| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * Copyright (c) 2000-2022 Inria | ||
| 3 | * All rights reserved. | ||
| 4 | * | ||
| 5 | * Redistribution and use in source and binary forms, with or without | ||
| 6 | * modification, are permitted provided that the following conditions are met: | ||
| 7 | * | ||
| 8 | * * Redistributions of source code must retain the above copyright notice, | ||
| 9 | * this list of conditions and the following disclaimer. | ||
| 10 | * * Redistributions in binary form must reproduce the above copyright notice, | ||
| 11 | * this list of conditions and the following disclaimer in the documentation | ||
| 12 | * and/or other materials provided with the distribution. | ||
| 13 | * * Neither the name of the ALICE Project-Team nor the names of its | ||
| 14 | * contributors may be used to endorse or promote products derived from this | ||
| 15 | * software without specific prior written permission. | ||
| 16 | * | ||
| 17 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
| 18 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
| 19 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
| 20 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | ||
| 21 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
| 22 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
| 23 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
| 24 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
| 25 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
| 26 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | ||
| 27 | * POSSIBILITY OF SUCH DAMAGE. | ||
| 28 | * | ||
| 29 | * Contact: Bruno Levy | ||
| 30 | * | ||
| 31 | * https://www.inria.fr/fr/bruno-levy | ||
| 32 | * | ||
| 33 | * Inria, | ||
| 34 | * Domaine de Voluceau, | ||
| 35 | * 78150 Le Chesnay - Rocquencourt | ||
| 36 | * FRANCE | ||
| 37 | * | ||
| 38 | */ | ||
| 39 | |||
| 40 | |||
| 41 | #include <geogram_gfx/full_screen_effects/full_screen_effect.h> | ||
| 42 | #include <geogram_gfx/basic/GLSL.h> | ||
| 43 | #include <geogram_gfx/GLUP/shaders/embedded_shaders.h> | ||
| 44 | #include <geogram/basic/command_line.h> | ||
| 45 | #include <geogram/basic/logger.h> | ||
| 46 | |||
| 47 | namespace { | ||
| 48 | using namespace GEO; | ||
| 49 | |||
| 50 | ✗ | void vertex_shader_preamble_pseudo_file( | |
| 51 | GLSL::PseudoFileProvider* provider, std::vector<GLSL::Source>& sources | ||
| 52 | ) { | ||
| 53 | ✗ | FullScreenEffectImpl* ctxt = dynamic_cast<FullScreenEffectImpl*>( | |
| 54 | provider | ||
| 55 | ); | ||
| 56 | ✗ | geo_assert(ctxt != nullptr); | |
| 57 | ✗ | ctxt->get_vertex_shader_preamble_pseudo_file(sources); | |
| 58 | ✗ | } | |
| 59 | |||
| 60 | ✗ | void fragment_shader_preamble_pseudo_file( | |
| 61 | GLSL::PseudoFileProvider* provider, std::vector<GLSL::Source>& sources | ||
| 62 | ) { | ||
| 63 | ✗ | FullScreenEffectImpl* ctxt = dynamic_cast<FullScreenEffectImpl*>( | |
