | return GLUP_TRIANGLES; | |
| 224 | } | ||
| 225 | ✗ | std::string primitive_str(p1, size_t(p2-p1)); | |
| 226 | ✗ | for(int i=0; i<GLUP_NB_PRIMITIVES; ++i) { | |
| 227 | ✗ | if( | |
| 228 | ✗ | primitive_str == | |
| 229 | GLUP::Context::glup_primitive_name(GLUPprimitive(i)) | ||
| 230 | ) { | ||
| 231 | return GLUPprimitive(i); | ||
| 232 | } | ||
| 233 | } | ||
| 234 | return GLUP_TRIANGLES; // default | ||
| 235 | } | ||
| 236 | |||
| 237 | } | ||
| 238 | |||
| 239 | ✗ | GLUPuint glupCompileProgram(const char* source_in) { | |
| 240 | ✗ | std::string source(source_in); | |
| 241 | std::vector<const char*> sources; | ||
| 242 | std::vector<GLUPenum> targets; | ||
| 243 | std::vector<GLuint> shaders; | ||
| 244 | |||
| 245 | char* p = const_cast<char*>(source.c_str()); | ||
| 246 | |||
| 247 | ✗ | GLUPprimitive primitive = parse_primitive(source_in); | |
| 248 | |||
| 249 | bool has_vertex_shader = false; | ||
| 250 | ✗ | for( | |
| 251 | ✗ | p = strstr(p,"//stage"); | |
| 252 | ✗ | (p != nullptr) && (*p != '\0'); | |
| 253 | ✗ | p = strstr(p,"//stage ") | |
| 254 | ) { | ||
| 255 | ✗ | GLUPenum target = parse_target(p); | |
| 256 | ✗ | if(target == 0) { | |
| 257 | ✗ | return 0; | |
| 258 | } | ||
| 259 | sources.push_back(p); | ||
| 260 | targets.push_back(target); | ||
| 261 | ✗ | has_vertex_shader = has_vertex_shader || (target == GL_VERTEX_SHADER); | |
| 262 | } | ||
| 263 | |||
| 264 | // Use default vertex shader if no vertex shader was specified. | ||
| 265 | ✗ | if(!has_vertex_shader) { | |
| 266 | ✗ | if(!strcmp(glupCurrentProfileName(),"GLUPES2")) { | |
| 267 | ✗ | targets.push_back(GL_VERTEX_SHADER); | |
| 268 | ✗ | sources.push_back("//import <GLUPES/vertex_shader.h>\n"); | |
| 269 | } else if( | ||
| 270 | ✗ | !strcmp(glupCurrentProfileName(),"GLUP140") || | |
| 271 | ✗ | !strcmp(glupCurrentProfileName(),"GLUP150") || | |
| 272 | ✗ | !strcmp(glupCurrentProfileName(),"GLUP440") | |
| 273 | ) { | ||
| 274 | ✗ | targets.push_back(GL_VERTEX_SHADER); | |
| 275 | ✗ | sources.push_back("//import <GLUPGLSL/vertex_shader.h>\n"); | |
| 276 | } | ||
| 277 | } | ||
| 278 | |||
| 279 | GLuint program = 0; | ||
| 280 | try { | ||
| 281 | ✗ | for(index_t i=0; i<index_t(sources.size()); ++i) { | |
| 282 | GLUPuint shader = | ||
| 283 | ✗ | glupCompileShader(targets[i], primitive, sources[i]); | |
| 284 | ✗ | if(shader == 0) { | |
| 285 | #ifdef GEO_OS_EMSCRIPTEN | ||
| 286 | return 0; | ||
| 287 | #else | ||
| 288 | ✗ | throw(GLSL::GLSLCompileError()); | |
| 289 | #endif | ||
| 290 | } | ||
| 291 | shaders.push_back(shader); | ||
| 292 | } | ||
| 293 | |||
| 294 | ✗ | program = glCreateProgram(); | |
| 295 | |||
| 296 | ✗ | for(index_t i=0; i<index_t(shaders.size()); ++i) { | |
| 297 | ✗ | glAttachShader(program, shaders[i]); | |
| 298 | } | ||
| 299 | |||
| 300 | GEO_CHECK_GL(); | ||
| 301 | ✗ | glBindAttribLocation(program, GLUP::GLUP_VERTEX_ATTRIBUTE, "vertex_in"); | |
| 302 | ✗ | glBindAttribLocation(program, GLUP::GLUP_COLOR_ATTRIBUTE, "color_in"); | |
| 303 | ✗ | glBindAttribLocation( | |
| 304 | program, GLUP::GLUP_TEX_COORD_ATTRIBUTE, "tex_coord_in" | ||
| 305 | ); | ||
| 306 | ✗ | glBindAttribLocation(program, GLUP::GLUP_NORMAL_ATTRIBUTE, "normal_in"); | |
| 307 | |||
| 308 | GEO_CHECK_GL(); | ||
| 309 | ✗ | GLSL::link_program(program); | |
| 310 | GEO_CHECK_GL(); | ||
| 311 | ✗ | GLUP::current_context_->bind_uniform_state(program); | |
| 312 | GEO_CHECK_GL(); | ||
| 313 | ✗ | } catch(...) { | |
| 314 | ✗ | if(program != 0) { | |
| 315 | ✗ | Logger::err("GLSL") << "Could not compile program" | |
| 316 | << std::endl; | ||
| 317 | ✗ | glDeleteProgram(program); | |
| 318 | program = 0; | ||
| 319 | } | ||
| 320 | ✗ | } | |
| 321 | |||
| 322 | // Shaders are reference-counted, now they are attached | ||
| 323 | // to the program. | ||
| 324 | ✗ | for(index_t i=0; i<index_t(shaders.size()); ++i) { | |
| 325 | ✗ | glDeleteShader(shaders[i]); | |
| 326 | } | ||
| 327 | |||
| 328 | return program; | ||
| 329 | } | ||
| 330 | |||
| 331 | ✗ | void glupBindUniformState(GLUPuint program) { | |
| 332 | GEO_CHECK_GL(); | ||
| 333 | ✗ | GLUP::current_context_->bind_uniform_state(program); | |
| 334 | GEO_CHECK_GL(); | ||
| 335 | ✗ | } | |
| 336 | |||
| 337 | |||
| 338 | #if !defined(GEO_OS_EMSCRIPTEN) && \ | ||
| 339 | !defined(GEO_OS_APPLE) && \ | ||
| 340 | !defined(GEO_OS_ANDROID) | ||
| 341 | |||
| 342 | /** | ||
| 343 | * \brief Tests whether tessellation shaders are supported by OpenGL. | ||
| 344 | * \details Some drivers may declare to be OpenGL 4.5 compliant whereas | ||
| 345 | * they do not have tesselation shader (for instance, I have an old | ||
| 346 | * NVidia quadro that does that...) | ||
| 347 | * \retval true if tessellation shaders are supported | ||
| 348 | * \retval false otherwise | ||
| 349 | */ | ||
| 350 | ✗ | static bool supports_tessellation_shader() { | |
| 351 | GEO_CHECK_GL(); | ||
| 352 | |||
| 353 | #ifndef GEO_GL_150 | ||
| 354 | return false; | ||
| 355 | #else | ||
| 356 | bool result = true; | ||
| 357 | |||
| 358 | // Note: I experienced crashes with glPatchParameterfv() with | ||
| 359 | // the OpenGL es profile, so I'm deactivating it if detected. | ||
| 360 | ✗ | if(GEO::CmdLine::get_arg("gfx:GL_profile") == "ES") { | |
| 361 | ✗ | GEO::Logger::out("GLUP") | |
| 362 | << "Deactivating tesselation shader under OpenGL ES profile" | ||
| 363 | << std::endl; | ||
| 364 | ✗ | return false; | |
| 365 | } | ||
| 366 | |||
| 367 | ✗ | GLuint s_handle = glCreateShader(GL_TESS_CONTROL_SHADER); | |
| 368 | ✗ | result = result && (s_handle != 0); | |
| 369 | ✗ | if (s_handle != 0) { | |
| 370 | ✗ | glDeleteShader(s_handle); | |
| 371 | } | ||
| 372 | |||
| 373 | // Clear OpenGL error flag. | ||
| 374 | ✗ | while(glGetError() != GL_NO_ERROR) { | |
| 375 | } | ||
| 376 | |||
| 377 | return result; | ||
| 378 | #endif | ||
| 379 | } | ||
| 380 | |||
| 381 | #endif | ||
| 382 | |||
| 383 | ✗ | GLUPcontext glupCreateContext() { | |
| 384 | |||
| 385 | |||
| 386 | ✗ | if(!GLUP::initialized_) { | |
| 387 | ✗ | GLUP::initialized_ = true; | |
| 388 | ✗ | atexit(GLUP::cleanup); | |
| 389 | } | ||
| 390 | |||
| 391 | |||
| 392 | GEO_CHECK_GL(); | ||
| 393 | |||
| 394 | ✗ | std::string GLUP_profile = GEO::CmdLine::get_arg("gfx:GLUP_profile"); | |
| 395 | ✗ | GLUP::Context* result = nullptr; | |
| 396 | |||
| 397 | ✗ | if(GLUP_profile == "auto") { | |
| 398 | |||
| 399 | // emscripten, Apple, Android -> use GLUPES2 | ||
| 400 | #if defined(GEO_OS_EMSCRIPTEN)||defined(GEO_OS_APPLE)||defined(GEO_OS_ANDROID) | ||
| 401 | GLUP_profile = "GLUPES2"; | ||
| 402 | # if defined(GEO_OS_ANDROID) | ||
| 403 | GLint max_element_index; | ||
| 404 | glGetIntegerv(GL_MAX_ELEMENT_INDEX, &max_element_index); | ||
| 405 | GLint max_elements_indices; | ||
| 406 | glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &max_elements_indices); | ||
| 407 | GLint max_elements_vertices; | ||
| 408 | glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &max_elements_vertices); | ||
| 409 | Logger::out("GLES") << "max element index:" << max_element_index | ||
| 410 | << " max elements indices:" << max_elements_indices | ||
| 411 | << " max elements vertices:" << max_elements_vertices | ||
| 412 | << std::endl; | ||
| 413 | # endif | ||
| 414 | #else | ||
| 415 | // Windows, Linux -> if board is not NVidia, use GLUPES2 | ||
| 416 | ✗ | const char* vendor = (const char*)glGetString(GL_VENDOR); | |
| 417 | ✗ | if(!strstr(vendor, "NVIDIA")) { | |
| 418 | GLUP_profile = "GLUPES2"; | ||
| 419 | } | ||
| 420 | // If we still don't know (Windows, Linux with an NVidia), decide | ||
| 421 | // based on supported GLSL version | ||
| 422 | ✗ | if(GLUP_profile == "auto") { | |
| 423 | GEO_CHECK_GL(); | ||
| 424 | ✗ | double GLSL_version = GEO::GLSL::supported_language_version(); | |
| 425 | GEO_CHECK_GL(); | ||
| 426 | ✗ | if (GLSL_version >= 4.4) { | |
| 427 | GEO_CHECK_GL(); | ||
| 428 | ✗ | if (!supports_tessellation_shader()) { | |
