__pad0__ (defined in OGF::SceneGraphShaderManager) | OGF::SceneGraphShaderManager | |
__pad1__ (defined in OGF::SceneGraphShaderManager) | OGF::SceneGraphShaderManager | |
__pad2__ (defined in OGF::SceneGraphShaderManager) | OGF::SceneGraphShaderManager | |
add_connection(Connection *connection) | OGF::Object | virtual |
apply_to_scene_graph(bool visible_only=false) | OGF::SceneGraphShaderManager | |
compare(const Object *other) const | OGF::Object | virtual |
connect_signal_to_slot(const std::string &signal_name, Object *to, const std::string &slot_name) | OGF::Object | virtual |
Counted() | GEO::Counted | inlineprotected |
current() | OGF::SceneGraphShaderManager | |
current_effect() | OGF::SceneGraphShaderManager | |
current_object(const std::string &value) | OGF::SceneGraphShaderManager | |
disable_signals() | OGF::Object | inline |
disable_slots() | OGF::Object | inline |
disconnect() | OGF::Object | |
draw() | OGF::SceneGraphShaderManager | |
emit_signal(const std::string &signal_name, const ArgList &args, bool called_from_slot=false) | OGF::Object | protectedvirtual |
enable_signals() | OGF::Object | inline |
enable_slots() | OGF::Object | inline |
full_screen_effect(const std::string &value) | OGF::SceneGraphShaderManager | |
get_auto_focus() const | OGF::SceneGraphShaderManager | inline |
get_doc() const | OGF::Object | virtual |
get_draw_selected_only() const | OGF::SceneGraphShaderManager | inline |
get_effect() const | OGF::SceneGraphShaderManager | |
get_element(index_t i, Any &value) const | OGF::Object | virtual |
get_focus_matrix() const | OGF::SceneGraphShaderManager | inline |
get_grob_shader(Grob *grob, std::string &classname, ArgList &args, bool pointers=true) | OGF::SceneGraphShaderManager | |
get_highlight_selected() const | OGF::SceneGraphShaderManager | inline |
get_meta_class() const | OGF::Object | inline |
get_property(const std::string &prop_name, std::string &prop_value) const | OGF::Object | virtual |
get_property(const std::string &prop_name, Any &prop_value) const | OGF::Object | virtual |
get_signals_enabled() const | OGF::Object | inline |
get_slots_enabled() const | OGF::Object | inline |
get_string_id() const | OGF::Object | inline |
has_method(const std::string &method_name) const | OGF::Object | |
has_property(const std::string &prop_name) const | OGF::Object | |
help() const | OGF::Object | |
id() const | OGF::Object | inline |
id_to_object(unsigned int id) | OGF::Object | inlinestatic |
interpreter() | OGF::SceneGraphShaderManager | |
invoke_method(const std::string &method_name, const ArgList &args, Any &ret_val) | OGF::Object | virtual |
invoke_method(const std::string &method_name, const ArgList &args) | OGF::Object | inline |
invoke_method(const std::string &method_name) | OGF::Object | inline |
is_a(const MetaType *type) const | OGF::Object | virtual |
is_shared() const | GEO::Counted | inline |
meta_class() const | OGF::Object | virtual |
nb_refs() const | GEO::Counted | inline |
Object(bool transient=false) | OGF::Object | explicit |
pick_object() | OGF::SceneGraphShaderManager | |
ref() const | GEO::Counted | inline |
ref(const Counted *counted) | GEO::Counted | inlinestatic |
remove_connection(Connection *connection) | OGF::Object | virtual |
resolve_shader_manager(Grob *grob) | OGF::SceneGraphShaderManager | |
SceneGraphShaderManager() | OGF::SceneGraphShaderManager | |
search(const std::string &needle, const std::string &path="") | OGF::Object | virtual |
set_draw_selected_only(bool value) | OGF::SceneGraphShaderManager | |
set_effect(const FullScreenEffectName &effect) | OGF::SceneGraphShaderManager | |
set_element(index_t i, const Any &value) | OGF::Object | virtual |
set_grob_shader(Grob *grob, const std::string &classname, const ArgList &args) | OGF::SceneGraphShaderManager | |
set_highlight_selected(bool value) | OGF::SceneGraphShaderManager | |
set_meta_class(MetaClass *mclass) | OGF::Object | virtual |
set_properties(const ArgList &args) | OGF::Object | |
set_property(const std::string &name, const std::string &value) | OGF::Object | virtual |
set_property(const std::string &name, const Any &value) | OGF::Object | virtual |
set_signals_enabled(bool value) | OGF::Object | inline |
set_slots_enabled(bool value) | OGF::Object | inline |
shader(const std::string &value) | OGF::SceneGraphShaderManager | |
string_id() const | OGF::Object | |
unref() const | GEO::Counted | inline |
unref(const Counted *counted) | GEO::Counted | inlinestatic |
update_focus() (defined in OGF::SceneGraphShaderManager) | OGF::SceneGraphShaderManager | |
~Counted() | GEO::Counted | protectedvirtual |
~Object() | OGF::Object | virtual |
~SceneGraphShaderManager() override | OGF::SceneGraphShaderManager | |