40#ifndef GEOGRAM_MESH_MESH
41#define GEOGRAM_MESH_MESH
46#include <geogram/basic/vector_attribute.h>
54#define MESH_NO_SYNTAXIC_SUGAR
66 static constexpr index_t NO_VERTEX = NO_INDEX;
67 static constexpr index_t NO_EDGE = NO_INDEX;
68 static constexpr index_t NO_FACET = NO_INDEX;
69 static constexpr index_t NO_CELL = NO_INDEX;
70 static constexpr index_t NO_CORNER = NO_INDEX;
141 bool keep_attributes,
bool keep_memory =
false
159 resize_store(nb + nb_to_reserve);
170 if(nb_ + nb > attributes_.size()) {
173 new_capacity = std::max(
index_t(16),attributes_.size());
174 while(new_capacity < nb_ + nb) {
178 attributes_.reserve(new_capacity);
181 attributes_.resize(nb_);
192 if(attributes_.capacity() < nb_) {
194 std::max(
index_t(16),attributes_.capacity()*2);
195 attributes_.reserve(new_capacity);
197 attributes_.resize(nb_);
211 attributes_.resize(nb_);
225 bool copy_attributes =
true
228 if(copy_attributes) {
229 attributes_.copy(rhs.attributes_);
231 attributes_.clear(
false,
false);
232 attributes_.resize(rhs.attributes_.
size());
268 bool remove_isolated_vertices=
true
295 bool keep_attributes=
true,
bool keep_memory=
false
324 class MeshFacetCornersStore;
325 class MeshCellCornersStore;
354 return MeshSubElementsStore::create_sub_element();
369 coords < point_ptr(0) ||
370 coords >= point_ptr(0) + nb() * dimension()
372 index_t result = create_vertex();
373 for(
index_t c=0; c<dimension(); ++c) {
374 point_ptr(result)[c] = coords[c];
389 return create_vertex(p.
data());
398 return MeshSubElementsStore::create_sub_elements(nb);
402 bool keep_attributes=
true,
bool keep_memory=
false
431 return point_fp32_.is_bound();
442 return point_.is_bound();
452 point_fp32_.dimension() :
463 if(single_precision()) {
464 point_fp32_.redim(dim);
480 return &point_[v*point_.dimension()];
493 return &point_[v*point_.dimension()];
509 &point_[v*point_.dimension()]
527 &point_[v*point_.dimension()]
541 return &point_fp32_[v*point_fp32_.dimension()];
554 return &point_fp32_[v*point_fp32_.dimension()];
584#ifndef MESH_NO_SYNTAXIC_SUGAR
590 template <index_t DIM = 3>
auto points()
const {
594 [
this](
index_t v)->
const vecn& {
596 return *
reinterpret_cast<const vecn*
>(point_ptr(v));
606 template <index_t DIM = 3>
auto points() {
612 return *
reinterpret_cast<vecn*
>(point_ptr(v));
623 bool keep_attributes,
bool keep_memory =
false
628 void bind_point_attribute(
index_t dim,
bool single_precision=
false);
630 void copy(
const MeshVertices& rhs,
bool copy_attributes=
true) {
632 if(point_fp32_.is_bound()) {
633 point_fp32_.destroy();
635 if(point_.is_bound()) {
638 MeshSubElementsStore::copy(rhs, copy_attributes);
640 point_fp32_.bind_if_is_defined(attributes(),
"point_fp32");
641 if(!point_fp32_.is_bound()) {
642 point_fp32_.create_vector_attribute(
643 attributes(),
"point_fp32", dim
647 point_.bind_if_is_defined(attributes(),
"point");
648 if(!point_.is_bound()) {
649 point_.create_vector_attribute(
650 attributes(),
"point", dim
656 if(!copy_attributes) {
659 single_precision_point_ptr(0),
674 MeshFacetCornersStore& facet_corners_;
675 MeshCellCornersStore& cell_corners_;
676 Attribute<double> point_;
677 Attribute<float> point_fp32_;
680 friend class GeogramIOHandler;
704 return edge_vertex_[2*e+lv];
716 edge_vertex_[2*e+lv] = v;
728 return &(edge_vertex_[c]);
739 return &(edge_vertex_[c]);
747 return create_sub_element();
756 return create_sub_elements(nb);
765 index_t result = create_edge();
766 set_vertex(result,0,v1);
767 set_vertex(result,1,v2);
778 bool keep_attributes=
true,
bool keep_memory=
false
785 bool keep_attributes,
bool keep_memory =
false
791 edge_vertex_.push_back(NO_VERTEX);
792 edge_vertex_.push_back(NO_VERTEX);
793 return MeshSubElementsStore::create_sub_element();
797 edge_vertex_.resize(2*(nb()+nb_in),NO_VERTEX);
798 return MeshSubElementsStore::create_sub_elements(nb_in);
801 void copy(
const MeshEdges& rhs,
bool copy_attributes=
true) {
802 MeshSubElementsStore::copy(rhs, copy_attributes);
803 edge_vertex_ = rhs.edge_vertex_;
806 vector<index_t> edge_vertex_;
808 friend class GeogramIOHandler;
829 return (is_simplicial_ ? 3*f : facet_ptr_[f]);
840 return (is_simplicial_ ? 3*(f+1): facet_ptr_[f+1]);
850 return (is_simplicial_ ? 3 : facet_ptr_[f+1] - facet_ptr_[f]);
863 return corners_begin(f)+lv;
874 return is_simplicial_;
886 return &facet_ptr_[f];
891 bool keep_attributes,
bool keep_memory =
false
897 if(!is_simplicial_) {
898 facet_ptr_.push_back(NO_CORNER);
