Graphite  Version 3
An experimental 3D geometry processing program
OGF::MeshGrobShader Class Reference

Base class for drawing and picking MeshGrob. More...

#include <OGF/mesh_gfx/shaders/mesh_grob_shader.h>

Inheritance diagram for OGF::MeshGrobShader:
OGF::Shader OGF::Node OGF::Object GEO::Counted OGF::PDBMeshGrobShader OGF::ParamMeshGrobShader OGF::PlainMeshGrobShader OGF::ExplodedViewMeshGrobShader

Public Member Functions

 MeshGrobShader (MeshGrob *grob)
 MeshGrobShader constructor. More...
 
 ~MeshGrobShader () override
 MeshGrobShader destructor.
 
void draw () override
 Draws the Grob. More...
 
virtual void pick (MeshElementsFlags what)
 Picks an element of a mesh. More...
 
void pick_object (index_t object_id) override
 Draws the Grob in picking mode. More...
 
void blink () override
 Draws the current object several times, while chaning the value of one graphic attribute (e.g. mesh on/off), to draw attentin towards it. More...
 
virtual void show_vertices ()
 Makes vertices visible and triggers a drawing event.
 
virtual void hide_vertices ()
 Makes vertices invisible and triggers a drawing event.
 
virtual void show_vertices_selection ()
 Makes vertices selection visible and triggers a drawing event.
 
virtual void hide_vertices_selection ()
 Makes vertices selection invisible and triggers a drawing event.
 
virtual void show_mesh ()
 Makes the mesh visible and triggers a drawing event.
 
virtual void hide_mesh ()
 Makes the mesh invisible and triggers a drawing event.
 
virtual void show_borders ()
 Makes surface borders visible and triggers a drawing event.
 
virtual void hide_borders ()
 Makes surface borders invisible and triggers a drawing event.
 
bool get_has_facets () const
 Tests whether the MeshGrob attached to this shader has facets. More...
 
bool get_has_cells () const
 Tests whether the MeshGrob attached to this shader has cells. More...
 
bool get_is_hybrid () const
 Tests whether the MeshGrob attached to this shader is a volumetric hybrid mesh. More...
 
bool get_has_time () const
 Tests whether the MeshGrob attached to this shader stores a time evolution. More...
 
bool get_has_vertices_selection () const
 
bool get_has_weird_cells () const
 
std::string get_scalar_attributes () const
 
std::string get_vector_attributes () const
 
- Public Member Functions inherited from OGF::Shader
 Shader (Grob *grob)
 Shader constructor. More...
 
 ~Shader () override
 Shader destructor.
 
virtual void update ()
 Redraws the scene. More...
 
bool get_multi () const
 Tests whether multi shader mode is active. More...
 
Grobget_grob () const
 Gets the grob. More...
 
GLdouble * latest_modelview ()
 
GLdouble * latest_project ()
 
GLint * latest_viewport ()
 
bool dark_mode () const
 Tests whether dark mode is set. More...
 
- Public Member Functions inherited from OGF::Node
 Node (Node *parent=nullptr)
 Node constructor. More...
 
virtual ~Node ()
 Node destructor.
 
virtual void add_child (Node *child)
 Adds a child to this Node. More...
 
virtual void remove_child (Node *child)
 Removes a child from this Node. \parma[in] child a pointer to the child to be removed.
 
Nodeget_parent () const
 Gets the parent. More...
 
- Public Member Functions inherited from OGF::Object
 Object (bool transient=false)
 Object constructor. More...
 
virtual ~Object ()
 Object destructor.
 
virtual MetaClassmeta_class () const
 Gets the meta class. More...
 
virtual void set_meta_class (MetaClass *mclass)
 Sets the meta class. More...
 
unsigned int id () const
 Gets the identifier of this object. More...
 
std::string string_id () const
 Gets the unique string identifier. More...
 
bool has_method (const std::string &method_name) const
 Tests whether a method is defined. More...
 
virtual bool invoke_method (const std::string &method_name, const ArgList &args, Any &ret_val)
 Invokes a method by method name and argument list, and gets the return value. More...
 
bool invoke_method (const std::string &method_name, const ArgList &args)
 Invokes a method by method name and argument list. More...
 
bool invoke_method (const std::string &method_name)
 Invokes a method by method name. More...
 
bool has_property (const std::string &prop_name) const
 Tests whether a property is defined. More...
 
virtual bool get_property (const std::string &prop_name, std::string &prop_value) const
 Gets a property. More...
 
virtual Connectionconnect_signal_to_slot (const std::string &signal_name, Object *to, const std::string &slot_name)
 Connects a signal with a slot of another object. More...
 
virtual void add_connection (Connection *connection)
 Adds a connection to this object. More...
 
virtual void remove_connection (Connection *connection)
 Removes a connection to this object. More...
 
virtual void get_element (index_t i, Any &value) const
 Gets an element by index. More...
 
virtual void set_element (index_t i, const Any &value)
 Sets an element by index. More...
 
virtual void search (const std::string &needle, const std::string &path="")
 Displays the names of all objects that contain a substring. More...
 
bool get_signals_enabled () const
 Tests wheter signals are enabled. More...
 
void set_signals_enabled (bool value)
 Enables or disables signals. More...
 
bool get_slots_enabled () const
 Tests wheter slots are enabled. More...
 
void set_slots_enabled (bool value)
 Enables or disables slots. More...
 
MetaClassget_meta_class () const
 Gets the meta class. More...
 
std::string get_string_id () const
 Gets the unique string identifier. More...
 
virtual std::string get_doc () const
 Gets the documentation. More...
 
virtual Sign compare (const Object *other) const
 Compares this object with another one. More...
 
virtual bool is_a (const MetaType *type) const
 Tests whether this object inherits a given type. More...
 
void disconnect ()
 Removes all connections from signals of this objects. More...
 
void enable_signals ()
 Enables signals.
 
void disable_signals ()
 Disables signals.
 
void enable_slots ()
 Enables slots.
 
void disable_slots ()
 Disables slots.
 
void set_properties (const ArgList &args)
 Sets several properties in a single call. More...
 
virtual bool set_property (const std::string &name, const std::string &value)
 Sets an individual property. More...
 
void help () const
 Displays some help about this object. More...
 
virtual bool set_property (const std::string &name, const Any &value)
 Sets an individual property. More...
 
virtual bool get_property (const std::string &prop_name, Any &prop_value) const
 Gets a property. More...
 
- Public Member Functions inherited from GEO::Counted
void ref () const
 Increments the reference count. More...
 
void unref () const
 Decrements the reference count. More...
 
bool is_shared () const
 Check if the object is shared. More...
 
int nb_refs () const
 Gets the number of references that point to this object. More...
 

Public Attributes

 __pad0__: bool get_has_edges() const { return mesh_grob() != nullptr && mesh_grob()->edges.nb() != 0
 
- Public Attributes inherited from OGF::Shader
 __pad0__: void set_multi(bool value)
 
- Public Attributes inherited from OGF::Node
 __pad0__: Node* ith_child(index_t i) const { ogf_assert(i < get_nb_children())
 
return children_ [i]
 
 __pad1__: size_t get_nb_children() const { return children_.size()
 
- Public Attributes inherited from OGF::Object
 __pad0__: virtual index_t get_nb_elements() const
 
 __pad1__: bool equals(const Object* other) const
 

Protected Member Functions

MeshGrobmesh_grob () const
 Gets the MeshGrob. More...
 
- Protected Member Functions inherited from OGF::Shader
Texturecreate_texture_from_file (const std::string &file_name, GLint filtering=GL_LINEAR, GLint wrapping=GL_CLAMP_TO_EDGE)
 Creates a texture from an image file. More...
 
Texturecreate_texture_from_colormap_name (const std::string &name, GLint filtering=GL_LINEAR, GLint wrapping=GL_CLAMP_TO_EDGE)
 Creates a texture from a colormap by name. More...
 
Grobgrob () const
 Gets the Grob. More...
 
- Protected Member Functions inherited from OGF::Node
void swap_children (Node *n1, Node *n2)
 Swaps two children by indices. More...
 
- Protected Member Functions inherited from OGF::Object
virtual bool emit_signal (const std::string &signal_name, const ArgList &args, bool called_from_slot=false)
 Emits a signal and calls the slots it is connected to. More...
 
- Protected Member Functions inherited from GEO::Counted
 Counted ()
 Creates a reference counted object. More...
 
virtual ~Counted ()
 Destroys a reference counted object. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OGF::Object
static Objectid_to_object (unsigned int id)
 Gets an object from a unique object id. More...
 
- Static Public Member Functions inherited from GEO::Counted
static void ref (const Counted *counted)
 Increments the reference count. More...
 
static void unref (const Counted *counted)
 Decrements the reference count. More...
 
- Protected Attributes inherited from OGF::Shader
bool no_grob_update_
 If true, then each shader update does not trigger a grob update. More...
 

Detailed Description

Base class for drawing and picking MeshGrob.

Definition at line 76 of file mesh_grob_shader.h.

Constructor & Destructor Documentation

◆ MeshGrobShader()

OGF::MeshGrobShader::MeshGrobShader ( MeshGrob grob)

MeshGrobShader constructor.

Parameters
[in]groba pointer to the MeshGrob this shader is attached to

Member Function Documentation

◆ blink()

void OGF::MeshGrobShader::blink ( )
overridevirtual

Draws the current object several times, while chaning the value of one graphic attribute (e.g. mesh on/off), to draw attentin towards it.

This function is used if object highlighting is activated.

Reimplemented from OGF::Shader.

Reimplemented in OGF::PlainMeshGrobShader.

◆ draw()

void OGF::MeshGrobShader::draw ( )
overridevirtual

Draws the Grob.

The Grob is the one that was passed to the constructor of this Shader.

Reimplemented from OGF::Shader.

Reimplemented in OGF::PDBMeshGrobShader, OGF::ParamMeshGrobShader, OGF::ExplodedViewMeshGrobShader, and OGF::PlainMeshGrobShader.

◆ get_has_cells()

bool OGF::MeshGrobShader::get_has_cells ( ) const
inline

Tests whether the MeshGrob attached to this shader has cells.

This is used by the GUI that makes some widgets visible only if the mesh has the corresponding elements.

Return values
trueif the mesh has cells
falseotherwise

Definition at line 189 of file mesh_grob_shader.h.

◆ get_has_facets()

bool OGF::MeshGrobShader::get_has_facets ( ) const
inline

Tests whether the MeshGrob attached to this shader has facets.

This is used by the GUI that makes some widgets visible only if the mesh has the corresponding elements.

Return values
trueif the mesh has facets
falseotherwise

Definition at line 176 of file mesh_grob_shader.h.

◆ get_has_time()

bool OGF::MeshGrobShader::get_has_time ( ) const
inline

Tests whether the MeshGrob attached to this shader stores a time evolution.

Time evolution can be stored as 6d coordinates (coordinates 4,5,6 correspond to location at final time). This is used by the GUI that makes some widgets visible only if the mesh has the corresponding elements.

Return values
trueif the mesh stores a time evolution
falseotherwise

Definition at line 220 of file mesh_grob_shader.h.

◆ get_is_hybrid()

bool OGF::MeshGrobShader::get_is_hybrid ( ) const
inline

Tests whether the MeshGrob attached to this shader is a volumetric hybrid mesh.

This is used by the GUI that makes some widgets visible only if the mesh has the corresponding elements.

Return values
trueif the mesh is a volumetric hybrid mesh
falseotherwise

Definition at line 203 of file mesh_grob_shader.h.

◆ mesh_grob()

MeshGrob* OGF::MeshGrobShader::mesh_grob ( ) const
inlineprotected

Gets the MeshGrob.

Returns
a pointer to the MeshGrob this shader is attached to

Definition at line 258 of file mesh_grob_shader.h.

◆ pick()

virtual void OGF::MeshGrobShader::pick ( MeshElementsFlags  what)
virtual

Picks an element of a mesh.

Parameters
[in]whatthe type of mesh element to be picked.

Base class implementation does nothing.

Reimplemented in OGF::PlainMeshGrobShader.

◆ pick_object()

void OGF::MeshGrobShader::pick_object ( index_t  object_id)
overridevirtual

Draws the Grob in picking mode.

In picking mode, drawing is replaced by filling the pixel values with 32 bits ids, while ZBuffer is still activated. Thus, after drawing the whole scene, one can find for a given pixel which object is visible by reading the 32 bit id encoded in the pixel color.

Parameters
[in]object_idall the pixels covered by the object will be assigned this value

Base class implementation does nothing.

Implements OGF::Shader.

Reimplemented in OGF::PlainMeshGrobShader.


The documentation for this class was generated from the following file: