5glup_in 
vec2 tex_coord_in;
 
    6glup_out 
vec2 tex_coord;
 
    9    tex_coord = tex_coord_in;
 
   10    gl_Position = 
vec4(vertex_in, 0.0, 1.0);
 
vecng< 4, Numeric::float64 > vec4
Represents points and vectors in 4d.
vecng< 2, Numeric::float64 > vec2
Represents points and vectors in 2d.