Graphite  Version 3
An experimental 3D geometry processing program
mesh_partition.h
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39 
40 #ifndef GEOGRAM_MESH_MESH_PARTITION
41 #define GEOGRAM_MESH_MESH_PARTITION
42 
43 #include <geogram/basic/common.h>
44 #include <geogram/basic/numeric.h>
45 #include <geogram/basic/memory.h>
46 
52 namespace GEO {
53 
54  class Mesh;
55 
62 
65  };
66 
84  void GEOGRAM_API mesh_partition(
85  Mesh& M,
86  MeshPartitionMode mode,
87  vector<index_t>& facet_ptr,
88  vector<index_t>& tet_ptr,
89  index_t nb_parts = 0
90  );
91 
107  void GEOGRAM_API mesh_partition(
108  Mesh& M,
109  MeshPartitionMode mode,
110  vector<index_t>& facet_ptr,
111  index_t nb_parts = 0
112  );
113 }
114 
115 #endif
Represents a mesh.
Definition: mesh.h:2693
Common include file, providing basic definitions. Should be included before anything else by all head...
Types and functions for memory manipulation.
Global Vorpaline namespace.
void mesh_partition(Mesh &M, MeshPartitionMode mode, vector< index_t > &facet_ptr, vector< index_t > &tet_ptr, index_t nb_parts=0)
Partitions a mesh into a fixed number of parts.
geo_index_t index_t
The type for storing and manipulating indices.
Definition: numeric.h:329
MeshPartitionMode
Strategy for mesh partitioning.
@ MESH_PARTITION_CONNECTED_COMPONENTS
@ MESH_PARTITION_HILBERT
Types and functions for numbers manipulation.