| 64 | provider | ||
| 65 | ); | ||
| 66 | ✗ | geo_assert(ctxt != nullptr); | |
| 67 | ✗ | ctxt->get_fragment_shader_preamble_pseudo_file(sources); | |
| 68 | ✗ | } | |
| 69 | } | ||
| 70 | |||
| 71 | namespace GEO { | ||
| 72 | |||
| 73 | ✗ | FullScreenEffectImpl::FullScreenEffectImpl() : | |
| 74 | ✗ | initialized_(false), | |
| 75 | ✗ | OK_(true), | |
| 76 | ✗ | width_(0), | |
| 77 | ✗ | height_(0), | |
| 78 | ✗ | ES_profile_(false), | |
| 79 | ✗ | main_framebuffer_id_(0) { | |
| 80 | ✗ | } | |
| 81 | |||
| 82 | ✗ | FullScreenEffectImpl::~FullScreenEffectImpl() { | |
| 83 | ✗ | } | |
| 84 | |||
| 85 | ✗ | double FullScreenEffectImpl::required_GLSL_version() const { | |
| 86 | ✗ | return 1.0; | |
| 87 | } | ||
| 88 | |||
| 89 | ✗ | void FullScreenEffectImpl::get_vertex_shader_preamble_pseudo_file( | |
| 90 | std::vector<GLSL::Source>& sources | ||
| 91 | ) { | ||
| 92 | ✗ | if(ES_profile_) { | |
| 93 | sources.push_back( | ||
| 94 | ✗ | "#version 100 \n" | |
| 95 | "#define GLUP_VERTEX_SHADER \n" | ||
| 96 | ); | ||
| 97 | } else { | ||
| 98 | sources.push_back( | ||
| 99 | #ifdef GEO_OS_APPLE | ||
| 100 | "#version 150 core \n" | ||
| 101 | #else | ||
| 102 | ✗ | "#version 130 \n" | |
| 103 | #endif | ||
| 104 | "#define GLUP_VERTEX_SHADER \n" | ||
| 105 | ); | ||
| 106 | } | ||
| 107 | ✗ | } | |
| 108 | |||
| 109 | |||
| 110 | ✗ | void FullScreenEffectImpl::get_fragment_shader_preamble_pseudo_file( | |
| 111 | std::vector<GLSL::Source>& sources | ||
| 112 | ) { | ||
| 113 | ✗ | if(ES_profile_) { | |
| 114 | sources.push_back( | ||
| 115 | ✗ | "#version 100 \n" | |
| 116 | "#define GLUP_FRAGMENT_SHADER \n" | ||
| 117 | "precision mediump float; \n" | ||
| 118 | "#ifdef GL_FRAGMENT_PRECISION_HIGH \n" | ||
| 119 | " precision highp int; \n" | ||
| 120 | "#endif \n" | ||
| 121 | ); | ||
| 122 | } else { | ||
| 123 | sources.push_back( | ||
| 124 | #ifdef GEO_OS_APPLE | ||
| 125 | "#version 150 core \n" | ||
| 126 | #else | ||
| 127 | ✗ | "#version 130 \n" | |
| 128 | #endif | ||
| 129 | "#define GLUP_FRAGMENT_SHADER \n" | ||
| 130 | ); | ||
| 131 | } | ||
| 132 | ✗ | } | |
| 133 | |||
| 134 | ✗ | void FullScreenEffectImpl::pre_render(index_t w, index_t h) { | |
| 135 | ✗ | main_framebuffer_id_ = FrameBufferObject::bound_framebuffer_id(); | |
| 136 | ✗ | if(!initialized_) { | |
| 137 | ✗ | initialize(w,h) ; | |
| 138 | } | ||
| 139 | ✗ | if(!OK_) { | |
| 140 | return; | ||
| 141 | } | ||
| 142 | ✗ | if(w != width() || h != height()) { | |
| 143 | ✗ | resize(w,h) ; | |
| 144 | } | ||
| 145 | ✗ | if(draw_FBO_.initialized()) { | |
| 146 | ✗ | draw_FBO_.bind_as_framebuffer(); | |
| 147 | GEO_CHECK_GL(); | ||
| 148 | } | ||
| 149 | } | ||
| 150 | |||
| 151 | ✗ | void FullScreenEffectImpl::post_render() { | |
| 152 | ✗ | glBindFramebuffer(GL_FRAMEBUFFER, main_framebuffer_id_); | |
| 153 | ✗ | if(draw_FBO_.initialized()) { | |
