Graphite  Version 3
An experimental 3D geometry processing program
OGF::SceneGraph Class Reference

Represents the list of objects loaded in Graphite. More...

#include <OGF/scene_graph/types/scene_graph.h>

Inheritance diagram for OGF::SceneGraph:
OGF::CompositeGrob OGF::Grob OGF::Node OGF::Object GEO::Counted

Public Member Functions

 SceneGraph (Interpreter *interpreter=nullptr)
 SceneGraph constructor. More...
 
 ~SceneGraph () override
 SceneGraph destructor.
 
void update () override
 Triggers the value_changed() signal.
 
void update_values ()
 Triggers the values_changed(), visibilities_changed(), types_changed() and value_changed() signals.
 
bool is_serializable () const override
 Tests whether this Grob can be serialized in GeoFile. More...
 
bool serialize_read (InputGraphiteFile &in) override
 Reads this Grob from a GeoFile. More...
 
bool serialize_write (OutputGraphiteFile &out) override
 Writes this Grob into a stream. More...
 
void delete_current_object ()
 Deletes the current object.
 
Grobduplicate_current ()
 Duplicates the current object. More...
 
void move_current_up ()
 Swaps the current object with the previous one. More...
 
void move_current_down ()
 Swaps the current object with the next one. More...
 
void clear () override
 Clears this SceneGraph. More...
 
Grobload_object (const FileName &value, const std::string &type="default", bool invoked_from_gui=false)
 Loads an object from a file, and stores it in this SceneGraph. More...
 
void load_objects (const std::string &value, const std::string &type="default", bool invoked_from_gui=false)
 Loads objects from a list of files, and stores them in this SceneGraph. More...
 
bool save_current_object (const NewFileName &value)
 Saves the current object to a file. More...
 
Grobcreate_object (const GrobClassName &classname, const std::string &name="")
 Creates an object. More...
 
Grobcreate_mesh (const std::string &name="")
 Creates a mesh. More...
 
Grobfind_or_create_object (const GrobClassName &classname, const std::string &name)
 Creates a new object or retreives an existing one. More...
 
Grobcurrent ()
 Gets the current object. More...
 
void set_visibility (index_t index, bool value)
 Sets the visibility flag of one of the objects. More...
 
void register_grob_commands (MetaClass *grob_class, MetaClass *commands_class)
 Associates a Commands class to a Grob class. More...
 
const std::string & get_current_object () const
 Gets the name of the current object. More...
 
std::string get_values () const
 Gets the names of all the objects in this SceneGraph. More...
 
void set_visibilities (const std::string &value)
 Sets the visibility flags for all the objects. More...
 
std::string get_visibilities () const
 Gets the visibility flags for all the objects. More...
 
std::string get_types () const
 Gets the object types for all the objects. More...
 
void set_render_area (Object *rdra)
 Sets the render area. More...
 
Objectget_render_area () const
 Gets the render area. More...
 
void set_application (Object *app)
 Sets the application. More...
 
Objectget_application () const
 Gets the application. More...
 
void set_scene_graph_shader_manager (Object *sgshdmgr)
 sets the scene graph shader manager. More...
 
Objectget_scene_graph_shader_manager () const
 gets the scene graph shader manager. More...
 
virtual void visibilities_changed (const std::string &value)
 a signal that is triggered whenever object visibility flags change. More...
 
virtual void types_changed (const std::string &value)
 a signal that is triggered whenever the list of objects changes. More...
 
void value_changed (Grob *value) override
 a signal that is triggered whenever this SceneGraph changes. More...
 
virtual void current_object_changed (const std::string &value)
 a signal that is triggered whenever the current object changes. More...
 
void grob_created (const std::string &name)
 a signal that is triggered whenever an object is created in this SceneGraph More...
 
void grob_deleted (const std::string &name)
 a signal that is triggered whenever an object is deleted in this SceneGraph More...
 
void grob_renamed ()
 a signal that is triggered whenever an object is renamed in this SceneGraph
 
void set_current_object (const std::string &value, bool record_history)
 Sets the current object. More...
 
Interpreterinterpreter () override
 Gets a pointer to the main Interpreter. More...
 
- Public Member Functions inherited from OGF::CompositeGrob
 CompositeGrob (CompositeGrob *parent)
 CompositeGrob constructor. More...
 
Grobresolve (const std::string &name) const
 Finds a child by name. More...
 