| 429 | ✗ | GEO::Logger::out("GLUP") | |
| 430 | << "GLSL version >= 4.4 but tessellation unsupported" | ||
| 431 | << std::endl; | ||
| 432 | ✗ | downgrade_message(); | |
| 433 | ✗ | GEO::Logger::out("GLUP") << "Downgrading to GLUP 150..." | |
| 434 | << std::endl; | ||
| 435 | GLSL_version = 1.5; | ||
| 436 | } | ||
| 437 | GEO_CHECK_GL(); | ||
| 438 | } | ||
| 439 | |||
| 440 | if(GLSL_version >= 4.4) { | ||
| 441 | GLUP_profile = "GLUP440"; | ||
| 442 | ✗ | } else if(GLSL_version >= 1.5) { | |
| 443 | GLUP_profile = "GLUP150"; | ||
| 444 | ✗ | } else if(GLSL_version >= 1.4) { | |
| 445 | GLUP_profile = "GLUP140"; | ||
| 446 | } else { | ||
| 447 | GLUP_profile = "GLUPES2"; | ||
| 448 | } | ||
| 449 | } | ||
| 450 | #endif | ||
| 451 | } | ||
| 452 | |||
| 453 | |||
| 454 | ✗ | GEO::Logger::out("GLUP") << "Using " << GLUP_profile << " profile" | |
| 455 | << std::endl; | ||
| 456 | |||
| 457 | #ifdef GEO_GL_440 | ||
| 458 | ✗ | if(GLUP_profile == "GLUP440") { | |
| 459 | try { | ||
| 460 | ✗ | result = new GLUP::Context_GLSL440; | |
| 461 | ✗ | result->setup(); | |
| 462 | ✗ | } catch(...) { | |
| 463 | ✗ | GEO::Logger::warn("GLUP") | |
| 464 | << "Caught an exception in GLUP440, downgrading to GLUP150" | ||
| 465 | << std::endl; | ||
| 466 | ✗ | downgrade_message(); | |
| 467 | GLUP_profile = "GLUP150"; | ||
| 468 | ✗ | delete result; | |
| 469 | ✗ | result = nullptr; | |
| 470 | ✗ | } | |
| 471 | } | ||
| 472 | #endif | ||
| 473 | |||
| 474 | #ifdef GEO_GL_150 | ||
| 475 | ✗ | if(GLUP_profile == "GLUP150") { | |
| 476 | try { | ||
| 477 | ✗ | result = new GLUP::Context_GLSL150; | |
| 478 | ✗ | result->setup(); | |
| 479 | ✗ | } catch(...) { | |
| 480 | ✗ | GEO::Logger::warn("GLUP") | |
| 481 | << "Caught an exception in GLUP150, downgrading to GLUP140" | ||
| 482 | << std::endl; | ||
| 483 | ✗ | downgrade_message(); | |
| 484 | GLUP_profile = "GLUP140"; | ||
| 485 | ✗ | delete result; | |
| 486 | ✗ | result = nullptr; | |
| 487 | ✗ | } | |
| 488 | } | ||
| 489 | #endif | ||
| 490 | |||
| 491 | #ifdef GEO_GL_140 | ||
| 492 | ✗ | if(GLUP_profile == "GLUP140") { | |
| 493 | try { | ||
| 494 | ✗ | result = new GLUP::Context_GLSL140; | |
| 495 | ✗ | result->setup(); | |
| 496 | ✗ | } catch(...) { | |
| 497 | ✗ | GEO::Logger::warn("GLUP") | |
| 498 | << "Caught an exception in GLUP140, downgrading to GLUPES2" | ||
| 499 | << std::endl; | ||
| 500 | ✗ | downgrade_message(); | |
| 501 | GLUP_profile = "GLUPES2"; | ||
| 502 | ✗ | delete result; | |
| 503 | ✗ | result = nullptr; | |
| 504 | ✗ | } | |
| 505 | } | ||
| 506 | #endif | ||
| 507 | |||
| 508 | #ifdef GEO_GL_ES2 | ||
| 509 | ✗ | if(GLUP_profile == "GLUPES2") { | |
| 510 | try { | ||
| 511 | ✗ | result = new GLUP::Context_ES2; | |
| 512 | ✗ | result->setup(); | |
| 513 | ✗ | } catch(...) { | |
| 514 | ✗ | GEO::Logger::warn("GLUP") | |
| 515 | << "Caught an exception in GLUPES2" | ||
| 516 | << std::endl; | ||
| 517 | ✗ | downgrade_message(); | |
| 518 | ✗ | delete result; | |
| 519 | ✗ | result = nullptr; | |
| 520 | ✗ | } | |
| 521 | } | ||
| 522 | #endif | ||
| 523 | |||
| 524 | ✗ | if(result == nullptr) { | |
| 525 | ✗ | GEO::Logger::err("GLUP") << "Could not create context" | |
| 526 | << std::endl; | ||
| 527 | } else { | ||
| 528 | GLUP::all_contexts_.insert(result); | ||
| 529 | } | ||
| 530 | |||
| 531 | ✗ | return result; | |
| 532 | } | ||
| 533 | |||
| 534 | ✗ | void glupDeleteContext(GLUPcontext context_in) { | |
| 535 | GEO_CHECK_GL(); | ||
| 536 | |||
| 537 | GLUP::Context* context = | ||
| 538 | reinterpret_cast<GLUP::Context*>(context_in); | ||
| 539 | |||
| 540 | auto it = GLUP::all_contexts_.find(context); | ||
| 541 | ✗ | geo_assert(it != GLUP::all_contexts_.end()); | |
| 542 | GLUP::all_contexts_.erase(it); | ||
| 543 | |||
| 544 | ✗ | if(GLUP::current_context_ == context) { | |
| 545 | ✗ | GLUP::current_context_ = nullptr; | |
| 546 | } | ||
| 547 | ✗ | delete context; | |
| 548 | ✗ | } | |
| 549 | |||
| 550 | |||
| 551 | ✗ | GLUPcontext glupCurrentContext() { | |
| 552 | // Note: we cannot check GL state if OpenGL | ||
| 553 | // is not initialized. | ||
| 554 | if(GLUP::current_context_ != nullptr) { | ||
| 555 | GEO_CHECK_GL(); | ||
| 556 | } | ||
| 557 | ✗ | return GLUP::current_context_; | |
| 558 | } | ||
| 559 | |||
| 560 | ✗ | const char* glupCurrentProfileName() { | |
| 561 | GEO_CHECK_GL(); | ||
| 562 | ✗ | return GLUP::current_context_->profile_name(); | |
| 563 | } | ||
| 564 | |||
| 565 | ✗ | void glupMakeCurrent(GLUPcontext context) { | |
| 566 | GEO_CHECK_GL(); | ||
| 567 | ✗ | GLUP::current_context_ = reinterpret_cast<GLUP::Context*>(context); | |
| 568 | ✗ | } | |
| 569 | |||
| 570 | ✗ | GLUPboolean glupPrimitiveSupportsArrayMode(GLUPprimitive prim) { | |
| 571 | GEO_CHECK_GL(); | ||
| 572 | ✗ | return GLUP::current_context_->primitive_supports_array_mode(prim) ? | |
| 573 | ✗ | GL_TRUE : GL_FALSE ; | |
| 574 | } | ||
| 575 | |||
| 576 | /****************** Enable / Disable ***************************/ | ||
| 577 | |||
| 578 | namespace GLUP { | ||
| 579 | extern bool vertex_array_emulate; | ||
| 580 | } | ||
| 581 | |||
| 582 | ✗ | void glupEnable(GLUPtoggle toggle) { | |
| 583 | GEO_CHECK_GL(); | ||
| 584 | ✗ | GLUP::current_context_->uniform_state().toggle[toggle].set(GL_TRUE); | |
| 585 | ✗ | } | |
| 586 | |||
| 587 | ✗ | void glupDisable(GLUPtoggle toggle) { | |
| 588 | GEO_CHECK_GL(); | ||
| 589 | ✗ | GLUP::current_context_->uniform_state().toggle[toggle].set(GL_FALSE); | |
| 590 | ✗ | } | |
| 591 | |||
| 592 | ✗ | GLUPboolean glupIsEnabled(GLUPtoggle toggle) { | |
| 593 | GEO_CHECK_GL(); | ||
| 594 | ✗ | return GLUP::current_context_->uniform_state().toggle[toggle].get(); | |
| 595 | } | ||
| 596 | |||
| 597 | /********************** Texturing ******************************/ | ||
| 598 | |||
| 599 | ✗ | void glupTextureType(GLUPtextureType type) { | |
| 600 | GEO_CHECK_GL(); | ||
| 601 | ✗ | GLUP::current_context_->uniform_state().texture_type.set(type); | |
| 602 | ✗ | } | |
| 603 | |||
| 604 | ✗ | GLUPtextureType glupGetTextureType() { | |
| 605 | GEO_CHECK_GL(); | ||
| 606 | return GLUPtextureType( | ||
| 607 | ✗ | GLUP::current_context_->uniform_state().texture_type.get() | |
| 608 | ✗ | ); | |
| 609 | } | ||
| 610 | |||
| 611 | ✗ | void glupTextureMode(GLUPtextureMode mode) { | |
| 612 | GEO_CHECK_GL(); | ||
| 613 | ✗ | GLUP::current_context_->uniform_state().texture_mode.set(mode); | |
| 614 | ✗ | } | |
| 615 | |||
| 616 | ✗ | GLUPtextureMode glupGetTextureMode() { | |
| 617 | GEO_CHECK_GL(); | ||
| 618 | return GLUPtextureMode( | ||
| 619 | ✗ | GLUP::current_context_->uniform_state().texture_mode.get() | |
| 620 | ✗ | ); | |
| 621 | } | ||
| 622 | |||
| 623 | /****************** Drawing state ******************************/ | ||
| 624 | |||
| 625 | ✗ | void glupSetColor4fv(GLUPcolor color, const GLUPfloat* rgba) { | |
| 626 | GEO_CHECK_GL(); | ||
| 627 | ✗ | if(color == GLUP_FRONT_AND_BACK_COLOR) { | |
| 628 | ✗ | glupSetColor4fv(GLUP_FRONT_COLOR, rgba); | |
| 629 | glupSetColor4fv(GLUP_BACK_COLOR, rgba); | ||
| 630 | } else { | ||
| 631 | ✗ | GLUP::current_context_->uniform_state().color[color].set(rgba); | |
| 632 | } | ||
| 633 | ✗ | } | |
| 634 | |||
| 635 | ✗ | void glupGetColor4fv(GLUPcolor color, float* rgba) { | |
| 636 | GEO_CHECK_GL(); | ||
| 637 | ✗ | geo_assert(color != GLUP_FRONT_AND_BACK_COLOR); | |
| 638 | ✗ | GLUP::current_context_->uniform_state().color[color].get(rgba); | |
| 639 | ✗ | } | |
| 640 | |||
| 641 | ✗ | void glupSetColor3fv(GLUPcolor color, const GLUPfloat* rgba) { | |
| 642 | GEO_CHECK_GL(); | ||
| 643 | ✗ | glupSetColor4f(color, rgba[0], rgba[1], rgba[2], 1.0); | |
| 644 | ✗ | } | |
| 645 | |||
| 646 | ✗ | void glupSetColor4f( | |
| 647 | GLUPcolor color, GLUPfloat r, GLUPfloat g, GLUPfloat b, GLUPfloat a | ||
| 648 | ) { | ||
| 649 | GEO_CHECK_GL(); | ||
| 650 | ✗ | if(color == GLUP_FRONT_AND_BACK_COLOR) { | |
| 651 | ✗ | glupSetColor4f(GLUP_FRONT_COLOR, r, g, b, a); | |
