Geogram  Version 1.9.1
A programming library of geometric algorithms
debug_stream.h
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39 
40 #ifndef GEOGRAM_BASIC_DEBUG_STREAM
41 #define GEOGRAM_BASIC_DEBUG_STREAM
42 
43 #include <geogram/basic/common.h>
44 #include <geogram/basic/geometry.h>
45 
46 #include <fstream>
47 
48 namespace GEO {
49 
54  class GEOGRAM_API DebugStream {
55  public:
62  DebugStream(const std::string& name, index_t id = index_t(-1));
67  void add_point(const vec3& p);
68  void add_point(const vec2& p);
69  void add_segment(const vec3& p1, const vec3& p2);
70  void add_segment(const vec2& p1, const vec2& p2);
71  void add_triangle(
72  const vec3& p1, const vec3& p2, const vec3& p3
73  );
74  void add_triangle(
75  const vec2& p1, const vec2& p2, const vec2& p3
76  );
77  void add_tet(
78  const vec3 p1, const vec3& p2, const vec3& p3, const vec3& p4
79  );
80  protected:
81  static std::string filename(
82  const std::string& name, index_t id = index_t(-1)
83  );
84  private:
85  std::ofstream out_;
86  std::string filename_;
87  index_t nv_;
88  };
89 }
90 
91 #endif
Easy to use functions to save geometry to a Alias Wavefront .obj file for debugging.
Definition: debug_stream.h:54
~DebugStream()
DebugStream destructor.
DebugStream(const std::string &name, index_t id=index_t(-1))
DebugStream constructor.
Common include file, providing basic definitions. Should be included before anything else by all head...
Geometric functions in 2d and 3d.
Global Vorpaline namespace.
Definition: basic.h:55
geo_index_t index_t
The type for storing and manipulating indices.
Definition: numeric.h:329