900 return MeshSubElementsStore::create_sub_element();
903 index_t create_sub_elements(index_t nb) {
904 if(!is_simplicial_) {
905 for(index_t i=0; i<nb; ++i) {
906 facet_ptr_.push_back(NO_CORNER);
909 return MeshSubElementsStore::create_sub_elements(nb);
912 void copy(
const MeshFacetsStore& rhs,
bool copy_attributes=
true) {
913 MeshSubElementsStore::copy(rhs,copy_attributes);
914 is_simplicial_ = rhs.is_simplicial_;
915 facet_ptr_ = rhs.facet_ptr_;
920 vector<index_t> facet_ptr_;
922 friend class GeogramIOHandler;
942 return corner_vertex_[c];
953 return corner_adjacent_facet_[c];
965 return &corner_adjacent_facet_[c];
978 return &corner_adjacent_facet_[c];
990 corner_vertex_[c] = v;
1005 corner_vertex_[c] = v;
1017 corner_adjacent_facet_[c] = f;
1029 return &(corner_vertex_[c]);
1041 return &(corner_vertex_[c]);
1052 return vertices_.point<DIM>(vertex(c));
1066 return vertices_.point(vertex(c));
1071 bool keep_attributes,
bool keep_memory =
false
1077 corner_vertex_.push_back(v);
1078 corner_adjacent_facet_.push_back(f);
1079 return MeshSubElementsStore::create_sub_element();
1084 corner_vertex_.push_back(NO_VERTEX);
1086 for(index_t i=0; i<nb; ++i) {
1087 corner_adjacent_facet_.push_back(NO_FACET);
1089 return MeshSubElementsStore::create_sub_elements(nb);
1093 const MeshFacetCornersStore& rhs,
bool copy_attributes=
true
1095 MeshSubElementsStore::copy(rhs, copy_attributes);
1096 corner_vertex_ = rhs.corner_vertex_;
1097 corner_adjacent_facet_ = rhs.corner_adjacent_facet_;
1101 MeshVertices& vertices_;
1102 MeshFacetsStore& facets_;
1103 vector<index_t> corner_vertex_;
1104 vector<index_t> corner_adjacent_facet_;
1106 friend class MeshFacets;
1108 friend class GeogramIOHandler;
1133 return nb_corners(f);
1144 return facet_corners_.vertex(corner(f,lv));
1159 return vertices_.point<DIM>(vertex(f,lv));
1173 return vertices_.point<DIM>(vertex(f,lv));
1184 facet_corners_.set_vertex(corner(f,lv),v);
1195 for(
index_t lv=0; lv<nb_vertices(f); ++lv) {
1196 if(vertex(f,lv) == v) {
1210 for(
index_t lv=0; lv<nb_vertices(f1); ++lv) {
1212 if(find_vertex(f2,v) != NO_VERTEX) {
1227 return facet_corners_.adjacent_facet(corner(f,le));
1238 for(
index_t le=0; le<nb_vertices(f); ++le) {
1239 if(adjacent(f,le) == f2) {
1254 facet_corners_.set_adjacent_facet(corner(f,le),f2);
1267 return c + 1 == corners_end(f) ? corners_begin(f) : c + 1;
1280 return c == corners_begin(f) ? corners_end(f) - 1 : c - 1;
1291 for(
index_t c1 = corners_begin(f); c1 != corners_end(f); ++c1) {
1292 index_t c2 = next_corner_around_facet(f,c1);
1294 facet_corners_.vertex(c1) == v1 &&
1295 facet_corners_.vertex(c2) == v2
1297 return c1 - corners_begin(f);
1305 bool remove_isolated_vertices=
true
1311 bool keep_attributes=
true,
bool keep_memory=
false
1324 if(nb_vertices_per_polygon != 3) {
1325 is_not_simplicial();
1329 index_t co = facet_corners_.nb();
1330 facet_corners_.create_sub_elements(
1331 nb_facets*nb_vertices_per_polygon
1333 index_t result = create_sub_elements(nb_facets);
1335 if(!is_simplicial_) {
1336 for(
index_t f=first_facet; f<=first_facet+nb_facets; ++f) {
1338 co += nb_vertices_per_polygon;
1352 facet_corners_.reserve_store(nb_to_reserve*3);
1353 this->reserve_store(nb_to_reserve);
1362 return create_facets(nb_triangles, 3);
1371 return create_facets(nb_quads, 4);
1383 facet_corners_.create_sub_element(v1);
1384 facet_corners_.create_sub_element(v2);
1385 facet_corners_.create_sub_element(v3);
1386 index_t result = create_sub_element();
1387 if(!is_simplicial_) {
1388 facet_ptr_[result+1] = facet_corners_.nb();
1401 is_not_simplicial();
1402 facet_corners_.create_sub_element(v1);
1403 facet_corners_.create_sub_element(v2);
1404 facet_corners_.create_sub_element(v3);
1405 facet_corners_.create_sub_element(v4);
1406 index_t result = create_sub_element();
1407 facet_ptr_[result+1] = facet_corners_.nb();
1419 if(nb_vertices != 3) {
1420 is_not_simplicial();
1422 for(
index_t i=0; i<nb_vertices; ++i) {
1423 facet_corners_.create_sub_element(NO_VERTEX);
1425 index_t result = create_sub_element();
1426 if(!is_simplicial_) {
1427 facet_ptr_[result+1] = facet_corners_.nb();
1441 if(nb_vertices != 3) {
1442 is_not_simplicial();
1444 for(
index_t i=0; i<nb_vertices; ++i) {
1445 facet_corners_.create_sub_element(vertices[i]);
1447 index_t result = create_sub_element();
1448 if(!is_simplicial_) {
1449 facet_ptr_[result+1] = facet_corners_.nb();
1463 return create_polygon(vertices.
size(), vertices.