| 652 | glupSetColor4f(GLUP_BACK_COLOR, r, g, b, a); | ||
| 653 | } else { | ||
| 654 | GLUPfloat* ptr = | ||
| 655 | ✗ | GLUP::current_context_->uniform_state().color[color].get_pointer(); | |
| 656 | ✗ | ptr[0] = r; | |
| 657 | ✗ | ptr[1] = g; | |
| 658 | ✗ | ptr[2] = b; | |
| 659 | ✗ | ptr[3] = a; | |
| 660 | } | ||
| 661 | ✗ | } | |
| 662 | |||
| 663 | ✗ | void glupSetColor3f(GLUPcolor color, GLUPfloat r, GLUPfloat g, GLUPfloat b) { | |
| 664 | GEO_CHECK_GL(); | ||
| 665 | ✗ | glupSetColor4f(color, r, g, b, 1.0f); | |
| 666 | ✗ | } | |
| 667 | |||
| 668 | ✗ | void glupSetColor4dv(GLUPcolor color, const GLUPdouble* rgba) { | |
| 669 | GEO_CHECK_GL(); | ||
| 670 | ✗ | glupSetColor4f( | |
| 671 | color, | ||
| 672 | ✗ | GLUPfloat(rgba[0]), | |
| 673 | ✗ | GLUPfloat(rgba[1]), | |
| 674 | ✗ | GLUPfloat(rgba[2]), | |
| 675 | ✗ | GLUPfloat(rgba[3]) | |
| 676 | ); | ||
| 677 | ✗ | } | |
| 678 | |||
| 679 | ✗ | void glupSetColor3dv(GLUPcolor color, const GLUPdouble* rgba) { | |
| 680 | GEO_CHECK_GL(); | ||
| 681 | ✗ | glupSetColor4f( | |
| 682 | color, | ||
| 683 | ✗ | GLUPfloat(rgba[0]), | |
| 684 | ✗ | GLUPfloat(rgba[1]), | |
| 685 | ✗ | GLUPfloat(rgba[2]), | |
| 686 | 1.0f | ||
| 687 | ); | ||
| 688 | ✗ | } | |
| 689 | |||
| 690 | ✗ | void glupSetColor4d( | |
| 691 | GLUPcolor color, GLUPdouble r, GLUPdouble g, GLUPdouble b, GLUPdouble a | ||
| 692 | ) { | ||
| 693 | GEO_CHECK_GL(); | ||
| 694 | ✗ | glupSetColor4f( | |
| 695 | color, | ||
| 696 | GLUPfloat(r), | ||
| 697 | GLUPfloat(g), | ||
| 698 | GLUPfloat(b), | ||
| 699 | GLUPfloat(a) | ||
| 700 | ); | ||
| 701 | ✗ | } | |
| 702 | |||
| 703 | ✗ | void glupSetColor3d( | |
| 704 | GLUPcolor color, GLUPdouble r, GLUPdouble g, GLUPdouble b | ||
| 705 | ) { | ||
| 706 | GEO_CHECK_GL(); | ||
| 707 | ✗ | glupSetColor4f( | |
| 708 | color, | ||
| 709 | GLUPfloat(r), | ||
| 710 | GLUPfloat(g), | ||
| 711 | GLUPfloat(b), | ||
| 712 | 1.0f | ||
| 713 | ); | ||
| 714 | ✗ | } | |
| 715 | |||
| 716 | ✗ | void glupLightVector3f(GLUPfloat x, GLUPfloat y, GLUPfloat z) { | |
| 717 | GEO_CHECK_GL(); | ||
| 718 | GLUPfloat* ptr = | ||
| 719 | ✗ | GLUP::current_context_->uniform_state().light_vector.get_pointer(); | |
| 720 | ✗ | ptr[0] = x; | |
| 721 | ✗ | ptr[1] = y; | |
| 722 | ✗ | ptr[2] = z; | |
| 723 | ✗ | GLUP::current_context_->flag_lighting_as_dirty(); | |
| 724 | ✗ | } | |
| 725 | |||
| 726 | ✗ | void glupLightVector3fv(GLUPfloat* xyz) { | |
| 727 | GEO_CHECK_GL(); | ||
| 728 | ✗ | GLUP::current_context_->uniform_state().light_vector.set(xyz); | |
| 729 | ✗ | GLUP::current_context_->flag_lighting_as_dirty(); | |
| 730 | ✗ | } | |
| 731 | |||
| 732 | ✗ | void glupGetLightVector3fv(GLUPfloat* xyz) { | |
| 733 | GEO_CHECK_GL(); | ||
| 734 | GLUPfloat* ptr = | ||
| 735 | ✗ | GLUP::current_context_->uniform_state().light_vector.get_pointer(); | |
| 736 | ✗ | xyz[0] = ptr[0]; | |
| 737 | ✗ | xyz[1] = ptr[1]; | |
| 738 | ✗ | xyz[2] = ptr[2]; | |
| 739 | ✗ | } | |
| 740 | |||
| 741 | ✗ | void glupSetPointSize(GLUPfloat size) { | |
| 742 | GEO_CHECK_GL(); | ||
| 743 | ✗ | GLUP::current_context_->uniform_state().point_size.set(size); | |
| 744 | ✗ | } | |
| 745 | |||
| 746 | ✗ | GLUPfloat glupGetPointSize() { | |
| 747 | GEO_CHECK_GL(); | ||
| 748 | ✗ | return GLUP::current_context_->uniform_state().point_size.get(); | |
| 749 | } | ||
| 750 | |||
| 751 | ✗ | void glupSetMeshWidth(GLUPint width) { | |
| 752 | GEO_CHECK_GL(); | ||
| 753 | ✗ | GLUP::current_context_->uniform_state().mesh_width.set(GLfloat(width)); | |
| 754 | ✗ | } | |
| 755 | |||
| 756 | ✗ | GLUPint glupGetMeshWidth() { | |
| 757 | GEO_CHECK_GL(); | ||
| 758 | ✗ | return GLUPint(GLUP::current_context_->uniform_state().mesh_width.get()); | |
| 759 | } | ||
| 760 | |||
| 761 | ✗ | void glupSetCellsShrink(GLUPfloat x) { | |
| 762 | GEO_CHECK_GL(); | ||
| 763 | x = std::min(x, 1.0f); | ||
| 764 | x = std::max(x, 0.0f); | ||
| 765 | ✗ | GLUP::current_context_->uniform_state().cells_shrink.set(x); | |
| 766 | ✗ | } | |
| 767 | |||
| 768 | ✗ | GLUPfloat glupGetCellsShrink() { | |
| 769 | GEO_CHECK_GL(); | ||
| 770 | ✗ | return GLUP::current_context_->uniform_state().cells_shrink.get(); | |
| 771 | } | ||
| 772 | |||
| 773 | ✗ | void glupSetAlphaThreshold(GLUPfloat x) { | |
| 774 | GEO_CHECK_GL(); | ||
| 775 | ✗ | GLUP::current_context_->uniform_state().alpha_threshold.set(x); | |
| 776 | ✗ | } | |
| 777 | |||
| 778 | ✗ | GLUPfloat glupGetAlphaThreshold() { | |
| 779 | GEO_CHECK_GL(); | ||
| 780 | ✗ | return GLUP::current_context_->uniform_state().alpha_threshold.get(); | |
| 781 | } | ||
| 782 | |||
| 783 | ✗ | void glupSetSpecular(GLUPfloat x) { | |
| 784 | GEO_CHECK_GL(); | ||
| 785 | ✗ | GLUP::current_context_->uniform_state().specular.set(x); | |
| 786 | ✗ | } | |
| 787 | |||
| 788 | ✗ | GLUPfloat glupGetSpecular() { | |
| 789 | GEO_CHECK_GL(); | ||
| 790 | ✗ | return GLUP::current_context_->uniform_state().specular.get(); | |
| 791 | } | ||
| 792 | |||
| 793 | |||
| 794 | /****************** Picking ******************************/ | ||
| 795 | |||
| 796 | ✗ | void glupPickingMode(GLUPpickingMode mode) { | |
| 797 | GEO_CHECK_GL(); | ||
| 798 | ✗ | GLUP::current_context_->uniform_state().picking_mode.set(mode); | |
| 799 | ✗ | } | |
| 800 | |||
| 801 | ✗ | GLUPpickingMode glupGetPickingMode() { | |
| 802 | GEO_CHECK_GL(); | ||
| 803 | return GLUPpickingMode( | ||
| 804 | ✗ | GLUP::current_context_->uniform_state().picking_mode.get() | |
| 805 | ✗ | ); | |
| 806 | } | ||
| 807 | |||
| 808 | ✗ | void glupPickingId(GLUPuint64 id) { | |
| 809 | // TODO: uint64 | ||
| 810 | GEO_CHECK_GL(); | ||
| 811 | ✗ | GLUP::current_context_->uniform_state().picking_id.set(GLint(id)); | |
| 812 | ✗ | } | |
| 813 | |||
| 814 | ✗ | GLUPuint64 glupGetPickingId() { | |
| 815 | // TODO: uint64 | ||
| 816 | GEO_CHECK_GL(); | ||
| 817 | return GLUPuint64( | ||
| 818 | ✗ | GLUP::current_context_->uniform_state().picking_id.get() | |
| 819 | ✗ | ); | |
| 820 | } | ||
| 821 | |||
| 822 | ✗ | void glupBasePickingId(GLUPuint64 id) { | |
| 823 | // TODO: uint64 | ||
| 824 | GEO_CHECK_GL(); | ||
| 825 | ✗ | GLUP::current_context_->uniform_state().base_picking_id.set(GLint(id)); | |
| 826 | ✗ | } | |
| 827 | |||
| 828 | ✗ | GLUPuint64 glupGetBasePickingId() { | |
| 829 | // TODO: uint64 | ||
| 830 | GEO_CHECK_GL(); | ||
| 831 | return GLUPuint64( | ||
| 832 | ✗ | GLUP::current_context_->uniform_state().base_picking_id.get() | |
| 833 | ✗ | ); | |
| 834 | } | ||
| 835 | |||
| 836 | /****************** Clipping ******************************/ | ||
| 837 | |||
| 838 | ✗ | void glupClipMode(GLUPclipMode mode) { | |
| 839 | GEO_CHECK_GL(); | ||
| 840 | ✗ | GLUP::current_context_->uniform_state().clipping_mode.set(mode); | |
| 841 | ✗ | } | |
| 842 | |||
| 843 | ✗ | GLUPclipMode glupGetClipMode() { | |
| 844 | GEO_CHECK_GL(); | ||
| 845 | return GLUPclipMode( | ||
| 846 | ✗ | GLUP::current_context_->uniform_state().clipping_mode.get() | |
| 847 | ✗ | ); | |
| 848 | } | ||
| 849 | |||
| 850 | ✗ | void glupClipPlane(const GLUPdouble* eqn_in) { | |
| 851 | GEO_CHECK_GL(); | ||
| 852 | |||
| 853 | const GLdouble* modelviewd = | ||
| 854 | ✗ | GLUP::current_context_->get_matrix(GLUP_MODELVIEW_MATRIX); | |
| 855 | |||
| 856 | GLfloat modelview[16]; | ||
| 857 | GLUP::copy_vector(modelview, modelviewd, 16); | ||
| 858 | |||
| 859 | GLfloat modelview_invert[16]; | ||
| 860 | ✗ | if(!GLUP::invert_matrix(modelview_invert,modelview)) { | |
| 861 | ✗ | GEO::Logger::warn("GLUP") << "Singular ModelView matrix" | |
| 862 | << std::endl; | ||
| 863 | ✗ | GLUP::show_matrix(modelview); | |
| 864 | } | ||
| 865 | GLfloat* state_world_clip_plane = | ||
| 866 | ✗ | GLUP::current_context_->uniform_state().world_clip_plane.get_pointer(); | |
| 867 | GLfloat* state_clip_plane = | ||
| 868 | ✗ | GLUP::current_context_->uniform_state().clip_plane.get_pointer(); | |
| 869 | ✗ | for(GEO::index_t i=0; i<4; ++i) { | |
| 870 | ✗ | state_world_clip_plane[i] = float(eqn_in[i]); | |
| 871 | } | ||
| 872 | ✗ | GLUP::mult_matrix_vector( | |
