Graphite
Version 3
An experimental 3D geometry processing program
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Manages the Shader objects associated with a Grob. More...
#include <OGF/scene_graph_gfx/shaders/shader_manager.h>
Public Member Functions | |
ShaderManager (Grob *grob, SceneGraphShaderManager *sg_shader_manager) | |
ShaderManager constructor. More... | |
~ShaderManager () override | |
ShaderManager destructor. | |
Grob * | grob () |
Gets the Grob. More... | |
void | draw () |
Draws the Grob using the current Shader. | |
void | update () |
Updates the current shader. More... | |
SceneGraphShaderManager * | scene_graph_shader_manager () const |
Gets the SceneGraphShaderManager. More... | |
std::string | get_shader () const |
Gets the class name of the current shader. More... | |
Shader * | get_shader_object () const |
Gets the current Shader object. More... | |
Public Member Functions inherited from OGF::Object | |
Object (bool transient=false) | |
Object constructor. More... | |
virtual | ~Object () |
Object destructor. | |
virtual MetaClass * | meta_class () const |
Gets the meta class. More... | |
virtual void | set_meta_class (MetaClass *mclass) |
Sets the meta class. More... | |
unsigned int | id () const |
Gets the identifier of this object. More... | |
std::string | string_id () const |
Gets the unique string identifier. More... | |
bool | has_method (const std::string &method_name) const |
Tests whether a method is defined. More... | |
virtual bool | invoke_method (const std::string &method_name, const ArgList &args, Any &ret_val) |
Invokes a method by method name and argument list, and gets the return value. More... | |
bool | invoke_method (const std::string &method_name, const ArgList &args) |
Invokes a method by method name and argument list. More... | |
bool | invoke_method (const std::string &method_name) |
Invokes a method by method name. More... | |
bool | has_property (const std::string &prop_name) const |
Tests whether a property is defined. More... | |
virtual bool | get_property (const std::string &prop_name, std::string &prop_value) const |
Gets a property. More... | |
virtual Connection * | connect_signal_to_slot (const std::string &signal_name, Object *to, const std::string &slot_name) |
Connects a signal with a slot of another object. More... | |
virtual void | add_connection (Connection *connection) |
Adds a connection to this object. More... | |
virtual void | remove_connection (Connection *connection) |
Removes a connection to this object. More... | |
virtual void | get_element (index_t i, Any &value) const |
Gets an element by index. More... | |
virtual void | set_element (index_t i, const Any &value) |
Sets an element by index. More... | |
virtual void | search (const std::string &needle, const std::string &path="") |
Displays the names of all objects that contain a substring. More... | |
bool | get_signals_enabled () const |
Tests wheter signals are enabled. More... | |
void | set_signals_enabled (bool value) |
Enables or disables signals. More... | |
bool | get_slots_enabled () const |
Tests wheter slots are enabled. More... | |
void | set_slots_enabled (bool value) |
Enables or disables slots. More... | |
MetaClass * | get_meta_class () const |
Gets the meta class. More... | |
std::string | get_string_id () const |
Gets the unique string identifier. More... | |
virtual std::string | get_doc () const |
Gets the documentation. More... | |
virtual Sign | compare (const Object *other) const |
Compares this object with another one. More... | |
virtual bool | is_a (const MetaType *type) const |
Tests whether this object inherits a given type. More... | |
void | disconnect () |
Removes all connections from signals of this objects. More... | |
void | enable_signals () |
Enables signals. | |
void | disable_signals () |
Disables signals. | |
void | enable_slots () |
Enables slots. | |
void | disable_slots () |
Disables slots. | |
void | set_properties (const ArgList &args) |
Sets several properties in a single call. More... | |
virtual bool | set_property (const std::string &name, const std::string &value) |
Sets an individual property. More... | |
void | help () const |
Displays some help about this object. More... | |
virtual bool | set_property (const std::string &name, const Any &value) |
Sets an individual property. More... | |
virtual bool | get_property (const std::string &prop_name, Any &prop_value) const |
Gets a property. More... | |
Public Member Functions inherited from GEO::Counted | |
void | ref () const |
Increments the reference count. More... | |
void | unref () const |
Decrements the reference count. More... | |
bool | is_shared () const |
Check if the object is shared. More... | |
int | nb_refs () const |
Gets the number of references that point to this object. More... | |
Public Attributes | |
__pad0__: Shader* current_shader() { return current_shader_ | |
__pad1__: void set_shader(const std::string& value) | |
Public Attributes inherited from OGF::Object | |
__pad0__: virtual index_t get_nb_elements() const | |
__pad1__: bool equals(const Object* other) const | |
Additional Inherited Members | |
Static Public Member Functions inherited from OGF::Object | |
static Object * | id_to_object (unsigned int id) |
Gets an object from a unique object id. More... | |
Static Public Member Functions inherited from GEO::Counted | |
static void | ref (const Counted *counted) |
Increments the reference count. More... | |
static void | unref (const Counted *counted) |
Decrements the reference count. More... | |
Protected Member Functions inherited from OGF::Object | |
virtual bool | emit_signal (const std::string &signal_name, const ArgList &args, bool called_from_slot=false) |
Emits a signal and calls the slots it is connected to. More... | |
Protected Member Functions inherited from GEO::Counted | |
Counted () | |
Creates a reference counted object. More... | |
virtual | ~Counted () |
Destroys a reference counted object. More... | |
Manages the Shader objects associated with a Grob.
Definition at line 58 of file shader_manager.h.
OGF::ShaderManager::ShaderManager | ( | Grob * | grob, |
SceneGraphShaderManager * | sg_shader_manager | ||
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ShaderManager constructor.
[in] | grob | a pointer to the Grob |
[in] | sg_shader_manager | a pointer to the SceneGraphShaderManager |
std::string OGF::ShaderManager::get_shader | ( | ) | const |
Gets the class name of the current shader.
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inline |
Gets the current Shader object.
Definition at line 130 of file shader_manager.h.
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inline |
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inline |
Gets the SceneGraphShaderManager.
Definition at line 106 of file shader_manager.h.
void OGF::ShaderManager::update | ( | ) |
Updates the current shader.
Updating the current shader copies all the values from the GUI element into the Shader's variables, and fires an update event that redraws the SceneGraph.