Geogram  Version 1.9.1-rc
A programming library of geometric algorithms
co3ne.h File Reference

Implementation of the Simple and Scalable Surface Reconstruction algorithm (Concurrent Co-Cones). More...

Go to the source code of this file.

Namespaces

 GEO
 Global Vorpaline namespace.
 

Functions

void GEO::Co3Ne_smooth (Mesh &M, index_t nb_neighbors, index_t nb_iterations)
 Smoothes a point set by projection onto the nearest neighbors best approximating plane. More...
 
bool GEO::Co3Ne_compute_normals (Mesh &M, index_t nb_neighbors, bool reorient=false)
 Computes the normals to a point set. The normal is obtained from the nearest neighbors best approximating plane. Normals are stored in the "normal" vertex attribute. More...
 
void GEO::Co3Ne_reconstruct (Mesh &M, double radius)
 Given a pointset with normals stored in the "normal" vertex attribute, reconstruct the triangles. More...
 
void GEO::Co3Ne_smooth_and_reconstruct (Mesh &M, index_t nb_neighbors, index_t nb_iterations, double radius)
 Computes the normals and reconstructs the triangles of a pointset. More...
 

Detailed Description

Implementation of the Simple and Scalable Surface Reconstruction algorithm (Concurrent Co-Cones).

Definition in file co3ne.h.