| 873 | state_clip_plane,modelview_invert,state_world_clip_plane | ||
| 874 | ); | ||
| 875 | // TODO? clip_clip_plane update ? | ||
| 876 | ✗ | } | |
| 877 | |||
| 878 | ✗ | void glupGetClipPlane(GLUPdouble* eqn) { | |
| 879 | GEO_CHECK_GL(); | ||
| 880 | |||
| 881 | const GLfloat* ptr = | ||
| 882 | ✗ | GLUP::current_context_->uniform_state().clip_plane.get_pointer(); | |
| 883 | ✗ | eqn[0] = GLdouble(ptr[0]); | |
| 884 | ✗ | eqn[1] = GLdouble(ptr[1]); | |
| 885 | ✗ | eqn[2] = GLdouble(ptr[2]); | |
| 886 | ✗ | eqn[3] = GLdouble(ptr[3]); | |
| 887 | ✗ | } | |
| 888 | |||
| 889 | /******************* Matrices ***************************/ | ||
| 890 | |||
| 891 | |||
| 892 | ✗ | void glupMatrixMode(GLUPmatrix matrix) { | |
| 893 | GEO_CHECK_GL(); | ||
| 894 | ✗ | GLUP::current_context_->set_matrix_mode(matrix); | |
| 895 | ✗ | } | |
| 896 | |||
| 897 | ✗ | GLUPmatrix glupGetMatrixMode() { | |
| 898 | GEO_CHECK_GL(); | ||
| 899 | ✗ | return GLUP::current_context_->get_matrix_mode(); | |
| 900 | } | ||
| 901 | |||
| 902 | ✗ | void glupPushMatrix() { | |
| 903 | GEO_CHECK_GL(); | ||
| 904 | ✗ | GLUP::current_context_->push_matrix(); | |
| 905 | ✗ | } | |
| 906 | |||
| 907 | ✗ | void glupPopMatrix() { | |
| 908 | GEO_CHECK_GL(); | ||
| 909 | ✗ | GLUP::current_context_->pop_matrix(); | |
| 910 | ✗ | } | |
| 911 | |||
| 912 | ✗ | void glupGetMatrixdv(GLUPmatrix matrix, GLUPdouble* ptr) { | |
| 913 | GEO_CHECK_GL(); | ||
| 914 | ✗ | for(GEO::index_t i=0; i<16; ++i) { | |
| 915 | ✗ | ptr[i] = GLUPdouble( | |
| 916 | ✗ | GLUP::current_context_->get_matrix(matrix)[i] | |
| 917 | ); | ||
| 918 | } | ||
| 919 | ✗ | } | |
| 920 | |||
| 921 | ✗ | void glupGetMatrixfv(GLUPmatrix matrix, GLUPfloat* ptr) { | |
| 922 | GEO_CHECK_GL(); | ||
| 923 | ✗ | for(GEO::index_t i=0; i<16; ++i) { | |
| 924 | ✗ | ptr[i] = GLUPfloat( | |
| 925 | ✗ | GLUP::current_context_->get_matrix(matrix)[i] | |
| 926 | ); | ||
| 927 | } | ||
| 928 | ✗ | } | |
| 929 | |||
| 930 | ✗ | void glupLoadIdentity() { | |
| 931 | GEO_CHECK_GL(); | ||
| 932 | ✗ | GLUP::current_context_->load_identity(); | |
| 933 | ✗ | } | |
| 934 | |||
| 935 | ✗ | void glupLoadMatrixf(const GLUPfloat* M) { | |
| 936 | GEO_CHECK_GL(); | ||
| 937 | ✗ | GLUP::current_context_->load_matrix(M); | |
| 938 | ✗ | } | |
| 939 | |||
| 940 | ✗ | void glupLoadMatrixd(const GLUPdouble* M) { | |
| 941 | GEO_CHECK_GL(); | ||
| 942 | ✗ | GLUP::current_context_->load_matrix(M); | |
| 943 | ✗ | } | |
| 944 | |||
| 945 | ✗ | void glupMultMatrixf(const GLUPfloat* M) { | |
| 946 | GEO_CHECK_GL(); | ||
| 947 | GLdouble Md[16]; | ||
| 948 | ✗ | for(GEO::index_t i=0; i<16; ++i) { | |
| 949 | ✗ | Md[i] = GLdouble(M[i]); | |
| 950 | } | ||
| 951 | ✗ | glupMultMatrixd(Md); | |
| 952 | ✗ | } | |
| 953 | |||
| 954 | ✗ | void glupMultMatrixd(const GLUPdouble* M) { | |
| 955 | GEO_CHECK_GL(); | ||
| 956 | ✗ | GLUP::current_context_->mult_matrix(M); | |
| 957 | ✗ | } | |
| 958 | |||
| 959 | ✗ | void glupTranslated(GLUPdouble x, GLUPdouble y, GLUPdouble z) { | |
| 960 | GEO_CHECK_GL(); | ||
| 961 | |||
| 962 | GLdouble M[16]; | ||
| 963 | |||
| 964 | ✗ | M[4*0+0] = 1.0; | |
| 965 | ✗ | M[4*0+1] = 0.0; | |
| 966 | ✗ | M[4*0+2] = 0.0; | |
| 967 | ✗ | M[4*0+3] = x; | |
| 968 | |||
| 969 | ✗ | M[4*1+0] = 0.0; | |
| 970 | ✗ | M[4*1+1] = 1.0; | |
| 971 | ✗ | M[4*1+2] = 0.0; | |
| 972 | ✗ | M[4*1+3] = y; | |
| 973 | |||
| 974 | ✗ | M[4*2+0] = 0.0; | |
| 975 | ✗ | M[4*2+1] = 0.0; | |
| 976 | ✗ | M[4*2+2] = 1.0; | |
| 977 | ✗ | M[4*2+3] = z; | |
| 978 | |||
| 979 | ✗ | M[4*3+0] = 0.0; | |
| 980 | ✗ | M[4*3+1] = 0.0; | |
| 981 | ✗ | M[4*3+2] = 0.0; | |
| 982 | ✗ | M[4*3+3] = 1.0; | |
| 983 | |||
| 984 | ✗ | GLUP::transpose_matrix(M); | |
| 985 | |||
| 986 | ✗ | glupMultMatrixd(M); | |
| 987 | ✗ | } | |
| 988 | |||
| 989 | ✗ | void glupTranslatef(GLUPfloat x, GLUPfloat y, GLUPfloat z) { | |
| 990 | GEO_CHECK_GL(); | ||
| 991 | ✗ | glupTranslated(GLUPdouble(x), GLUPdouble(y), GLUPdouble(z)); | |
| 992 | ✗ | } | |
| 993 | |||
| 994 | ✗ | void glupScaled(GLUPdouble sx, GLUPdouble sy, GLUPdouble sz) { | |
| 995 | GEO_CHECK_GL(); | ||
| 996 | |||
| 997 | GLdouble M[16]; | ||
| 998 | |||
| 999 | ✗ | M[4*0+0] = sx; | |
| 1000 | ✗ | M[4*0+1] = 0.0; | |
| 1001 | ✗ | M[4*0+2] = 0.0; | |
| 1002 | ✗ | M[4*0+3] = 0.0; | |
| 1003 | |||
| 1004 | ✗ | M[4*1+0] = 0.0; | |
| 1005 | ✗ | M[4*1+1] = sy; | |
| 1006 | ✗ | M[4*1+2] = 0.0; | |
| 1007 | ✗ | M[4*1+3] = 0.0; | |
| 1008 | |||
| 1009 | ✗ | M[4*2+0] = 0.0; | |
| 1010 | ✗ | M[4*2+1] = 0.0; | |
| 1011 | ✗ | M[4*2+2] = sz; | |
| 1012 | ✗ | M[4*2+3] = 0.0; | |
| 1013 | |||
| 1014 | ✗ | M[4*3+0] = 0.0; | |
| 1015 | ✗ | M[4*3+1] = 0.0; | |
| 1016 | ✗ | M[4*3+2] = 0.0; | |
| 1017 | ✗ | M[4*3+3] = 1.0; | |
| 1018 | |||
| 1019 | ✗ | glupMultMatrixd(M); | |
| 1020 | ✗ | } | |
| 1021 | |||
| 1022 | ✗ | void glupScalef(GLUPfloat sx, GLUPfloat sy, GLUPfloat sz) { | |
| 1023 | GEO_CHECK_GL(); | ||
| 1024 | ✗ | glupScaled(GLUPdouble(sx), GLUPdouble(sy), GLUPdouble(sz)); | |
| 1025 | ✗ | } | |
| 1026 | |||
| 1027 | ✗ | void glupRotated( | |
| 1028 | GLUPdouble angle, GLUPdouble x, GLUPdouble y, GLUPdouble z | ||
| 1029 | ) { | ||
| 1030 | GEO_CHECK_GL(); | ||
| 1031 | |||
| 1032 | ✗ | GLUPdouble l = 1.0 / ::sqrt(x*x+y*y+z*z); | |
| 1033 | ✗ | x *= l; | |
| 1034 | ✗ | y *= l; | |
| 1035 | ✗ | z *= l; | |
| 1036 | ✗ | GLUPdouble s = ::sin(angle * M_PI / 180.0); | |
| 1037 | ✗ | GLUPdouble c = ::cos(angle * M_PI / 180.0); | |
| 1038 | GLUPdouble M[16]; | ||
| 1039 | |||
| 1040 | ✗ | M[4*0+0] = x*x*(1.0-c)+c; | |
| 1041 | ✗ | M[4*0+1] = x*y*(1.0-c)-z*s; | |
| 1042 | ✗ | M[4*0+2] = x*z*(1.0-c)+y*s; | |
| 1043 | ✗ | M[4*0+3] = 0.0; | |
| 1044 | |||
| 1045 | ✗ | M[4*1+0] = y*x*(1.0-c)+z*s; | |
| 1046 | ✗ | M[4*1+1] = y*y*(1.0-c)+c; | |
| 1047 | ✗ | M[4*1+2] = y*z*(1.0-c)-x*s; | |
| 1048 | ✗ | M[4*1+3] = 0.0; | |
| 1049 | |||
| 1050 | ✗ | M[4*2+0] = z*x*(1.0-c)-y*s; | |
| 1051 | ✗ | M[4*2+1] = z*y*(1.0-c)+x*s; | |
| 1052 | ✗ | M[4*2+2] = z*z*(1.0-c)+c; | |
| 1053 | ✗ | M[4*2+3] = 0.0; | |
| 1054 | |||
| 1055 | ✗ | M[4*3+0] = 0.0; | |
| 1056 | ✗ | M[4*3+1] = 0.0; | |
| 1057 | ✗ | M[4*3+2] = 0.0; | |
| 1058 | ✗ | M[4*3+3] = 1.0; | |
| 1059 | |||
| 1060 | ✗ | GLUP::transpose_matrix(M); | |
| 1061 | |||
| 1062 | ✗ | glupMultMatrixd(M); | |
| 1063 | ✗ | } | |
| 1064 | |||
| 1065 | ✗ | void glupRotatef( | |
| 1066 | GLUPfloat angle, GLUPfloat x, GLUPfloat y, GLUPfloat z | ||
| 1067 | ) { | ||
| 1068 | GEO_CHECK_GL(); | ||
| 1069 | ✗ | glupRotated(GLdouble(angle), GLdouble(x), GLdouble(y), GLdouble(z)); | |
| 1070 | ✗ | } | |
| 1071 | |||
| 1072 | |||
| 1073 | ✗ | void glupOrtho( | |
| 1074 | GLUPdouble left, GLUPdouble right, | ||
| 1075 | GLUPdouble bottom, GLUPdouble top, | ||
| 1076 | GLUPdouble nearVal, GLUPdouble farVal | ||
| 1077 | ) { | ||
| 1078 | GEO_CHECK_GL(); | ||
| 1079 | |||
| 1080 | GLdouble M[16]; | ||
| 1081 | |||
| 1082 | ✗ | GLdouble tx = -(right+left)/(right-left); | |
| 1083 | ✗ | GLdouble ty = -(top+bottom)/(top-bottom); | |
| 1084 | ✗ | GLdouble tz = -(farVal+nearVal)/(farVal-nearVal); | |
| 1085 | |||
| 1086 | ✗ | M[4*0+0] = 2.0 / (right-left); | |
| 1087 | ✗ | M[4*0+1] = 0.0; | |
| 1088 | ✗ | M[4*0+2] = 0.0; | |
| 1089 | ✗ | M[4*0+3] = tx; | |
| 1090 | |||
| 1091 | ✗ | M[4*1+0] = 0.0; | |
| 1092 | ✗ | M[4*1+1] = 2.0 / (top-bottom); | |
| 1093 | ✗ | M[4*1+2] = 0.0; | |
| 1094 | ✗ | M[4*1+3] = ty; | |
| 1095 | |||
| 1096 | ✗ | M[4*2+0] = 0.0; | |
| 1097 | ✗ | M[4*2+1] = 0.0; | |
| 1098 | ✗ | M[4*2+2] = -2.0 / (farVal - nearVal); | |
| 1099 | ✗ | M[4*2+3] = tz; | |
| 1100 | |||
| 1101 | ✗ | M[4*3+0] = 0.0; | |
| 1102 | ✗ | M[4*3+1] = 0.0; | |
| 1103 | ✗ | M[4*3+2] = 0.0; | |
| 1104 | ✗ | M[4*3+3] = 1.0; | |
| 1105 | |||
| 1106 | ✗ | GLUP::transpose_matrix(M); | |
| 1107 | ✗ | glupMultMatrixd(M); | |
| 1108 | ✗ | } | |
| 1109 | |||
| 1110 | ✗ | void glupOrtho2D( | |
| 1111 | GLUPdouble left, GLUPdouble right, GLUPdouble bottom, GLUPdouble top | ||
| 1112 | ) { | ||
| 1113 | GEO_CHECK_GL(); | ||
