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Graphite Version 3
An experimental 3D geometry processing program
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Manages the Shader objects associated with a Grob. More...
#include <OGF/scene_graph_gfx/shaders/shader_manager.h>
Public Member Functions | |
| ShaderManager (Grob *grob, SceneGraphShaderManager *sg_shader_manager) | |
| ShaderManager constructor. | |
| ~ShaderManager () override | |
| ShaderManager destructor. | |
| Grob * | grob () |
| Gets the Grob. | |
| void | draw () |
| Draws the Grob using the current Shader. | |
| void | update () |
| Updates the current shader. | |
| SceneGraphShaderManager * | scene_graph_shader_manager () const |
| Gets the SceneGraphShaderManager. | |
| std::string | get_shader () const |
| Gets the class name of the current shader. | |
| Shader * | get_shader_object () const |
| Gets the current Shader object. | |
Public Member Functions inherited from OGF::Object | |
| Object (bool transient=false) | |
| Object constructor. | |
| ~Object () override | |
| Object destructor. | |
| virtual MetaClass * | meta_class () const |
| Gets the meta class. | |
| virtual void | set_meta_class (MetaClass *mclass) |
| Sets the meta class. | |
| unsigned int | id () const |
| Gets the identifier of this object. | |
| std::string | string_id () const |
| Gets the unique string identifier. | |
| bool | has_method (const std::string &method_name) const |
| Tests whether a method is defined. | |
| virtual bool | invoke_method (const std::string &method_name, const ArgList &args, Any &ret_val) |
| Invokes a method by method name and argument list, and gets the return value. | |
| bool | invoke_method (const std::string &method_name, const ArgList &args) |
| Invokes a method by method name and argument list. | |
| bool | invoke_method (const std::string &method_name) |
| Invokes a method by method name. | |
| bool | has_property (const std::string &prop_name) const |
| Tests whether a property is defined. | |
| virtual bool | get_property (const std::string &prop_name, std::string &prop_value) const |
| Gets a property. | |
| virtual Connection * | connect_signal_to_slot (const std::string &signal_name, Object *to, const std::string &slot_name) |
| Connects a signal with a slot of another object. | |
| virtual void | add_connection (Connection *connection) |
| Adds a connection to this object. | |
| virtual void | remove_connection (Connection *connection) |
| Removes a connection to this object. | |
| virtual void | get_element (index_t i, Any &value) const |
| Gets an element by index. | |
| virtual void | set_element (index_t i, const Any &value) |
| Sets an element by index. | |
| void | get_element (index_t item, index_t component, Any &value) const |
| Gets an element by item and component. | |
| void | set_element (index_t item, index_t component, const Any &value) |
| Sets an element by item and component. | |
| virtual void | search (const std::string &needle, const std::string &path="") |
| Displays the names of all objects that contain a substring. | |
| virtual index_t | get_dimension () const |
| Gets the number of elements per item. | |
| bool | get_signals_enabled () const |
| Tests wheter signals are enabled. | |
| void | set_signals_enabled (bool value) |
| Enables or disables signals. | |
| bool | get_slots_enabled () const |
| Tests wheter slots are enabled. | |
| void | set_slots_enabled (bool value) |
| Enables or disables slots. | |
| MetaClass * | get_meta_class () const |
| Gets the meta class. | |
| std::string | get_string_id () const |
| Gets the unique string identifier. | |
| virtual std::string | get_doc () const |
| Gets the documentation. | |
| virtual Sign | compare (const Object *other) const |
| Compares this object with another one. | |
| virtual bool | is_a (const MetaType *type) const |
| Tests whether this object inherits a given type. | |
| void | disconnect () |
| Removes all connections from signals of this objects. | |
| void | enable_signals () |
| Enables signals. | |
| void | disable_signals () |
| Disables signals. | |
| void | enable_slots () |
| Enables slots. | |
| void | disable_slots () |
| Disables slots. | |
| void | set_properties (const ArgList &args) |
| Sets several properties in a single call. | |
| virtual bool | set_property (const std::string &name, const std::string &value) |
| Sets an individual property. | |
| void | help () const |
| Displays some help about this object. | |
| virtual bool | set_property (const std::string &name, const Any &value) |
| Sets an individual property. | |
| virtual bool | get_property (const std::string &prop_name, Any &prop_value) const |
| Gets a property. | |
Public Member Functions inherited from GEO::Counted | |
| void | ref () const |
| Increments the reference count. | |
| void | unref () const |
| Decrements the reference count. | |
| bool | is_shared () const |
| Check if the object is shared. | |
| int | nb_refs () const |
| Gets the number of references that point to this object. | |
Public Attributes | |
| : Shader* current_shader() { return current_shader_ | |
| : void set_shader(const std::string& value) | |
Public Attributes inherited from OGF::Object | |
| : virtual index_t get_nb_elements() const | |
| : bool equals(const Object* other) const | |
Additional Inherited Members | |
Static Public Member Functions inherited from OGF::Object | |
| static Object * | id_to_object (unsigned int id) |
| Gets an object from a unique object id. | |
Static Public Member Functions inherited from GEO::Counted | |
| static void | ref (const Counted *counted) |
| Increments the reference count. | |
| static void | unref (const Counted *counted) |
| Decrements the reference count. | |
Protected Member Functions inherited from OGF::Object | |
| virtual bool | emit_signal (const std::string &signal_name, const ArgList &args, bool called_from_slot=false) |
| Emits a signal and calls the slots it is connected to. | |
Protected Member Functions inherited from GEO::Counted | |
| Counted () | |
| Creates a reference counted object. | |
| virtual | ~Counted () |
| Destroys a reference counted object. | |
Manages the Shader objects associated with a Grob.
Definition at line 58 of file shader_manager.h.
| OGF::ShaderManager::ShaderManager | ( | Grob * | grob, |
| SceneGraphShaderManager * | sg_shader_manager | ||
| ) |
ShaderManager constructor.
| [in] | grob | a pointer to the Grob |
| [in] | sg_shader_manager | a pointer to the SceneGraphShaderManager |
| std::string OGF::ShaderManager::get_shader | ( | ) | const |
Gets the class name of the current shader.
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inline |
Gets the current Shader object.
Definition at line 130 of file shader_manager.h.
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inline |
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inline |
Gets the SceneGraphShaderManager.
Definition at line 106 of file shader_manager.h.
| void OGF::ShaderManager::update | ( | ) |
Updates the current shader.
Updating the current shader copies all the values from the GUI element into the Shader's variables, and fires an update event that redraws the SceneGraph.
| OGF::ShaderManager::__pad0__ |
Definition at line 70 of file shader_manager.h.
| OGF::ShaderManager::__pad1__ |
Definition at line 106 of file shader_manager.h.