data());
1526 void assign_triangle_mesh(
1546#ifndef MESH_NO_SYNTAXIC_SUGAR
1557 return facet_corners_.vertex(c);
1573 return facet_corners_.adjacent_facet(c);
1588 corners(f), [
this](
index_t c)->
const vecn& {
1589 index_t v = facet_corners_.vertex(c);
1590 return vertices_.point<DIM>(v);
1605 corners(f), [
this](
index_t c)->vecn& {
1606 index_t v = facet_corners_.vertex(c);
1607 return vertices_.point<DIM>(v);
1620 index_t v0 = facet_corners_.vertex(corners_begin(f));
1626 [
this,v0](
index_t c)->std::tuple<index_t, index_t, index_t> {
1627 return std::make_tuple(
1629 facet_corners_.vertex(c),
1630 facet_corners_.vertex(c+1)
1649 [
this](std::tuple<index_t, index_t, index_t> T)
1650 ->std::tuple<const vecn&, const vecn&, const vecn&> {
1651 return std::tuple<const vecn&, const vecn&, const vecn&>(
1652 vertices_.point<DIM>(std::get<0>(T)),
1653 vertices_.point<DIM>(std::get<1>(T)),
1654 vertices_.point<DIM>(std::get<2>(T))
1673 [
this](std::tuple<index_t, index_t, index_t> T)
1674 ->std::tuple<vecn&, vecn&, vecn&> {
1675 return std::tuple<vecn&, vecn&, vecn&>(
1676 vertices_.point(std::get<0>(T)),
1677 vertices_.point(std::get<1>(T)),
1678 vertices_.point(std::get<2>(T))
1692 if(!is_simplicial_) {
1693 is_simplicial_ =
true;
1694 facet_ptr_.resize(1);
1706 if(is_simplicial_) {
1707 is_simplicial_ =
false;
1708 facet_ptr_.resize(nb()+1);
1709 for(
index_t f=0; f<facet_ptr_.size(); ++f) {
1710 facet_ptr_[f] = 3*f;
1719 friend class GeogramIOHandler;
1733 MESH_NB_CELL_TYPES = 5
1778 namespace MeshCellDescriptors {
1808 return is_simplicial_;
1819 return is_simplicial_ ? MESH_TET : MeshCellType(cell_type_[c]);
1832 return is_simplicial_ ? MeshCellDescriptors::tet_descriptor :
1834 MeshCellDescriptors::cell_type_to_cell_descriptor[
1853 return *(MeshCellDescriptors::cell_type_to_cell_descriptor[t]);
1863 return descriptor(c).nb_vertices;
1874 return is_simplicial_ ? 4*c : cell_ptr_[c];
1885 return is_simplicial_ ? 4*(c+1) : cell_ptr_[c] + nb_corners(c);
1898#ifndef GEO_OS_WINDOWS
1901 return corners_begin(c) + lv;
1911 return descriptor(c).nb_facets;
1922 return is_simplicial_ ? 4*c : cell_ptr_[c];
1933 return is_simplicial_ ? 4*(c+1) : cell_ptr_[c] + nb_facets(c);
1945 return facets_begin(c) + lf;
1954 return descriptor(c).nb_edges;
1959 bool keep_attributes,
bool keep_memory =
false
1964 index_t create_sub_element(MeshCellType type) {
1965 if(!is_simplicial_) {
1966 cell_ptr_.push_back(NO_CORNER);
1969 return MeshSubElementsStore::create_sub_element();
1972 index_t create_sub_elements(index_t nb, MeshCellType type) {
1973 if(!is_simplicial_) {
1974 for(index_t i=0; i<nb; ++i) {
1975 cell_ptr_.push_back(NO_CORNER);
1976 cell_type_.push_back(Numeric::uint8(type));
1979 return MeshSubElementsStore::create_sub_elements(nb);
1983 const MeshCellsStore& rhs,
bool copy_attributes=
true
1985 MeshSubElementsStore::copy(rhs, copy_attributes);
1986 is_simplicial_ = rhs.is_simplicial_;
1987 cell_type_ = rhs.cell_type_;
1988 cell_ptr_ = rhs.cell_ptr_;
1992 bool is_simplicial_;
1993 vector<Numeric::uint8> cell_type_;
1994 vector<index_t> cell_ptr_;
1998 friend class GeogramIOHandler;
2018 return corner_vertex_[c];
2029 corner_vertex_[c] = v;
2041 return &(corner_vertex_[c]);
2053 return &(corner_vertex_[c]);
2064 return vertices_.point<DIM>(vertex(c));
2078 return vertices_.point(vertex(c));
2083 bool keep_attributes,
bool keep_memory =
false
2089 corner_vertex_.push_back(v);
2090 return MeshSubElementsStore::create_sub_element();
2095 corner_vertex_.push_back(NO_VERTEX);
2097 return MeshSubElementsStore::create_sub_elements(nb);
2101 const MeshCellCornersStore& rhs,
bool copy_attributes=
true
2103 MeshSubElementsStore::copy(rhs, copy_attributes);
2104 corner_vertex_ = rhs.corner_vertex_;
2108 MeshVertices& vertices_;
2109 vector<index_t> corner_vertex_;
2111 friend class MeshCells;
2113 friend class GeogramIOHandler;
2138 return adjacent_cell_[f];
2151 adjacent_cell_[f] = c;
2162 return &adjacent_cell_[f];
2173 return &adjacent_cell_[f];
2178 bool keep_attributes,
bool keep_memory =
false
2184 adjacent_cell_.push_back(c);
2185 return MeshSubElementsStore::create_sub_element();
2190 adjacent_cell_.push_back(NO_CELL);
2192 return MeshSubElementsStore::create_sub_elements(nb);
2196 const MeshCellFacetsStore& rhs,
bool copy_attributes=
true
2198 MeshSubElementsStore::copy(rhs, copy_attributes);
2199 adjacent_cell_ = rhs.adjacent_cell_;
2203 MeshVertices& vertices_;
2204 MeshCellsStore& cells_;
2205 vector<index_t> adjacent_cell_;
2207 friend class MeshCells;
2209 friend class GeogramIOHandler;
2232 return nb_corners(c);
2242 return cell_corners_.vertex(corner(c,lv));
2252 cell_corners_.set_vertex(corner(c,lv),v);
2266 return vertices_.point<DIM>(vertex(c,lv));
2280 return vertices_.point<DIM>(vertex(c,lv));
2291 return cell_facets_.adjacent_cell(facet(c,lf));
2302 cell_facets_.set_adjacent_cell(facet(c,lf),c2);
2313 return descriptor(c).nb_vertices_in_facet[lf];
