6const vec3 iResolution=
vec3(1024.0, 1024.0, 1.0);
 
    7const vec4 iMouse=
vec4(0.0, 0.0, 0.0, 0.0);
 
    8uniform sampler2D iChannel0;
 
    9uniform sampler2D iChannel1;
 
   10uniform sampler2D iChannel2;
 
   11uniform sampler2D iChannel3;
 
   13void mainImage(out vec4 fragColor, in vec2 fragCoord);
 
   16    mainImage(glup_FragColor, 1024.0*tex_coord.xy);
 
vecng< 3, Numeric::float64 > vec3
Represents points and vectors in 3d.
vecng< 4, Numeric::float64 > vec4
Represents points and vectors in 4d.