| 1114 | |||
| 1115 | ✗ | glupOrtho(left, right, bottom, top, -1.0, 1.0); | |
| 1116 | ✗ | } | |
| 1117 | |||
| 1118 | ✗ | void glupFrustum( | |
| 1119 | GLUPdouble left, GLUPdouble right, | ||
| 1120 | GLUPdouble bottom, GLUPdouble top, | ||
| 1121 | GLUPdouble nearVal, GLUPdouble farVal | ||
| 1122 | ) { | ||
| 1123 | GEO_CHECK_GL(); | ||
| 1124 | |||
| 1125 | GLdouble M[16]; | ||
| 1126 | |||
| 1127 | ✗ | GLdouble A = (right + left) / (right - left); | |
| 1128 | ✗ | GLdouble B = (top + bottom) / (top - bottom); | |
| 1129 | ✗ | GLdouble C = -(farVal + nearVal) / (farVal - nearVal); | |
| 1130 | ✗ | GLdouble D = -2.0*farVal*nearVal / (farVal - nearVal); | |
| 1131 | |||
| 1132 | ✗ | M[4*0+0] = 2.0 * nearVal / (right - left); | |
| 1133 | ✗ | M[4*0+1] = 0.0; | |
| 1134 | ✗ | M[4*0+2] = A; | |
| 1135 | ✗ | M[4*0+3] = 0.0; | |
| 1136 | |||
| 1137 | ✗ | M[4*1+0] = 0.0; | |
| 1138 | ✗ | M[4*1+1] = 2.0 * nearVal / (top - bottom); | |
| 1139 | ✗ | M[4*1+2] = B; | |
| 1140 | ✗ | M[4*1+3] = 0.0; | |
| 1141 | |||
| 1142 | ✗ | M[4*2+0] = 0.0; | |
| 1143 | ✗ | M[4*2+1] = 0.0; | |
| 1144 | ✗ | M[4*2+2] = C; | |
| 1145 | ✗ | M[4*2+3] = D; | |
| 1146 | |||
| 1147 | ✗ | M[4*3+0] = 0.0; | |
| 1148 | ✗ | M[4*3+1] = 0.0; | |
| 1149 | ✗ | M[4*3+2] = -1.0; | |
| 1150 | ✗ | M[4*3+3] = 0.0; | |
| 1151 | |||
| 1152 | ✗ | GLUP::transpose_matrix(M); | |
| 1153 | ✗ | glupMultMatrixd(M); | |
| 1154 | ✗ | } | |
| 1155 | |||
| 1156 | ✗ | void glupPerspective( | |
| 1157 | GLUPdouble fovy, GLUPdouble aspect, | ||
| 1158 | GLUPdouble zNear, GLUPdouble zFar | ||
| 1159 | ) { | ||
| 1160 | GEO_CHECK_GL(); | ||
| 1161 | |||
| 1162 | GLdouble M[16]; | ||
| 1163 | |||
| 1164 | ✗ | double f = 1.0 / tan(fovy * M_PI / 180.0); | |
| 1165 | |||
| 1166 | ✗ | M[4*0+0] = f / aspect; | |
| 1167 | ✗ | M[4*0+1] = 0.0; | |
| 1168 | ✗ | M[4*0+2] = 0.0; | |
| 1169 | ✗ | M[4*0+3] = 0.0; | |
| 1170 | |||
| 1171 | ✗ | M[4*1+0] = 0.0; | |
| 1172 | ✗ | M[4*1+1] = f; | |
| 1173 | ✗ | M[4*1+2] = 0.0; | |
| 1174 | ✗ | M[4*1+3] = 0.0; | |
| 1175 | |||
| 1176 | ✗ | M[4*2+0] = 0.0; | |
| 1177 | ✗ | M[4*2+1] = 0.0; | |
| 1178 | ✗ | M[4*2+2] = (zFar+zNear)/(zNear-zFar); | |
| 1179 | ✗ | M[4*2+3] = 2.0*zFar*zNear/(zNear-zFar); | |
| 1180 | |||
| 1181 | ✗ | M[4*3+0] = 0.0; | |
| 1182 | ✗ | M[4*3+1] = 0.0; | |
| 1183 | ✗ | M[4*3+2] = -1.0; | |
| 1184 | ✗ | M[4*3+3] = 0.0; | |
| 1185 | |||
| 1186 | ✗ | GLUP::transpose_matrix(M); | |
| 1187 | ✗ | glupMultMatrixd(M); | |
| 1188 | ✗ | } | |
| 1189 | |||
| 1190 | ✗ | GLUPint glupProject( | |
| 1191 | GLUPdouble objx, GLUPdouble objy, GLUPdouble objz, | ||
| 1192 | const GLUPdouble modelMatrix[16], | ||
| 1193 | const GLUPdouble projMatrix[16], | ||
| 1194 | const GLUPint viewport[4], | ||
| 1195 | GLUPdouble* winx, GLUPdouble* winy, GLUPdouble* winz | ||
| 1196 | ) { | ||
| 1197 | GEO_CHECK_GL(); | ||
| 1198 | |||
| 1199 | double in[4]; | ||
| 1200 | double out[4]; | ||
| 1201 | |||
| 1202 | ✗ | in[0]=objx; | |
| 1203 | ✗ | in[1]=objy; | |
| 1204 | ✗ | in[2]=objz; | |
| 1205 | ✗ | in[3]=1.0; | |
| 1206 | |||
| 1207 | ✗ | GLUP::mult_transpose_matrix_vector(out, modelMatrix, in); | |
| 1208 | ✗ | GLUP::mult_transpose_matrix_vector(in, projMatrix, out); | |
| 1209 | |||
| 1210 | ✗ | if (in[3] == 0.0) { | |
| 1211 | return(GL_FALSE); | ||
| 1212 | } | ||
| 1213 | ✗ | in[0] /= in[3]; | |
| 1214 | ✗ | in[1] /= in[3]; | |
| 1215 | ✗ | in[2] /= in[3]; | |
| 1216 | |||
| 1217 | // Map x, y and z to range 0-1 */ | ||
| 1218 | ✗ | in[0] = in[0] * 0.5 + 0.5; | |
| 1219 | ✗ | in[1] = in[1] * 0.5 + 0.5; | |
| 1220 | ✗ | in[2] = in[2] * 0.5 + 0.5; | |
| 1221 | |||
| 1222 | // Map x,y to viewport | ||
| 1223 | ✗ | in[0] = in[0] * viewport[2] + viewport[0]; | |
| 1224 | ✗ | in[1] = in[1] * viewport[3] + viewport[1]; | |
| 1225 | |||
| 1226 | ✗ | *winx=in[0]; | |
| 1227 | ✗ | *winy=in[1]; | |
| 1228 | ✗ | *winz=in[2]; | |
| 1229 | ✗ | return(GL_TRUE); | |
| 1230 | } | ||
| 1231 | |||
| 1232 | ✗ | GLUPboolean glupUnProject( | |
| 1233 | GLUPdouble winx, GLUPdouble winy, GLUPdouble winz, | ||
| 1234 | const GLUPdouble modelMatrix[16], | ||
| 1235 | const GLUPdouble projMatrix[16], | ||
| 1236 | const GLUPint viewport[4], | ||
| 1237 | GLUPdouble *objx, GLUPdouble *objy, GLUPdouble *objz | ||
| 1238 | ) { | ||
| 1239 | GEO_CHECK_GL(); | ||
| 1240 | |||
| 1241 | double modelviewproject[16]; | ||
| 1242 | double modelviewproject_inv[16]; | ||
| 1243 | ✗ | GLUP::mult_matrices(modelviewproject, modelMatrix, projMatrix); | |
| 1244 | ✗ | if(!GLUP::invert_matrix(modelviewproject_inv, modelviewproject)) { | |
| 1245 | return GL_FALSE; | ||
| 1246 | } | ||
| 1247 | |||
| 1248 | double in[4]; | ||
| 1249 | in[0] = winx; | ||
| 1250 | in[1] = winy; | ||
| 1251 | in[2] = winz; | ||
| 1252 | ✗ | in[3] = 1.0; | |
| 1253 | |||
| 1254 | // Invert viewport transform | ||
| 1255 | ✗ | in[0] = (in[0] - double(viewport[0])) / double(viewport[2]); | |
| 1256 | ✗ | in[1] = (in[1] - double(viewport[1])) / double(viewport[3]); | |
| 1257 | |||
| 1258 | // Map to [-1, 1] | ||
| 1259 | ✗ | in[0] = in[0] * 2.0 - 1.0; | |
| 1260 | ✗ | in[1] = in[1] * 2.0 - 1.0; | |
| 1261 | ✗ | in[2] = in[2] * 2.0 - 1.0; | |
| 1262 | |||
| 1263 | double out[4]; | ||
| 1264 | ✗ | GLUP::mult_transpose_matrix_vector(out, modelviewproject_inv, in); | |
| 1265 | |||
| 1266 | ✗ | if(out[3] == 0.0) { | |
| 1267 | return GL_FALSE; | ||
| 1268 | } | ||
| 1269 | |||
| 1270 | ✗ | *objx = out[0] / out[3]; | |
| 1271 | ✗ | *objy = out[1] / out[3]; | |
| 1272 | ✗ | *objz = out[2] / out[3]; | |
| 1273 | |||
| 1274 | ✗ | return GL_TRUE; | |
| 1275 | } | ||
| 1276 | |||
| 1277 | ✗ | GLUPboolean glupInvertMatrixfv( | |
| 1278 | GLUPfloat Minvert[16], | ||
| 1279 | const GLUPfloat M[16] | ||
| 1280 | ) { | ||
| 1281 | GEO_CHECK_GL(); | ||
| 1282 | |||
| 1283 | ✗ | return GLUP::invert_matrix(Minvert, M); | |
| 1284 | } | ||
| 1285 | |||
| 1286 | ✗ | GLUPboolean glupInvertMatrixdv( | |
| 1287 | GLUPdouble Minvert[16], | ||
| 1288 | const GLUPdouble M[16] | ||
| 1289 | ) { | ||
| 1290 | GEO_CHECK_GL(); | ||
| 1291 | |||
| 1292 | ✗ | return GLUP::invert_matrix(Minvert, M); | |
| 1293 | } | ||
| 1294 | |||
| 1295 | |||
| 1296 | |||
| 1297 | /******************* Drawing ***************************/ | ||
| 1298 | |||
| 1299 | static inline void convert_primitive(GLUPprimitive& primitive) { | ||
| 1300 | ✗ | if(primitive == GLUP_LINES && glupGetMeshWidth() > 1) { | |
| 1301 | primitive = GLUP_THICK_LINES; | ||
| 1302 | } | ||
| 1303 | } | ||
| 1304 | |||
| 1305 | ✗ | void glupDrawArrays( | |
| 1306 | GLUPprimitive primitive, GLUPint first, GLUPsizei count | ||
| 1307 | ) { | ||
| 1308 | convert_primitive(primitive); | ||
| 1309 | GEO_CHECK_GL(); | ||
| 1310 | ✗ | GLUP::current_context_->draw_arrays( | |
| 1311 | primitive, first, count | ||
| 1312 | ); | ||
| 1313 | GEO_CHECK_GL(); | ||
| 1314 | ✗ | } | |
| 1315 | |||
| 1316 | ✗ | void glupDrawElements( | |
| 1317 | GLUPprimitive primitive, GLUPsizei count, | ||
| 1318 | GLUPenum type, const GLUPvoid* indices | ||
| 1319 | ) { | ||
| 1320 | convert_primitive(primitive); | ||
| 1321 | GEO_CHECK_GL(); | ||
| 1322 | ✗ | GLUP::current_context_->draw_elements( | |
| 1323 | primitive, count, type, indices | ||
| 1324 | ); | ||
| 1325 | GEO_CHECK_GL(); | ||
| 1326 | ✗ | } | |
| 1327 | |||
| 1328 | ✗ | void glupBegin(GLUPprimitive primitive) { | |
| 1329 | convert_primitive(primitive); | ||
| 1330 | GEO_CHECK_GL(); | ||
| 1331 | ✗ | GLUP::current_context_->begin(primitive); | |
| 1332 | GEO_CHECK_GL(); | ||
| 1333 | ✗ | } | |
| 1334 | |||
| 1335 | ✗ | void glupEnd() { | |
| 1336 | GEO_CHECK_GL(); | ||
| 1337 | ✗ | GLUP::current_context_->end(); | |
| 1338 | GEO_CHECK_GL(); | ||
| 1339 | ✗ | } | |
| 1340 | |||
| 1341 | ✗ | void glupVertex2fv(const GLUPfloat* xy) { | |
| 1342 | GEO_CHECK_GL(); | ||
| 1343 | ✗ | GLUP::current_context_->immediate_vertex(xy[0], xy[1]); | |
| 1344 | ✗ | } | |
| 1345 | |||
| 1346 | ✗ | void glupVertex3fv(const GLUPfloat* xyz) { | |
| 1347 | GEO_CHECK_GL(); | ||