Grobith_child (index_t i) const
 Gets a child by index. More...
 
void add_child (Node *child) override
 Adds a child to this Grob. More...
 
void remove_child (Node *child) override
 Removes a child from this Grob. More...
 
Box3d bbox () const override
 Gets the bounding box. More...
 
Box3d world_bbox () const override
 Gets the bounding box in world coordinates. More...
 
- Public Member Functions inherited from OGF::Grob
 Grob (CompositeGrob *parent)
 Grob constructor. More...
 
 ~Grob () override
 Grob destructor.
 
const std::string & name () const
 Gets the name of this Grob. More...
 
void set_shader (const std::string &value)
 Changes the current shader of this Grob. More...
 
void get_shader_and_shader_properties (std::string &classname, ArgList &properties, bool pointers=true)
 Gets the classname of the shader and its properties. More...
 
void set_shader_and_shader_properties (const std::string &classname, const ArgList &properties)
 Sets the shader and its properties. More...
 
ArgListattributes ()
 Gets the attributes associated with this Grob. More...
 
const ArgListattributes () const
 Gets the attributes associated with this Grob. More...
 
bool dirty () const
 Gets the dirty flag. More...
 
void up_to_date ()
 Tests whether this object is up to date. More...
 
bool graphics_are_locked () const
 Tests whether this VoxelGrob is locked for graphics display. More...
 
void lock_graphics ()
 Locks graphics for this VoxelGrob. More...
 
void unlock_graphics ()
 Unlocks graphics for this VoxelGrob. More...
 
virtual void redraw ()
 Triggers update events and redraws the scene. More...
 
SceneGraphscene_graph () const
 Gets the SceneGraph. More...
 
virtual bool load (const FileName &value)
 Replaces this Grob with the contents of a file. More...
 
virtual bool save (const NewFileName &value)
 Saves this Grob to a file. More...
 
virtual bool append (const FileName &value)
 Appends the content of the specified file to this Grob. More...
 
virtual void rename (const std::string &value)
 Renames this Grob. More...
 
virtual Grobduplicate (SceneGraph *sg)
 Duplicates this Grob. More...
 
virtual Objectquery_interface (const std::string &name)
 Creates an Interface object connected to this Grob. More...
 
index_t nb_grob_attributes () const
 gets the number of grob attributes More...
 
const std::string & ith_grob_attribute_name (index_t i) const
 gets the name of a grob attribute More...
 
std::string ith_grob_attribute_value (index_t i) const
 gets the value of a grob attribute More...
 
void set_grob_attribute (const std::string &name, const std::string &value)
 sets the value of a grob attribute More...
 
void set_filename (const std::string &value)
 Sets the name of this Grob. More...
 
const std::string & get_filename () const
 Gets the filename of this Grob. More...
 
bool get_visible () const
 Tests whether this Grob is visible. More...
 
void set_visible (bool value)
 Sets the visibility flag of this Grob. More...
 
Objectget_shader () const
 Gets the shader associated with this Grob. More...
 
Objectget_shader_manager () const
 Gets the ShaderManager associated with this Grob. More...
 
void set_obj_to_world_transform (const mat4 &value)
 Sets the object to world transform. More...
 
const mat4get_obj_to_world_transform () const
 Gets the object to world transform. More...
 
- Public Member Functions inherited from OGF::Node
 Node (Node *parent=nullptr)
 Node constructor. More...
 
virtual ~Node ()
 Node destructor.
 
Nodeget_parent () const
 Gets the parent. More...
 
- Public Member Functions inherited from OGF::Object
 Object (bool transient=false)
 Object constructor. More...
 
virtual ~Object ()
 Object destructor.
 
virtual MetaClassmeta_class () const
 Gets the meta class. More...
 
virtual void set_meta_class (MetaClass *mclass)
 Sets the meta class. More...
 
unsigned int id () const
 Gets the identifier of this object. More...
 
std::string string_id () const
 Gets the unique string identifier. More...
 
bool has_method (const std::string &method_name) const
 Tests whether a method is defined. More...
 
virtual bool invoke_method (const std::string &method_name, const ArgList &args, Any &ret_val)
 Invokes a method by method name and argument list, and gets the return value. More...
 
bool invoke_method (const std::string &method_name, const ArgList &args)
 Invokes a method by method name and argument list. More...
 
bool invoke_method (const std::string &method_name)
 Invokes a method by method name. More...
 
bool has_property (const std::string &prop_name) const
 Tests whether a property is defined. More...
 
