4#if defined(GLUP150) || defined (GLUP440)
10vec4 tex_coord = FragmentIn.tex_coord;
12glup_in
vec4 tex_coord;
vecng< 3, Numeric::float64 > vec3
Represents points and vectors in 3d.
vecng< 4, Numeric::float64 > vec4
Represents points and vectors in 4d.