| 1348 | ✗ | GLUP::current_context_->immediate_vertex(xyz[0], xyz[1], xyz[2]); | |
| 1349 | ✗ | } | |
| 1350 | |||
| 1351 | ✗ | void glupVertex4fv(const GLUPfloat* xyzw) { | |
| 1352 | GEO_CHECK_GL(); | ||
| 1353 | ✗ | GLUP::current_context_->immediate_vertex( | |
| 1354 | xyzw[0], xyzw[1], xyzw[2], xyzw[3] | ||
| 1355 | ); | ||
| 1356 | ✗ | } | |
| 1357 | |||
| 1358 | ✗ | void glupVertex2dv(const GLUPdouble* xy) { | |
| 1359 | GEO_CHECK_GL(); | ||
| 1360 | ✗ | GLUP::current_context_->immediate_vertex( | |
| 1361 | ✗ | GLfloat(xy[0]), | |
| 1362 | ✗ | GLfloat(xy[1]) | |
| 1363 | ); | ||
| 1364 | ✗ | } | |
| 1365 | |||
| 1366 | ✗ | void glupVertex3dv(const GLUPdouble* xyz) { | |
| 1367 | GEO_CHECK_GL(); | ||
| 1368 | ✗ | GLUP::current_context_->immediate_vertex( | |
| 1369 | ✗ | GLfloat(xyz[0]), | |
| 1370 | ✗ | GLfloat(xyz[1]), | |
| 1371 | ✗ | GLfloat(xyz[2]) | |
| 1372 | ); | ||
| 1373 | ✗ | } | |
| 1374 | |||
| 1375 | ✗ | void glupVertex4dv(const GLUPdouble* xyzw) { | |
| 1376 | GEO_CHECK_GL(); | ||
| 1377 | ✗ | GLUP::current_context_->immediate_vertex( | |
| 1378 | ✗ | GLfloat(xyzw[0]), | |
| 1379 | ✗ | GLfloat(xyzw[1]), | |
| 1380 | ✗ | GLfloat(xyzw[2]), | |
| 1381 | ✗ | GLfloat(xyzw[3]) | |
| 1382 | ); | ||
| 1383 | ✗ | } | |
| 1384 | |||
| 1385 | ✗ | void glupVertex2f(GLUPfloat x, GLUPfloat y) { | |
| 1386 | GEO_CHECK_GL(); | ||
| 1387 | ✗ | GLUP::current_context_->immediate_vertex(x,y); | |
| 1388 | ✗ | } | |
| 1389 | |||
| 1390 | ✗ | void glupVertex3f(GLUPfloat x, GLUPfloat y, GLUPfloat z) { | |
| 1391 | GEO_CHECK_GL(); | ||
| 1392 | ✗ | GLUP::current_context_->immediate_vertex(x,y,z); | |
| 1393 | ✗ | } | |
| 1394 | |||
| 1395 | ✗ | void glupVertex4f(GLUPfloat x, GLUPfloat y, GLUPfloat z, GLUPfloat w) { | |
| 1396 | GEO_CHECK_GL(); | ||
| 1397 | ✗ | GLUP::current_context_->immediate_vertex(x,y,z,w); | |
| 1398 | ✗ | } | |
| 1399 | |||
| 1400 | ✗ | void glupVertex2d(GLUPdouble x, GLUPdouble y) { | |
| 1401 | GEO_CHECK_GL(); | ||
| 1402 | ✗ | GLUP::current_context_->immediate_vertex( | |
| 1403 | GLfloat(x), | ||
| 1404 | GLfloat(y) | ||
| 1405 | ); | ||
| 1406 | ✗ | } | |
| 1407 | |||
| 1408 | ✗ | void glupVertex3d(GLUPdouble x, GLUPdouble y, GLUPdouble z) { | |
| 1409 | GEO_CHECK_GL(); | ||
| 1410 | ✗ | GLUP::current_context_->immediate_vertex( | |
| 1411 | GLfloat(x), | ||
| 1412 | GLfloat(y), | ||
| 1413 | GLfloat(z) | ||
| 1414 | ); | ||
| 1415 | ✗ | } | |
| 1416 | |||
| 1417 | ✗ | void glupVertex4d(GLUPdouble x, GLUPdouble y, GLUPdouble z, GLUPdouble w) { | |
| 1418 | GEO_CHECK_GL(); | ||
| 1419 | ✗ | GLUP::current_context_->immediate_vertex( | |
| 1420 | GLfloat(x), | ||
| 1421 | GLfloat(y), | ||
| 1422 | GLfloat(z), | ||
| 1423 | GLfloat(w) | ||
| 1424 | ); | ||
| 1425 | ✗ | } | |
| 1426 | |||
| 1427 | ✗ | void glupColor3fv(const GLUPfloat* rgb) { | |
| 1428 | GEO_CHECK_GL(); | ||
| 1429 | ✗ | GLUP::current_context_->immediate_color(rgb[0], rgb[1], rgb[2]); | |
| 1430 | ✗ | } | |
| 1431 | |||
| 1432 | ✗ | void glupColor4fv(const GLUPfloat* rgba) { | |
| 1433 | GEO_CHECK_GL(); | ||
| 1434 | ✗ | GLUP::current_context_->immediate_color(rgba[0], rgba[1], rgba[2], rgba[3]); | |
| 1435 | ✗ | } | |
| 1436 | |||
| 1437 | ✗ | void glupColor3dv(const GLUPdouble* rgb) { | |
| 1438 | GEO_CHECK_GL(); | ||
| 1439 | ✗ | GLUP::current_context_->immediate_color( | |
| 1440 | ✗ | GLfloat(rgb[0]), | |
| 1441 | ✗ | GLfloat(rgb[1]), | |
| 1442 | ✗ | GLfloat(rgb[2]) | |
| 1443 | ); | ||
| 1444 | ✗ | } | |
| 1445 | |||
| 1446 | ✗ | void glupColor4dv(const GLUPdouble* rgba) { | |
| 1447 | GEO_CHECK_GL(); | ||
| 1448 | ✗ | GLUP::current_context_->immediate_color( | |
| 1449 | ✗ | GLfloat(rgba[0]), | |
| 1450 | ✗ | GLfloat(rgba[1]), | |
| 1451 | ✗ | GLfloat(rgba[2]), | |
| 1452 | ✗ | GLfloat(rgba[3]) | |
| 1453 | ); | ||
| 1454 | ✗ | } | |
| 1455 | |||
| 1456 | ✗ | void glupColor3f(GLUPfloat r, GLUPfloat g, GLUPfloat b) { | |
| 1457 | GEO_CHECK_GL(); | ||
| 1458 | ✗ | GLUP::current_context_->immediate_color(r, g, b); | |
| 1459 | ✗ | } | |
| 1460 | |||
| 1461 | ✗ | void glupColor4f(GLUPfloat r, GLUPfloat g, GLUPfloat b, GLUPfloat a) { | |
| 1462 | GEO_CHECK_GL(); | ||
| 1463 | ✗ | GLUP::current_context_->immediate_color(r, g, b, a); | |
| 1464 | ✗ | } | |
| 1465 | |||
| 1466 | ✗ | void glupColor3d(GLUPdouble r, GLUPdouble g, GLUPdouble b) { | |
| 1467 | GEO_CHECK_GL(); | ||
| 1468 | ✗ | GLUP::current_context_->immediate_color( | |
| 1469 | GLfloat(r), | ||
| 1470 | GLfloat(g), | ||
| 1471 | GLfloat(b) | ||
| 1472 | ); | ||
| 1473 | ✗ | } | |
| 1474 | |||
| 1475 | ✗ | void glupColor4d(GLUPdouble r, GLUPdouble g, GLUPdouble b, GLUPdouble a) { | |
| 1476 | GEO_CHECK_GL(); | ||
| 1477 | ✗ | GLUP::current_context_->immediate_color( | |
| 1478 | GLfloat(r), | ||
| 1479 | GLfloat(g), | ||
| 1480 | GLfloat(b), | ||
| 1481 | GLfloat(a) | ||
| 1482 | ); | ||
| 1483 | ✗ | } | |
| 1484 | |||
| 1485 | ✗ | void glupTexCoord2fv(const GLUPfloat* st) { | |
| 1486 | GEO_CHECK_GL(); | ||
| 1487 | ✗ | GLUP::current_context_->immediate_tex_coord(st[0], st[1]); | |
| 1488 | ✗ | } | |
| 1489 | |||
| 1490 | ✗ | void glupTexCoord3fv(const GLUPfloat* stu) { | |
| 1491 | GEO_CHECK_GL(); | ||
| 1492 | ✗ | GLUP::current_context_->immediate_tex_coord(stu[0], stu[1], stu[2]); | |
| 1493 | ✗ | } | |
| 1494 | |||
| 1495 | ✗ | void glupTexCoord4fv(const GLUPfloat* stuv) { | |
| 1496 | GEO_CHECK_GL(); | ||
| 1497 | ✗ | GLUP::current_context_->immediate_tex_coord( | |
| 1498 | stuv[0], stuv[1], stuv[2], stuv[3] | ||
| 1499 | ); | ||
| 1500 | ✗ | } | |
| 1501 | |||
| 1502 | ✗ | void glupTexCoord2dv(const GLUPdouble* st) { | |
| 1503 | GEO_CHECK_GL(); | ||
| 1504 | ✗ | GLUP::current_context_->immediate_tex_coord( | |
| 1505 | ✗ | GLfloat(st[0]), | |
| 1506 | ✗ | GLfloat(st[1]) | |
| 1507 | ); | ||
| 1508 | ✗ | } | |
| 1509 | |||
| 1510 | ✗ | void glupTexCoord3dv(const GLUPdouble* stu) { | |
| 1511 | GEO_CHECK_GL(); | ||
| 1512 | ✗ | GLUP::current_context_->immediate_tex_coord( | |
| 1513 | ✗ | GLfloat(stu[0]), | |
| 1514 | ✗ | GLfloat(stu[1]), | |
| 1515 | ✗ | GLfloat(stu[2]) | |
| 1516 | ); | ||
| 1517 | ✗ | } | |
| 1518 | |||
| 1519 | ✗ | void glupTexCoord4dv(const GLUPdouble* stuv) { | |
| 1520 | GEO_CHECK_GL(); | ||
| 1521 | ✗ | GLUP::current_context_->immediate_tex_coord( | |
| 1522 | ✗ | GLfloat(stuv[0]), | |
| 1523 | ✗ | GLfloat(stuv[1]), | |
| 1524 | ✗ | GLfloat(stuv[2]), | |
| 1525 | ✗ | GLfloat(stuv[3]) | |
| 1526 | ); | ||
| 1527 | ✗ | } | |
| 1528 | |||
| 1529 | ✗ | void glupTexCoord1f(GLUPfloat s) { | |
| 1530 | GEO_CHECK_GL(); | ||
| 1531 | ✗ | GLUP::current_context_->immediate_tex_coord(s); | |
| 1532 | ✗ | } | |
| 1533 | |||
| 1534 | ✗ | void glupTexCoord2f(GLUPfloat s, GLUPfloat t) { | |
| 1535 | GEO_CHECK_GL(); | ||
| 1536 | ✗ | GLUP::current_context_->immediate_tex_coord(s,t); | |
| 1537 | ✗ | } | |
| 1538 | |||
| 1539 | ✗ | void glupTexCoord3f(GLUPfloat s, GLUPfloat t, GLUPfloat u) { | |
| 1540 | GEO_CHECK_GL(); | ||
| 1541 | ✗ | GLUP::current_context_->immediate_tex_coord(s,t,u); | |
| 1542 | ✗ | } | |
| 1543 | |||
| 1544 | ✗ | void glupTexCoord4f(GLUPfloat s, GLUPfloat t, GLUPfloat u, GLUPfloat v) { | |
| 1545 | GEO_CHECK_GL(); | ||
| 1546 | ✗ | GLUP::current_context_->immediate_tex_coord(s,t,u,v); | |
| 1547 | ✗ | } | |
| 1548 | |||
| 1549 | ✗ | void glupTexCoord1d(GLUPdouble s) { | |
| 1550 | GEO_CHECK_GL(); | ||
| 1551 | ✗ | GLUP::current_context_->immediate_tex_coord( | |
| 1552 | GLfloat(s) | ||
| 1553 | ); | ||
| 1554 | ✗ | } | |
| 1555 | |||
| 1556 | ✗ | void glupTexCoord2d(GLUPdouble s, GLUPdouble t) { | |
| 1557 | GEO_CHECK_GL(); | ||
| 1558 | ✗ | GLUP::current_context_->immediate_tex_coord( | |
| 1559 | GLfloat(s), | ||
| 1560 | GLfloat(t) | ||
| 1561 | ); | ||
| 1562 | ✗ | } | |
| 1563 | |||
| 1564 | ✗ | void glupTexCoord3d(GLUPdouble s, GLUPdouble t, GLUPdouble u) { | |
| 1565 | GEO_CHECK_GL(); | ||
| 1566 | ✗ | GLUP::current_context_->immediate_tex_coord( | |
| 1567 | GLfloat(s), | ||
| 1568 | GLfloat(t), | ||
| 1569 | GLfloat(u) | ||