2326 return cell_corners_.vertex(
2327 corner(c, descriptor(c).facet_vertex[lf][lv])
2340 return corner(c, descriptor(c).facet_vertex[lf][lc]);
2354 return cell_corners_.vertex(
2355 corner(c,descriptor(c).edge_vertex[le][lv])
2372 return descriptor(c).edge_adjacent_facet[le][lf];
2388#ifndef MESH_NO_SYNTAXIC_SUGAR
2400 corners(cell), [
this](
index_t c)->
const vecn& {
2401 index_t v = cell_corners_.vertex(c);
2402 return vertices_.point<DIM>(v);
2417 corners(cell), [
this](
index_t c)->vecn& {
2418 index_t v = cell_corners_.vertex(c);
2419 return vertices_.point<DIM>(v);
2427 bool keep_attributes=
true,
bool keep_memory=
false
2432 bool remove_isolated_vertices=
true
2452 if(type != MESH_TET) {
2453 is_not_simplicial();
2464 index_t co = cell_corners_.nb();
2466 cell_corners_.create_sub_elements(
2470 cell_facets_.create_sub_elements(
2474 index_t result = create_sub_elements(nb_cells, type);
2476 if(!is_simplicial_) {
2477 for(
index_t c=first_cell; c<=first_cell+nb_cells; ++c) {
2496 return create_cells(nb_tets, MESH_TET);
2505 return create_cells(nb_hexes, MESH_HEX);
2514 return create_cells(nb_prisms, MESH_PRISM);
2523 return create_cells(nb_pyramids, MESH_PYRAMID);
2541 cell_corners_.create_sub_element(v1);
2542 cell_corners_.create_sub_element(v2);
2543 cell_corners_.create_sub_element(v3);
2544 cell_corners_.create_sub_element(v4);
2545 cell_facets_.create_sub_element(adj1);
2546 cell_facets_.create_sub_element(adj2);
2547 cell_facets_.create_sub_element(adj3);
2548 cell_facets_.create_sub_element(adj4);
2549 index_t result = create_sub_element(MESH_TET);
2550 if(!is_simplicial_) {
2551 cell_ptr_[nb()] = cell_corners_.nb();
2576 is_not_simplicial();
2577 cell_corners_.create_sub_element(v1);
2578 cell_corners_.create_sub_element(v2);
2579 cell_corners_.create_sub_element(v3);
2580 cell_corners_.create_sub_element(v4);
2581 cell_corners_.create_sub_element(v5);
2582 cell_corners_.create_sub_element(v6);
2583 cell_corners_.create_sub_element(v7);
2584 cell_corners_.create_sub_element(v8);
2585 cell_facets_.create_sub_element(adj1);
2586 cell_facets_.create_sub_element(adj2);
2587 cell_facets_.create_sub_element(adj3);
2588 cell_facets_.create_sub_element(adj4);
2589 cell_facets_.create_sub_element(adj5);
2590 cell_facets_.create_sub_element(adj6);
2591 cell_facets_.create_sub_element(NO_CELL);
2592 cell_facets_.create_sub_element(NO_CELL);
2593 index_t result = create_sub_element(MESH_HEX);
2594 cell_ptr_[nb()] = cell_corners_.nb();
2618 is_not_simplicial();
2619 cell_corners_.create_sub_element(v1);
2620 cell_corners_.create_sub_element(v2);
2621 cell_corners_.create_sub_element(v3);
2622 cell_corners_.create_sub_element(v4);
2623 cell_corners_.create_sub_element(v5);
2624 cell_corners_.create_sub_element(v6);
2625 cell_facets_.create_sub_element(adj1);
2626 cell_facets_.create_sub_element(adj2);
2627 cell_facets_.create_sub_element(adj3);
2628 cell_facets_.create_sub_element(adj4);
2629 cell_facets_.create_sub_element(adj5);
2630 cell_facets_.create_sub_element(NO_CELL);
2631 index_t result = create_sub_element(MESH_PRISM);
2632 cell_ptr_[nb()] = cell_corners_.nb();
2654 is_not_simplicial();
2655 cell_corners_.create_sub_element(v1);
2656 cell_corners_.create_sub_element(v2);
2657 cell_corners_.create_sub_element(v3);
2658 cell_corners_.create_sub_element(v4);
2659 cell_corners_.create_sub_element(v5);
2660 cell_facets_.create_sub_element(adj1);
2661 cell_facets_.create_sub_element(adj2);
2662 cell_facets_.create_sub_element(adj3);
2663 cell_facets_.create_sub_element(adj4);
2664 cell_facets_.create_sub_element(adj5);
2665 index_t result = create_sub_element(MESH_PYRAMID);
2666 cell_ptr_[nb()] = cell_corners_.nb();
2689 is_not_simplicial();
2690 cell_corners_.create_sub_element(v1);
2691 cell_corners_.create_sub_element(v2);
2692 cell_corners_.create_sub_element(v3);
2693 cell_corners_.create_sub_element(v4);
2694 cell_facets_.create_sub_element(adj1);
2695 cell_facets_.create_sub_element(adj2);
2696 cell_facets_.create_sub_element(adj3);
2697 cell_facets_.create_sub_element(NO_CELL);
2698 index_t result = create_sub_element(MESH_CONNECTOR);
2699 cell_ptr_[nb()] = cell_corners_.nb();
2715 bool remove_trivial_slivers =
true,
bool verbose_if_OK=
false
2769 return cell_facets_.adjacent_cell_[4*t+lf];
2776 for(
index_t lf=0; lf<4; ++lf) {
2777 if(cell_facets_.adjacent_cell_[4*t+lf] == t2) {
2784 index_t tet_vertex(index_t t, index_t lv)
const {
2788 return cell_corners_.corner_vertex_[4*t+lv];
2791 index_t find_tet_vertex(index_t t, index_t v)
const {
2795 for(index_t lv=0; lv<4; ++lv) {
2796 if(cell_corners_.corner_vertex_[4*t+lv] == v) {
2820 return cell_corners_.vertex(
2821 4 * t + local_tet_facet_vertex_index(lf,lv)
2842 for(
index_t lf = 0; lf < 4; ++lf) {
2843 index_t w1 = tet_facet_vertex(t, lf, 0);
2844 index_t w2 = tet_facet_vertex(t, lf, 1);
2845 index_t w3 = tet_facet_vertex(t, lf, 2);
2847 (v1 == w1 && v2 == w2 && v3 == w3) ||
2848 (v1 == w2 && v2 == w3 && v3 == w1) ||
