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An experimental 3D geometry processing program
GEO::Environment Class Referenceabstract

Application environment. More...

#include <geogram/basic/environment.h>

Inheritance diagram for GEO::Environment:
GEO::Counted GEO::ImageLibrary GEO::SystemEnvironment OGF::FileManager OGF::ModuleManager OGF::SceneGraphLibrary

Public Member Functions

virtual bool add_environment (Environment *env)
 Adds a child environment. More...
 
bool has_value (const std::string &name) const
 Tests if a variable exists. More...
 
virtual bool get_value (const std::string &name, std::string &value) const
 Retrieves the value of a variable. More...
 
std::string get_value (const std::string &name) const
 Retrieves the value of a variable. More...
 
virtual bool set_value (const std::string &name, const std::string &value)
 Sets a variable value. More...
 
virtual Environmentfind_environment (const std::string &name)
 Finds the environment that declares a variable as a local name. More...
 
virtual bool add_observer (const std::string &name, VariableObserver *observer)
 Attaches an observer to a variable. More...
 
virtual bool remove_observer (const std::string &name, VariableObserver *observer)
 Detaches an observer from a variable. More...
 
virtual bool notify_observers (const std::string &name, bool recursive=false)
 Notifies observers. More...
 
- Public Member Functions inherited from GEO::Counted
void ref () const
 Increments the reference count. More...
 
void unref () const
 Decrements the reference count. More...
 
bool is_shared () const
 Check if the object is shared. More...
 
int nb_refs () const
 Gets the number of references that point to this object. More...
 

Static Public Member Functions

static Environmentinstance ()
 Gets the root environment. More...
 
static void terminate ()
 Cleans up the environment. More...
 
- Static Public Member Functions inherited from GEO::Counted
static void ref (const Counted *counted)
 Increments the reference count. More...
 
static void unref (const Counted *counted)
 Decrements the reference count. More...
 

Protected Member Functions

 ~Environment () override
 Environment destructor. More...
 
virtual bool get_local_value (const std::string &name, std::string &value) const =0
 Retrieves a variable value locally. More...
 
virtual bool set_local_value (const std::string &name, const std::string &value)=0
 Sets a variable value locally. More...
 
bool notify_observers (const std::string &name, const std::string &value, bool recursive)
 Notifies observers. More...
 
bool notify_local_observers (const std::string &name, const std::string &value)
 Notifies local observers. More...
 
- Protected Member Functions inherited from GEO::Counted
 Counted ()
 Creates a reference counted object. More...
 
virtual ~Counted ()
 Destroys a reference counted object. More...
 

Detailed Description

Application environment.

Environment is a flexible framework for storing and retrieving application properties. Most important client functions are:

By default, the framework provides a single root Environment that can be accessed with function instance(). This root environment uses a dictionary for storing application properties as name-value pairs.

But developers can define custom Environment classes to access properties differently. For this, the custom Environment classes must reimplement low-level access functions get_local_value() and set_local_value(). For instance, one can redefine low-level functions to:

  • access properties in a file database
  • access properties as system environment variables (see SystemEnvironment)
  • expose/control a software module configuration:

    This technique is widely used in Vorpaline, for instance:

    • Process has a dedicated environment to control Process configuration (multithreading, FPE, ...)
    • Logger also has a dedicated environment to configure the Logger behavior, allowed features, ...

Plugging custom Environments in the framework is as simple as adding the custom Environment as a child of the root Environment with function add_environment(). Setting a property in an environment affects this environment locally only if no child environment can store the property. Similarily, retrieving a property from an environment first checks if the property exists locally, then in all child environments.

In addition, the Environment framework provides a mechanism for being notified when a property is modified: VariableObservers can be attached to specific properties to capture modifications of their value (for more details see VariableObserver).

Definition at line 211 of file environment.h.

Constructor & Destructor Documentation

◆ ~Environment()

GEO::Environment::~Environment ( )
overrideprotected

Environment destructor.

This deletes all the child environments, but it does not delete the variable observers.

Member Function Documentation

◆ add_environment()

virtual bool GEO::Environment::add_environment ( Environment env)
virtual

Adds a child environment.

Environment env is added as a child of this environment which takes ownership of env. The child environment will be deleted when this environment is deleted.

Parameters
[in]envthe child environment
Return values
trueif the child has been successfully added
falseotherwise

◆ add_observer()

virtual bool GEO::Environment::add_observer ( const std::string &  name,
VariableObserver observer 
)
virtual

Attaches an observer to a variable.

Adds observer observer to the list of observers attached to variable name. If the observer is already attached to the variable, the function calls abort(). The environment does not take ownership of the observer, it is the responsibility of the caller to delete all the variable observers added to an Environment.

Parameters
[in]namethe name of the variable
[in]observera variable observer to add
Return values
trueif observer has been successfully added
falseotherwise

◆ find_environment()

virtual Environment* GEO::Environment::find_environment ( const std::string &  name)
virtual

Finds the environment that declares a variable as a local name.

