Graphite
Version 3
An experimental 3D geometry processing program
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This is the complete list of members for OGF::LuaGrobShader, including all inherited members.
__pad0__ (defined in OGF::Shader) | OGF::Shader | |
__pad1__ (defined in OGF::Node) | OGF::Node | |
add_child(Node *child) | OGF::Node | virtual |
add_connection(Connection *connection) | OGF::Object | virtual |
blink() override | OGF::LuaGrobShader | virtual |
children_ (defined in OGF::Node) | OGF::Node | |
compare(const Object *other) const | OGF::Object | virtual |
connect_signal_to_slot(const std::string &signal_name, Object *to, const std::string &slot_name) | OGF::Object | virtual |
Counted() | GEO::Counted | inlineprotected |
create_texture_from_colormap_name(const std::string &name, GLint filtering=GL_LINEAR, GLint wrapping=GL_CLAMP_TO_EDGE) | OGF::Shader | protected |
create_texture_from_file(const std::string &file_name, GLint filtering=GL_LINEAR, GLint wrapping=GL_CLAMP_TO_EDGE) | OGF::Shader | protected |
dark_mode() const | OGF::Shader | |
disable_signals() | OGF::Object | inline |
disable_slots() | OGF::Object | inline |
disconnect() | OGF::Object | |
draw() override | OGF::LuaGrobShader | virtual |
emit_signal(const std::string &signal_name, const ArgList &args, bool called_from_slot=false) | OGF::Object | protectedvirtual |
enable_signals() | OGF::Object | inline |
enable_slots() | OGF::Object | inline |
get_doc() const | OGF::Object | virtual |
get_element(index_t i, Any &value) const | OGF::Object | virtual |
get_grob() const | OGF::Shader | inline |
get_meta_class() const | OGF::Object | inline |
get_multi() const | OGF::Shader | |
get_parent() const | OGF::Node | inline |
get_property(const std::string &prop_name, std::string &prop_value) const | OGF::Object | virtual |
get_property(const std::string &prop_name, Any &prop_value) const | OGF::Object | virtual |
get_signals_enabled() const | OGF::Object | inline |
get_slots_enabled() const | OGF::Object | inline |
get_string_id() const | OGF::Object | inline |
grob() const | OGF::Shader | inlineprotected |
has_method(const std::string &method_name) const | OGF::Object | |
has_property(const std::string &prop_name) const | OGF::Object | |
help() const | OGF::Object | |
id() const | OGF::Object | inline |
id_to_object(unsigned int id) | OGF::Object | inlinestatic |
invoke_method(const std::string &method_name, const ArgList &args, Any &ret_val) | OGF::Object | virtual |
invoke_method(const std::string &method_name, const ArgList &args) | OGF::Object | inline |
invoke_method(const std::string &method_name) | OGF::Object | inline |
is_a(const MetaType *type) const | OGF::Object | virtual |
is_shared() const | GEO::Counted | inline |
latest_modelview() (defined in OGF::Shader) | OGF::Shader | inline |
latest_project() (defined in OGF::Shader) | OGF::Shader | inline |
latest_viewport() (defined in OGF::Shader) | OGF::Shader | inline |
lua_grob() const | OGF::LuaGrobShader | inlineprotected |
LuaGrobShader(LuaGrob *grob) | OGF::LuaGrobShader | |
meta_class() const | OGF::Object | virtual |
nb_refs() const | GEO::Counted | inline |
no_grob_update_ | OGF::Shader | protected |
Node(Node *parent=nullptr) | OGF::Node | explicit |
Object(bool transient=false) | OGF::Object | explicit |
pick_object(index_t object_id) override | OGF::LuaGrobShader | virtual |
ref() const | GEO::Counted | inline |
ref(const Counted *counted) | GEO::Counted | inlinestatic |
remove_child(Node *child) | OGF::Node | virtual |
remove_connection(Connection *connection) | OGF::Object | virtual |
search(const std::string &needle, const std::string &path="") | OGF::Object | virtual |
set_element(index_t i, const Any &value) | OGF::Object | virtual |
set_meta_class(MetaClass *mclass) | OGF::Object | virtual |
set_properties(const ArgList &args) | OGF::Object | |
set_property(const std::string &name, const std::string &value) | OGF::Object | virtual |
set_property(const std::string &name, const Any &value) | OGF::Object | virtual |
set_signals_enabled(bool value) | OGF::Object | inline |
set_slots_enabled(bool value) | OGF::Object | inline |
Shader(Grob *grob) | OGF::Shader | |
string_id() const | OGF::Object | |
swap_children(Node *n1, Node *n2) | OGF::Node | inlineprotected |
unref() const | GEO::Counted | inline |
unref(const Counted *counted) | GEO::Counted | inlinestatic |
update() | OGF::Shader | virtual |
~Counted() | GEO::Counted | protectedvirtual |
~LuaGrobShader() override | OGF::LuaGrobShader | |
~Node() | OGF::Node | virtual |
~Object() | OGF::Object | virtual |
~Shader() override | OGF::Shader |