Graphite
Version 3
An experimental 3D geometry processing program
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Utilities for manipulating GLSL shaders. More...
Go to the source code of this file.
Classes | |
struct | GEO::GLSL::GLSLCompileError |
Exception thrown when a GLSL shader fails to compiled. More... | |
class | GEO::GLSL::Source |
A GLSL source. More... | |
class | GEO::GLSL::PseudoFileProvider |
A class that can register functions to the GLSL pseudo file system. More... | |
Namespaces | |
GEO | |
Global Vorpaline namespace. | |
Typedefs | |
typedef void(* | GEO::GLSL::PseudoFile) (PseudoFileProvider *provider, std::vector< Source > &sources) |
A pointer to a function registered as a pseudo file in the GLSL pseudo file system. More... | |
Functions | |
void | GEO::GLSL::initialize () |
Initializes some GLSL functions and objects. More... | |
void | GEO::GLSL::terminate () |
Terminates GLSL functions and objects. More... | |
double | GEO::GLSL::supported_language_version () |
Gets the supported GLSL language version. More... | |
void | GEO::GLSL::register_GLSL_include_file (const std::string &name, const char *source) |
Registers a file in the GLSL pseudo file system. More... | |
void | GEO::GLSL::register_GLSL_include_file (const std::string &name, PseudoFile file) |
Registers a pseudo file in the GLSL pseudo file system. More... | |
const char * | GEO::GLSL::get_GLSL_include_file (const std::string &name) |
Gets a GLSL include file by file name. More... | |
GLuint | GEO::GLSL::compile_shader_with_includes (GLenum target, const char *source, PseudoFileProvider *provider) |
Compiles a shader for a specific target. More... | |
GLuint | GEO::GLSL::compile_program_with_includes_no_link (PseudoFileProvider *provider, const char *shader1, const char *shader2=nullptr, const char *shader3=nullptr, const char *shader4=nullptr, const char *shader5=nullptr, const char *shader6=nullptr) |
Compiles a program from shader sources. More... | |
GLuint | GEO::GLSL::compile_shader (GLenum target, const char **sources, index_t nb_sources) |
Compiles a shader for a specific target. More... | |
GLuint | GEO::GLSL::compile_shader (GLenum target, const char *source1, const char *source2, const char *source3=nullptr, const char *source4=nullptr, const char *source5=nullptr, const char *source6=nullptr, const char *source7=nullptr, const char *source8=nullptr, const char *source9=nullptr, const char *source10=nullptr, const char *source11=nullptr, const char *source12=nullptr, const char *source13=nullptr, const char *source14=nullptr, const char *source15=nullptr, const char *source16=nullptr, const char *source17=nullptr, const char *source18=nullptr, const char *source19=nullptr, const char *source20=nullptr) |
Compiles a shader for a specific target. More... | |
void | GEO::GLSL::link_program (GLuint program) |
Links a program. More... | |
GLuint | GEO::GLSL::create_program_from_shaders_no_link (GLuint shader,...) |
Creates a GLSL program from a zero-terminated list of shaders. More... | |
GLuint | GEO::GLSL::create_program_from_shaders (GLuint shader,...) |
Creates a GLSL program from a zero-terminated list of shaders. More... | |
GLuint | GEO::GLSL::create_program_from_string_no_link (const char *string, bool copy_string=true) |
Creates a GLSL program from a string. More... | |
GLuint | GEO::GLSL::create_program_from_file_no_link (const std::string &filename) |
Creates a GLSL program from a file. More... | |
template<class T > | |
bool | GEO::GLSL::set_program_uniform_by_name (GLuint shader_id, const char *name, T val) |
Sets a uniform variable in a shader by name. More... | |
template<> | |
bool | GEO::GLSL::set_program_uniform_by_name (GLuint shader_id, const char *name, bool val) |
template<> | |
bool | GEO::GLSL::set_program_uniform_by_name (GLuint shader_id, const char *name, float val) |
template<> | |
bool | GEO::GLSL::set_program_uniform_by_name (GLuint shader_id, const char *name, double val) |
template<> | |
bool | GEO::GLSL::set_program_uniform_by_name (GLuint shader_id, const char *name, int val) |
template<> | |
bool | GEO::GLSL::set_program_uniform_by_name (GLuint shader_id, const char *name, unsigned int val) |
bool | GEO::GLSL::set_program_uniform_by_name (GLuint shader_id, const char *name, index_t count, float *values) |
Sets an array of uniform variables in a shader by name. More... | |
bool | GEO::GLSL::set_program_uniform_by_name (GLuint shader_id, const char *name, float x, float y) |
GLint | GEO::GLSL::get_uniform_variable_offset (GLuint program, const char *varname) |
Gets the offset of a uniform variable relative to the uniform block it is declared in. More... | |
size_t | GEO::GLSL::get_uniform_variable_array_stride (GLuint program, const char *varname) |
Queries array stride for a variable in a GLSL program using introspection. More... | |
void | GEO::GLSL::introspect_program (GLuint program) |
Outputs to the logger everything that can be queried about a program using OpenGL introspection APIs. | |
Utilities for manipulating GLSL shaders.
Definition in file GLSL.h.
typedef void(* GEO::GLSL::PseudoFile) (PseudoFileProvider *provider, std::vector< Source > &sources) |
A pointer to a function registered as a pseudo file in the GLSL pseudo file system.
The GLSL pseudo file system manages the include directives. A PseudoFile is a pointer to a function that fills-in the file contents. The file contents is a vector of Source objects, that can be either constant string litterals or dynamically created strings.
GLuint GEO::GLSL::compile_program_with_includes_no_link | ( | PseudoFileProvider * | provider, |
const char * | shader1, | ||
const char * | shader2 = nullptr , |
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const char * | shader3 = nullptr , |
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const char * | shader4 = nullptr , |
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const char * | shader5 = nullptr , |
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const char * | shader6 = nullptr |
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Compiles a program from shader sources.
[in] | provider | a pointer to an object that implements the PseudoFileProvider interface (typically a GLUP Context) |
[in] | shader1,shader2,shader3,shader4,shader5,shader6 | up to six shader sources definition. Each shader source definition should begin with //stage STAGE where STAGE is one of GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, GL_GEOMETRY_SHADER, GL_TESSELLATION_SHADER, GL_TESS_EVALUATION_SHADER |
GLSLCompileError |
GLuint GEO::GLSL::compile_shader | ( | GLenum | target, |
const char ** | sources, | ||
index_t | nb_sources | ||
) |
Compiles a shader for a specific target.
One can split the source of the shader into different strings, one of them being used for library functions common to different shaders. It may seem more natural to generate a shader object with library functions, but OpenGL documentation does not recommend to do so (and it did not seem to work). Errors are detected and displayed to std::err.
[in] | target | the OpenGL shader target (one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER) |
[in] | sources | an array of pointer to ASCII strings that contain the source of the shader |
[in] | nb_sources | number of strings in sources |
GLSLCompileError |
GLuint GEO::GLSL::compile_shader | ( | GLenum | target, |
const char * | source1, | ||
const char * | source2, | ||
const char * | source3 = nullptr , |
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const char * | source4 = nullptr , |
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const char * | source5 = nullptr , |
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const char * | source6 = nullptr , |
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const char * | source7 = nullptr , |
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const char * | source8 = nullptr , |
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const char * | source9 = nullptr , |
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const char * | source10 = nullptr , |
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const char * | source11 = nullptr , |
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const char * | source12 = nullptr , |
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const char * | source13 = nullptr , |
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const char * | source14 = nullptr , |
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const char * | source15 = nullptr , |
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const char * | source16 = nullptr , |
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const char * | source17 = nullptr , |
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const char * | source18 = nullptr , |
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const char * | source19 = nullptr , |
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const char * | source20 = nullptr |
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) |
Compiles a shader for a specific target.
One can split the source of the shader into different strings, one of them being used for library functions common to different shaders. It may seem more natural to generate a shader object with library functions, but OpenGL documentation does not recommend to do so (and it did not seem to work). Errors are detected and displayed to std::err.
[in] | target | the OpenGL shader target (one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER) |
[in] | source1,source2,... | ASCII strings that will be concatened to form the source of the shader. It needs to be terminated by 0. |
GLSLCompileError |
GLuint GEO::GLSL::compile_shader_with_includes | ( | GLenum | target, |
const char * | source, | ||
PseudoFileProvider * | provider | ||
) |
Compiles a shader for a specific target.
This version of compile_shader() supports the include directive through the GLSL pseudo file system. Errors are detected and displayed to std::err.
[in] | target | the OpenGL shader target (one of GL_COMPUTE_SHADER, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, GL_FRAGMENT_SHADER) |
[in] | source | an ASCII string that contain the source of the shader |
[in] | provider | a pointer to an object that implements the PseudoFileProvider interface (typically a GLUP Context) |
GLSLCompileError |
GLuint GEO::GLSL::create_program_from_file_no_link | ( | const std::string & | filename | ) |
Creates a GLSL program from a file.
The file contains a list of shaders, delimited by begin-end statements (see setup_program_from_string()).
[in] | filename | the name of the file |
GLSLCompileError |
GLuint GEO::GLSL::create_program_from_shaders | ( | GLuint | shader, |
... | |||
) |
Creates a GLSL program from a zero-terminated list of shaders.
Errors are detected and displayed to the Logger.
[in] | shader | the first shader of the list |
GLuint GEO::GLSL::create_program_from_shaders_no_link | ( | GLuint | shader, |
... | |||
) |
Creates a GLSL program from a zero-terminated list of shaders.
Errors are detected and displayed to the Logger.
[in] | shader | the first shader of the list |
GLuint GEO::GLSL::create_program_from_string_no_link | ( | const char * | string, |
bool | copy_string = true |
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) |
Creates a GLSL program from a string.
The string may contain several shaders. Each shader is delimited by begin-end statements: #begin(SHADER_TYPE) / #end(SHADER_TYPE) where SHADER_TYPE is one of GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, GL_GEOMETRY_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER.
[in,out] | string | the combined shaders that constitute the program. |
[in] | copy_string | if true, the input string is copied internally. The function temporarily modifies the input string (and then restores it on exit). This may be forbidden when input string is a constant char array (string litteral in source code). In this case, the input string is copied to a temporary buffer. |
GLSLCompileError |
const char* GEO::GLSL::get_GLSL_include_file | ( | const std::string & | name | ) |
Gets a GLSL include file by file name.
It needs to be a real file, registered as a pointer to static text data (not a PseudoFile).
[in] | name | the name of the file in the pseudo file system. |
size_t GEO::GLSL::get_uniform_variable_array_stride | ( | GLuint | program, |
const char * | varname | ||
) |
Queries array stride for a variable in a GLSL program using introspection.
[in] | program | the handle of the program |
[in] | varname | a string with the name of the array variable |
GLint GEO::GLSL::get_uniform_variable_offset | ( | GLuint | program, |
const char * | varname | ||
) |
Gets the offset of a uniform variable relative to the uniform block it is declared in.
[in] | program | a GLSL program handle |
[in] | varname | the name of the variable |
void GEO::GLSL::initialize | ( | ) |
Initializes some GLSL functions and objects.
Called by GEO::Graphics::initialize()
void GEO::GLSL::link_program | ( | GLuint | program | ) |
Links a program.
Errors are detexted and displayed to the Logger.
[in] | program | the program to be linked |
void GEO::GLSL::register_GLSL_include_file | ( | const std::string & | name, |
const char * | source | ||
) |
Registers a file in the GLSL pseudo file system.
The file can then be included in a GLSL source with the //include <name> directive.
[in] | name | the name of the pseudo file |
[in] | source | the GLSL source of the file |
void GEO::GLSL::register_GLSL_include_file | ( | const std::string & | name, |
PseudoFile | file | ||
) |
Registers a pseudo file in the GLSL pseudo file system.
The pseudo file can then be included in a GLSL source with the //include <name> directive. Each time it is included, it is generated by calling the specified function.
[in] | name | the name of the pseudo file |
[in] | file | a pointer to a member function of an object derived from a PseudoFileProvider object that returns a string. |
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inline |
Sets an array of uniform variables in a shader by name.
[in] | shader_id | the handle to the GLSL shader |
[in] | name | the name of the uniform variable, as specified in the GLSL source of the shader. |
[in] | count | number of values |
[in] | values | a pointer to an array of values of size count |
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inline |
Sets a uniform variable in a shader by name.
[in] | shader_id | the handle to the GLSL shader |
[in] | name | the name of the uniform variable, as specified in the GLSL source of the shader. |
[in] | val | the value of the parameter |
T | the type of the parameter. Needs to match the type of the uniform parameter in the GLSL source. |
double GEO::GLSL::supported_language_version | ( | ) |
Gets the supported GLSL language version.
The supported GLSL version is determined from hardware/driver capabilities and user-defined parameters.
void GEO::GLSL::terminate | ( | ) |
Terminates GLSL functions and objects.
Called by GEO::Graphics::terminate()