40 #ifndef GEOGRAM_GFX_MESH_GFX
41 #define GEOGRAM_GFX_MESH_GFX
166 return mesh_border_width_;
176 mesh_border_width_ = x;
203 }
else if(shrink_ > 1.0) {
260 }
else if(time_ > 1.0) {
274 return draw_cells_[type];
287 draw_cells_[type] = x;
298 points_color_[0] = r;
299 points_color_[1] = g;
300 points_color_[2] = b;
301 points_color_[3] = a;
311 r = points_color_[0];
312 g = points_color_[1];
313 b = points_color_[2];
314 a = points_color_[3];
373 surface_color_[0] = r;
374 surface_color_[1] = g;
375 surface_color_[2] = b;
376 surface_color_[3] = a;
377 backface_surface_color_[0] = r;
378 backface_surface_color_[1] = g;
379 backface_surface_color_[2] = b;
380 backface_surface_color_[3] = a;
390 r = surface_color_[0];
391 g = surface_color_[1];
392 b = surface_color_[2];
393 a = surface_color_[3];
405 float r,
float g,
float b,
float a=1.0f
407 backface_surface_color_[0] = r;
408 backface_surface_color_[1] = g;
409 backface_surface_color_[2] = b;
410 backface_surface_color_[3] = a;
420 for(
index_t i=0; i<MESH_NB_CELL_TYPES; ++i) {
421 cells_color_[i][0] = r;
422 cells_color_[i][1] = g;
423 cells_color_[i][2] = b;
424 cells_color_[i][3] = a;
435 r = cells_color_[0][0];
436 g = cells_color_[0][1];
437 b = cells_color_[0][2];
438 a = cells_color_[0][3];
451 cells_colors_by_type_ =
true;
452 set_cells_color(MESH_TET, 1.0f, 0.0f, 0.0f);
453 set_cells_color(MESH_HEX, 0.9f, 0.9f, 0.9f);
454 set_cells_color(MESH_PRISM, 0.0f, 1.0f, 0.0f);
455 set_cells_color(MESH_PYRAMID, 0.0f, 0.0f, 1.0f);
456 set_cells_color(MESH_CONNECTOR, 1.0f, 0.8f, 0.0f);
504 picking_mode_ = what;
514 return picking_mode_;
526 object_picking_id_ = id;
535 return object_picking_id_;
547 vertices_selection_ = name;
556 return vertices_selection_;
578 MeshElementsFlags subelements,
579 const std::string& name,
580 double attr_min,
double attr_max,
581 GLuint colormap_texture,
596 MeshElementsFlags subelements,
597 const std::string& attribute_name,
608 attribute_subelements_ = MESH_NONE;
609 attribute_min_ = 0.0;
610 attribute_max_ = 0.0;
611 attribute_texture_ = 0;
612 attribute_repeat_ = 1;
628 MeshElementsFlags subelements,
629 const std::string& name =
"filter"
645 void draw_vertices_array();
646 void draw_vertices_immediate_plain();
647 void draw_vertices_immediate_attrib();
648 void draw_vertices_selection();
650 void draw_edges_array();
651 void draw_edges_immediate_plain();
652 void draw_edges_immediate_attrib();
654 void draw_triangles();
655 void draw_triangles_array();
656 void draw_triangles_immediate_plain();
657 void draw_triangles_immediate_attrib();
660 void draw_quads_array();
661 void draw_quads_immediate_plain();
662 void draw_quads_immediate_attrib();
664 void draw_triangles_and_quads();
665 void draw_triangles_and_quads_array();
666 void draw_triangles_and_quads_immediate_plain();
667 void draw_triangles_and_quads_immediate_attrib();
669 void draw_polygons();
670 void draw_polygons_plain();
671 void draw_polygons_attrib();
674 void draw_tets_array();
675 void draw_tets_immediate_plain();
676 void draw_tets_immediate_attrib();
679 void draw_hybrid_array();
680 void draw_hybrid_immediate_plain();
681 void draw_hybrid_immediate_attrib();
683 void set_cells_color(MeshCellType type,
float r,
float g,
float b) {
684 cells_color_[type][0] = r;
685 cells_color_[type][1] = g;
686 cells_color_[type][2] = b;
689 void draw_attribute_as_tex_coord(
index_t element) {
690 if(picking_mode_ == MESH_NONE) {
691 switch(attribute_dim_) {
693 glupPrivateTexCoord1d(scalar_attribute_[element]);
696 glupPrivateTexCoord2d(
697 tex_coord_attribute_[0][element],
698 tex_coord_attribute_[1][element]
702 glupPrivateTexCoord3d(
703 tex_coord_attribute_[0][element],
704 tex_coord_attribute_[1][element],
705 tex_coord_attribute_[2][element]
712 void draw_vertex_with_attribute(
index_t vertex) {
713 if(attribute_subelements_ == MESH_VERTICES) {
714 draw_attribute_as_tex_coord(vertex);
719 void draw_surface_vertex_with_attribute(
722 if(attribute_subelements_ == MESH_VERTICES) {
723 draw_attribute_as_tex_coord(vertex);
724 }
else if(attribute_subelements_ == MESH_FACETS) {
725 draw_attribute_as_tex_coord(facet);
726 }
else if(attribute_subelements_ == MESH_FACET_CORNERS) {
727 draw_attribute_as_tex_coord(corner);
732 void draw_volume_vertex_with_attribute(
735 if(attribute_subelements_ == MESH_VERTICES) {
736 draw_attribute_as_tex_coord(vertex);
737 }
else if(attribute_subelements_ == MESH_CELLS) {
738 draw_attribute_as_tex_coord(cell);
739 }
else if(attribute_subelements_ == MESH_CELL_CORNERS) {
740 draw_attribute_as_tex_coord(cell_corner);
747 if(mesh_->vertices.single_precision()) {
749 mesh_->vertices.single_precision_point_ptr(v);
750 float t = float(time_);
751 float s = 1.0f - float(time_);
758 const GLUPdouble* p = mesh_->vertices.point_ptr(v);
759 double s = 1.0 - time_;
767 if(mesh_->vertices.single_precision()) {
768 if(mesh_->vertices.dimension() < 3) {
769 glupPrivateVertex2fv(
770 mesh_->vertices.single_precision_point_ptr(v)
773 glupPrivateVertex3fv(
774 mesh_->vertices.single_precision_point_ptr(v)
778 if(mesh_->vertices.dimension() < 3) {
779 glupPrivateVertex2dv(
780 mesh_->vertices.point_ptr(v)
783 glupPrivateVertex3dv(
784 mesh_->vertices.point_ptr(v)
791 void draw_surface_mesh_with_lines();
880 void update_surface_elements();
882 void update_volume_elements();
891 bool draw_cells_[MESH_NB_CELL_TYPES];
894 float points_color_[4];
895 float mesh_color_[4];
896 float surface_color_[4];
897 float backface_surface_color_[4];
898 float cells_color_[MESH_NB_CELL_TYPES][4];
899 bool cells_colors_by_type_;
903 MeshElementsFlags picking_mode_;
906 std::string vertices_selection_;
911 bool triangles_and_quads_;
913 bool has_cells_[MESH_NB_CELL_TYPES];
915 bool buffer_objects_dirty_;
916 bool attributes_buffer_objects_dirty_;
917 bool long_vector_attribute_;
919 GLuint vertices_VAO_;
924 GLuint vertices_VBO_;
925 GLuint edge_indices_VBO_;
926 GLuint facet_indices_VBO_;
927 GLuint cell_indices_VBO_;
928 GLuint vertices_attribute_VBO_;
930 MeshElementsFlags attribute_subelements_;
931 std::string attribute_name_;
933 double attribute_min_;
934 double attribute_max_;
935 GLuint attribute_texture_;
936 index_t attribute_texture_dim_;
965 bool hw_primitive_filtering=
true
986 !attribute.is_bound() ||
987 attribute[primitive_id] != 0
991 std::string attribute_name;
998 Filter vertices_filter_;
999 Filter facets_filter_;
1000 Filter cells_filter_;
1031 const bool hw_filtering = hw_filtering_supported();
1033 Filter* filter =
nullptr;
1034 if(&elements == &mesh_->vertices) {
1035 filter = &vertices_filter_;
1036 }
else if(&elements == &mesh_->facets) {
1037 filter = &facets_filter_;
1038 }
else if(&elements == &mesh_->cells) {
1039 filter = &cells_filter_;
1045 while(e < elements.
