Graphite  Version 3
An experimental 3D geometry processing program
GLUP.h File Reference

GLUP: GL Useful Primitives. More...

Go to the source code of this file.

Macros

#define GLUP_API   GEOGRAM_GFX_API
 

Functions

GLUP Vertex Array Object wrapper or emulation.
void GLUP_API glupGenVertexArrays (GLUPsizei n, GLUPuint *arrays)
 Generate vertex array object names. More...
 
void GLUP_API glupDeleteVertexArrays (GLUPsizei n, const GLUPuint *arrays)
 Deletes vertex array objects. More...
 
void GLUP_API glupBindVertexArray (GLUPuint array)
 Binds a vertex array object. More...
 
GLUPuint GLUP_API glupGetVertexArrayBinding (void)
 Gets the name of the bound vertex array object. More...
 
Shaders compilation
GLUP_API const char * glupUniformStateDeclaration (void)
 Gets the GLSL declaration of GLUP uniform state. More...
 
GLUP_API GLUPuint glupCompileShader (GLUPenum target, GLUPprimitive primitive, const char *source)
 Compiles a GLSL shader. More...
 
GLUP_API GLUPuint glupCompileProgram (const char *source)
 Compiles a GLSL program. More...
 

GLUP base types

enum  { GLUP_FALSE =0 , GLUP_TRUE = 1 }
 
typedef float GLUPfloat
 
typedef double GLUPdouble
 
typedef int GLUPint
 
typedef unsigned int GLUPuint
 
typedef int GLUPsizei
 
typedef unsigned int GLUPenum
 
typedef unsigned long int GLUPuint64
 
typedef void GLUPvoid
 
typedef int GLUPbitfield
 
typedef unsigned char GLUPboolean
 

GLUP enable / disable

enum  GLUPtoggle {
  GLUP_LIGHTING =0 , GLUP_VERTEX_COLORS =1 , GLUP_TEXTURING =2 , GLUP_DRAW_MESH =3 ,
  GLUP_CLIPPING =4 , GLUP_INDIRECT_TEXTURING =5 , GLUP_VERTEX_NORMALS =6 , GLUP_PICKING =7 ,
  GLUP_ALPHA_DISCARD =8 , GLUP_NORMAL_MAPPING =9 , GLUP_PRIMITIVE_FILTERING =10
}
 
void GLUP_API glupEnable (GLUPtoggle toggle)
 
void GLUP_API glupDisable (GLUPtoggle toggle)
 
GLUPboolean GLUP_API glupIsEnabled (GLUPtoggle toggle)
 

GLUP texturing

enum  { GLUP_TEXTURE_1D_UNIT =0 , GLUP_TEXTURE_2D_UNIT =1 , GLUP_TEXTURE_3D_UNIT =2 , GLUP_TEXTURE_PRIMITIVE_FILTERING_UNIT =3 }
 The texture units used by GLUP for 1D,2D and 3D texturing. More...
 
enum  { GLUP_TEXTURE_1D_TARGET =0x0DE1 , GLUP_TEXTURE_2D_TARGET =0x0DE1 , GLUP_TEXTURE_3D_TARGET =0x806F }
 The targets to be used as the first argument of glBindTexture() for GLUP 1D, 2D and 3D textures. More...
 
enum  GLUPtextureType { GLUP_TEXTURE_1D =1 , GLUP_TEXTURE_2D =2 , GLUP_TEXTURE_3D =3 }
 
enum  GLUPtextureMode { GLUP_TEXTURE_REPLACE =0 , GLUP_TEXTURE_MODULATE =1 , GLUP_TEXTURE_ADD =2 }
 
void GLUP_API glupTextureType (GLUPtextureType type)
 
GLUPtextureType GLUP_API glupGetTextureType (void)
 
void GLUP_API glupTextureMode (GLUPtextureMode mode)
 
GLUPtextureMode GLUP_API glupGetTextureMode (void)
 

