Geogram Version 1.10.1
A programming library of geometric algorithms
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boxes_intersections.h
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39
40#ifndef GEOGRAM_MESH_BOXES_ISECT
41#define GEOGRAM_MESH_BOXES_ISECT
42
50#include <functional>
51
52namespace GEO {
53
61 void GEOGRAM_API boxes_intersections(
62 const vector<Box3d>& boxes,
63 std::function<void(index_t, index_t)> callback
64 );
65
87 const Box3d* Iboxes,
88 index_t* Ib,
89 index_t* Ie,
90 const Box3d* Pboxes,
91 index_t* Pb,
92 index_t* Pe,
93 std::function<void(index_t, index_t)> callback
94 );
95}
96
97#endif
Axis-aligned bounding box.
Definition geometry.h:689
Vector with aligned memory allocation.
Definition memory.h:703
Common include file, providing basic definitions. Should be included before anything else by all head...
Geometric functions in 2d and 3d.
Global Vorpaline namespace.
Definition basic.h:55
void boxes_intersections_hybrid_impl(const Box3d *Iboxes, index_t *Ib, index_t *Ie, const Box3d *Pboxes, index_t *Pb, index_t *Pe, std::function< void(index_t, index_t)> callback)
Lower-level interface to the underlying algorithm (experts only).
geo_index_t index_t
The type for storing and manipulating indices.
Definition numeric.h:340
void boxes_intersections(const vector< Box3d > &boxes, std::function< void(index_t, index_t)> callback)
Reports all intersections in a vector of boxes.