virtual bool get_property (const std::string &prop_name, std::string &prop_value) const
 Gets a property. More...
 
virtual Connectionconnect_signal_to_slot (const std::string &signal_name, Object *to, const std::string &slot_name)
 Connects a signal with a slot of another object. More...
 
virtual void add_connection (Connection *connection)
 Adds a connection to this object. More...
 
virtual void remove_connection (Connection *connection)
 Removes a connection to this object. More...
 
virtual void get_element (index_t i, Any &value) const
 Gets an element by index. More...
 
virtual void set_element (index_t i, const Any &value)
 Sets an element by index. More...
 
virtual void search (const std::string &needle, const std::string &path="")
 Displays the names of all objects that contain a substring. More...
 
bool get_signals_enabled () const
 Tests wheter signals are enabled. More...
 
void set_signals_enabled (bool value)
 Enables or disables signals. More...
 
bool get_slots_enabled () const
 Tests wheter slots are enabled. More...
 
void set_slots_enabled (bool value)
 Enables or disables slots. More...
 
MetaClassget_meta_class () const
 Gets the meta class. More...
 
std::string get_string_id () const
 Gets the unique string identifier. More...
 
virtual std::string get_doc () const
 Gets the documentation. More...
 
virtual Sign compare (const Object *other) const
 Compares this object with another one. More...
 
virtual bool is_a (const MetaType *type) const
 Tests whether this object inherits a given type. More...
 
void disconnect ()
 Removes all connections from signals of this objects. More...
 
void enable_signals ()
 Enables signals.
 
void disable_signals ()
 Disables signals.
 
void enable_slots ()
 Enables slots.
 
void disable_slots ()
 Disables slots.
 
void set_properties (const ArgList &args)
 Sets several properties in a single call. More...
 
virtual bool set_property (const std::string &name, const std::string &value)
 Sets an individual property. More...
 
void help () const
 Displays some help about this object. More...
 
virtual bool set_property (const std::string &name, const Any &value)
 Sets an individual property. More...
 
virtual bool get_property (const std::string &prop_name, Any &prop_value) const
 Gets a property. More...
 
- Public Member Functions inherited from GEO::Counted
void ref () const
 Increments the reference count. More...
 
void unref () const
 Decrements the reference count. More...
 
bool is_shared () const
 Check if the object is shared. More...
 
int nb_refs () const
 Gets the number of references that point to this object. More...
 

Public Attributes

 __pad0__: bool save_viewer_properties(const std::string& value)
 
 __pad1__: void set_current_object(const std::string& value)
 
gom_signals __pad2__: virtual void values_changed(const std::string& value)
 
- Public Attributes inherited from OGF::CompositeGrob
 __pad0__: Scope* get_objects() const { return new CompositeGrobScope(const_cast<CompositeGrob*>(this))
 
 __pad1__: bool is_bound(const std::string& name) const
 
- Public Attributes inherited from OGF::Grob
 __pad0__: virtual void update()
 
gom_signals __pad1__: virtual void value_changed(Grob* value)
 
 __pad2__: const std::string& get_name() const { return name_
 
- Public Attributes inherited from OGF::Node
 __pad0__: Node* ith_child(index_t i) const { ogf_assert(i < get_nb_children())
 
return children_ [i]
 
 __pad1__: size_t get_nb_children() const { return children_.size()
 
- Public Attributes inherited from OGF::Object
 __pad0__: virtual index_t get_nb_elements() const
 
 __pad1__: bool equals(const Object* other) const
 

Protected Member Functions

void begin_graphite_file (OutputGraphiteFile &out, bool all_scene)
 Writes the preamble of a gsg file to a stream. More...
 
void end_graphite_file (OutputGraphiteFile &out)
 Writes the trailer of a gsg file. More...
 
void serialize_grob_write (Grob *grob, OutputGraphiteFile &out)
 Writes an object to a geogram file. More...
 
Grobserialize_grob_read (InputGraphiteFile &in)
 Reads an object from a geogram file. More...
 
void get_grob_shader (Grob *grob, std::string &classname, ArgList &properties)
 
void set_grob_shader (Grob *grob, const std::string &classname, const ArgList &properties)
 
void copy_property_to_arglist (const std::string &obj_prop_name, ArgList &args)
 Copies an objet property to an arglist. More...
 
void copy_arglist_to_properties (const ArgList &args)
 Copies all the object properties previously recorded by copy_property_to_arglist() from an ArgList to the gom objects. More...
 
