Geogram  Version 1.9.1-rc
A programming library of geometric algorithms
co3ne.h
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39 
40 #ifndef GEOGRAM_POINTS_CO3NE
41 #define GEOGRAM_POINTS_CO3NE
42 
43 #include <geogram/basic/common.h>
44 #include <geogram/basic/numeric.h>
45 
52 namespace GEO {
53 
54  class Mesh;
55 
64  void GEOGRAM_API Co3Ne_smooth(
65  Mesh& M, index_t nb_neighbors, index_t nb_iterations
66  );
67 
80  bool GEOGRAM_API Co3Ne_compute_normals(
81  Mesh& M, index_t nb_neighbors, bool reorient = false
82  );
83 
91  void GEOGRAM_API Co3Ne_reconstruct(Mesh& M, double radius);
92 
109  Mesh& M, index_t nb_neighbors, index_t nb_iterations, double radius
110  );
111 }
112 
113 #endif
Represents a mesh.
Definition: mesh.h:2693
Common include file, providing basic definitions. Should be included before anything else by all head...
Global Vorpaline namespace.
Definition: basic.h:55
void Co3Ne_smooth(Mesh &M, index_t nb_neighbors, index_t nb_iterations)
Smoothes a point set by projection onto the nearest neighbors best approximating plane.
void Co3Ne_reconstruct(Mesh &M, double radius)
Given a pointset with normals stored in the "normal" vertex attribute, reconstruct the triangles.
geo_index_t index_t
The type for storing and manipulating indices.
Definition: numeric.h:329
bool Co3Ne_compute_normals(Mesh &M, index_t nb_neighbors, bool reorient=false)
Computes the normals to a point set. The normal is obtained from the nearest neighbors best approxima...
void Co3Ne_smooth_and_reconstruct(Mesh &M, index_t nb_neighbors, index_t nb_iterations, double radius)
Computes the normals and reconstructs the triangles of a pointset.
Types and functions for numbers manipulation.