| 1570 | ); | ||
| 1571 | ✗ | } | |
| 1572 | |||
| 1573 | ✗ | void glupTexCoord4d(GLUPdouble s, GLUPdouble t, GLUPdouble u, GLUPdouble v) { | |
| 1574 | GEO_CHECK_GL(); | ||
| 1575 | ✗ | GLUP::current_context_->immediate_tex_coord( | |
| 1576 | GLfloat(s), | ||
| 1577 | GLfloat(t), | ||
| 1578 | GLfloat(u), | ||
| 1579 | GLfloat(v) | ||
| 1580 | ); | ||
| 1581 | ✗ | } | |
| 1582 | |||
| 1583 | |||
| 1584 | ✗ | void glupNormal3fv(GLUPfloat* xyz) { | |
| 1585 | GEO_CHECK_GL(); | ||
| 1586 | ✗ | GLUP::current_context_->immediate_normal( | |
| 1587 | xyz[0],xyz[1],xyz[2] | ||
| 1588 | ); | ||
| 1589 | ✗ | } | |
| 1590 | |||
| 1591 | ✗ | void glupNormal3f(GLUPfloat x, GLUPfloat y, GLUPfloat z) { | |
| 1592 | GEO_CHECK_GL(); | ||
| 1593 | ✗ | GLUP::current_context_->immediate_normal( | |
| 1594 | x,y,z | ||
| 1595 | ); | ||
| 1596 | ✗ | } | |
| 1597 | |||
| 1598 | ✗ | void glupNormal3dv(GLUPdouble* xyz) { | |
| 1599 | GEO_CHECK_GL(); | ||
| 1600 | ✗ | GLUP::current_context_->immediate_normal( | |
| 1601 | ✗ | GLfloat(xyz[0]), | |
| 1602 | ✗ | GLfloat(xyz[1]), | |
| 1603 | ✗ | GLfloat(xyz[2]) | |
| 1604 | ); | ||
| 1605 | ✗ | } | |
| 1606 | |||
| 1607 | ✗ | void glupNormal3d(GLUPdouble x, GLUPdouble y, GLUPdouble z) { | |
| 1608 | GEO_CHECK_GL(); | ||
| 1609 | ✗ | GLUP::current_context_->immediate_normal( | |
| 1610 | GLfloat(x), | ||
| 1611 | GLfloat(y), | ||
| 1612 | GLfloat(z) | ||
| 1613 | ); | ||
| 1614 | ✗ | } | |
| 1615 | |||
| 1616 | ✗ | void glupUseProgram(GLUPuint program) { | |
| 1617 | GEO_CHECK_GL(); | ||
| 1618 | ✗ | GLUP::current_context_->set_user_program(program); | |
| 1619 | ✗ | } | |
| 1620 | |||
| 1621 | |||
| 1622 | |||
| 1623 | /****************************************************************************/ | ||
| 1624 | |||
| 1625 | namespace GLUP { | ||
| 1626 | |||
| 1627 | static GLUPuint vertex_array_binding = 0; | ||
| 1628 | static GLint max_vertex_attrib = 0; | ||
| 1629 | |||
| 1630 | /** | ||
| 1631 | * \brief If true, then GLUP uses its own implementation | ||
| 1632 | * of Vertex Array Object. | ||
| 1633 | * \details This is for instance required | ||
| 1634 | * when using GLUP with Emscripten, in a brower that does | ||
| 1635 | * not have the Vertex Array Object extension (see | ||
| 1636 | * GLUP_context_GLES.cpp) | ||
| 1637 | */ | ||
| 1638 | bool vertex_array_emulate = false; | ||
| 1639 | |||
| 1640 | /** | ||
| 1641 | * \brief Stores the state of a vertex attribute | ||
| 1642 | * binding. | ||
| 1643 | * \details Used to implement emulated vertex array | ||
| 1644 | * objects. | ||
| 1645 | * \see VertexArrayObject. | ||
| 1646 | */ | ||
| 1647 | class VertexAttribBinding { | ||
| 1648 | |||
| 1649 | public: | ||
| 1650 | |||
| 1651 | /** | ||
| 1652 | * \brief VertexAttribBinding constructor. | ||
| 1653 | */ | ||
| 1654 | ✗ | VertexAttribBinding() : | |
| 1655 | ✗ | enabled(GL_FALSE), | |
| 1656 | ✗ | size(0), | |
| 1657 | ✗ | type(GL_FLOAT), | |
| 1658 | ✗ | normalized(GL_FALSE), | |
| 1659 | ✗ | stride(0), | |
| 1660 | ✗ | pointer(nullptr), | |
| 1661 | ✗ | buffer_binding(0) { | |
| 1662 | } | ||
| 1663 | |||
| 1664 | /** | ||
| 1665 | * \brief Copies the binding of a vertex attribute | ||
| 1666 | * from OpenGL state to this VertexAttribBinding. | ||
| 1667 | * \param[in] index the index of the attribute | ||
| 1668 | */ | ||
| 1669 | ✗ | void copy_from_GL(GLuint index) { | |
| 1670 | |||
| 1671 | // From the spec, glGetVertexAttribiv is supposed | ||
| 1672 | // to return 4 values always, even if we are only | ||
| 1673 | // interested in the first one, I guess it is needed | ||
| 1674 | // to read in a buffer with enough space for 4 values. | ||
| 1675 | GLint buff[4]; | ||
| 1676 | |||
| 1677 | ✗ | glGetVertexAttribiv( | |
| 1678 | index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, buff | ||
| 1679 | ); | ||
| 1680 | ✗ | enabled = buff[0]; | |
| 1681 | |||
| 1682 | // With some webbrowsers, querying a vertex attrib array | ||
| 1683 | // that is not enabled returns the default values instead | ||
| 1684 | // of the actual values. | ||
| 1685 | ✗ | if(!enabled) { | |
| 1686 | ✗ | glEnableVertexAttribArray(index); | |
| 1687 | } | ||
| 1688 | |||
| 1689 | ✗ | glGetVertexAttribiv( | |
| 1690 | index, GL_VERTEX_ATTRIB_ARRAY_SIZE, buff | ||
| 1691 | ); | ||
| 1692 | ✗ | size = buff[0]; | |
| 1693 | |||
| 1694 | ✗ | glGetVertexAttribiv( | |
| 1695 | index, GL_VERTEX_ATTRIB_ARRAY_TYPE, buff | ||
| 1696 | ); | ||
| 1697 | ✗ | type = buff[0]; | |
| 1698 | |||
| 1699 | ✗ | glGetVertexAttribiv( | |
| 1700 | index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, buff | ||
| 1701 | ); | ||
| 1702 | ✗ | normalized = buff[0]; | |
| 1703 | |||
| 1704 | ✗ | glGetVertexAttribiv( | |
| 1705 | index, GL_VERTEX_ATTRIB_ARRAY_STRIDE, buff | ||
| 1706 | ); | ||
| 1707 | ✗ | stride = buff[0]; | |
| 1708 | |||
| 1709 | ✗ | glGetVertexAttribPointerv( | |
| 1710 | index, GL_VERTEX_ATTRIB_ARRAY_POINTER, &pointer | ||
| 1711 | ); | ||
| 1712 | |||
| 1713 | ✗ | glGetVertexAttribiv( | |
| 1714 | index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, buff | ||
| 1715 | ); | ||
| 1716 | ✗ | buffer_binding = buff[0]; | |
| 1717 | |||
| 1718 | ✗ | if(!enabled) { | |
| 1719 | ✗ | glDisableVertexAttribArray(index); | |
| 1720 | } | ||
| 1721 | ✗ | } | |
| 1722 | |||
| 1723 | /** | ||
| 1724 | * \brief Copies the binding stored in this VertexAttribBinding | ||
| 1725 | * into OpenGL. | ||
| 1726 | * \param[in] index the index of the attribute where the binding | ||
| 1727 | * should be copied. | ||
| 1728 | */ | ||
| 1729 | ✗ | void copy_to_GL(GLuint index) { | |
| 1730 | ✗ | if(enabled) { | |
| 1731 | ✗ | glEnableVertexAttribArray(index); | |
| 1732 | } else { | ||
| 1733 | ✗ | glDisableVertexAttribArray(index); | |
| 1734 | } | ||
| 1735 | ✗ | glBindBuffer(GL_ARRAY_BUFFER, GLuint(buffer_binding)); | |
| 1736 | ✗ | if(buffer_binding != 0 || pointer != nullptr ) { | |
| 1737 | ✗ | glVertexAttribPointer( | |
| 1738 | ✗ | index, size, GLenum(type), | |
| 1739 | ✗ | GLboolean(normalized), GLsizei(stride), pointer | |
| 1740 | ); | ||
| 1741 | } | ||
| 1742 | ✗ | } | |
| 1743 | |||
| 1744 | /** | ||
| 1745 | * \brief Resets all the stored bindings to default | ||
| 1746 | * values. | ||
| 1747 | */ | ||
| 1748 | void reset() { | ||
| 1749 | ✗ | enabled=GL_FALSE; | |
| 1750 | ✗ | size=0; | |
| 1751 | ✗ | type=GL_FLOAT; | |
| 1752 | ✗ | normalized=GL_FALSE; | |
| 1753 | ✗ | stride=0; | |
| 1754 | ✗ | pointer=nullptr; | |
| 1755 | ✗ | buffer_binding=0; | |
| 1756 | } | ||
| 1757 | |||
| 1758 | private: | ||
| 1759 | GLint enabled; | ||
| 1760 | GLint size; | ||
| 1761 | GLint type; | ||
| 1762 | GLint normalized; | ||
| 1763 | GLint stride; | ||
| 1764 | GLvoid* pointer; | ||
| 1765 | GLint buffer_binding; | ||
| 1766 | }; | ||
| 1767 | |||
| 1768 | /** | ||
| 1769 | * \brief Emulates vertex array objects if not supported | ||
| 1770 | * by OpenGL implementation. | ||
| 1771 | */ | ||
| 1772 | class VertexArrayObject { | ||
| 1773 | public: | ||
| 1774 | /** | ||
| 1775 | * \brief The maximum number of vertex attributes | ||
| 1776 | * that we save in a VAO. | ||
| 1777 | * \details For GLUP, only 4 are needed. Can be | ||
| 1778 | * increased if need be. | ||
| 1779 | */ | ||
| 1780 | enum {MAX_VERTEX_ATTRIB = 4}; | ||
| 1781 | |||
| 1782 | /** | ||
| 1783 | * \brief VertexArrayObject constructor. | ||
| 1784 | */ | ||
| 1785 | ✗ | VertexArrayObject() : | |
| 1786 | ✗ | element_array_buffer_binding_(0) { | |
| 1787 | ✗ | if(max_vertex_attrib == 0) { | |
| 1788 | ✗ | glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attrib); | |
| 1789 | ✗ | max_vertex_attrib = std::min( | |
| 1790 | max_vertex_attrib, GLint(MAX_VERTEX_ATTRIB) | ||
| 1791 | ); | ||
| 1792 | } | ||
| 1793 | ✗ | } | |
| 1794 | |||
| 1795 | /** | ||
| 1796 | * \brief Binds this VertexArrayObject. | ||
| 1797 | * \details This copies the stored element array and vertex attribute | ||
| 1798 | * bindings to OpenGL. | ||
