| Geogram Version 1.9.7
    A programming library of geometric algorithms | 
The set of state variables that represent GLUP uniform state. More...
#include <geogram_gfx/GLUP/GLUP_context.h>
The set of state variables that represent GLUP uniform state.
Definition at line 976 of file GLUP_context.h.
| StateVariable<GLfloat> GLUP::UniformState::alpha_threshold | 
Definition at line 990 of file GLUP_context.h.
| StateVariable<GLint> GLUP::UniformState::base_picking_id | 
Definition at line 986 of file GLUP_context.h.
| StateVariable<GLfloat> GLUP::UniformState::cells_shrink | 
Definition at line 983 of file GLUP_context.h.
| VectorStateVariable GLUP::UniformState::clip_clip_plane | 
Definition at line 994 of file GLUP_context.h.
| VectorStateVariable GLUP::UniformState::clip_plane | 
Definition at line 992 of file GLUP_context.h.
| StateVariable<GLint> GLUP::UniformState::clipping_mode | 
Definition at line 987 of file GLUP_context.h.
| vector< VectorStateVariable> GLUP::UniformState::color | 
Definition at line 978 of file GLUP_context.h.
| FloatsArrayStateVariable GLUP::UniformState::inverse_modelview_matrix | 
Definition at line 1001 of file GLUP_context.h.
| FloatsArrayStateVariable GLUP::UniformState::inverse_modelviewprojection_matrix | 
Definition at line 1000 of file GLUP_context.h.
| FloatsArrayStateVariable GLUP::UniformState::inverse_projection_matrix | 
Definition at line 1002 of file GLUP_context.h.
| VectorStateVariable GLUP::UniformState::light_half_vector | 
Definition at line 980 of file GLUP_context.h.
| VectorStateVariable GLUP::UniformState::light_vector | 
Definition at line 979 of file GLUP_context.h.
| StateVariable<GLfloat> GLUP::UniformState::mesh_width | 
Definition at line 982 of file GLUP_context.h.
| FloatsArrayStateVariable GLUP::UniformState::modelview_matrix | 
Definition at line 995 of file GLUP_context.h.
| FloatsArrayStateVariable GLUP::UniformState::modelviewprojection_matrix | 
Definition at line 996 of file GLUP_context.h.
| FloatsArrayStateVariable GLUP::UniformState::normal_matrix | 
Definition at line 998 of file GLUP_context.h.
| StateVariable<GLint> GLUP::UniformState::picking_id | 
Definition at line 985 of file GLUP_context.h.
| StateVariable<GLint> GLUP::UniformState::picking_mode | 
Definition at line 984 of file GLUP_context.h.
| StateVariable<GLfloat> GLUP::UniformState::point_size | 
Definition at line 981 of file GLUP_context.h.
| FloatsArrayStateVariable GLUP::UniformState::projection_matrix | 
Definition at line 997 of file GLUP_context.h.
| StateVariable<GLfloat> GLUP::UniformState::specular | 
Definition at line 991 of file GLUP_context.h.
| FloatsArrayStateVariable GLUP::UniformState::texture_matrix | 
Definition at line 999 of file GLUP_context.h.
| StateVariable<GLint> GLUP::UniformState::texture_mode | 
Definition at line 988 of file GLUP_context.h.
| StateVariable<GLint> GLUP::UniformState::texture_type | 
Definition at line 989 of file GLUP_context.h.
| vector< StateVariable<GLboolean> > GLUP::UniformState::toggle | 
Definition at line 977 of file GLUP_context.h.
| VectorStateVariable GLUP::UniformState::viewport | 
Definition at line 1003 of file GLUP_context.h.
| VectorStateVariable GLUP::UniformState::world_clip_plane | 
Definition at line 993 of file GLUP_context.h.