2849 (v1 == w3 && v2 == w1 && v3 == w2)
2868 return MeshCellDescriptors::tet_descriptor.facet_vertex[lf][lv];
2880 if(is_simplicial_) {
2881 is_simplicial_ =
false;
2882 cell_ptr_.resize(nb()+1);
2883 cell_type_.assign(nb(), MESH_TET);
2884 for(
index_t c=0; c<cell_ptr_.size(); ++c) {
2916 for(
index_t lv=0; lv<nb_vertices(c); ++lv) {
2917 if(vertex(c,lv) == v) {
2938 for(
index_t f1=0; f1<nb_facets(c1); ++f1) {
2939 if(facets_match(c1,f1,c2,f2)) {
3003 const std::vector< std::pair<index_t, index_t> >& matches
3017 friend class GeogramIOHandler;
3035 MESH_ALL_ELEMENTS = 15,
3036 MESH_FACET_CORNERS = 16,
3037 MESH_CELL_CORNERS = 32,
3038 MESH_CELL_FACETS = 64,
3039 MESH_ALL_SUBELEMENTS = 65
3084 void clear(
bool keep_attributes=
true,
bool keep_memory=
false);
3116 bool copy_attributes=
true,
3200 const std::string& name
3218 const std::string& full_attribute_name,
3220 std::string& attribute_name,
3233 const std::string& tag,
const std::string& subelement_name,
#define geo_assert(x)
Verifies that a condition is met.
#define geo_debug_assert(x)
Verifies that a condition is met.
Generic mechanism for attributes.
Manages an attribute attached to a set of object.
Managers a set of attributes attached to an object.
index_t size() const
Gets the size.
Stores the cell facets of a mesh (low-level store)
index_t adjacent_cell(index_t f) const
Gets a cell adjacent to a facet.
void resize_store(index_t new_size) override
Resizes this MeshSubElementsStore.
index_t * adjacent_cell_ptr(index_t f)
Gets a pointer to a cell adjacent to a facet.
void clear_store(bool keep_attributes, bool keep_memory=false) override
Removes all the elements and attributes.
const index_t * adjacent_cell_ptr(index_t f) const
Gets a const pointer to a cell adjacent to a facet.
MeshCellFacetsStore(Mesh &mesh)
MeshCellFacetsStore constructor.
void set_adjacent_cell(index_t f, index_t c)
Sets a cell adjacent to a facet.
Stores the cells of a mesh (low-level store)
index_t facet(index_t c, index_t lf) const
Gets a facet of a cell by local facet index.
bool are_simplices() const
Tests whether all the cells are tetrahedra.
static const CellDescriptor & cell_type_to_cell_descriptor(MeshCellType t)
Gets a descriptor by cell type.
const CellDescriptor & descriptor(index_t c) const
Gets the descriptor of a cell.
index_t corner(index_t c, index_t lv) const
Gets a corner of a cell by local vertex index.
index_t nb_facets(index_t c) const
Gets the number of facets of a cell.
index_t corners_end(index_t c) const
Gets the upper limit for iterating over the corners of a cell.
MeshCellType type(index_t c) const
Gets the type of a cell.
index_t facets_end(index_t c) const
Gets the upper limit for iterating over the facets of a cell.
index_t nb_corners(index_t c) const
Gets the number of corners of a cell.
index_t corners_begin(index_t c) const
Gets the first element for iterating over the corners of a cell.
void resize_store(index_t new_size) override
Resizes this MeshSubElementsStore.
index_t nb_edges(index_t c) const
Gets the number of edges in a cell.
void clear_store(bool keep_attributes, bool keep_memory=false) override
Removes all the elements and attributes.
index_t facets_begin(index_t c) const
Gets the first element for iterating over the facets of a cell.
index_t create_cells(index_t nb_cells, MeshCellType type)
Creates a contiguous chunk of cells of the same type.
void pop() override
Removes the last element.
void compute_borders()
Replaces the surfacic part of this mesh with the borders of the volumetric part.
void set_vertex(index_t c, index_t lv, index_t v)
Sets a vertex of a cell by local vertex index.
index_t create_pyramids(index_t nb_pyramids)
Creates a contiguous chunk of pyramids.
void assign_tet_mesh(vector< index_t > &tets, bool steal_args)
Copies a tetrahedron mesh into this Mesh.
index_t adjacent(index_t c, index_t lf) const
Gets a cell adjacent to another one by local facet index.
void assign_tet_mesh(coord_index_t dim, vector< double > &vertices, vector< index_t > &tets, bool steal_args)
Copies a tetrahedron mesh into this Mesh.
vecng< DIM, double > & point(index_t c, index_t lv)
Gets a point by cell and local vertex index.
bool triangular_facets_have_common_edge(index_t c1, index_t f1, index_t c2, index_t f2, index_t &e1, index_t &e2) const
Tests whether two triangular cell facets have a common edge.
bool facets_match(index_t c1, index_t f1, index_t c2, index_t f2) const
Tests whether two cell facets can be connected.
index_t create_connector(index_t v1, index_t v2, index_t v3, index_t v4, index_t adj1=NO_CELL, index_t adj2=NO_CELL, index_t adj3=NO_CELL)
Creates a connector.
index_t tet_facet_vertex(index_t t, index_t lf, index_t lv) const
Gets a vertex of a tetrahedron by local facet index and local vertex index in facet.
index_range corners(index_t c) const
Gets the corners of a cell.
auto points(index_t cell)
Gets the points associated with the vertices of a cell.
