| __pad0__ (defined in OGF::SceneGraphShaderManager) | OGF::SceneGraphShaderManager | |
| __pad1__ (defined in OGF::SceneGraphShaderManager) | OGF::SceneGraphShaderManager | |
| __pad2__ (defined in OGF::SceneGraphShaderManager) | OGF::SceneGraphShaderManager | |
| add_connection(Connection *connection) | OGF::Object | virtual |
| apply_to_scene_graph(bool visible_only=false) | OGF::SceneGraphShaderManager | |
| compare(const Object *other) const | OGF::Object | virtual |
| connect_signal_to_slot(const std::string &signal_name, Object *to, const std::string &slot_name) | OGF::Object | virtual |
| Counted() | GEO::Counted | inlineprotected |
| current() | OGF::SceneGraphShaderManager | |
| current_effect() | OGF::SceneGraphShaderManager | |
| current_object(const std::string &value) | OGF::SceneGraphShaderManager | |
| disable_signals() | OGF::Object | inline |
| disable_slots() | OGF::Object | inline |
| disconnect() | OGF::Object | |
| draw() | OGF::SceneGraphShaderManager | |
| emit_signal(const std::string &signal_name, const ArgList &args, bool called_from_slot=false) | OGF::Object | protectedvirtual |
| enable_signals() | OGF::Object | inline |
| enable_slots() | OGF::Object | inline |
| full_screen_effect(const std::string &value) | OGF::SceneGraphShaderManager | |
| get_auto_focus() const | OGF::SceneGraphShaderManager | inline |
| get_dimension() const | OGF::Object | virtual |
| get_doc() const | OGF::Object | virtual |
| get_draw_selected_only() const | OGF::SceneGraphShaderManager | inline |
| get_effect() const | OGF::SceneGraphShaderManager | |
| get_element(index_t i, Any &value) const | OGF::Object | virtual |
| get_element(index_t item, index_t component, Any &value) const | OGF::Object | inline |
| get_focus_matrix() const | OGF::SceneGraphShaderManager | inline |
| get_grob_shader(Grob *grob, std::string &classname, ArgList &args, bool pointers=true) | OGF::SceneGraphShaderManager | |
| get_highlight_selected() const | OGF::SceneGraphShaderManager | inline |
| get_meta_class() const | OGF::Object | inline |
| get_property(const std::string &prop_name, std::string &prop_value) const | OGF::Object | virtual |
| get_property(const std::string &prop_name, Any &prop_value) const | OGF::Object | virtual |
| get_signals_enabled() const | OGF::Object | inline |
| get_slots_enabled() const | OGF::Object | inline |
| get_string_id() const | OGF::Object | inline |
| has_method(const std::string &method_name) const | OGF::Object | |
| has_property(const std::string &prop_name) const | OGF::Object | |
| help() const | OGF::Object | |
| id() const | OGF::Object | inline |
| id_to_object(unsigned int id) | OGF::Object | inlinestatic |
| interpreter() | OGF::SceneGraphShaderManager | |
| invoke_method(const std::string &method_name, const ArgList &args, Any &ret_val) | OGF::Object | virtual |
| invoke_method(const std::string &method_name, const ArgList &args) | OGF::Object | inline |
| invoke_method(const std::string &method_name) | OGF::Object | inline |
| is_a(const MetaType *type) const | OGF::Object | virtual |
| is_shared() const | GEO::Counted | inline |
| meta_class() const | OGF::Object | virtual |
| nb_refs() const | GEO::Counted | inline |
| Object(bool transient=false) | OGF::Object | explicit |
| pick_object() | OGF::SceneGraphShaderManager | |
| ref() const | GEO::Counted | inline |
| ref(const Counted *counted) | GEO::Counted | inlinestatic |
| remove_connection(Connection *connection) | OGF::Object | virtual |
| resolve_shader_manager(Grob *grob) | OGF::SceneGraphShaderManager | |
| SceneGraphShaderManager() | OGF::SceneGraphShaderManager | |
| search(const std::string &needle, const std::string &path="") | OGF::Object | virtual |
| set_draw_selected_only(bool value) | OGF::SceneGraphShaderManager | |
| set_effect(const FullScreenEffectName &effect) | OGF::SceneGraphShaderManager | |
| set_element(index_t i, const Any &value) | OGF::Object | virtual |
| set_element(index_t item, index_t component, const Any &value) | OGF::Object | inline |
| set_grob_shader(Grob *grob, const std::string &classname, const ArgList &args) | OGF::SceneGraphShaderManager | |
| set_highlight_selected(bool value) | OGF::SceneGraphShaderManager | |
| set_meta_class(MetaClass *mclass) | OGF::Object | virtual |
| set_properties(const ArgList &args) | OGF::Object | |
| set_property(const std::string &name, const std::string &value) | OGF::Object | virtual |
| set_property(const std::string &name, const Any &value) | OGF::Object | virtual |
| set_signals_enabled(bool value) | OGF::Object | inline |
| set_slots_enabled(bool value) | OGF::Object | inline |
| shader(const std::string &value) | OGF::SceneGraphShaderManager | |
| string_id() const | OGF::Object | |
| unref() const | GEO::Counted | inline |
| unref(const Counted *counted) | GEO::Counted | inlinestatic |
| update_focus() (defined in OGF::SceneGraphShaderManager) | OGF::SceneGraphShaderManager | |
| ~Counted() | GEO::Counted | protectedvirtual |
| ~Object() override | OGF::Object | |
| ~SceneGraphShaderManager() override | OGF::SceneGraphShaderManager | |