- Protected Member Functions inherited from OGF::Grob
void initialize_name (const std::string &name)
 Initializes the name of this Grob. More...
 
void set_shader_manager (Object *s)
 Sets the ShaderManager associated with this Grob. More...
 
- Protected Member Functions inherited from OGF::Node
void swap_children (Node *n1, Node *n2)
 Swaps two children by indices. More...
 
- Protected Member Functions inherited from OGF::Object
virtual bool emit_signal (const std::string &signal_name, const ArgList &args, bool called_from_slot=false)
 Emits a signal and calls the slots it is connected to. More...
 
- Protected Member Functions inherited from GEO::Counted
 Counted ()
 Creates a reference counted object. More...
 
virtual ~Counted ()
 Destroys a reference counted object. More...
 

Static Protected Member Functions

static bool load_aln (const std::string &filename, SceneGraph *sg)
 Loads alignment data for pointsets. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OGF::Grob
static Grobfind (SceneGraph *sg, const std::string &name)
 Finds a Grob by name. More...
 
- Static Public Member Functions inherited from OGF::Object
static Objectid_to_object (unsigned int id)
 Gets an object from a unique object id. More...
 
- Static Public Member Functions inherited from GEO::Counted
static void ref (const Counted *counted)
 Increments the reference count. More...
 
static void unref (const Counted *counted)
 Decrements the reference count. More...
 
- Protected Attributes inherited from OGF::Grob
std::string name_
 
std::string filename_
 
bool visible_
 
SceneGraphscene_graph_
 
mat4 obj_to_world_
 
Object_var shader_manager_
 
ArgList grob_attributes_
 
bool dirty_
 
index_t nb_graphics_locks_
 

Detailed Description

Represents the list of objects loaded in Graphite.

A SceneGraph stores a list of Grob and manages the associated events. It has a current object, that is the target of commands invocation.

Definition at line 62 of file scene_graph.h.

Constructor & Destructor Documentation

◆ SceneGraph()

OGF::SceneGraph::SceneGraph ( Interpreter interpreter = nullptr)

SceneGraph constructor.

Parameters
[in]interpretera pointer to the main interpreter, or nullptr. If interpreter is set to nullptr, then the default interpreter is used.

Member Function Documentation

◆ begin_graphite_file()

void OGF::SceneGraph::begin_graphite_file ( OutputGraphiteFile out,
bool  all_scene 
)
protected

Writes the preamble of a gsg file to a stream.

Parameters
[in,out]outthe stream
[in]all_sceneif true, the gsg file is meant to record the whole scene, else it is for a single object

◆ clear()

void OGF::SceneGraph::clear ( )
overridevirtual

Clears this SceneGraph.

Deletes all the objects of this SceneGraph.

Reimplemented from OGF::Grob.

◆ copy_arglist_to_properties()

void OGF::SceneGraph::copy_arglist_to_properties ( const ArgList args)
protected

Copies all the object properties previously recorded by copy_property_to_arglist() from an ArgList to the gom objects.

Parameters
[in]argsan ArgList, with recorded object properties, with names "objectid.propname", where objectid is the name of a gom object and propname a name of a property of the object. Args with names that do not match this pattern are ignored.

◆ copy_property_to_arglist()

void OGF::SceneGraph::copy_property_to_arglist ( const std::string &  obj_prop_name,
ArgList args 
)
protected

Copies an objet property to an arglist.

Parameters
[in]obj_prop_namea string in the form "objectid.propname", where objectid is the name of a gom object and propname a name of a property of the object.
[in,out]argsthe ArgList where the value of the property should be copied. Its name will be "objectid.propname".

◆ create_mesh()

Grob* OGF::SceneGraph::create_mesh ( const std::string &  name = "")
inline

Creates a mesh.

Parameters
[in]namethe name of the mesh in the SceneGraph. If no name is specified, then the created object will be given a default name.
Returns
a pointer to the created mesh

Definition at line 212 of file scene_graph.h.

◆ create_object()

Grob* OGF::SceneGraph::create_object ( const GrobClassName classname,
const std::string &  name = "" 
)

Creates an object.

Parameters
[in]classnamethe class name of the object to create, as a string, with the "OGF::" prefix
[in]namethe name of the object in the SceneGraph. If no name is specified, then the created object will be given a default name.
Returns
a pointer to the created object

◆ current()

Grob* OGF::SceneGraph::current ( )

Gets the current object.

