Graphite  Version 3
An experimental 3D geometry processing program
OGF::PlainVoxelGrobShader Member List

This is the complete list of members for OGF::PlainVoxelGrobShader, including all inherited members.

__pad0__ (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShader
__pad1__ (defined in OGF::Node)OGF::Node
add_child(Node *child)OGF::Nodevirtual
add_connection(Connection *connection)OGF::Objectvirtual
attribute_max_ (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShaderprotected
attribute_min_ (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShaderprotected
attribute_name_ (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShaderprotected
attribute_texture_ (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShaderprotected
autorange()OGF::PlainVoxelGrobShader
blink() overrideOGF::PlainVoxelGrobShadervirtual
box_style_ (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShaderprotected
children_ (defined in OGF::Node)OGF::Node
clipping_ (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShaderprotected
colormap_style_ (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShaderprotected
colormap_texture_ (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShaderprotected
compare(const Object *other) constOGF::Objectvirtual
connect_signal_to_slot(const std::string &signal_name, Object *to, const std::string &slot_name)OGF::Objectvirtual
Counted()GEO::Countedinlineprotected
create_texture_from_colormap_name(const std::string &name, GLint filtering=GL_LINEAR, GLint wrapping=GL_CLAMP_TO_EDGE)OGF::Shaderprotected
create_texture_from_file(const std::string &file_name, GLint filtering=GL_LINEAR, GLint wrapping=GL_CLAMP_TO_EDGE)OGF::Shaderprotected
create_textures_if_needed()OGF::PlainVoxelGrobShaderprotected
dark_mode() constOGF::Shader
disable_signals()OGF::Objectinline
disable_slots()OGF::Objectinline
disconnect()OGF::Object
draw() overrideOGF::PlainVoxelGrobShadervirtual
draw_volume(Texture *colormap_texture, double attribute_min, double attribute_max, index_t repeat)OGF::PlainVoxelGrobShaderprotected
draw_wireframe_box()OGF::PlainVoxelGrobShaderprotected
emit_signal(const std::string &signal_name, const ArgList &args, bool called_from_slot=false)OGF::Objectprotectedvirtual
enable_signals()OGF::Objectinline
enable_slots()OGF::Objectinline
get_attribute() constOGF::PlainVoxelGrobShaderinline
get_attribute_max() constOGF::PlainVoxelGrobShaderinline
get_attribute_min() constOGF::PlainVoxelGrobShaderinline
get_box_style() constOGF::PlainVoxelGrobShaderinline
get_clipping() constOGF::PlainVoxelGrobShaderinline
get_colormap() const (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShaderinline
get_displayable_attributes() const (defined in OGF::VoxelGrobShader)OGF::VoxelGrobShaderinline
get_doc() constOGF::Objectvirtual
get_element(index_t i, Any &value) constOGF::Objectvirtual
get_grob() constOGF::Shaderinline
get_lighting() constOGF::PlainVoxelGrobShaderinline
get_meta_class() constOGF::Objectinline
get_multi() constOGF::Shader
get_parent() constOGF::Nodeinline
get_property(const std::string &prop_name, std::string &prop_value) constOGF::Objectvirtual
get_property(const std::string &prop_name, Any &prop_value) constOGF::Objectvirtual
get_signals_enabled() constOGF::Objectinline
get_slots_enabled() constOGF::Objectinline
get_string_id() constOGF::Objectinline
grob() constOGF::Shaderinlineprotected
has_method(const std::string &method_name) constOGF::Object
has_property(const std::string &prop_name) constOGF::Object
help() constOGF::Object
id() constOGF::Objectinline
id_to_object(unsigned int id)OGF::Objectinlinestatic
invoke_method(const std::string &method_name, const ArgList &args, Any &ret_val)OGF::Objectvirtual
invoke_method(const std::string &method_name, const ArgList &args)OGF::Objectinline
invoke_method(const std::string &method_name)OGF::Objectinline
is_a(const MetaType *type) constOGF::Objectvirtual
is_shared() constGEO::Countedinline
latest_modelview() (defined in OGF::Shader)OGF::Shaderinline
latest_project() (defined in OGF::Shader)OGF::Shaderinline
latest_viewport() (defined in OGF::Shader)OGF::Shaderinline
lighting_ (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShaderprotected
meta_class() constOGF::Objectvirtual
nb_refs() constGEO::Countedinline
no_grob_update_OGF::Shaderprotected
Node(Node *parent=nullptr)OGF::Nodeexplicit
Object(bool transient=false)OGF::Objectexplicit
pick_object(index_t object_id) overrideOGF::PlainVoxelGrobShadervirtual
picking_ (defined in OGF::PlainVoxelGrobShader)OGF::PlainVoxelGrobShaderprotected
PlainVoxelGrobShader(VoxelGrob *grob)OGF::PlainVoxelGrobShader
ref() constGEO::Countedinline
ref(const Counted *counted)GEO::Countedinlinestatic
remove_child(Node *child)OGF::Nodevirtual
remove_connection(Connection *connection)OGF::Objectvirtual
search(const std::string &needle, const std::string &path="")OGF::Objectvirtual
set_attribute(const std::string &value)OGF::PlainVoxelGrobShader
set_attribute_max(double value)OGF::PlainVoxelGrobShaderinline
set_box_style(const EdgeStyle &value)OGF::PlainVoxelGrobShaderinline
set_clipping(bool value)OGF::PlainVoxelGrobShaderinline
set_colormap(const ColormapStyle &value)OGF::PlainVoxelGrobShaderinline
set_element(index_t i, const Any &value)OGF::Objectvirtual
set_lighting(bool value)OGF::PlainVoxelGrobShaderinline
set_meta_class(MetaClass *mclass)OGF::Objectvirtual
set_properties(const ArgList &args)OGF::Object
set_property(const std::string &name, const std::string &value)OGF::Objectvirtual
set_property(const std::string &name, const Any &value)OGF::Objectvirtual
set_signals_enabled(bool value)OGF::Objectinline
set_slots_enabled(bool value)OGF::Objectinline
Shader(Grob *grob)OGF::Shader
string_id() constOGF::Object
swap_children(Node *n1, Node *n2)OGF::Nodeinlineprotected
unref() constGEO::Countedinline
unref(const Counted *counted)GEO::Countedinlinestatic
update()OGF::PlainVoxelGrobShadervirtual
voxel_grob() constOGF::VoxelGrobShaderinlineprotected
VoxelGrobShader(VoxelGrob *grob)OGF::VoxelGrobShader
~Counted()GEO::Countedprotectedvirtual
~Node()OGF::Nodevirtual
~Object()OGF::Objectvirtual
~PlainVoxelGrobShader() overrideOGF::PlainVoxelGrobShader
~Shader() overrideOGF::Shader
~VoxelGrobShader() overrideOGF::VoxelGrobShader