Graphite
Version 3
An experimental 3D geometry processing program
|
The set of state variables that represent GLUP uniform state. More...
#include <geogram_gfx/GLUP/GLUP_context.h>
Public Attributes | |
vector< StateVariable< GLboolean > > | toggle |
vector< VectorStateVariable > | color |
VectorStateVariable | light_vector |
VectorStateVariable | light_half_vector |
StateVariable< GLfloat > | point_size |
StateVariable< GLfloat > | mesh_width |
StateVariable< GLfloat > | cells_shrink |
StateVariable< GLint > | picking_mode |
StateVariable< GLint > | picking_id |
StateVariable< GLint > | base_picking_id |
StateVariable< GLint > | clipping_mode |
StateVariable< GLint > | texture_mode |
StateVariable< GLint > | texture_type |
StateVariable< GLfloat > | alpha_threshold |
StateVariable< GLfloat > | specular |
VectorStateVariable | clip_plane |
VectorStateVariable | world_clip_plane |
VectorStateVariable | clip_clip_plane |
FloatsArrayStateVariable | modelview_matrix |
FloatsArrayStateVariable | modelviewprojection_matrix |
FloatsArrayStateVariable | projection_matrix |
FloatsArrayStateVariable | normal_matrix |
FloatsArrayStateVariable | texture_matrix |
FloatsArrayStateVariable | inverse_modelviewprojection_matrix |
FloatsArrayStateVariable | inverse_modelview_matrix |
FloatsArrayStateVariable | inverse_projection_matrix |
VectorStateVariable | viewport |
The set of state variables that represent GLUP uniform state.
Definition at line 976 of file GLUP_context.h.