Returns
a pointer to the current object

◆ current_object_changed()

virtual void OGF::SceneGraph::current_object_changed ( const std::string &  value)
virtual

a signal that is triggered whenever the current object changes.

Parameters
[in]valuethe name of the new current object

◆ duplicate_current()

Grob* OGF::SceneGraph::duplicate_current ( )

Duplicates the current object.

The name of the created object will be the same as current object name with "_copy" appended.

Returns
the created object or nullptr if there was no current object.

◆ end_graphite_file()

void OGF::SceneGraph::end_graphite_file ( OutputGraphiteFile out)
protected

Writes the trailer of a gsg file.

Parameters
[in,out]outthe stream

◆ find_or_create_object()

Grob* OGF::SceneGraph::find_or_create_object ( const GrobClassName classname,
const std::string &  name 
)

Creates a new object or retreives an existing one.

Parameters
[in]classnamethe class name of the object to create, as a string, with the "OGF::" prefix.
[in]namethe name of the object
Returns
a pointer to the newly created or already existing object, or nullptr if there was already an object with the same name but with a different classname.

◆ get_application()

Object* OGF::SceneGraph::get_application ( ) const
inline

Gets the application.

Returns
a pointer to the application, or nullptr if no application was specified.

Definition at line 324 of file scene_graph.h.

◆ get_current_object()

const std::string& OGF::SceneGraph::get_current_object ( ) const

Gets the name of the current object.

Returns
the name of the current object

◆ get_render_area()

Object* OGF::SceneGraph::get_render_area ( ) const
inline

Gets the render area.

Returns
a pointer to the render area, or nullptr if no render area was specified.

Definition at line 307 of file scene_graph.h.

◆ get_scene_graph_shader_manager()

Object* OGF::SceneGraph::get_scene_graph_shader_manager ( ) const

gets the scene graph shader manager.

Returns
a pointer to the scene graph shader manager or nullptr if none was specified.

◆ get_types()

std::string OGF::SceneGraph::get_types ( ) const

Gets the object types for all the objects.

Returns
the ';'-separated list of object types.

◆ get_values()

std::string OGF::SceneGraph::get_values ( ) const

Gets the names of all the objects in this SceneGraph.

Returns
the ';'-separated list of object names

◆ get_visibilities()

std::string OGF::SceneGraph::get_visibilities ( ) const

Gets the visibility flags for all the objects.

Returns
the ';'-separated list of object visibilities, as a string

◆ grob_created()

void OGF::SceneGraph::grob_created ( const std::string &  name)

a signal that is triggered whenever an object is created in this SceneGraph

Parameters
[in]namethe name of the created object

◆ grob_deleted()

void OGF::SceneGraph::grob_deleted ( const std::string &  name)

a signal that is triggered whenever an object is deleted in this SceneGraph

Parameters
[in]namethe name of the deleted object

◆ interpreter()

Interpreter* OGF::SceneGraph::interpreter ( )
overridevirtual

Gets a pointer to the main Interpreter.

Returns
a pointer to the main Interpreter.

Reimplemented from OGF::Grob.

◆ is_serializable()

bool OGF::SceneGraph::is_serializable ( ) const
overridevirtual

Tests whether this Grob can be serialized in GeoFile.

Return values
trueif this Grob is serializable
falseotherwise
See also
serialize_read(), serialize_write()

Reimplemented from OGF::Grob.

◆ load_aln()

static bool OGF::SceneGraph::load_aln ( const std::string &  filename,
SceneGraph sg 
)
staticprotected

Loads alignment data for pointsets.

The loaded transform are stored in the object to world transforms of all objects.

Parameters
[in]filenamename of the alignment data file
[in]sga pointer to the SceneGraph
Return values
trueif alignment data could be read
falseotherwise
See also
Grob::set_obj_to_world_transform(), Grob::get_obj_to_world_transform()

◆ load_object()

Grob* OGF::SceneGraph::load_object ( const FileName value,
const std::string &  type = "default",
bool  invoked_from_gui = false 
)

Loads an object from a file, and stores it in this SceneGraph.

Parameters
[in]valuethe name of the file
[in]typethe class name that should be used to create the object, or "default" (then it is deduced from the file extension)
[in]invoked_from_guiset to true by file menu, and makes it change directory to the directory that contains the file
Returns
a pointer to the loaded object, or nullptr if no object could be loaded

◆ load_objects()

void OGF::SceneGraph::load_objects ( const std::string &  value,
const std::string &  type = "default",
bool  invoked_from_gui = false 
)

Loads objects from a list of files, and stores them in this SceneGraph.