GLUP drawing state

enum  GLUPcolor { GLUP_FRONT_COLOR =0 , GLUP_BACK_COLOR =1 , GLUP_MESH_COLOR =2 , GLUP_FRONT_AND_BACK_COLOR =3 }
 
void GLUP_API glupSetColor4fv (GLUPcolor color, const GLUPfloat *rgba)
 
void GLUP_API glupGetColor4fv (GLUPcolor color, float *rgba)
 
void GLUP_API glupSetColor3fv (GLUPcolor color, const GLUPfloat *rgba)
 
void GLUP_API glupSetColor4f (GLUPcolor color, GLUPfloat r, GLUPfloat g, GLUPfloat b, GLUPfloat a)
 
void GLUP_API glupSetColor3f (GLUPcolor color, GLUPfloat r, GLUPfloat g, GLUPfloat b)
 
void GLUP_API glupSetColor4dv (GLUPcolor color, const GLUPdouble *rgba)
 
void GLUP_API glupSetColor3dv (GLUPcolor color, const GLUPdouble *rgba)
 
void GLUP_API glupSetColor4d (GLUPcolor color, GLUPdouble r, GLUPdouble g, GLUPdouble b, GLUPdouble a)
 
void GLUP_API glupSetColor3d (GLUPcolor color, GLUPdouble r, GLUPdouble g, GLUPdouble b)
 
void GLUP_API glupLightVector3f (GLUPfloat x, GLUPfloat y, GLUPfloat z)
 
void GLUP_API glupLightVector3fv (GLUPfloat *xyz)
 
void GLUP_API glupGetLightVector3fv (GLUPfloat *xyz)
 
void GLUP_API glupSetPointSize (GLUPfloat size)
 
GLUPfloat GLUP_API glupGetPointSize (void)
 
void GLUP_API glupSetMeshWidth (GLUPint width)
 
GLUPint GLUP_API glupGetMeshWidth (void)
 
void GLUP_API glupSetCellsShrink (GLUPfloat x)
 
GLUPfloat GLUP_API glupGetCellsShrink (void)
 
void GLUP_API glupSetAlphaThreshold (GLUPfloat x)
 
GLUPfloat GLUP_API glupGetAlphaThreshold (void)
 
void GLUP_API glupSetSpecular (GLUPfloat x)
 
GLUPfloat GLUP_API glupGetSpecular (void)
 

GLUP picking

enum  GLUPpickingMode { GLUP_PICK_PRIMITIVE =1 , GLUP_PICK_CONSTANT =2 }
 
void GLUP_API glupPickingMode (GLUPpickingMode mode)
 
GLUPpickingMode GLUP_API glupGetPickingMode (void)
 
void GLUP_API glupPickingId (GLUPuint64 id)
 
GLUPuint64 GLUP_API glupGetPickingId (void)
 
void GLUP_API glupBasePickingId (GLUPuint64 id)
 
GLUPuint64 GLUP_API glupGetBasePickingId (void)
 

GLUP clipping

enum  GLUPclipMode { GLUP_CLIP_STANDARD =0 , GLUP_CLIP_WHOLE_CELLS =1 , GLUP_CLIP_STRADDLING_CELLS =2 , GLUP_CLIP_SLICE_CELLS =3 }
 
void GLUP_API glupClipMode (GLUPclipMode mode)
 Sets the current clipping mode. More...
 
GLUPclipMode GLUP_API glupGetClipMode (void)
 Gets the clipping mode. More...
 
void GLUP_API glupClipPlane (const GLUPdouble *eqn)
 Defines the plane used by GLUP clipping. More...
 
void GLUP_API glupGetClipPlane (GLUPdouble *eqn)
 Gets the current clipping plane. More...
 

GLUP matrices

enum  GLUPmatrix { GLUP_MODELVIEW_MATRIX = 0 , GLUP_PROJECTION_MATRIX = 1 , GLUP_TEXTURE_MATRIX = 2 }
 
void GLUP_API glupMatrixMode (GLUPmatrix matrix)
 
GLUPmatrix GLUP_API glupGetMatrixMode (void)
 
void GLUP_API glupPushMatrix (void)
 
void GLUP_API glupPopMatrix (void)
 
void GLUP_API glupGetMatrixdv (GLUPmatrix matrix, GLUPdouble *ptr)
 Queries a GLUP matrix. More...
 
void GLUP_API glupGetMatrixfv (GLUPmatrix matrix, GLUPfloat *ptr)
 Queries a GLUP matrix. More...
 
void GLUP_API glupLoadIdentity (void)
 
void GLUP_API glupLoadMatrixf (const GLUPfloat *M)
 
void GLUP_API glupLoadMatrixd (const GLUPdouble *M)
 
void GLUP_API glupMultMatrixf (const GLUPfloat *M)
 
void GLUP_API glupMultMatrixd (const GLUPdouble *M)
 
void GLUP_API glupTranslatef (GLUPfloat x, GLUPfloat y, GLUPfloat z)
 
void GLUP_API glupTranslated (GLUPdouble x, GLUPdouble y, GLUPdouble z)
 
void GLUP_API glupScalef (GLUPfloat sx, GLUPfloat sy, GLUPfloat sz)
 
void GLUP_API glupScaled (GLUPdouble sx, GLUPdouble sy, GLUPdouble sz)
 
void GLUP_API glupRotatef (GLUPfloat angle, GLUPfloat x, GLUPfloat y, GLUPfloat z)
 
void GLUP_API glupRotated (GLUPdouble angle, GLUPdouble x, GLUPdouble y, GLUPdouble z)
 
void GLUP_API glupOrtho (GLUPdouble left, GLUPdouble right, GLUPdouble bottom, GLUPdouble top, GLUPdouble nearVal, GLUPdouble farVal)
 
void GLUP_API glupOrtho2D (GLUPdouble left, GLUPdouble right, GLUPdouble bottom, GLUPdouble top)
 
void GLUP_API glupFrustum (GLUPdouble left, GLUPdouble right, GLUPdouble bottom, GLUPdouble top, GLUPdouble nearVal, GLUPdouble farVal)
 
void GLUP_API glupPerspective (GLUPdouble fovy, GLUPdouble aspect, GLUPdouble zNear, GLUPdouble zFar)
 
GLUPint GLUP_API glupProject (GLUPdouble objx, GLUPdouble objy, GLUPdouble objz, const GLUPdouble modelMatrix[16], const GLUPdouble projMatrix[16], const GLUPint viewport[4], GLUPdouble *winx, GLUPdouble *winy, GLUPdouble *winz)
 
GLUPboolean GLUP_API glupUnProject (GLUPdouble winx, GLUPdouble winy, GLUPdouble winz, const GLUPdouble modelMatrix[16], const GLUPdouble projMatrix[16], const GLUPint viewport[4], GLUPdouble *objx, GLUPdouble *objy, GLUPdouble *objz)
 
GLUPboolean GLUP_API glupInvertMatrixfv (GLUPfloat Minvert[16], const GLUPfloat M[16])
 
GLUPboolean GLUP_API glupInvertMatrixdv (GLUPdouble Minvert[16], const GLUPdouble M[16])
 

GLUP drawing functions

enum  GLUPprimitive {
  GLUP_POINTS = 0 , GLUP_LINES = 1 , GLUP_TRIANGLES = 2 , GLUP_QUADS = 3 ,
  GLUP_TETRAHEDRA = 4 , GLUP_HEXAHEDRA = 5 , GLUP_PRISMS = 6 , GLUP_PYRAMIDS = 7 ,
  GLUP_CONNECTORS = 8 , GLUP_SPHERES = 9 , GLUP_RESERVED_PRIMITIVE_1 = 10 , GLUP_NB_PRIMITIVES = 11
}
 Symbolic values corresponding to GLUP primitive types. More...
 
GLUPboolean GLUP_API glupPrimitiveSupportsArrayMode (GLUPprimitive prim)
 Tests whether a given GLUP primitive supports array mode. More...
 
void GLUP_API glupDrawArrays (GLUPprimitive primitive, GLUPint first, GLUPsizei count)
 
void GLUP_API glupDrawElements (GLUPprimitive primitive, GLUPsizei count, GLUPenum type, const GLUPvoid *indices)
 
void GLUP_API glupBegin (GLUPprimitive primitive)
 
void GLUP_API glupEnd (void)
 
void GLUP_API glupVertex2fv (const GLUPfloat *xy)
 
void GLUP_API glupVertex3fv (const GLUPfloat *xyz)
 
void GLUP_API glupVertex4fv (const GLUPfloat *xyzw)
 
void GLUP_API glupVertex2dv (const GLUPdouble *xy)
 
void GLUP_API glupVertex3dv (const GLUPdouble *xyz)
 
void GLUP_API glupVertex4dv (const GLUPdouble *xyzw)
 
void GLUP_API glupVertex2f (GLUPfloat x, GLUPfloat y)
 
void GLUP_API glupVertex3f (GLUPfloat x, GLUPfloat y, GLUPfloat z)
 
void GLUP_API glupVertex4f (GLUPfloat x, GLUPfloat y, GLUPfloat z, GLUPfloat w)
 
void GLUP_API glupVertex2d (GLUPdouble x, GLUPdouble y)
 
void GLUP_API glupVertex3d (GLUPdouble x, GLUPdouble y, GLUPdouble z)
 
void GLUP_API glupVertex4d (GLUPdouble x, GLUPdouble y, GLUPdouble z, GLUPdouble w)
 
void GLUP_API glupColor3fv (const GLUPfloat *rgb)
 
void GLUP_API glupColor4fv (const GLUPfloat *rgba)
 
void GLUP_API glupColor3dv (const GLUPdouble *rgb)
 
void GLUP_API glupColor4dv (const GLUPdouble *rgba)
 
void GLUP_API glupColor3f (GLUPfloat r, GLUPfloat g, GLUPfloat b)
 
void GLUP_API glupColor4f (GLUPfloat r, GLUPfloat g, GLUPfloat b, GLUPfloat a)
 
void GLUP_API glupColor3d (GLUPdouble r, GLUPdouble g, GLUPdouble b)
 
void GLUP_API glupColor4d (GLUPdouble r, GLUPdouble g, GLUPdouble b, GLUPdouble a)
 
void GLUP_API glupTexCoord2fv (const GLUPfloat *st)
 
void GLUP_API glupTexCoord3fv (const GLUPfloat *stu)
 
void GLUP_API glupTexCoord4fv (const GLUPfloat *stuv)
 
void GLUP_API glupTexCoord2dv (const GLUPdouble *st)
 
void GLUP_API glupTexCoord3dv (const GLUPdouble *stu)
 
void GLUP_API glupTexCoord4dv (const GLUPdouble *stuv)
 
void GLUP_API glupTexCoord1f (GLUPfloat s)
 
void GLUP_API glupTexCoord2f (GLUPfloat s, GLUPfloat t)
 
void GLUP_API glupTexCoord3f (GLUPfloat s, GLUPfloat t, GLUPfloat u)
 
void GLUP_API glupTexCoord4f (GLUPfloat s, GLUPfloat t, GLUPfloat u, GLUPfloat v)
 
void GLUP_API glupTexCoord1d (GLUPdouble s)
 
void GLUP_API glupTexCoord2d (GLUPdouble s, GLUPdouble t)
 
void GLUP_API glupTexCoord3d (GLUPdouble s, GLUPdouble t, GLUPdouble u)
 
void GLUP_API glupTexCoord4d (GLUPdouble s, GLUPdouble t, GLUPdouble u, GLUPdouble v)
 
void GLUP_API glupNormal3fv (GLUPfloat *xyz)
 
void GLUP_API glupNormal3f (GLUPfloat x, GLUPfloat y, GLUPfloat z)
 
void GLUP_API glupNormal3dv (GLUPdouble *xyz)
 
void GLUP_API glupNormal3d (GLUPdouble x, GLUPdouble y, GLUPdouble z)
 
void GLUP_API glupUseProgram (GLUPuint program)
 Specifies a GLSL program to be used for drawing the primitives. More...
 

GLUP context manipulation

typedef void * GLUPcontext
 Opaque identifier of a GLUP context.
 
GLUPcontext GLUP_API glupCreateContext (void)
 Creates a new GLUP context. More...
 
void GLUP_API glupDeleteContext (GLUPcontext context)
 Deletes a GLUP context. More...
 
GLUPcontext GLUP_API glupCurrentContext (void)
 Gets the current GLUP context. More...
 
GLUP_API const char * glupCurrentProfileName (void)
 The name of the profile implemented by the current context. More...
 
void GLUP_API glupMakeCurrent (GLUPcontext context)
 Makes a GLUP context the current one. More...
 
void GLUP_API glupBindUniformState (GLUPuint program)
 Binds the GLUP uniform state to a program. More...
 