nb()) {
1046 while(e<elements.
nb() && !(hw_filtering||filter->
test(e))) {
1049 if(e<elements.
nb()) {
1051 while(e<elements.
nb() && (hw_filtering||filter->
test(e))) {
1055 glupBasePickingId(GLUPuint64(begin));
1060 glupBasePickingId(0);
1079 std::function<
bool(
index_t)> predicate,
1086 const bool hw_filtering = hw_filtering_supported();
1088 Filter* filter =
nullptr;
1089 if(&elements == &mesh_->vertices) {
1090 filter = &vertices_filter_;
1091 }
else if(&elements == &mesh_->facets) {
1092 filter = &facets_filter_;
1093 }
else if(&elements == &mesh_->cells) {
1094 filter = &cells_filter_;
1100 while(e < elements.
nb()) {
1102 e<elements.
nb() && (
1103 !(hw_filtering || filter->
test(e)) || !predicate(e))
1107 if(e<elements.
nb()) {
1111 (hw_filtering || filter->
test(e)) &&
1117 glupBasePickingId(GLUPuint64(begin));
1122 glupBasePickingId(0);
GLUP: GL Useful Primitives.
GLUPprimitive
Symbolic values corresponding to GLUP primitive types.
Slightly faster GLUP functions, not part of the API (do not use in client code).
#define geo_assert(x)
Verifies that a condition is met.
Managers a set of attributes attached to an object.
Draws a mesh using OpenGL.
void draw_surface()
Draws the surfacic part of the mesh.
void get_mesh_color(float &r, float &g, float &b, float &a) const
Gets the mesh color.
void get_points_color(float &r, float &g, float &b, float &a) const
Gets the points color.
void bind_attribute_buffer_object(GLuint VAO)
Binds the attribute buffer object to a Vertex Array Object.
void cleanup()
Deallocates OpenGL objects.
void set_GLUP_parameters()
Sets GLUP drawing parameters.
void set_lighting(bool x)
Sets the lighting flag.
void set_shrink(double x)
Sets the cells shrink coefficient.
void update_attribute_buffer_objects_if_needed()
Updates the buffer objects used to display attributes.
void set_cells_colors_by_type()
Sets a different color for each mesh cell type.
void end_attributes()
Deactivates drawing for attributes.
void begin_attributes()
Setups drawing for attributes.
void set_draw_cells(MeshCellType type, bool x)
Sets the cell visibility flag.
void set_cells_color(float r, float g, float b, float a=1.0f)
Sets the color used to display mesh cells.
double get_shrink() const
Gets the cells shrink coefficient.
void set_texturing(MeshElementsFlags subelements, const std::string &attribute_name, GLuint texture, index_t texture_dim, index_t repeat=1)
Sets the parameters for texture mapping.
void set_points_size(float x)
Sets the point size.
void draw_volume()
Draws the volumetric part of the mesh.
void get_cells_color(float &r, float &g, float &b, float &a) const
Gets the cells color.
index_t get_object_picking_id() const
Gets the object-wide picking id.
MeshGfx()
MeshGfx constructor.
void set_picking_mode(MeshElementsFlags what)
Sets picking mode.
bool get_draw_cells(MeshCellType type) const
Gets the cell visibility flag.
void set_object_picking_id(index_t id)
Sets the object-wide picking id.
float get_points_size() const
Gets the point size.
bool get_lighting() const
Gets the lighing flag.
bool can_use_array_mode(GLUPprimitive prim) const
Tests whether array mode can be used to draw a specified GLUP primitive.
void set_GLUP_vertex_color_from_picking_id(index_t id)
Encodes an id as the current vertex color.
void set_GLUP_picking(MeshElementsFlags what)
Sets GLUP picking mode for drawing primitives of a given type, or deactivates GLUP picking if MeshGfx...
void set_surface_color(float r, float g, float b, float a=1.0f)
Sets the surface color.
void set_points_color(float r, float g, float b, float a=1.0f)
Sets the points color.
void draw_edges()
Draws the edges of the mesh.
void set_mesh(const Mesh *M)
Sets the mesh.
void set_mesh_width(index_t x)
Sets the mesh width.
const std::string & get_vertices_selection() const
Gets the vertices selection.
void set_time(double x)
Gets the time of the animation.
void set_vertices_selection(const std::string &name)
Sets the vertices selection.
~MeshGfx()
MeshGfx destructor.
index_t get_mesh_width() const
Gets the mesh width.
MeshGfx & operator=(const MeshGfx &rhs)=delete
Forbids MeshGfx copy..
bool get_show_mesh() const
Gets the mesh visibility flag.
void set_backface_surface_color(float r, float g, float b, float a=1.0f)
Sets the surface color for backfacing faces.
bool get_animate() const
Gets the animate flag.
void set_mesh_border_width(index_t x)
Sets the mesh border width.
void unset_filters()
Unset primitive filtering.
const Mesh * mesh() const
Gets the mesh.
index_t get_mesh_border_width() const
Gets the mesh border width.
void set_show_mesh(bool x)
Sets the mesh visibility flag.
void get_surface_color(float &r, float &g, float &b, float &a) const
Gets the surface color.
void draw_sequences_if(const MeshSubElementsStore &elements, std::function< bool(index_t)> predicate, std::function< void(index_t, index_t)> draw)
Generic function to extract element sequences to draw.
void draw_vertices()
Draws the vertices of the mesh.
void update_buffer_objects_if_needed()
Updates the Vertex Buffer Objects and Vertex Array Objects.
MeshGfx(const MeshGfx &rhs)=delete
Forbids MeshGfx copy..
void draw_surface_borders()
Draws the borders of the surfacic part of the mesh.
double get_time() const
Gets the time of the animation.
void set_animate(bool x)
Gets the animate flag.
void set_scalar_attribute(MeshElementsFlags subelements, const std::string &name, double attr_min, double attr_max, GLuint colormap_texture, index_t repeat=1)
Sets the parameters for displaying a scalar attribute using texture mapping.
void bind_vertices_VBO()
Binds the vertices VBO to the current VAO.
void set_filter(MeshElementsFlags subelements, const std::string &name="filter")
Sets primitive filtering.
void unset_scalar_attribute()
Unsets scalar attribute display.
MeshElementsFlags get_picking_mode() const
Gets the current picking mode.
bool hw_filtering_supported() const
Tests whether hardware primitive filtering is supported.
void set_mesh_color(float r, float g, float b, float a=1.0f)
Sets the mesh color.
void draw_sequences(const MeshSubElementsStore &elements, std::function< void(index_t, index_t)> draw)
Generic function to extract element sequences to draw.
void unbind_attribute_buffer_object(GLuint VAO)
Unbinds the attribute buffer object from a Vertex Array Object.
Base class for mesh sub-element storage.
index_t nb() const
Gets the number of (sub-)elements.
AttributesManager & attributes() const
Gets the attributes manager.
Readonly access to an attribute as a double regardless its type.
Common include file, providing basic definitions. Should be included before anything else by all head...
#define GEOGRAM_GFX_API
Linkage declaration for geogram symbols.
The class that represents a mesh.
Global Vorpaline namespace.
geo_index_t index_t
The type for storing and manipulating indices.
Filters primitives based on their id and on an attribute.
bool begin(AttributesManager &attributes_manager, bool hw_primitive_filtering=true)
Begins rendering with primitive filtering.
void end()
Needs to be called after rendering.
bool test(index_t primitive_id) const
Tests an individual primitive.
void deallocate()
Deallocates GPU objects.