Graphite  Version 3
An experimental 3D geometry processing program
permutation.h File Reference

Functions to manipulate permutations. More...

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Namespaces

 GEO
 Global Vorpaline namespace.
 
 GEO::Permutation
 Utilities for manipulating permutations.
 

Functions

bool GEO::Permutation::is_valid (const vector< index_t > &permutation)
 Checks whether a vector is a valid permutation. More...
 
void GEO::Permutation::mark (vector< index_t > &permutation, index_t i)
 Marks a permutation element as visited. More...
 
bool GEO::Permutation::is_marked (const vector< index_t > &permutation, index_t i)
 Checks if a permutation element has been visited. More...
 
void GEO::Permutation::unmark (vector< index_t > &permutation, index_t i)
 Unmarks a permutation element. More...
 
void GEO::Permutation::apply (void *data, const vector< index_t > &permutation_in, index_t elemsize)
 Applies a permutation in-place. Permutes the first N elements of size elemsize in array data using permutation permutation where N is the number of elements in permutation. The result of the permutation is left in data. The array data must contain at least permutation.size() elements otherwise memory corruption will happen. More...
 
template<class T >
void GEO::Permutation::apply (vector< T > &data, const vector< index_t > &permutation_in)
 Applies a permutation in-place. Permutes the first N elements of vector data using permutation permutation where N is the number of elements in permutation. The result of the permutation is left in data. The array data must contain at least permutation.size() elements otherwise the function throws an out_of_range exception. More...
 
void GEO::Permutation::invert (vector< index_t > &permutation)
 Inverts a permutation in-place. More...
 
void GEO::Permutation::invert (const vector< index_t > &permutation, vector< index_t > &invert)
 Inverts a permutation. More...
 

Detailed Description

Functions to manipulate permutations.

Definition in file permutation.h.