| 154 | ✗ | glDisable(GL_DEPTH_TEST); | |
| 155 | ✗ | draw_FBO_.unbind(); | |
| 156 | |||
| 157 | ✗ | glActiveTexture(GL_TEXTURE0); | |
| 158 | ✗ | draw_FBO_.bind_as_texture(); | |
| 159 | |||
| 160 | ✗ | glViewport(0, 0, GLsizei(width()), GLsizei(height())); | |
| 161 | |||
| 162 | ✗ | draw_unit_textured_quad(); | |
| 163 | ✗ | glEnable(GL_DEPTH_TEST); | |
| 164 | ✗ | draw_FBO_.unbind(); | |
| 165 | ✗ | reset_alpha(); | |
| 166 | |||
| 167 | } | ||
| 168 | GEO_CHECK_GL(); | ||
| 169 | ✗ | } | |
| 170 | |||
| 171 | ✗ | void FullScreenEffectImpl::update() { | |
| 172 | ✗ | } | |
| 173 | |||
| 174 | ✗ | void FullScreenEffectImpl::initialize(index_t width, index_t height) { | |
| 175 | ✗ | width_ = width; | |
| 176 | ✗ | height_ = height; | |
| 177 | ✗ | initialized_ = true ; | |
| 178 | #if defined(GEO_OS_EMSCRIPTEN) || defined(GEO_OS_ANDROID) | ||
| 179 | ES_profile_ = true; | ||
| 180 | #endif | ||
| 181 | |||
| 182 | static bool first_time = true; | ||
| 183 | |||
| 184 | ✗ | if(first_time) { | |
| 185 | ✗ | GLSL::register_GLSL_include_file( | |
| 186 | ✗ | "fullscreen/current_profile/vertex_shader_preamble.h", | |
| 187 | vertex_shader_preamble_pseudo_file | ||
| 188 | ); | ||
| 189 | |||
| 190 | ✗ | GLSL::register_GLSL_include_file( | |
| 191 | ✗ | "fullscreen/current_profile/fragment_shader_preamble.h", | |
| 192 | fragment_shader_preamble_pseudo_file | ||
| 193 | ); | ||
| 194 | |||
| 195 | ✗ | GLUP::register_embedded_shaders_fullscreen(); | |
| 196 | |||
| 197 | ✗ | first_time = false; | |
| 198 | } | ||
| 199 | |||
| 200 | ✗ | double supp_ver = GLSL::supported_language_version(); | |
| 201 | ✗ | double req_ver = required_GLSL_version(); | |
| 202 | ✗ | OK_ = (supp_ver >= req_ver); | |
| 203 | ✗ | if(!OK_) { | |
| 204 | ✗ | Logger::err("Renderer") | |
| 205 | << "This FullScreenEffect requires GLSL ver. >= " | ||
| 206 | << req_ver | ||
| 207 | << std::endl; | ||
| 208 | ✗ | Logger::err("Renderer") | |
| 209 | << "This GPU has GLSL ver. " << supp_ver | ||
| 210 | << std::endl; | ||
| 211 | ✗ | return; | |
| 212 | } | ||
| 213 | GEO_CHECK_GL(); | ||
| 214 | ✗ | draw_FBO_.initialize(width, height, true, GL_RGBA, false); | |
| 215 | GEO_CHECK_GL(); | ||
| 216 | } | ||
| 217 | |||
| 218 | ✗ | void FullScreenEffectImpl::resize(index_t width, index_t height) { | |
| 219 | ✗ | width_ = width; | |
| 220 | ✗ | height_ = height; | |
| 221 | ✗ | if(draw_FBO_.initialized()) { | |
| 222 | GEO_CHECK_GL(); | ||
| 223 | ✗ | draw_FBO_.resize(width, height); | |
| 224 | GEO_CHECK_GL(); | ||
| 225 | } | ||
| 226 | ✗ | } | |
| 227 | |||
| 228 | ✗ | void FullScreenEffectImpl::reset_alpha() { | |
| 229 | ✗ | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); | |
| 230 | ✗ | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); | |
| 231 | ✗ | glClear(GL_COLOR_BUFFER_BIT); | |
| 232 | ✗ | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
| 233 | ✗ | } | |
| 234 | } | ||
| 235 |