MeshCells(Mesh &mesh)
MeshCells constructor.
index_t edge_vertex(index_t c, index_t le, index_t lv) const
Gets a cell vertex by local edge index and local vertex index in the edge.
void connect(bool remove_trivial_slivers=true, bool verbose_if_OK=false)
Connects the cells.
static index_t local_tet_facet_vertex_index(index_t lf, index_t lv)
Gives the local index of a vertex in a tetrahedron from its facet and vertex local indices.
index_t create_prism(index_t v1, index_t v2, index_t v3, index_t v4, index_t v5, index_t v6, index_t adj1=NO_CELL, index_t adj2=NO_CELL, index_t adj3=NO_CELL, index_t adj4=NO_CELL, index_t adj5=NO_CELL)
Creates a prism.
index_t nb_vertices(index_t c) const
Gets the number of vertices of a cell.
index_t facet_vertex(index_t c, index_t lf, index_t lv) const
Gets a vertex of a cell by local facet index and local vertex index in the facet.
void delete_elements(vector< index_t > &to_delete, bool remove_isolated_vertices=true) override
Deletes a set of elements.
index_t create_pyramid(index_t v1, index_t v2, index_t v3, index_t v4, index_t v5, index_t adj1=NO_CELL, index_t adj2=NO_CELL, index_t adj3=NO_CELL, index_t adj4=NO_CELL, index_t adj5=NO_CELL)
Creates a pyramid.
index_t find_tet_facet(index_t t, index_t v1, index_t v2, index_t v3) const
Finds the local index of a facet in a tetrahedron by the global indices of its vertices.
void permute_elements(vector< index_t > &permutation) override
Applies a permutation to the elements and their attributes.
void is_not_simplicial()
Indicates that the stored elements are no longer only tetrahedra.
index_t facet_corner(index_t c, index_t lf, index_t lc) const
Gets a corner of a cell by local facet index and local corner index in the facet.
index_t find_cell_vertex(index_t c, index_t v) const
Finds the local index of a vertex in a cell.
index_t create_hexes(index_t nb_hexes)
Creates a contiguous chunk of hexahedra.
index_t create_tets(index_t nb_tets)
Creates a contiguous chunk of tetrahedra.
index_t edge_adjacent_facet(index_t c, index_t le, index_t lf) const
Gets a cell local facet index by local edge index and local facet index in the edge.
void compute_borders(Attribute< index_t > &facet_cell)
Replaces the surfacic part of this mesh with the borders of the volumetric part.
bool create_connector(index_t c1, index_t lf1, const std::vector< std::pair< index_t, index_t > > &matches)
Creates a connector between a quadrandular facet and two triangular facets.
void set_adjacent(index_t c, index_t lf, index_t c2)
Sets a cell adjacent to another one by local facet index.
void clear(bool keep_attributes=true, bool keep_memory=false) override
Removes all the elements and attributes.
index_t create_prisms(index_t nb_prisms)
Creates a contiguous chunk of prisms.
index_t create_tet(index_t v1, index_t v2, index_t v3, index_t v4, index_t adj1=NO_CELL, index_t adj2=NO_CELL, index_t adj3=NO_CELL, index_t adj4=NO_CELL)
Creates a tetrahedron.
index_t create_hex(index_t v1, index_t v2, index_t v3, index_t v4, index_t v5, index_t v6, index_t v7, index_t v8, index_t adj1=NO_CELL, index_t adj2=NO_CELL, index_t adj3=NO_CELL, index_t adj4=NO_CELL, index_t adj5=NO_CELL, index_t adj6=NO_CELL)
Creates an hexahedron.
void connect_tets()
Optimized implementation of connect() used when the mesh is simplicial.
index_t facet_nb_vertices(index_t c, index_t lf) const
Gets the number of vertices in a cell facet.
bool triangular_facet_matches_quad_facet(index_t c1, index_t lf1, index_t c2, index_t lf2) const
Tests whether a triangular facet matches a quad facet.
auto points(index_t cell) const
Gets the points associated with the vertices of a cell.
index_t find_cell_facet(index_t c1, index_t c2, index_t f2) const
Finds the local index of a facet in a cell that can be connected to a facet of another cell.
const vecng< DIM, double > & point(index_t c, index_t lv) const
Gets a point by cell and local vertex index.
index_t vertex(index_t c, index_t lv) const
Gets a vertex of a cell by local vertex index.
index_t vertex(index_t e, index_t lv) const
Gets the index of an edge vertex.
void clear_store(bool keep_attributes, bool keep_memory=false) override
Removes all the elements and attributes.
void pop() override
Removes the last element.
const index_t * vertex_index_ptr(index_t c) const
Gets a pointer to a vertex index by corner index.
void clear(bool keep_attributes=true, bool keep_memory=false) override
Removes all the elements and attributes.
index_t create_edge(index_t v1, index_t v2)
Creates a new edge.
index_t create_edge()
Creates a new edge.
void permute_elements(vector< index_t > &permutation) override
Applies a permutation to the elements and their attributes.
index_t create_edges(index_t nb)
Creates a batch of edges.
index_t * vertex_index_ptr(index_t c)
Gets a pointer to a vertex index by corner index.
void resize_store(index_t new_size) override
Resizes this MeshSubElementsStore.
void delete_elements(vector< index_t > &to_delete, bool remove_isolated_vertices=true) override
Deletes a set of elements.
void set_vertex(index_t e, index_t lv, index_t v)
Sets a vertex of an edge.
Base class for mesh elements.
virtual void delete_elements(vector< index_t > &to_delete, bool remove_isolated_vertices=true)=0
Deletes a set of elements.
static bool has_non_zero(const GEO::vector< index_t > &I)
Tests whether a vector contains a non-zero value.
virtual void clear(bool keep_attributes=true, bool keep_memory=false)=0
Removes all the elements and attributes.
virtual void pop()=0
Removes the last element.
virtual void permute_elements(vector< index_t > &permutation)=0
Applies a permutation to the elements and their attributes.
Stores the facets of a mesh (low-level store)
index_t corner(index_t f, index_t lv) const
Gets a corner by facet and local vertex index.
index_t corners_end(index_t f) const
Gets the upper limit for iterating over the corners of a facet.
index_t nb_corners(index_t f) const
Gets the number of corners in a facet.
const index_t * corners_begin_ptr(index_t f) const
Gets a pointer to the first element for iterating over the corners of a facet.
void clear_store(bool keep_attributes, bool keep_memory=false) override
Removes all the elements and attributes.
void resize_store(index_t new_size) override
Resizes this MeshSubElementsStore.
bool are_simplices() const
Tests whether all the facets are triangles.
index_t corners_begin(index_t f) const
Gets the first element for iterating over the corners of a facet.
index_t create_triangle(index_t v1, index_t v2, index_t v3)
Creates a triangle.
auto triangle_points(index_t f)
Decomposes a facet into triangles.
void compute_borders()
Replaces the edges of this mesh with the borders of the surfacic part.
void clear(bool keep_attributes=true, bool keep_memory=false) override
Removes all the elements and attributes.
index_t create_quad(index_t v1, index_t v2, index_t v3, index_t v4)
Creates a quad.
auto triangles(index_t f) const
Decomposes a facet into triangles.
index_t create_polygon(const vector< index_t > &vertices)
Creates a polygonal facet.
void is_not_simplicial()
Indicates that the stored elements are no longer only triangles.
void triangulate()
Triangulates the facets.
MeshFacets(Mesh &mesh)
MeshFacets constructor.
friend void tessellate_facets(Mesh &M, index_t max_nb_vertices)
Subdivides the facets with more than nb_vertices.
index_t vertex(index_t f, index_t lv) const
Gets a vertex by facet and local vertex index.
void connect(index_t facets_begin, index_t facets_end)
Connects a contiguous sequence of facets.
void reserve(index_t nb_to_reserve)
Reserves space for new facets.
void permute_elements(vector< index_t > &permutation) override
Applies a permutation to the elements and their attributes.
index_t nb_vertices(index_t f) const
Gets the number of vertices of a facet.
void is_simplicial()
Indicates that the stored elements are only triangles.
void delete_elements(vector< index_t > &to_delete, bool remove_isolated_vertices=true) override
Deletes a set of elements.
void connect()
Connects the facets.
void flip(index_t f)
Flips a facet.
index_t create_polygon(index_t nb_vertices)
Creates a polygonal facet.
index_t create_polygon(index_t nb_vertices, const index_t *vertices)
Creates a polygonal facet.
void set_vertex(index_t f, index_t lv, index_t v)
Sets a vertex by facet and local vertex index.
auto vertices(index_t f) const
Gets the vertices of a facet.
index_t find_common_vertex(index_t f1, index_t f2) const
finds a common vertex shared by two facets
index_range corners(index_t f) const
Gets the corners of a facet.
void pop() override
Removes the last element.
index_t find_edge(index_t f, index_t v1, index_t v2) const
Finds an edge by vertex indices.
auto adjacent(index_t f) const
Gets the vertices of a facet.
index_t find_vertex(index_t f, index_t v) const
Gets the local index of a vertex in a facet.
vecng< DIM, double > & point(index_t f, index_t lv)
Gets a point by facet and local vertex index.
index_t find_adjacent(index_t f, index_t f2) const
Gets the local index of a facet adjacent to another one.
index_t prev_corner_around_facet(index_t f, index_t c) const
Gets the predecessor of a corner around a facet.
auto points(index_t f)
Gets the points associated with the vertices of a facet.
void assign_triangle_mesh(coord_index_t dim, vector< double > &vertices, vector< index_t > &triangles, bool steal_args)
Copies a triangle mesh into this Mesh.
index_t create_quads(index_t nb_quads)
Creates a contiguous chunk of quads.
index_t create_facets(index_t nb_facets, index_t nb_vertices_per_polygon)
Creates a contiguous chunk of facets.
const vecng< DIM, double > & point(index_t f, index_t lv) const
Gets a point by facet and local vertex index.
index_t adjacent(index_t f, index_t le) const
Gets an adjacent facet by facet and local edge index.
auto points(index_t f) const
Gets the points associated with the vertices of a facet.
void set_adjacent(index_t f, index_t le, index_t f2)
Sets an adjacent facet by facet and local edge index.
index_t create_triangles(index_t nb_triangles)
Creates a contiguous chunk of triangles.
index_t next_corner_around_facet(index_t f, index_t c) const
Gets the successor of a corner around a facet.
auto triangle_points(index_t f) const
Decomposes a facet into triangles.
Base class for mesh sub-element storage.
index_as_iterator begin() const
Used by range-based for.
virtual ~MeshSubElementsStore()
MeshElementStore destructor.
AttributesManager & attributes() const
Gets the attributes manager.
MeshSubElementsStore(Mesh &mesh)
Constructs a new MeshSubElementStore.
index_t create_sub_element()
Creates attributes for a sub-element.
virtual void clear_store(bool keep_attributes, bool keep_memory=false)
Removes all the elements and attributes.
index_t create_sub_elements(index_t nb)
Creates a contiguous chunk of attributes for sub-elements.
index_t nb() const
Gets the number of (sub-)elements.
void reserve_store(index_t nb_to_reserve)
Reserves space for new elements.
index_as_iterator end() const
Used by range-based for.
void copy(const MeshSubElementsStore &rhs, bool copy_attributes=true)
Copies a MeshSubElementsStore into this one.
void adjust_store()
Makes the size of the store tightly match the number of the elements.
virtual void resize_store(index_t new_size)
Resizes this MeshSubElementsStore.
void pop() override
Removes the last element.
void resize_store(index_t new_size) override
Resizes this MeshSubElementsStore.
void clear(bool keep_attributes=true, bool keep_memory=false) override
Removes all the elements and attributes.
auto points() const
Gets the 3D points of the mesh as an iterable sequence.
index_t create_vertex(const double *coords)
Creates a new vertex.
index_t create_vertex(const vecng< DIM, double > &p)
Creates a vertex from a 3d point.
void assign_points(const double *points, index_t dim, index_t nb_pts)
Assigns all the points.
const float * single_precision_point_ptr(index_t v) const
Gets a (single-precision) point.
const double * point_ptr(index_t v) const
Gets a point.
const vecng< DIM, double > & point(index_t v) const
Gets a point.
float * single_precision_point_ptr(index_t v)
Gets a (single-precision) point.
auto points()
Gets the 3D points of the mesh as an iterable sequence.
void remove_isolated()
Removes the vertices that have no mesh element incident to them.
void set_dimension(index_t dim)
Sets the dimension of the vertices.
void set_double_precision()
Sets double precision mode.
void clear_store(bool keep_attributes, bool keep_memory=false) override
Removes all the elements and attributes.
void permute_elements(vector< index_t > &permutation) override
Applies a permutation to the elements and their attributes.
void assign_points(vector< double > &points, index_t dim, bool steal_arg)
Assigns all the points.
bool double_precision() const
Tests whether vertices are stored in double-precision mode.
bool single_precision() const
Tests whether vertices are stored in single-precision mode.
vecng< DIM, double > & point(index_t v)
Gets a point.
index_t dimension() const
Gets the dimension of the vertices.
index_t create_vertices(index_t nb)
Creates a contiguous chunk of vertices.
void set_single_precision()
Sets single precision mode.
double * point_ptr(index_t v)
Gets a point.
index_t create_vertex()
Creates a new vertex.
void delete_elements(vector< index_t > &to_delete, bool remove_isolated_vertices=true) override
Deletes a set of elements.
Mesh(index_t dimension=3, bool single_precision=false)
Mesh constructor.
void copy(const Mesh &rhs, bool copy_attributes=true, MeshElementsFlags what=MESH_ALL_ELEMENTS)
Copies a mesh onto this one.
MeshElementsFlags
Indicates the mesh elements (vertices, facets or cells) present in a mesh.
MeshSubElementsStore & get_subelements_by_index(index_t i)
Gets a MeshSubElementsStore by index.
index_t nb_subelements_types() const
Gets the number of subelements types.
void assert_is_valid()
Does some validity checks.
static std::string subelements_type_to_name(MeshElementsFlags what)
Gets a subelement name by subelement type.
void clear(bool keep_attributes=true, bool keep_memory=false)
Removes all the elements and attributes of this mesh.
const MeshSubElementsStore & get_subelements_by_index(index_t i) const
Gets a MeshSubElementsStore by index.
virtual ~Mesh()
Mesh destructor.
std::string get_attributes() const
Gets the list of all attributes.
Mesh(const Mesh &rhs)=delete
Forbids copy.
static bool parse_attribute_name(const std::string &full_attribute_name, MeshElementsFlags &where, std::string &attribute_name, index_t &component)
Extracts localisation, name and optional component from an attribute name.
void display_attributes(const std::string &tag, const std::string &subelement_name, const MeshSubElementsStore &subelements) const
Displays the list of attributes to the Logger.
const MeshSubElementsStore & get_subelements_by_type(MeshElementsFlags what) const
Gets a MeshSubElementsStore by subelements type.
MeshSubElementsStore & get_subelements_by_type(MeshElementsFlags what)
Gets a MeshSubElementsStore by subelements type.
std::string get_vector_attributes(index_t max_dim=0) const
Gets the list of all vector attributes.
const Mesh & operator=(const Mesh &rhs)=delete
Forbids copy.
std::string get_scalar_attributes() const
Gets the list of all scalar attributes.
static MeshElementsFlags name_to_subelements_type(const std::string &name)
Gets a subelement type by subelement name.
void show_stats(const std::string &tag="Mesh") const
Displays number of vertices, facets and borders.
Wraps an integer to be used with the range-based for construct.
A generic index_range bounded by two "non-iterators".
T * data()
Gets modifiable vector data.
Vector with aligned memory allocation.
T * data()
Gets a pointer to the array of elements.
index_t size() const
Gets the number of elements.
Common include file, providing basic definitions. Should be included before anything else by all head...
Geometric functions in 2d and 3d.
void copy(void *to, const void *from, size_t size)
Copies a memory block.
CellDescriptor * cell_type_to_cell_descriptor[GEO::MESH_NB_CELL_TYPES]
Maps a cell type to the associated cell descriptor.
Global Vorpaline namespace.
auto transform_range_ref(const RANGE &range, XFORM xform)
Creates a range that applies a user-defined function to each element when accessed.
auto transform_range(const RANGE &range, XFORM xform)
Creates a range that applies a user-defined function to each element when accessed.
geo_index_t index_t
The type for storing and manipulating indices.
geo_coord_index_t coord_index_t
The type for storing coordinate indices, and iterating on the coordinates of a point.
C++-20 like helpers for manipulating ranges of integers.
Lookup tables that describe the combinatorics of each cell type.
index_t nb_vertices_in_facet[6]
index_t facet_vertex[6][4]
index_t edge_adjacent_facet[12][2]
index_t edge_vertex[12][2]