Graphite  Version 3
An experimental 3D geometry processing program
OGF::SceneGraphShaderManager Member List

This is the complete list of members for OGF::SceneGraphShaderManager, including all inherited members.

__pad0__ (defined in OGF::SceneGraphShaderManager)OGF::SceneGraphShaderManager
__pad1__ (defined in OGF::SceneGraphShaderManager)OGF::SceneGraphShaderManager
__pad2__ (defined in OGF::SceneGraphShaderManager)OGF::SceneGraphShaderManager
add_connection(Connection *connection)OGF::Objectvirtual
apply_to_scene_graph(bool visible_only=false)OGF::SceneGraphShaderManager
compare(const Object *other) constOGF::Objectvirtual
connect_signal_to_slot(const std::string &signal_name, Object *to, const std::string &slot_name)OGF::Objectvirtual
Counted()GEO::Countedinlineprotected
current()OGF::SceneGraphShaderManager
current_effect()OGF::SceneGraphShaderManager
current_object(const std::string &value)OGF::SceneGraphShaderManager
disable_signals()OGF::Objectinline
disable_slots()OGF::Objectinline
disconnect()OGF::Object
draw()OGF::SceneGraphShaderManager
emit_signal(const std::string &signal_name, const ArgList &args, bool called_from_slot=false)OGF::Objectprotectedvirtual
enable_signals()OGF::Objectinline
enable_slots()OGF::Objectinline
full_screen_effect(const std::string &value)OGF::SceneGraphShaderManager
get_auto_focus() constOGF::SceneGraphShaderManagerinline
get_doc() constOGF::Objectvirtual
get_draw_selected_only() constOGF::SceneGraphShaderManagerinline
get_effect() constOGF::SceneGraphShaderManager
get_element(index_t i, Any &value) constOGF::Objectvirtual
get_focus_matrix() constOGF::SceneGraphShaderManagerinline
get_grob_shader(Grob *grob, std::string &classname, ArgList &args, bool pointers=true)OGF::SceneGraphShaderManager
get_highlight_selected() constOGF::SceneGraphShaderManagerinline
get_meta_class() constOGF::Objectinline
get_property(const std::string &prop_name, std::string &prop_value) constOGF::Objectvirtual
get_property(const std::string &prop_name, Any &prop_value) constOGF::Objectvirtual
get_signals_enabled() constOGF::Objectinline
get_slots_enabled() constOGF::Objectinline
get_string_id() constOGF::Objectinline
has_method(const std::string &method_name) constOGF::Object
has_property(const std::string &prop_name) constOGF::Object
help() constOGF::Object
id() constOGF::Objectinline
id_to_object(unsigned int id)OGF::Objectinlinestatic
interpreter()OGF::SceneGraphShaderManager
invoke_method(const std::string &method_name, const ArgList &args, Any &ret_val)OGF::Objectvirtual
invoke_method(const std::string &method_name, const ArgList &args)OGF::Objectinline
invoke_method(const std::string &method_name)OGF::Objectinline
is_a(const MetaType *type) constOGF::Objectvirtual
is_shared() constGEO::Countedinline
meta_class() constOGF::Objectvirtual
nb_refs() constGEO::Countedinline
Object(bool transient=false)OGF::Objectexplicit
pick_object()OGF::SceneGraphShaderManager
ref() constGEO::Countedinline
ref(const Counted *counted)GEO::Countedinlinestatic
remove_connection(Connection *connection)OGF::Objectvirtual
resolve_shader_manager(Grob *grob)OGF::SceneGraphShaderManager
SceneGraphShaderManager()OGF::SceneGraphShaderManager
search(const std::string &needle, const std::string &path="")OGF::Objectvirtual
set_draw_selected_only(bool value)OGF::SceneGraphShaderManager
set_effect(const FullScreenEffectName &effect)OGF::SceneGraphShaderManager
set_element(index_t i, const Any &value)OGF::Objectvirtual
set_grob_shader(Grob *grob, const std::string &classname, const ArgList &args)OGF::SceneGraphShaderManager
set_highlight_selected(bool value)OGF::SceneGraphShaderManager
set_meta_class(MetaClass *mclass)OGF::Objectvirtual
set_properties(const ArgList &args)OGF::Object
set_property(const std::string &name, const std::string &value)OGF::Objectvirtual
set_property(const std::string &name, const Any &value)OGF::Objectvirtual
set_signals_enabled(bool value)OGF::Objectinline
set_slots_enabled(bool value)OGF::Objectinline
shader(const std::string &value)OGF::SceneGraphShaderManager
string_id() constOGF::Object
unref() constGEO::Countedinline
unref(const Counted *counted)GEO::Countedinlinestatic
update_focus() (defined in OGF::SceneGraphShaderManager)OGF::SceneGraphShaderManager
~Counted()GEO::Countedprotectedvirtual
~Object()OGF::Objectvirtual
~SceneGraphShaderManager() overrideOGF::SceneGraphShaderManager