10glup_in
float clip_dist;
11glup_flat glup_in glup_id primitive_id;
15 if(glupIsEnabled(GLUP_CLIPPING) && (clip_dist < 0.0)) {
19 if(glupIsEnabled(GLUP_PICKING)) {
20 glup_FragColor = glup_picking(
int(primitive_id));
25 if(glupIsEnabled(GLUP_VERTEX_COLORS)) {
28 result = GLUP.front_color;
30 if(glupIsEnabled(GLUP_TEXTURING)) {
31 result = glup_texturing(result, tex_coord);
33 glup_FragColor = result;
vecng< 4, Numeric::float64 > vec4
Represents points and vectors in 4d.