Graphite  Version 3
An experimental 3D geometry processing program
principal_axes.h
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39 
40 #ifndef GEOGRAM_POINTS_PRINCIPAL_AXES
41 #define GEOGRAM_POINTS_PRINCIPAL_AXES
42 
43 #include <geogram/basic/common.h>
44 #include <geogram/basic/numeric.h>
45 #include <geogram/basic/geometry.h>
46 #include <geogram/basic/logger.h>
48 
55 namespace GEO {
56 
61  class GEOGRAM_API PrincipalAxes3d {
62  public:
67 
71  void begin();
72 
76  void end();
77 
84  void add_point(const vec3& p, double weight = 1.0);
85 
91  vec3 center() const {
92  return vec3(center_[0], center_[1], center_[2]);
93  }
94 
101  const vec3& axis(index_t i) const {
102  return axis_[i];
103  }
104 
111  double eigen_value(index_t i) const {
112  return eigen_value_[i];
113  }
114 
120  vec3 normal() const {
121  return axis(2);
122  }
123 
124  private:
125  double center_[3] ;
126  vec3 axis_[3] ;
127  double eigen_value_[3] ;
128 
129  double M_[6] ;
130  int nb_points_ ;
131  double sum_weights_ ;
132  };
133 }
134 
135 #endif
double eigen_value(index_t i) const
Gets one of the eigenvalues.
void begin()
Begins a principal axes estimation.
vec3 normal() const
Gets the estimated normal to the point cloud.
PrincipalAxes3d()
PrincipalAxes3d constructor.
void end()
Ends a principal axes estimation.
vec3 center() const
Gets the center.
const vec3 & axis(index_t i) const
Gets one of the axes.
void add_point(const vec3 &p, double weight=1.0)
Adds a point to the current principal axes estimation.
Common include file, providing basic definitions. Should be included before anything else by all head...
Geometric functions in 2d and 3d.
Some utilities for matrix manipulation.
Global Vorpaline namespace.
vecng< 3, Numeric::float64 > vec3
Represents points and vectors in 3d.
Definition: geometry.h:65
geo_index_t index_t
The type for storing and manipulating indices.
Definition: numeric.h:329
Types and functions for numbers manipulation.