Parameters
[in]valuethe list of file names, separated with ';'
[in]typethe class name that should be used to create the objects, or "default" (then it is deduced from the file extensions)
[in]invoked_from_guiset to true by file menu, and makes it change directory to the directory that contains the file

◆ move_current_down()

void OGF::SceneGraph::move_current_down ( )

Swaps the current object with the next one.

Does nothing if there is no current object or if current object is the last one

◆ move_current_up()

void OGF::SceneGraph::move_current_up ( )

Swaps the current object with the previous one.

Does nothing if there is no current object or if current object is the first one

◆ register_grob_commands()

void OGF::SceneGraph::register_grob_commands ( MetaClass grob_class,
MetaClass commands_class 
)

Associates a Commands class to a Grob class.

It is used with Commands class created in a script.

Parameters
[in]grob_classthe MetaClass of the grob
[in]commands_classthe MetaClass of the commands

◆ save_current_object()

bool OGF::SceneGraph::save_current_object ( const NewFileName value)

Saves the current object to a file.

Parameters
[in]valuethe name of the file

◆ serialize_grob_read()

Grob* OGF::SceneGraph::serialize_grob_read ( InputGraphiteFile in)
protected

Reads an object from a geogram file.

Parameters
[in,out]inthe stream
Returns
a pointer to the read object

◆ serialize_grob_write()

void OGF::SceneGraph::serialize_grob_write ( Grob grob,
OutputGraphiteFile out 
)
protected

Writes an object to a geogram file.

Parameters
[in]groba pointer to the object
[in,out]outthe stream where the object should be written

◆ serialize_read()

bool OGF::SceneGraph::serialize_read ( InputGraphiteFile in)
overridevirtual

Reads this Grob from a GeoFile.

Parameters
[in,out]geofilethe input GeoFile
Return values
trueif the Grob could be successfully read
falseotherwise
See also
is_serializable()

Reimplemented from OGF::Grob.

◆ serialize_write()

bool OGF::SceneGraph::serialize_write ( OutputGraphiteFile out)
overridevirtual

Writes this Grob into a stream.

Parameters
[in,out]geofilethe output GeoFile The file extension determines the file format used to write the object.
Return values
trueif the Grob could be successfully written
falseotherwise
See also
is_serializable()

Reimplemented from OGF::Grob.

◆ set_application()

void OGF::SceneGraph::set_application ( Object app)
inline

Sets the application.

Parameters
[in]appa pointer to the application.

Definition at line 315 of file scene_graph.h.

◆ set_current_object()

void OGF::SceneGraph::set_current_object ( const std::string &  value,
bool  record_history 
)

Sets the current object.

Parameters
[in]valuename of the current object
[in]record_historyif true, the change of current object is recorded in Graphite's history

◆ set_render_area()

void OGF::SceneGraph::set_render_area ( Object rdra)
inline

Sets the render area.

Parameters
[in]rdraa pointer to the render area.

Definition at line 298 of file scene_graph.h.

◆ set_scene_graph_shader_manager()

void OGF::SceneGraph::set_scene_graph_shader_manager ( Object sgshdmgr)

sets the scene graph shader manager.

Parameters
[in]sgshdmgra pointer to the scene graph shader manager.

◆ set_visibilities()

void OGF::SceneGraph::set_visibilities ( const std::string &  value)

Sets the visibility flags for all the objects.

Parameters
[in]valuethe ';'-separated list of object visibilities, as a string

◆ set_visibility()

void OGF::SceneGraph::set_visibility ( index_t  index,
bool  value 
)

Sets the visibility flag of one of the objects.

Parameters
[in]indexthe index of the object, in O..nb_children()-1
[in]valuetrue if the object is made visible, false if it is made invisible

◆ types_changed()

virtual void OGF::SceneGraph::types_changed ( const std::string &  value)
virtual

a signal that is triggered whenever the list of objects changes.

Parameters
[in]valuethe ';'-separated list of object types

◆ value_changed()

void OGF::SceneGraph::value_changed ( Grob value)
override

a signal that is triggered whenever this SceneGraph changes.

Parameters
[in]valuea pointer to this SceneGraph

◆ visibilities_changed()

virtual void OGF::SceneGraph::visibilities_changed ( const std::string &  value)
virtual

a signal that is triggered whenever object visibility flags change.

Parameters
[in]valuethe ';'-separated list of object visibility flags

The documentation for this class was generated from the following file: