Graphite
Version 3
An experimental 3D geometry processing program
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Functions for decimating a mesh. More...
#include <geogram/basic/common.h>
#include <geogram/basic/numeric.h>
#include <geogram/basic/memory.h>
Go to the source code of this file.
Namespaces | |
GEO | |
Global Vorpaline namespace. | |
Enumerations | |
enum | GEO::MeshDecimateMode { GEO::MESH_DECIMATE_FAST = 0 , GEO::MESH_DECIMATE_DUP_F = 1 , GEO::MESH_DECIMATE_DEG_3 = 2 , GEO::MESH_DECIMATE_KEEP_B = 4 , GEO::MESH_DECIMATE_DEFAULT } |
Determines the operating mode of mesh_decimate_vertex_clustering(). The flags can be combined with the 'bitwise or' (|) operator. MESH_REPAIR_DEFAULT fits most uses. More... | |
Functions | |
void | GEO::mesh_decimate_vertex_clustering (Mesh &M, index_t nb_bins, MeshDecimateMode mode=MESH_DECIMATE_DEFAULT, geo_index_t *vertices_flags=nullptr) |
Generates a simplified representation of a mesh. More... | |
Functions for decimating a mesh.
Definition in file mesh_decimate.h.