Graphite
Version 3
An experimental 3D geometry processing program
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Implementation of the Simple and Scalable Surface Reconstruction algorithm (Concurrent Co-Cones). More...
Go to the source code of this file.
Namespaces | |
GEO | |
Global Vorpaline namespace. | |
Functions | |
void | GEO::Co3Ne_smooth (Mesh &M, index_t nb_neighbors, index_t nb_iterations) |
Smoothes a point set by projection onto the nearest neighbors best approximating plane. More... | |
bool | GEO::Co3Ne_compute_normals (Mesh &M, index_t nb_neighbors, bool reorient=false) |
Computes the normals to a point set. The normal is obtained from the nearest neighbors best approximating plane. Normals are stored in the "normal" vertex attribute. More... | |
void | GEO::Co3Ne_reconstruct (Mesh &M, double radius) |
Given a pointset with normals stored in the "normal" vertex attribute, reconstruct the triangles. More... | |
void | GEO::Co3Ne_smooth_and_reconstruct (Mesh &M, index_t nb_neighbors, index_t nb_iterations, double radius) |
Computes the normals and reconstructs the triangles of a pointset. More... | |
Implementation of the Simple and Scalable Surface Reconstruction algorithm (Concurrent Co-Cones).
Definition in file co3ne.h.