Graphite Version 3
An experimental 3D geometry processing program
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The set of state variables that represent GLUP uniform state. More...
#include <geogram_gfx/GLUP/GLUP_context.h>
The set of state variables that represent GLUP uniform state.
Definition at line 976 of file GLUP_context.h.
StateVariable<GLfloat> GLUP::UniformState::alpha_threshold |
Definition at line 990 of file GLUP_context.h.
StateVariable<GLint> GLUP::UniformState::base_picking_id |
Definition at line 986 of file GLUP_context.h.
StateVariable<GLfloat> GLUP::UniformState::cells_shrink |
Definition at line 983 of file GLUP_context.h.
VectorStateVariable GLUP::UniformState::clip_clip_plane |
Definition at line 994 of file GLUP_context.h.
VectorStateVariable GLUP::UniformState::clip_plane |
Definition at line 992 of file GLUP_context.h.
StateVariable<GLint> GLUP::UniformState::clipping_mode |
Definition at line 987 of file GLUP_context.h.
vector< VectorStateVariable> GLUP::UniformState::color |
Definition at line 978 of file GLUP_context.h.
FloatsArrayStateVariable GLUP::UniformState::inverse_modelview_matrix |
Definition at line 1001 of file GLUP_context.h.
FloatsArrayStateVariable GLUP::UniformState::inverse_modelviewprojection_matrix |
Definition at line 1000 of file GLUP_context.h.
FloatsArrayStateVariable GLUP::UniformState::inverse_projection_matrix |
Definition at line 1002 of file GLUP_context.h.
VectorStateVariable GLUP::UniformState::light_half_vector |
Definition at line 980 of file GLUP_context.h.
VectorStateVariable GLUP::UniformState::light_vector |
Definition at line 979 of file GLUP_context.h.
StateVariable<GLfloat> GLUP::UniformState::mesh_width |
Definition at line 982 of file GLUP_context.h.
FloatsArrayStateVariable GLUP::UniformState::modelview_matrix |
Definition at line 995 of file GLUP_context.h.
FloatsArrayStateVariable GLUP::UniformState::modelviewprojection_matrix |
Definition at line 996 of file GLUP_context.h.
FloatsArrayStateVariable GLUP::UniformState::normal_matrix |
Definition at line 998 of file GLUP_context.h.
StateVariable<GLint> GLUP::UniformState::picking_id |
Definition at line 985 of file GLUP_context.h.
StateVariable<GLint> GLUP::UniformState::picking_mode |
Definition at line 984 of file GLUP_context.h.
StateVariable<GLfloat> GLUP::UniformState::point_size |
Definition at line 981 of file GLUP_context.h.
FloatsArrayStateVariable GLUP::UniformState::projection_matrix |
Definition at line 997 of file GLUP_context.h.
StateVariable<GLfloat> GLUP::UniformState::specular |
Definition at line 991 of file GLUP_context.h.
FloatsArrayStateVariable GLUP::UniformState::texture_matrix |
Definition at line 999 of file GLUP_context.h.
StateVariable<GLint> GLUP::UniformState::texture_mode |
Definition at line 988 of file GLUP_context.h.
StateVariable<GLint> GLUP::UniformState::texture_type |
Definition at line 989 of file GLUP_context.h.
vector< StateVariable<GLboolean> > GLUP::UniformState::toggle |
Definition at line 977 of file GLUP_context.h.
VectorStateVariable GLUP::UniformState::viewport |
Definition at line 1003 of file GLUP_context.h.
VectorStateVariable GLUP::UniformState::world_clip_plane |
Definition at line 993 of file GLUP_context.h.