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| SceneGraphShaderManager () |
| SceneGraphShaderManager constructor.
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| ~SceneGraphShaderManager () override |
| SceneGraphShaderManager destructor.
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void | get_grob_shader (Grob *grob, std::string &classname, ArgList &args, bool pointers=true) |
| Gets the Shader associated with a Grob and its properties. More...
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void | set_grob_shader (Grob *grob, const std::string &classname, const ArgList &args) |
| Sets the Shader associated with a Grob and its properties. More...
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Interpreter * | interpreter () |
| Gets the main Interpreter. More...
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void | current_object (const std::string &value) |
| Notify this SceneGraphShaderManager that the current object changed. More...
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void | shader (const std::string &value) |
| Change the shader associated with the current object. More...
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void | draw () |
| Draws the SceneGraph using the shaders associated with each object and the FullScreenEffect if one was specified.
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void | pick_object () |
| Draws the SceneGraph using the picking shader, that will encode the id of each object in the backbuffer.
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void | apply_to_scene_graph (bool visible_only=false) |
| Copies the properties of the current Shader to all other Shaders in the SceneGraph associated with objects that have the same class as the current object. More...
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Shader * | current () |
| Gets the shader of the current object. More...
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FullScreenEffect * | current_effect () |
| Gets the current FullScreenEffect. More...
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void | full_screen_effect (const std::string &value) |
| Sets the FullScreenEffect. More...
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ShaderManager * | resolve_shader_manager (Grob *grob) |
| Finds the ShaderManager associated with a given Grob. More...
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| update_focus () |
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bool | get_auto_focus () const |
| Tests whether autofocus is active. More...
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void | set_highlight_selected (bool value) |
| Sets highlighting mode. More...
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bool | get_highlight_selected () const |
| Tests whether highlighting mode is active. More...
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void | set_draw_selected_only (bool value) |
| Sets whether only the selected object should be drawn. More...
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bool | get_draw_selected_only () const |
| Tests whether only the selected object should be drawn. More...
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void | set_effect (const FullScreenEffectName &effect) |
| Sets the full screen effect. More...
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const FullScreenEffectName & | get_effect () const |
| Gets the full screen effect. More...
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const mat4 & | get_focus_matrix () const |
| Gets the focus matrix. More...
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| Object (bool transient=false) |
| Object constructor. More...
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virtual | ~Object () |
| Object destructor.
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virtual MetaClass * | meta_class () const |
| Gets the meta class. More...
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virtual void | set_meta_class (MetaClass *mclass) |
| Sets the meta class. More...
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unsigned int | id () const |
| Gets the identifier of this object. More...
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std::string | string_id () const |
| Gets the unique string identifier. More...
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bool | has_method (const std::string &method_name) const |
| Tests whether a method is defined. More...
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virtual bool | invoke_method (const std::string &method_name, const ArgList &args, Any &ret_val) |
| Invokes a method by method name and argument list, and gets the return value. More...
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bool | invoke_method (const std::string &method_name, const ArgList &args) |
| Invokes a method by method name and argument list. More...
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bool | invoke_method (const std::string &method_name) |
| Invokes a method by method name. More...
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bool | has_property (const std::string &prop_name) const |
| Tests whether a property is defined. More...
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virtual bool | get_property (const std::string &prop_name, std::string &prop_value) const |
| Gets a property. More...
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virtual Connection * | connect_signal_to_slot (const std::string &signal_name, Object *to, const std::string &slot_name) |
| Connects a signal with a slot of another object. More...
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virtual void | add_connection (Connection *connection) |
| Adds a connection to this object. More...
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virtual void | remove_connection (Connection *connection) |
| Removes a connection to this object. More...
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virtual void | get_element (index_t i, Any &value) const |
| Gets an element by index. More...
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virtual void | set_element (index_t i, const Any &value) |
| Sets an element by index. More...
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virtual void | search (const std::string &needle, const std::string &path="") |
| Displays the names of all objects that contain a substring. More...
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bool | get_signals_enabled () const |
| Tests wheter signals are enabled. More...
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void | set_signals_enabled (bool value) |
| Enables or disables signals. More...
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bool | get_slots_enabled () const |
| Tests wheter slots are enabled. More...
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void | set_slots_enabled (bool value) |
| Enables or disables slots. More...
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MetaClass * | get_meta_class () const |
| Gets the meta class. More...
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std::string | get_string_id () const |
| Gets the unique string identifier. More...
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virtual std::string | get_doc () const |
| Gets the documentation. More...
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virtual Sign | compare (const Object *other) const |
| Compares this object with another one. More...
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virtual bool | is_a (const MetaType *type) const |
| Tests whether this object inherits a given type. More...
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void | disconnect () |
| Removes all connections from signals of this objects. More...
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void | enable_signals () |
| Enables signals.
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void | disable_signals () |
| Disables signals.
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void | enable_slots () |
| Enables slots.
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void | disable_slots () |
| Disables slots.
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void | set_properties (const ArgList &args) |
| Sets several properties in a single call. More...
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virtual bool | set_property (const std::string &name, const std::string &value) |
| Sets an individual property. More...
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void | help () const |
| Displays some help about this object. More...
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virtual bool | set_property (const std::string &name, const Any &value) |
| Sets an individual property. More...
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virtual bool | get_property (const std::string &prop_name, Any &prop_value) const |
| Gets a property. More...
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void | ref () const |
| Increments the reference count. More...
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void | unref () const |
| Decrements the reference count. More...
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bool | is_shared () const |
| Check if the object is shared. More...
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int | nb_refs () const |
| Gets the number of references that point to this object. More...
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Manages the shaders and full screen effects for the entire SceneGraph.
Definition at line 62 of file scene_graph_shader_manager.h.