Parameters
[in]namethe name of the variable
Returns
a pointer to the Environment that has name as a local variable, or nullptr if no such environment exists

◆ get_local_value()

virtual bool GEO::Environment::get_local_value ( const std::string &  name,
std::string &  value 
) const
protectedpure virtual

Retrieves a variable value locally.

This function is used internally. It searches variable name locally and stores its value in the output string value.

Parameters
[in]namethe name of the variable
[out]valueis set the variable value if it was found locally.
Return values
trueif the variable was found
falseif not
Note
This function must be reimplemented in derived custom environments.

Implemented in OGF::SceneGraphLibrary, OGF::FileManager, GEO::ImageLibrary, GEO::SystemEnvironment, and OGF::ModuleManager.

◆ get_value() [1/2]

std::string GEO::Environment::get_value ( const std::string &  name) const

Retrieves the value of a variable.

This is a variant of get_value(name, value) that returns the variable value directly it it exists. If the variable is not found, then the function calls abort().

Parameters
[in]namethe name of the variable
Returns
the variable value if it exists.

◆ get_value() [2/2]

virtual bool GEO::Environment::get_value ( const std::string &  name,
std::string &  value 
) const
virtual

Retrieves the value of a variable.

Searches variable name and stores its value in the output string value. The function first checks if the variable exists locally, then in all child environments recursively.

Parameters
[in]namethe name of the variable
[out]valueis set the variable value if it was found either locally or in a child environment.
Return values
trueif the variable was found
falseotherwise

◆ has_value()

bool GEO::Environment::has_value ( const std::string &  name) const

Tests if a variable exists.

Parameters
[in]namethe name of the variable
Return values
trueif the variable exists
falseotherwise

◆ instance()

static Environment* GEO::Environment::instance ( )
static

Gets the root environment.

If the root environment does not yet exists, it is created on the fly.

Returns
A pointer to the root environment

◆ notify_local_observers()

bool GEO::Environment::notify_local_observers ( const std::string &  name,
const std::string &  value 
)
protected

Notifies local observers.

This function is used internally. It notifies the observers attached to variable name in this environment, passing them the modified value value. Observers in child environments are not notified.

Parameters
[in]namethe name of the variable
[in]valuethe modified value
Returns
true

◆ notify_observers() [1/2]

virtual bool GEO::Environment::notify_observers ( const std::string &  name,
bool  recursive = false 
)
virtual

Notifies observers.

This notifies the observers attached to variable name in this environment, passing them the current value of the variable. If recursive is set to true, then the function recursively notifies observers in the child contexts.

Parameters
[in]namethe name of the variable
[in]recursiveif true, notifies observers in the child contexts. This is false by default.
Returns
true

◆ notify_observers() [2/2]

bool GEO::Environment::notify_observers ( const std::string &  name,
const std::string &  value,
bool  recursive 
)
protected

Notifies observers.

This function is used internally. It notifies the observers attached to variable name in this environment, passing them the modified value value. If recursive is true, then the function recursively notifies observers in the child contexts.

Parameters
[in]namethe name of the variable
[in]valuethe modified value
[in]recursiveif true, notifies observers in the child contexts.
Returns
true

◆ remove_observer()

virtual bool GEO::Environment::remove_observer ( const std::string &  name,
VariableObserver observer 
)
virtual

Detaches an observer from a variable.

Removes observer observer from the list of observers attached to variable name. If the observer is not attached to the variable, the function calls abort(). The environment does not delete the removed observer, it is the responsibility of the caller to delete all the variable observers added to an Environment.

Parameters
[in]namethe name of the variable
[in]observera variable observer to remove
Return values
trueif observer has been successfully removed
falseotherwise

◆ set_local_value()

virtual bool GEO::Environment::set_local_value ( const std::string &  name,
const std::string &  value 
)
protectedpure virtual

Sets a variable value locally.

This function is used internally. It sets the variable named name to the given value locally.

Parameters
[in]namethe name of the variable
[in]valuethe value of the variable
Return values
trueif the variable was successfully added locally
falseotherwise
Note
This function must be reimplemented in derived custom environments.

Implemented in OGF::SceneGraphLibrary, OGF::FileManager, GEO::ImageLibrary, GEO::SystemEnvironment, and OGF::ModuleManager.

◆ set_value()

virtual bool GEO::Environment::set_value ( const std::string &  name,
const std::string &  value 
)
virtual

Sets a variable value.

Sets the variable named name to the given value. The function first visits all child environments recursively until one of them accepts the variable. If no child environment can store the variable, the variable is set locally in this environment. If a variable is set in an environment, all the variable observers are notified, starting from the modified environment up to the root environment.

Parameters
[in]namethe name of the variable
[in]valuethe value of the variable
Return values
trueif the variable was successfully added, either locally or in a child environment.
falseotherwise

◆ terminate()

static void GEO::Environment::terminate ( )
static

Cleans up the environment.

This destroys the whole root Environment hierarchy.


The documentation for this class was generated from the following file: