__pad0__ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | |
__pad1__ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | |
__pad2__ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | |
add_child(Node *child) | OGF::Node | virtual |
add_connection(Connection *connection) | OGF::Object | virtual |
animate_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
attribute_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
attribute_max_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
attribute_min_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
attribute_name_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
attribute_subelements_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
blink() override | OGF::PlainMeshGrobShader | virtual |
border_style_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
cells_filter_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
children_ (defined in OGF::Node) | OGF::Node | |
clipping_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
colored_cells_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
colormap_style_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
colormap_texture_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
compare(const Object *other) const | OGF::Object | virtual |
connect_signal_to_slot(const std::string &signal_name, Object *to, const std::string &slot_name) | OGF::Object | virtual |
connectors_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
Counted() | GEO::Counted | inlineprotected |
create_texture_from_colormap_name(const std::string &name, GLint filtering=GL_LINEAR, GLint wrapping=GL_CLAMP_TO_EDGE) | OGF::Shader | protected |
create_texture_from_file(const std::string &file_name, GLint filtering=GL_LINEAR, GLint wrapping=GL_CLAMP_TO_EDGE) | OGF::Shader | protected |
culling_mode_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
dark_mode() const | OGF::Shader | |
disable_signals() | OGF::Object | inline |
disable_slots() | OGF::Object | inline |
disconnect() | OGF::Object | |
draw() override | OGF::PlainMeshGrobShader | virtual |
draw_slivers() (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
draw_surface_with_glsl_shader() (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
draw_weird_cells() (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
edges_style_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
emit_signal(const std::string &signal_name, const ArgList &args, bool called_from_slot=false) | OGF::Object | protectedvirtual |
enable_signals() | OGF::Object | inline |
enable_slots() | OGF::Object | inline |
facets_filter_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
get_animate() const | OGF::PlainMeshGrobShader | inline |
get_attribute() const | OGF::PlainMeshGrobShader | inline |
get_attribute_max() const | OGF::PlainMeshGrobShader | inline |
get_attribute_min() const | OGF::PlainMeshGrobShader | inline |
get_border_style() const | OGF::PlainMeshGrobShader | inline |
get_cells_filter() const (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | inline |
get_clipping() const | OGF::PlainMeshGrobShader | inline |
get_colored_cells() const | OGF::PlainMeshGrobShader | inline |
get_coloring() const | OGF::PlainMeshGrobShader | inline |
get_colormap() const (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | inline |
get_colors() const | OGF::PlainMeshGrobShader | inline |
get_connectors() const | OGF::PlainMeshGrobShader | inline |
get_culling_mode() const | OGF::PlainMeshGrobShader | inline |
get_doc() const | OGF::Object | virtual |
get_edges_style() const | OGF::PlainMeshGrobShader | inline |
get_element(index_t i, Any &value) const | OGF::Object | virtual |
get_facets_filter() const (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | inline |
get_glsl_source() const (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | inline |
get_glsl_source_visible() const (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | inline |
get_grob() const | OGF::Shader | inline |
get_has_cells() const | OGF::MeshGrobShader | inline |
get_has_facets() const | OGF::MeshGrobShader | inline |
get_has_time() const | OGF::MeshGrobShader | inline |
get_has_vertices_selection() const (defined in OGF::MeshGrobShader) | OGF::MeshGrobShader | inline |
get_has_weird_cells() const (defined in OGF::MeshGrobShader) | OGF::MeshGrobShader | inline |
get_hexes() const | OGF::PlainMeshGrobShader | inline |
get_is_hybrid() const | OGF::MeshGrobShader | inline |
get_lighting() const | OGF::PlainMeshGrobShader | inline |
get_mesh_style() const | OGF::PlainMeshGrobShader | inline |
get_meta_class() const | OGF::Object | inline |
get_multi() const | OGF::Shader | |
get_normal_map() const | OGF::PlainMeshGrobShader | inline |
get_painting() const | OGF::PlainMeshGrobShader | inline |
get_parent() const | OGF::Node | inline |
get_prisms() const | OGF::PlainMeshGrobShader | inline |
get_property(const std::string &prop_name, std::string &prop_value) const | OGF::Object | virtual |
get_property(const std::string &prop_name, Any &prop_value) const | OGF::Object | virtual |
get_pyramids() const | OGF::PlainMeshGrobShader | inline |
get_scalar_attributes() const (defined in OGF::MeshGrobShader) | OGF::MeshGrobShader | inline |
get_shrink() const | OGF::PlainMeshGrobShader | inline |
get_signals_enabled() const | OGF::Object | inline |
get_slivers() const (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | inline |
get_slots_enabled() const | OGF::Object | inline |
get_specular() const | OGF::PlainMeshGrobShader | inline |
get_string_id() const | OGF::Object | inline |
get_surface_style() const | OGF::PlainMeshGrobShader | inline |
get_tets() const | OGF::PlainMeshGrobShader | inline |
get_tex_coords() const | OGF::PlainMeshGrobShader | inline |
get_tex_image() const | OGF::PlainMeshGrobShader | inline |
get_tex_repeat() const | OGF::PlainMeshGrobShader | inline |
get_texturing() const | OGF::PlainMeshGrobShader | inline |
get_time() const | OGF::PlainMeshGrobShader | inline |
get_time_smooth() const | OGF::PlainMeshGrobShader | inline |
get_two_sided() const | OGF::PlainMeshGrobShader | inline |
get_vector_attributes() const (defined in OGF::MeshGrobShader) | OGF::MeshGrobShader | inline |
get_vert_select_style() const | OGF::PlainMeshGrobShader | inline |
get_vertices_filter() const (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | inline |
get_vertices_style() const | OGF::PlainMeshGrobShader | inline |
get_vertices_transparency() const | OGF::PlainMeshGrobShader | inline |
get_volume_style() const | OGF::PlainMeshGrobShader | inline |
get_weird_cells() const (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | inline |
gfx_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
glsl_frame_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
glsl_program_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
glsl_program_changed_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
glsl_source_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
glsl_start_time_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
grob() const | OGF::Shader | inlineprotected |
has_method(const std::string &method_name) const | OGF::Object | |
has_property(const std::string &prop_name) const | OGF::Object | |
help() const | OGF::Object | |
hexes_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
hide_borders() override | OGF::PlainMeshGrobShader | virtual |
hide_mesh() override | OGF::PlainMeshGrobShader | virtual |
hide_vertices() override | OGF::PlainMeshGrobShader | virtual |
hide_vertices_selection() override | OGF::PlainMeshGrobShader | virtual |
id() const | OGF::Object | inline |
id_to_object(unsigned int id) | OGF::Object | inlinestatic |
invoke_method(const std::string &method_name, const ArgList &args, Any &ret_val) | OGF::Object | virtual |
invoke_method(const std::string &method_name, const ArgList &args) | OGF::Object | inline |
invoke_method(const std::string &method_name) | OGF::Object | inline |
is_a(const MetaType *type) const | OGF::Object | virtual |
is_shared() const | GEO::Counted | inline |
latest_modelview() (defined in OGF::Shader) | OGF::Shader | inline |
latest_project() (defined in OGF::Shader) | OGF::Shader | inline |
latest_viewport() (defined in OGF::Shader) | OGF::Shader | inline |
mesh_grob() const | OGF::MeshGrobShader | inlineprotected |
mesh_style_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
MeshGrobShader(MeshGrob *grob) | OGF::MeshGrobShader | |
meta_class() const | OGF::Object | virtual |
nb_refs() const | GEO::Counted | inline |
no_grob_update_ | OGF::Shader | protected |
Node(Node *parent=nullptr) | OGF::Node | explicit |
Object(bool transient=false) | OGF::Object | explicit |
painting_mode_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
pick(MeshElementsFlags what) override | OGF::PlainMeshGrobShader | virtual |
pick_object(index_t object_id) override | OGF::PlainMeshGrobShader | virtual |
picking_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
PlainMeshGrobShader(MeshGrob *grob) | OGF::PlainMeshGrobShader | |
prisms_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
pyramids_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
ref() const | GEO::Counted | inline |
ref(const Counted *counted) | GEO::Counted | inlinestatic |
remove_child(Node *child) | OGF::Node | virtual |
remove_connection(Connection *connection) | OGF::Object | virtual |
search(const std::string &needle, const std::string &path="") | OGF::Object | virtual |
set_animate(bool value) | OGF::PlainMeshGrobShader | inline |
set_attribute(const std::string &value) | OGF::PlainMeshGrobShader | |
set_attribute_max(double value) | OGF::PlainMeshGrobShader | inline |
set_attribute_min(double value) | OGF::PlainMeshGrobShader | inline |
set_border_style(const EdgeStyle &value) | OGF::PlainMeshGrobShader | inline |
set_cells_filter(bool value) | OGF::PlainMeshGrobShader | inline |
set_clipping(bool value) | OGF::PlainMeshGrobShader | inline |
set_colored_cells(bool value) | OGF::PlainMeshGrobShader | inline |
set_colormap(const ColormapStyle &value) | OGF::PlainMeshGrobShader | inline |
set_colors(const std::string &value) | OGF::PlainMeshGrobShader | inline |
set_connectors(bool value) | OGF::PlainMeshGrobShader | inline |
set_culling_mode(const CullingMode value) | OGF::PlainMeshGrobShader | inline |
set_edges_style(const EdgeStyle &value) | OGF::PlainMeshGrobShader | inline |
set_element(index_t i, const Any &value) | OGF::Object | virtual |
set_facets_filter(bool value) | OGF::PlainMeshGrobShader | inline |
set_glsl_source(const std::string &value) (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | inline |
set_hexes(bool value) | OGF::PlainMeshGrobShader | inline |
set_lighting(bool value) | OGF::PlainMeshGrobShader | inline |
set_mesh_style(const EdgeStyle &value) | OGF::PlainMeshGrobShader | inline |
set_meta_class(MetaClass *mclass) | OGF::Object | virtual |
set_normal_map(bool value) | OGF::PlainMeshGrobShader | inline |
set_prisms(bool value) | OGF::PlainMeshGrobShader | inline |
set_properties(const ArgList &args) | OGF::Object | |
set_property(const std::string &name, const std::string &value) | OGF::Object | virtual |
set_property(const std::string &name, const Any &value) | OGF::Object | virtual |
set_pyramids(bool value) | OGF::PlainMeshGrobShader | inline |
set_shrink(index_t value) | OGF::PlainMeshGrobShader | inline |
set_signals_enabled(bool value) | OGF::Object | inline |
set_slivers(double value) (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | inline |
set_slots_enabled(bool value) | OGF::Object | inline |
set_specular(index_t x) | OGF::PlainMeshGrobShader | inline |
set_surface_style(const SurfaceStyle &value) | OGF::PlainMeshGrobShader | inline |
set_tets(bool value) | OGF::PlainMeshGrobShader | inline |
set_tex_coords(const std::string &value) | OGF::PlainMeshGrobShader | |
set_tex_image(const ImageFileName &value) | OGF::PlainMeshGrobShader | inline |
set_tex_repeat(index_t value) | OGF::PlainMeshGrobShader | inline |
set_time(index_t value) | OGF::PlainMeshGrobShader | inline |
set_time_smooth(double x) | OGF::PlainMeshGrobShader | inline |
set_two_sided(bool value) | OGF::PlainMeshGrobShader | inline |
set_vert_select_style(const PointStyle &value) | OGF::PlainMeshGrobShader | inline |
set_vertices_filter(bool value) | OGF::PlainMeshGrobShader | inline |
set_vertices_style(const PointStyle &value) | OGF::PlainMeshGrobShader | inline |
set_vertices_transparency(double value) | OGF::PlainMeshGrobShader | inline |
set_volume_style(const SurfaceStyle &value) | OGF::PlainMeshGrobShader | inline |
set_weird_cells(bool x) (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | inline |
Shader(Grob *grob) | OGF::Shader | |
show_borders() override | OGF::PlainMeshGrobShader | virtual |
show_mesh() override | OGF::PlainMeshGrobShader | virtual |
show_vertices() override | OGF::PlainMeshGrobShader | virtual |
show_vertices_selection() override | OGF::PlainMeshGrobShader | virtual |
shrink_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
slivers_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
specular_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
string_id() const | OGF::Object | |
surface_style_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
swap_children(Node *n1, Node *n2) | OGF::Node | inlineprotected |
tets_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
tex_coord_attribute_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
tex_coord_name_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
tex_coord_repeat_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
tex_coord_subelements_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
tex_normal_mapping_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
texture_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
texture_filename_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
time_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
two_sided_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
unref() const | GEO::Counted | inline |
unref(const Counted *counted) | GEO::Counted | inlinestatic |
update() | OGF::Shader | virtual |
update_glsl_program() (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
vertices_filter_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
vertices_selection_style_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
vertices_style_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
vertices_transparency_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
volume_style_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
weird_cells_ (defined in OGF::PlainMeshGrobShader) | OGF::PlainMeshGrobShader | protected |
~Counted() | GEO::Counted | protectedvirtual |
~MeshGrobShader() override | OGF::MeshGrobShader | |
~Node() | OGF::Node | virtual |
~Object() | OGF::Object | virtual |
~PlainMeshGrobShader() override | OGF::PlainMeshGrobShader | |
~Shader() override | OGF::Shader | |