40 #ifndef GEOGRAM_POINTS_CO3NE
41 #define GEOGRAM_POINTS_CO3NE
81 Mesh& M,
index_t nb_neighbors,
bool reorient =
false
Common include file, providing basic definitions. Should be included before anything else by all head...
Global Vorpaline namespace.
void Co3Ne_smooth(Mesh &M, index_t nb_neighbors, index_t nb_iterations)
Smoothes a point set by projection onto the nearest neighbors best approximating plane.
void Co3Ne_reconstruct(Mesh &M, double radius)
Given a pointset with normals stored in the "normal" vertex attribute, reconstruct the triangles.
geo_index_t index_t
The type for storing and manipulating indices.
bool Co3Ne_compute_normals(Mesh &M, index_t nb_neighbors, bool reorient=false)
Computes the normals to a point set. The normal is obtained from the nearest neighbors best approxima...
void Co3Ne_smooth_and_reconstruct(Mesh &M, index_t nb_neighbors, index_t nb_iterations, double radius)
Computes the normals and reconstructs the triangles of a pointset.
Types and functions for numbers manipulation.