Detailed Description

GLUP: GL Useful Primitives.

Definition in file GLUP.h.

Enumeration Type Documentation

◆ anonymous enum

anonymous enum

The texture units used by GLUP for 1D,2D and 3D texturing.

Before binding the texture, call glActiveTexture(GL_TEXTURE0 + unit) before binding the texture. For instance, for 2D texturing, call glActiveTexture(GL_TEXTURE0 + GLUP_TEXTURE_2D_UNIT).

Definition at line 183 of file GLUP.h.

◆ anonymous enum

anonymous enum

The targets to be used as the first argument of glBindTexture() for GLUP 1D, 2D and 3D textures.

we do not use 1D textures, because they are not supported by all OpenGL versions. Both targets for 1D and 2D textures are GL_TEXTURE_2D.

Definition at line 198 of file GLUP.h.

◆ GLUPprimitive

Symbolic values corresponding to GLUP primitive types.

See also
glupBegin(), glupEnd(), glupDrawArrays(), glupDrawElements()

Definition at line 470 of file GLUP.h.

Function Documentation

◆ glupBindUniformState()

void GLUP_API glupBindUniformState ( GLUPuint  program)

Binds the GLUP uniform state to a program.

Parameters
[in]programthe handle to the GLSL program.

It is necessary to call this function for client programs that need to access the GLUP uniform state.

◆ glupBindVertexArray()

void GLUP_API glupBindVertexArray ( GLUPuint  array)

Binds a vertex array object.

This function is a wrapper around glBindVertexArray() if it is supported, else it emulates it.

Parameters
[in]arraythe name of the vertex array to bind.

◆ glupClipMode()

void GLUP_API glupClipMode ( GLUPclipMode  mode)

Sets the current clipping mode.

Parameters
[in]modeone of GLUP_CLIP_STANDARD, GLUP_CLIP_WHOLE_CELLS, GLUP_CLIP_STRADDLING_CELLS, GLUP_CLIP_SLICE_CELLS (not implemented yet).

◆ glupClipPlane()

void GLUP_API glupClipPlane ( const GLUPdouble *  eqn)

Defines the plane used by GLUP clipping.

The specified plane equation is pre-multiplied by the inverse of the current modelview matrix before being stored in the state (like in the old fixed-functionality pipeline of OpenGL).

Parameters
[in]eqna pointer to 4 doubles with the equantion of the clipping plane.

◆ glupCompileProgram()

GLUP_API GLUPuint glupCompileProgram ( const char *  source)

Compiles a GLSL program.

Parameters
[in]sourcethe program source. Shader stages are indicated by special comments: //stage GL_VERTEX_SHADER //stage GL_FRAGMENT_SHADER //stage GL_COMPUTE_SHADER //stage GL_TESS_CONTROL_SHADER //stage GL_TESS_EVALUATION_SHADER //stage GL_GEOMETRY_SHADER and the primitive to be used with the shader by: //primitive GLUP_TRIANGLES
Returns
an opaque handle to the compiled program, or 0 if an error occured.

◆ glupCompileShader()

GLUP_API GLUPuint glupCompileShader ( GLUPenum  target,
GLUPprimitive  primitive,
const char *  source 
)

Compiles a GLSL shader.

Parameters
[in]targetone of GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, GL_COMPUTE_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER.
[in]primitiveone of GLUP_POINTS, GLUP_LINES, GLUP_TRIANGLES, GLUP_QUADS ...
Returns
an opaque handle to the compiled shader, or 0 if an error occured.

◆ glupCreateContext()

GLUPcontext GLUP_API glupCreateContext ( void  )

Creates a new GLUP context.

OpenGL needs to be already initialized when this function is called (there needs to be a valid active OpenGL context).

Returns
the newly created GLUPcontext

◆ glupCurrentContext()

GLUPcontext GLUP_API glupCurrentContext ( void  )

Gets the current GLUP context.

Returns
the current GLUP context

◆ glupCurrentProfileName()

GLUP_API const char* glupCurrentProfileName ( void  )

The name of the profile implemented by the current context.

Returns
a const pointer to the string with the name of the current profile.

◆ glupDeleteContext()

void GLUP_API glupDeleteContext ( GLUPcontext  context)

Deletes a GLUP context.

Parameters
[in]contextthe GLUPcontext to be deleted

◆ glupDeleteVertexArrays()

void GLUP_API glupDeleteVertexArrays ( GLUPsizei  n,
const GLUPuint *  arrays 
)

Deletes vertex array objects.

This function is a wrapper around glDeleteVertexArrays() if it is supported, else it emulates it.

Parameters
[in]nthe number of vertex array objects to be deleted.
[in]arraysthe address of an array containing the n names of the objects to be deleted.

◆ glupGenVertexArrays()

void GLUP_API glupGenVertexArrays ( GLUPsizei  n,
GLUPuint *  arrays 
)

Generate vertex array object names.

This function is a wrapper around glGenVertexArrays() if it is supported, else it emulates it.

Parameters
[in]nthe number of vertex array object names to generate.
[in]arraysan array in which the generated vertex array object names are stored.

◆ glupGetClipMode()

GLUPclipMode GLUP_API glupGetClipMode ( void  )

Gets the clipping mode.

Returns
the current clipping mode

◆ glupGetClipPlane()

void GLUP_API glupGetClipPlane ( GLUPdouble *  eqn)

Gets the current clipping plane.

Parameters
[out]eqna pointer to 4 doubles where to store the current clipping plane equation.

◆ glupGetMatrixdv()

void GLUP_API glupGetMatrixdv ( GLUPmatrix  matrix,
GLUPdouble *  ptr 
)

Queries a GLUP matrix.

Parameters
[in]matrixsymbolic name of the matrix, one of GLUP_PROJECTION_MATRIX, GLUP_MODELVIEW_MATRIX, GLUP_TEXTURE_MATRIX
[out]ptra pointer to an array of 16 doubles, where to store the current matrix on top of the specified stack.

◆ glupGetMatrixfv()

void GLUP_API glupGetMatrixfv ( GLUPmatrix  matrix,
GLUPfloat *  ptr 
)

Queries a GLUP matrix.

Parameters
[in]matrixsymbolic name of the matrix, one of GLUP_PROJECTION_MATRIX, GLUP_MODELVIEW_MATRIX, GLUP_TEXTURE_MATRIX
[out]ptra pointer to an array of 16 doubles, where to store the current matrix on top of the specified stack.

◆ glupGetVertexArrayBinding()

GLUPuint GLUP_API glupGetVertexArrayBinding ( void  )

Gets the name of the bound vertex array object.

This function uses glGet(GL_VERTEX_ARRAY_BINDING) if vertex array objects are supported, else it emulates it.

Returns
the name of the bound vertex array object or 0 if no vertex array object is bound.

◆ glupMakeCurrent()

void GLUP_API glupMakeCurrent ( GLUPcontext  context)

Makes a GLUP context the current one.

Parameters
[in]contextthe GLUP context to be made current

◆ glupPrimitiveSupportsArrayMode()

GLUPboolean GLUP_API glupPrimitiveSupportsArrayMode ( GLUPprimitive  prim)

Tests whether a given GLUP primitive supports array mode.

If array mode is supported, then one can use glupDrawArray() and glupDrawElements() with the specified primitive.

Parameters
[in]primthe primitive to be tested.
Return values
GLUP_TRUEif array mode is supported with prim
GLUP_FALSEotherwise

◆ glupUniformStateDeclaration()

GLUP_API const char* glupUniformStateDeclaration ( void  )

Gets the GLSL declaration of GLUP uniform state.

Returns
a pointer to GLSL source code that declares GLUP uniform state.

Can be used by client-code shaders that need to have access to the GLUP uniform state.

◆ glupUseProgram()

void GLUP_API glupUseProgram ( GLUPuint  program)

Specifies a GLSL program to be used for drawing the primitives.

Can be used with both immediate mode (glupBegin()/glupEnd()) and array mode (glupDrawArrays(), glupDrawElements()). If the specified program is non-zero, then it is used instead of the default GLUP program. To access the GLUP uniform state in the program, one may append the result of glupUniformStateDeclaration() to the GLSL source of the program.

Parameters
[in]programthe id of the GLSL program to be used.