| 1799 | */ | ||
| 1800 | ✗ | void bind() { | |
| 1801 | ✗ | glBindBuffer( | |
| 1802 | ✗ | GL_ELEMENT_ARRAY_BUFFER, GLuint(element_array_buffer_binding_) | |
| 1803 | ); | ||
| 1804 | ✗ | for(GLint i=0; i<max_vertex_attrib; ++i) { | |
| 1805 | ✗ | attrib_binding_[i].copy_to_GL(GLuint(i)); | |
| 1806 | } | ||
| 1807 | ✗ | } | |
| 1808 | |||
| 1809 | /** | ||
| 1810 | * \brief Unbinds this VertexArrayObject. | ||
| 1811 | * \details This copies the currently bound element array and | ||
| 1812 | * vertex attribute bindings from OpenGL to this VertexArrayObject. | ||
| 1813 | */ | ||
| 1814 | ✗ | void unbind() { | |
| 1815 | // Note: In Emscripten, glGetIntegerv() does not suffer from the | ||
| 1816 | // same bug as glGetVertexAttribiv( | ||
| 1817 | // ..., GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, ... | ||
| 1818 | // ), therefore there is no special case here. | ||
| 1819 | ✗ | glGetIntegerv( | |
| 1820 | GL_ELEMENT_ARRAY_BUFFER_BINDING, | ||
| 1821 | &element_array_buffer_binding_ | ||
| 1822 | ); | ||
| 1823 | ✗ | for(GLint i=0; i<max_vertex_attrib; ++i) { | |
| 1824 | ✗ | attrib_binding_[i].copy_from_GL(GLuint(i)); | |
| 1825 | } | ||
| 1826 | ✗ | } | |
| 1827 | |||
| 1828 | /** | ||
| 1829 | * \brief Resets all the stored bindings to default | ||
| 1830 | * values. | ||
| 1831 | */ | ||
| 1832 | void reset() { | ||
| 1833 | ✗ | element_array_buffer_binding_ = 0; | |
| 1834 | ✗ | for(GLint i=0; i<max_vertex_attrib; ++i) { | |
| 1835 | attrib_binding_[i].reset(); | ||
| 1836 | } | ||
| 1837 | } | ||
| 1838 | |||
| 1839 | private: | ||
| 1840 | VertexAttribBinding attrib_binding_[MAX_VERTEX_ATTRIB]; | ||
| 1841 | GLint element_array_buffer_binding_; | ||
| 1842 | }; | ||
| 1843 | |||
| 1844 | |||
| 1845 | /** | ||
| 1846 | * \brief Manages the emulated vertex array objects. | ||
| 1847 | */ | ||
| 1848 | class VertexArrayObjectAllocator { | ||
| 1849 | public: | ||
| 1850 | /** | ||
| 1851 | * \brief VertexArrayObjectAllocator constructor. | ||
| 1852 | */ | ||
| 1853 | ✗ | VertexArrayObjectAllocator() { | |
| 1854 | // Create the dummy slot 0. | ||
| 1855 | ✗ | slots_.push_back(Slot()); | |
| 1856 | ✗ | } | |
| 1857 | |||
| 1858 | /** | ||
| 1859 | * \brief VertexArrayObjectAllocator destructor. | ||
| 1860 | */ | ||
| 1861 | ✗ | ~VertexArrayObjectAllocator() { | |
| 1862 | ✗ | for(index_t i=0; i<slots_.size(); ++i) { | |
| 1863 | ✗ | if(slots_[i].VAO != nullptr) { | |
| 1864 | ✗ | delete slots_[i].VAO; | |
| 1865 | ✗ | slots_[i].VAO = nullptr; | |
| 1866 | } | ||
| 1867 | } | ||
| 1868 | ✗ | } | |
| 1869 | |||
| 1870 | /** | ||
| 1871 | * \brief Creates a new vertex array object. | ||
| 1872 | * \return the index of the newly created vertex | ||
| 1873 | * array object. | ||
| 1874 | */ | ||
| 1875 | ✗ | index_t new_VAO() { | |
| 1876 | index_t result = 0; | ||
| 1877 | ✗ | if(first_free_ != 0) { | |
| 1878 | result = first_free_; | ||
| 1879 | ✗ | first_free_ = slots_[first_free_].next; | |
| 1880 | ✗ | slots_[result].VAO->reset(); | |
| 1881 | } else { | ||
| 1882 | ✗ | slots_.push_back(Slot()); | |
| 1883 | ✗ | result = index_t(slots_.size()-1); | |
| 1884 | ✗ | slots_[result].VAO = new VertexArrayObject(); | |
| 1885 | } | ||
| 1886 | ✗ | return result; | |
| 1887 | } | ||
| 1888 | |||
| 1889 | /** | ||
| 1890 | * \brief Deletes a vertex array object. | ||
| 1891 | * \details Vertex array objects are recycled internally. | ||
| 1892 | * \param[in] VAOindex the index of the vertex | ||
| 1893 | * array object to delete. | ||
| 1894 | */ | ||
| 1895 | void delete_VAO(index_t VAOindex) { | ||
| 1896 | ✗ | slots_[VAOindex].next = first_free_; | |
| 1897 | ✗ | first_free_ = VAOindex; | |
| 1898 | } | ||
| 1899 | |||
| 1900 | /** | ||
| 1901 | * \brief Gets a vertex array object by index. | ||
| 1902 | * \param[in] VAOindex the index of the vertex array object. | ||
| 1903 | * \return a pointer to the vertex array object. | ||
| 1904 | */ | ||
| 1905 | VertexArrayObject* get_VAO(index_t VAOindex) { | ||
| 1906 | ✗ | return slots_[VAOindex].VAO; | |
| 1907 | } | ||
| 1908 | |||
| 1909 | private: | ||
| 1910 | |||
| 1911 | /** | ||
| 1912 | * \brief The information attached to each vertex | ||
| 1913 | * array object index. | ||
| 1914 | */ | ||
| 1915 | struct Slot { | ||
| 1916 | /** | ||
| 1917 | * \brief Slot constructor. | ||
| 1918 | */ | ||
| 1919 | ✗ | Slot() : | |
| 1920 | ✗ | VAO(nullptr), next(0) { | |
| 1921 | } | ||
| 1922 | |||
| 1923 | /** | ||
| 1924 | * \brief A pointer to the internal representation. | ||
| 1925 | */ | ||
| 1926 | VertexArrayObject* VAO; | ||
| 1927 | |||
| 1928 | /** | ||
| 1929 | * \brief The index of the next free element, used | ||
| 1930 | * to have constant-time allocation and deallocation. | ||
| 1931 | */ | ||
| 1932 | index_t next; | ||
| 1933 | }; | ||
| 1934 | |||
| 1935 | vector<Slot> slots_; | ||
| 1936 | |||
| 1937 | /** | ||
| 1938 | * \brief The head of the free list. | ||
| 1939 | */ | ||
| 1940 | GLUPuint first_free_; | ||
| 1941 | }; | ||
| 1942 | |||
| 1943 | static VertexArrayObjectAllocator VAO_allocator; | ||
| 1944 | |||
| 1945 | } | ||
| 1946 | |||
| 1947 | // TODO1: ArraysOES()/Arrays() switch based on OpenGL profile | ||
| 1948 | // (runtime) rather than GEO_OS_EMSCRIPTEN macro (compile-time) | ||
| 1949 | |||
| 1950 | ✗ | void glupGenVertexArrays(GLUPsizei n, GLUPuint* arrays) { | |
| 1951 | ✗ | if(GLUP::vertex_array_emulate) { | |
| 1952 | ✗ | for(GLUPsizei i=0; i<n; ++i) { | |
| 1953 | ✗ | arrays[i] = GLUP::VAO_allocator.new_VAO(); | |
| 1954 | } | ||
| 1955 | |||
| 1956 | } else { | ||
| 1957 | #ifdef GEO_OS_EMSCRIPTEN | ||
| 1958 | glGenVertexArraysOES(n, arrays); | ||
| 1959 | #else | ||
| 1960 | ✗ | if(!glGenVertexArrays) { | |
| 1961 | ✗ | GLUP::vertex_array_emulate = true; | |
| 1962 | glupGenVertexArrays(n,arrays); | ||
| 1963 | ✗ | return; | |
| 1964 | } | ||
| 1965 | ✗ | glGenVertexArrays(n, arrays); | |
| 1966 | #endif | ||
| 1967 | } | ||
| 1968 | } | ||
| 1969 | |||
| 1970 | ✗ | void glupDeleteVertexArrays(GLUPsizei n, const GLUPuint *arrays) { | |
| 1971 | ✗ | if(GLUP::vertex_array_emulate) { | |
| 1972 | ✗ | for(GLUPsizei i=0; i<n; ++i) { | |
| 1973 | ✗ | GLUP::VAO_allocator.delete_VAO(arrays[i]); | |
| 1974 | } | ||
| 1975 | } else { | ||
| 1976 | #if defined(GEO_OS_EMSCRIPTEN) | ||
| 1977 | glDeleteVertexArraysOES(n, arrays); | ||
| 1978 | #else | ||
| 1979 | ✗ | if(!glDeleteVertexArrays) { | |
| 1980 | ✗ | GLUP::vertex_array_emulate = true; | |
| 1981 | glupDeleteVertexArrays(n,arrays); | ||
| 1982 | ✗ | return; | |
| 1983 | } | ||
| 1984 | ✗ | glDeleteVertexArrays(n, arrays); | |
| 1985 | #endif | ||
| 1986 | } | ||
| 1987 | } | ||
| 1988 | |||
| 1989 | ✗ | void glupBindVertexArray(GLUPuint array) { | |
| 1990 | ✗ | if(GLUP::vertex_array_emulate) { | |
| 1991 | ✗ | if(array != GLUP::vertex_array_binding) { | |
| 1992 | ✗ | if(GLUP::vertex_array_binding != 0) { | |
| 1993 | GLUP::VAO_allocator.get_VAO( | ||
| 1994 | GLUP::vertex_array_binding | ||
| 1995 | ✗ | )->unbind(); | |
| 1996 | } | ||
| 1997 | ✗ | GLUP::vertex_array_binding = array; | |
| 1998 | ✗ | if(GLUP::vertex_array_binding != 0) { | |
| 1999 | GLUP::VAO_allocator.get_VAO( | ||
| 2000 | GLUP::vertex_array_binding | ||
| 2001 | ✗ | )->bind(); | |
| 2002 | } | ||
| 2003 | } | ||
| 2004 | } else { | ||
| 2005 | #if defined(GEO_OS_EMSCRIPTEN) | ||
| 2006 | glBindVertexArrayOES(array); | ||
| 2007 | #else | ||
| 2008 | ✗ | if(!glBindVertexArray) { | |
| 2009 | ✗ | GLUP::vertex_array_emulate = true; | |
| 2010 | glupBindVertexArray(array); | ||
| 2011 | ✗ | return; | |
| 2012 | } | ||
| 2013 | ✗ | glBindVertexArray(array); | |
| 2014 | #endif | ||
| 2015 | ✗ | GLUP::vertex_array_binding = array; | |
| 2016 | } | ||
| 2017 | } | ||
| 2018 | |||
| 2019 | ✗ | GLUPuint glupGetVertexArrayBinding() { | |
| 2020 | ✗ | return GLUP::vertex_array_binding; | |
| 2021 | } | ||
| 2022 | |||
| 2023 | /****************************************************************************/ | ||
| 2024 |